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			615 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			615 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
 | |
| // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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| 
 | |
| #include "gamelistwidget.h"
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| #include "gamelistmodel.h"
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| #include "gamelistrefreshthread.h"
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| #include "qthost.h"
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| #include "qtutils.h"
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| 
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| #include "core/game_list.h"
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| #include "core/host.h"
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| #include "core/settings.h"
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| 
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| #include "common/assert.h"
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| #include "common/string_util.h"
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| 
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| #include <QtCore/QSortFilterProxyModel>
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| #include <QtGui/QGuiApplication>
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| #include <QtGui/QPixmap>
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| #include <QtGui/QWheelEvent>
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| #include <QtWidgets/QHeaderView>
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| #include <QtWidgets/QMenu>
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| #include <QtWidgets/QScrollBar>
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| 
 | |
| static constexpr float MIN_SCALE = 0.1f;
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| static constexpr float MAX_SCALE = 2.0f;
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| 
 | |
| static const char* SUPPORTED_FORMATS_STRING =
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|   QT_TRANSLATE_NOOP(GameListWidget, ".cue (Cue Sheets)\n"
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|                                     ".iso/.img (Single Track Image)\n"
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|                                     ".ecm (Error Code Modeling Image)\n"
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|                                     ".mds (Media Descriptor Sidecar)\n"
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|                                     ".chd (Compressed Hunks of Data)\n"
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|                                     ".pbp (PlayStation Portable, Only Decrypted)");
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| 
 | |
| class GameListSortModel final : public QSortFilterProxyModel
 | |
| {
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| public:
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|   explicit GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {}
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| 
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|   void setFilterType(GameList::EntryType type)
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|   {
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|     m_filter_type = type;
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|     invalidateRowsFilter();
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|   }
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|   void setFilterRegion(DiscRegion region)
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|   {
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|     m_filter_region = region;
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|     invalidateRowsFilter();
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|   }
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|   void setFilterName(const QString& name)
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|   {
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|     m_filter_name = name;
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|     invalidateRowsFilter();
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|   }
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| 
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|   bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
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|   {
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|     if (m_filter_type != GameList::EntryType::Count || m_filter_region != DiscRegion::Count || !m_filter_name.isEmpty())
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|     {
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|       const auto lock = GameList::GetLock();
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|       const GameList::Entry* entry = GameList::GetEntryByIndex(source_row);
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|       if (m_filter_type != GameList::EntryType::Count && entry->type != m_filter_type)
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|         return false;
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|       if (m_filter_region != DiscRegion::Count && entry->region != m_filter_region)
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|         return false;
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|       if (!m_filter_name.isEmpty() &&
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|           !QString::fromStdString(entry->title).contains(m_filter_name, Qt::CaseInsensitive))
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|         return false;
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|     }
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| 
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|     return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
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|   }
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| 
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|   bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override
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|   {
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|     return m_model->lessThan(source_left, source_right, source_left.column());
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|   }
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| 
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| private:
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|   GameListModel* m_model;
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|   GameList::EntryType m_filter_type = GameList::EntryType::Count;
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|   DiscRegion m_filter_region = DiscRegion::Count;
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|   QString m_filter_name;
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| };
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| 
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| GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QWidget(parent)
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| {
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| }
