Duckstation/src/core/analog_controller.h
Connor McLaughlin d9ebb975b2 CommonHostInterface: Reimplement controller rumble support
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00

145 lines
3 KiB
C++

#pragma once
#include "controller.h"
#include <array>
#include <memory>
#include <optional>
#include <string_view>
class AnalogController final : public Controller
{
public:
enum class Axis : u8
{
LeftX,
LeftY,
RightX,
RightY,
Count
};
enum class Button : u8
{
Select = 0,
L3 = 1,
R3 = 2,
Start = 3,
Up = 4,
Right = 5,
Down = 6,
Left = 7,
L2 = 8,
R2 = 9,
L1 = 10,
R1 = 11,
Triangle = 12,
Circle = 13,
Cross = 14,
Square = 15,
Count
};
static constexpr u8 NUM_MOTORS = 2;
AnalogController();
~AnalogController() override;
static std::unique_ptr<AnalogController> Create();
static std::optional<s32> StaticGetAxisCodeByName(std::string_view axis_name);
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
static AxisList StaticGetAxisNames();
static ButtonList StaticGetButtonNames();
static u32 StaticGetVibrationMotorCount();
ControllerType GetType() const override;
std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
void Reset() override;
bool DoState(StateWrapper& sw) override;
void SetAxisState(s32 axis_code, float value) override;
void SetButtonState(s32 button_code, bool pressed) override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
void SetAxisState(Axis axis, u8 value);
void SetButtonState(Button button, bool pressed);
u32 GetVibrationMotorCount() const override;
float GetVibrationMotorStrength(u32 motor) override;
private:
using MotorState = std::array<u8, NUM_MOTORS>;
enum class State : u8
{
Idle,
GetStateIDMSB,
GetStateButtonsLSB,
GetStateButtonsMSB,