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| 
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| GameListWidget::~GameListWidget() = default;
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| 
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| void GameListWidget::initialize()
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| {
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|   const float cover_scale = Host::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f);
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|   const bool show_cover_titles = Host::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true);
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|   m_model = new GameListModel(cover_scale, show_cover_titles, this);
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|   m_model->updateCacheSize(width(), height());
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| 
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|   m_sort_model = new GameListSortModel(m_model);
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|   m_sort_model->setSourceModel(m_model);
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| 
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|   m_ui.setupUi(this);
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|   for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
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|   {
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|     m_ui.filterType->addItem(
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|       QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(type)),
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|       qApp->translate("GameList", GameList::GetEntryTypeDisplayName(static_cast<GameList::EntryType>(type))));
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|   }
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|   for (u32 region = 0; region < static_cast<u32>(DiscRegion::Count); region++)
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|   {
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|     m_ui.filterRegion->addItem(QtUtils::GetIconForRegion(static_cast<DiscRegion>(region)),
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|                                QString::fromUtf8(Settings::GetDiscRegionName(static_cast<DiscRegion>(region))));
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|   }
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| 
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|   connect(m_ui.viewGameList, &QPushButton::clicked, this, &GameListWidget::showGameList);
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|   connect(m_ui.viewGameGrid, &QPushButton::clicked, this, &GameListWidget::showGameGrid);
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|   connect(m_ui.gridScale, &QSlider::valueChanged, this, &GameListWidget::gridIntScale);
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|   connect(m_ui.viewGridTitles, &QPushButton::toggled, this, &GameListWidget::setShowCoverTitles);
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|   connect(m_ui.filterType, &QComboBox::currentIndexChanged, this, [this](int index) {
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|     m_sort_model->setFilterType((index == 0) ? GameList::EntryType::Count :
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|                                                static_cast<GameList::EntryType>(index - 1));
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|   });
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|   connect(m_ui.filterRegion, &QComboBox::currentIndexChanged, this, [this](int index) {
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|     m_sort_model->setFilterRegion((index == 0) ? DiscRegion::Count : static_cast<DiscRegion>(index - 1));
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|   });
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|   connect(m_ui.searchText, &QLineEdit::textChanged, this,
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|           [this](const QString& text) { m_sort_model->setFilterName(text); });
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| 
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|   // Works around a strange bug where after hiding the game list, the cursor for the whole window changes to a beam..
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|   // m_ui.searchText->setCursor(QCursor(Qt::ArrowCursor));
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| 
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|   m_table_view = new QTableView(m_ui.stack);
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|   m_table_view->setModel(m_sort_model);
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|   m_table_view->setSortingEnabled(true);
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|   m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
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|   m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
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|   m_table_view->setContextMenuPolicy(Qt::CustomContextMenu);
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|   m_table_view->setAlternatingRowColors(true);
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|   m_table_view->setShowGrid(false);
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|   m_table_view->setCurrentIndex({});
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|   m_table_view->horizontalHeader()->setHighlightSections(false);
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|   m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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|   m_table_view->verticalHeader()->hide();
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|   m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
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|   m_table_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
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| 
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|   loadTableViewColumnVisibilitySettings();
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|   loadTableViewColumnSortSettings();
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| 
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|   connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
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|           &GameListWidget::onSelectionModelCurrentChanged);
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|   connect(m_table_view, &QTableView::activated, this, &GameListWidget::onTableViewItemActivated);
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|   connect(m_table_view, &QTableView::customContextMenuRequested, this,
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|           &GameListWidget::onTableViewContextMenuRequested);
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|   connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this,
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|           &GameListWidget::onTableViewHeaderContextMenuRequested);
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|   connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
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|           &GameListWidget::onTableViewHeaderSortIndicatorChanged);
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| 
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|   m_ui.stack->insertWidget(0, m_table_view);
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| 
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|   m_list_view = new GameListGridListView(m_ui.stack);
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|   m_list_view->setModel(m_sort_model);
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|   m_list_view->setModelColumn(GameListModel::Column_Cover);
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|   m_list_view->setSelectionMode(QAbstractItemView::SingleSelection);
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|   m_list_view->setViewMode(QListView::IconMode);
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|   m_list_view->setResizeMode(QListView::Adjust);
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|   m_list_view->setUniformItemSizes(true);
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|   m_list_view->setItemAlignment(Qt::AlignHCenter);
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|   m_list_view->setContextMenuPolicy(Qt::CustomContextMenu);
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|   m_list_view->setFrameStyle(QFrame::NoFrame);
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|   m_list_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
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|   m_list_view->verticalScrollBar()->setSingleStep(15);
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|   onCoverScaleChanged();
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| 
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|   connect(m_list_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
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|           &GameListWidget::onSelectionModelCurrentChanged);
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|   connect(m_list_view, &GameListGridListView::zoomIn, this, &GameListWidget::gridZoomIn);
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|   connect(m_list_view, &GameListGridListView::zoomOut, this, &GameListWidget::gridZoomOut);
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|   connect(m_list_view, &QListView::activated, this, &GameListWidget::onListViewItemActivated);
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|   connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested);
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|   connect(m_model, &GameListModel::coverScaleChanged, this, &GameListWidget::onCoverScaleChanged);
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| 
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|   m_ui.stack->insertWidget(1, m_list_view);
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| 
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|   m_empty_widget = new QWidget(m_ui.stack);
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|   m_empty_ui.setupUi(m_empty_widget);
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|   m_empty_ui.supportedFormats->setText(qApp->translate("GameListWidget", SUPPORTED_FORMATS_STRING));
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|   connect(m_empty_ui.addGameDirectory, &QPushButton::clicked, this, [this]() { emit addGameDirectoryRequested(); });
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|   connect(m_empty_ui.scanForNewGames, &QPushButton::clicked, this, [this]() { refresh(false); });
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|   m_ui.stack->insertWidget(2, m_empty_widget);
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| 
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|   if (Host::GetBaseBoolSettingValue("UI", "GameListGridView", false))
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|     m_ui.stack->setCurrentIndex(1);
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|   else
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|     m_ui.stack->setCurrentIndex(0);
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| 
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|   updateToolbar();
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|   resizeTableViewColumnsToFit();
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| }
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| 
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| bool GameListWidget::isShowingGameList() const
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| {
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|   return m_ui.stack->currentIndex() == 0;
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| }
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| 
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| bool GameListWidget::isShowingGameGrid() const
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| {
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|   return m_ui.stack->currentIndex() == 1;
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| }
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| 
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| bool GameListWidget::getShowGridCoverTitles() const
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| {
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|   return m_model->getShowCoverTitles();
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| }
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| 
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| void GameListWidget::refresh(bool invalidate_cache)
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| {
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|   cancelRefresh();
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| 
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|   m_refresh_thread = new GameListRefreshThread(invalidate_cache);
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|   connect(m_refresh_thread, &GameListRefreshThread::refreshProgress, this, &GameListWidget::onRefreshProgress,
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|           Qt::QueuedConnection);
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|   connect(m_refresh_thread, &GameListRefreshThread::refreshComplete, this, &GameListWidget::onRefreshComplete,
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|           Qt::QueuedConnection);
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|   m_refresh_thread->start();
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| }
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| 
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| void GameListWidget::cancelRefresh()
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| {
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|   if (!m_refresh_thread)
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|     return;
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| 
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|   m_refresh_thread->cancel();
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|   m_refresh_thread->wait();
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|   QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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|   AssertMsg(!m_refresh_thread, "Game list thread should be unreferenced by now");
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| }
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| 
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| void GameListWidget::reloadThemeSpecificImages()
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| {
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|   m_model->reloadThemeSpecificImages();
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| }
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| 
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| void GameListWidget::onRefreshProgress(const QString& status, int current, int total)
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| {
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|   // switch away from the placeholder while we scan, in case we find anything
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|   if (m_ui.stack->currentIndex() == 2)
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|     m_ui.stack->setCurrentIndex(Host::GetBaseBoolSettingValue("UI", "GameListGridView", false) ? 1 : 0);
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| 
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|   m_model->refresh();
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|   emit refreshProgress(status, current, total);
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| }
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| 
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| void GameListWidget::onRefreshComplete()
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| {
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|   m_model->refresh();
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|   emit refreshComplete();
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| 
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|   AssertMsg(m_refresh_thread, "Has a refresh thread");
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|   m_refresh_thread->wait();
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|   delete m_refresh_thread;
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|   m_refresh_thread = nullptr;
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| 
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|   // if we still had no games, switch to the helper widget
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|   if (m_model->rowCount() == 0)
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|     m_ui.stack->setCurrentIndex(2);
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| }
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| 
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| void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
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| {
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|   const QModelIndex source_index = m_sort_model->mapToSource(current);
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|   if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
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|     return;
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| 
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|   emit selectionChanged();
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| }
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| 
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| void GameListWidget::onTableViewItemActivated(const QModelIndex& index)
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| {
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|   const QModelIndex source_index = m_sort_model->mapToSource(index);
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|   if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
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|     return;
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| 
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|   emit entryActivated();
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| }
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| 
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| void GameListWidget::onTableViewContextMenuRequested(const QPoint& point)
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| {
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|   emit entryContextMenuRequested(m_table_view->mapToGlobal(point));
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| }
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| 
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| void GameListWidget::onListViewItemActivated(const QModelIndex& index)
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| {
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|   const QModelIndex source_index = m_sort_model->mapToSource(index);
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|   if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
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|     return;
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| 
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|   emit entryActivated();
 | |
| }
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| 
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| void GameListWidget::onListViewContextMenuRequested(const QPoint& point)
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| {
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|   emit entryContextMenuRequested(m_list_view->mapToGlobal(point));
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| }
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| 
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| void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point)
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| {
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|   QMenu menu;
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| 
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|   for (int column = 0; column < GameListModel::Column_Count; column++)
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|   {
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|     if (column == GameListModel::Column_Cover)
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|       continue;
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| 
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|     QAction* action = menu.addAction(m_model->getColumnDisplayName(column));
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|     action->setCheckable(true);
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|     action->setChecked(!m_table_view->isColumnHidden(column));
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|     connect(action, &QAction::toggled, [this, column](bool enabled) {
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|       m_table_view->setColumnHidden(column, !enabled);
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|       saveTableViewColumnVisibilitySettings(column);
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|       resizeTableViewColumnsToFit();
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|     });
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|   }
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| 
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|   menu.exec(m_table_view->mapToGlobal(point));
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| }
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| 
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| void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
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| {
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|   saveTableViewColumnSortSettings();
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| }
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| 
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| void GameListWidget::onCoverScaleChanged()
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| {
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|   m_model->updateCacheSize(width(), height());
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| 
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|   m_list_view->setSpacing(m_model->getCoverArtSpacing());
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| 
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|   QFont font;
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|   font.setPointSizeF(16.0f * m_model->getCoverScale());
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|   m_list_view->setFont(font);
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| }
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| 
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| void GameListWidget::listZoom(float delta)
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| {
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|   const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE);
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|   Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
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|   Host::CommitBaseSettingChanges();
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|   m_model->setCoverScale(new_scale);
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|   updateToolbar();
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| 
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|   m_model->refresh();
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| }
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| 
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| void GameListWidget::gridZoomIn()
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| {
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|   listZoom(0.05f);
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| }
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| 
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| void GameListWidget::gridZoomOut()
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| {
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|   listZoom(-0.05f);
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| }
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| 
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| void GameListWidget::gridIntScale(int int_scale)
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| {
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|   const float new_scale = std::clamp(static_cast<float>(int_scale) / 100.0f, MIN_SCALE, MAX_SCALE);
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| 
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|   Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
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|   Host::CommitBaseSettingChanges();
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|   m_model->setCoverScale(new_scale);
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|   updateToolbar();
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| 
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|   m_model->refresh();
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| }
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| 
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| void GameListWidget::refreshGridCovers()
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| {
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|   m_model->refreshCovers();
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| }
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| 
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| void GameListWidget::showGameList()
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| {
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|   if (m_ui.stack->currentIndex() == 0 || m_model->rowCount() == 0)
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|   {
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|     updateToolbar();
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|     return;
 | |
|   }
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| 
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|   Host::SetBaseBoolSettingValue("UI", "GameListGridView", false);
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|   Host::CommitBaseSettingChanges();
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|   m_ui.stack->setCurrentIndex(0);
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|   resizeTableViewColumnsToFit();
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|   updateToolbar();
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|   emit layoutChange();
 | |
| }
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| 
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| void GameListWidget::showGameGrid()
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| {
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|   if (m_ui.stack->currentIndex() == 1 || m_model->rowCount() == 0)
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|   {
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|     updateToolbar();
 | |
|     return;
 | |
|   }
 | |
| 
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|   Host::SetBaseBoolSettingValue("UI", "GameListGridView", true);
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|   Host::CommitBaseSettingChanges();
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|   m_ui.stack->setCurrentIndex(1);
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|   updateToolbar();
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|   emit layoutChange();
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| }
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| 
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| void GameListWidget::setShowCoverTitles(bool enabled)
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| {
 | |
|   if (m_model->getShowCoverTitles() == enabled)
 | |
|   {
 | |
|     updateToolbar();
 | |
|     return;
 | |
|   }
 | |
| 
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|   Host::SetBaseBoolSettingValue("UI", "GameListShowCoverTitles", enabled);
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|   Host::CommitBaseSettingChanges();
 | |
|   m_model->setShowCoverTitles(enabled);
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|   if (isShowingGameGrid())
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|     m_model->refresh();
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|   updateToolbar();
 | |
|   emit layoutChange();
 | |
| }
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| 
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| void GameListWidget::updateToolbar()
 | |
| {
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|   const bool grid_view = isShowingGameGrid();
 | |
|   {
 | |
|     QSignalBlocker sb(m_ui.viewGameGrid);
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|     m_ui.viewGameGrid->setChecked(grid_view);
 | |
|   }
 | |
|   {
 | |
|     QSignalBlocker sb(m_ui.viewGameList);
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|     m_ui.viewGameList->setChecked(!grid_view);
 | |
|   }
 | |
|   {
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|     QSignalBlocker sb(m_ui.viewGridTitles);
 | |
|     m_ui.viewGridTitles->setChecked(m_model->getShowCoverTitles());
 | |
|   }
 | |
|   {
 | |
|     QSignalBlocker sb(m_ui.gridScale);
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|     m_ui.gridScale->setValue(static_cast<int>(m_model->getCoverScale() * 100.0f));
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|   }
 | |
| 
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|   m_ui.viewGridTitles->setEnabled(grid_view);
 | |
|   m_ui.gridScale->setEnabled(grid_view);
 | |
| }
 | |
| 
 | |
| void GameListWidget::resizeEvent(QResizeEvent* event)
 | |
| {
 | |
|   QWidget::resizeEvent(event);
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|   resizeTableViewColumnsToFit();
 | |
| }
 | |
| 
 | |
| void GameListWidget::resizeTableViewColumnsToFit()
 | |
| {
 | |
|   QtUtils::ResizeColumnsForTableView(m_table_view, {
 | |
|                                                      45,  // type
 | |
|                                                      80,  // code
 | |
|                                                      -1,  // title
 | |
|                                                      -1,  // file title
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|                                                      200, // developer
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|                                                      200, // publisher
 | |
|                                                      200, // genre
 | |
|                                                      50,  // year
 | |
|                                                      100, // players
 | |
|                                                      80,  // time played
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|                                                      80,  // last played
 | |
|                                                      80,  // file size
 | |
|                                                      80,  // size
 | |
|                                                      50,  // region
 | |
|                                                      100  // compatibility
 | |
|                                                    });
 | |
| }
 | |
| 
 | |
| static TinyString getColumnVisibilitySettingsKeyName(int column)
 | |
| {
 | |
|   return TinyString::from_format("Show{}", GameListModel::getColumnName(static_cast<GameListModel::Column>(column)));
 | |
| }
 | |
| 
 | |
| void GameListWidget::loadTableViewColumnVisibilitySettings()
 | |
| {
 | |
|   static constexpr std::array<bool, GameListModel::Column_Count> DEFAULT_VISIBILITY = {{
 | |
|     true,  // type
 | |
|     true,  // code
 | |
|     true,  // title
 | |
|     false, // file title
 | |
|     false, // developer
 | |
|     false, // publisher
 | |
|     false, // genre
 | |
|     false, // year
 | |
|     false, // players
 | |
|     true,  // time played
 | |
|     true,  // last played
 | |
|     true,  // file size
 | |
|     false, // size
 | |
|     true,  // region
 | |
|     true   // compatibility
 | |
|   }};
 | |
| 
 | |
|   for (int column = 0; column < GameListModel::Column_Count; column++)
 | |
|   {
 | |
|     const bool visible = Host::GetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column),
 | |
|                                                        DEFAULT_VISIBILITY[column]);
 | |
|     m_table_view->setColumnHidden(column, !visible);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void GameListWidget::saveTableViewColumnVisibilitySettings()
 | |
| {
 | |
|   for (int column = 0; column < GameListModel::Column_Count; column++)
 | |
|   {
 | |
|     const bool visible = !m_table_view->isColumnHidden(column);
 | |
|     Host::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
 | |
|     Host::CommitBaseSettingChanges();
 | |
|   }
 | |
| }
 | |
| 
 | |
| void GameListWidget::saveTableViewColumnVisibilitySettings(int column)
 | |
| {
 | |
|   const bool visible = !m_table_view->isColumnHidden(column);
 | |
|   Host::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
 | |
|   Host::CommitBaseSettingChanges();
 | |
| }
 | |
| 
 | |
| void GameListWidget::loadTableViewColumnSortSettings()
 | |
| {
 | |
|   const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Type;
 | |
|   const bool DEFAULT_SORT_DESCENDING = false;
 | |
| 
 | |
|   const GameListModel::Column sort_column =
 | |
|     GameListModel::getColumnIdForName(Host::GetBaseStringSettingValue("GameListTableView", "SortColumn"))
 | |
|       .value_or(DEFAULT_SORT_COLUMN);
 | |
|   const bool sort_descending =
 | |
|     Host::GetBaseBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING);
 | |
|   m_sort_model->sort(sort_column, sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder);
 | |
| }
 | |
| 
 | |
| void GameListWidget::saveTableViewColumnSortSettings()
 | |
| {
 | |
|   const int sort_column = m_table_view->horizontalHeader()->sortIndicatorSection();
 | |
|   const bool sort_descending = (m_table_view->horizontalHeader()->sortIndicatorOrder() == Qt::DescendingOrder);
 | |
| 
 | |
|   if (sort_column >= 0 && sort_column < GameListModel::Column_Count)
 | |
|   {
 | |
|     Host::SetBaseStringSettingValue("GameListTableView", "SortColumn",
 | |
|                                     GameListModel::getColumnName(static_cast<GameListModel::Column>(sort_column)));
 | |
|   }
 | |
| 
 | |
|   Host::SetBaseBoolSettingValue("GameListTableView", "SortDescending", sort_descending);
 | |
|   Host::CommitBaseSettingChanges();
 | |
| }
 | |
| 
 | |
| const GameList::Entry* GameListWidget::getSelectedEntry() const
 | |
| {
 | |
|   if (m_ui.stack->currentIndex() == 0)
 | |
|   {
 | |
|     const QItemSelectionModel* selection_model = m_table_view->selectionModel();
 | |
|     if (!selection_model->hasSelection())
 | |
|       return nullptr;
 | |
| 
 | |
|     const QModelIndexList selected_rows = selection_model->selectedRows();
 | |
|     if (selected_rows.empty())
 | |
|       return nullptr;
 | |
| 
 | |
|     const QModelIndex source_index = m_sort_model->mapToSource(selected_rows[0]);
 | |
|     if (!source_index.isValid())
 | |
|       return nullptr;
 | |
| 
 | |
|     return GameList::GetEntryByIndex(source_index.row());
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     const QItemSelectionModel* selection_model = m_list_view->selectionModel();
 | |
|     if (!selection_model->hasSelection())
 | |
|       return nullptr;
 | |
| 
 | |
|     const QModelIndex source_index = m_sort_model->mapToSource(selection_model->currentIndex());
 | |
|     if (!source_index.isValid())
 | |
|       return nullptr;
 | |
| 
 | |
|     return GameList::GetEntryByIndex(source_index.row());
 | |
|   }
 | |
| }
 | |
| 
 | |
| GameListGridListView::GameListGridListView(QWidget* parent /*= nullptr*/) : QListView(parent)
 | |
| {
 | |
| }
 | |
| 
 | |
| void GameListGridListView::wheelEvent(QWheelEvent* e)
 | |
| {
 | |
|   if (e->modifiers() & Qt::ControlModifier)
 | |
|   {
 | |
|     int dy = e->angleDelta().y();
 | |
|     if (dy != 0)
 | |
|     {
 | |
|       if (dy < 0)
 | |
|         zoomOut();
 | |
|       else
 | |
|         zoomIn();
 | |
| 
 | |
|       return;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   QListView::wheelEvent(e);
 | |
| }
 | 
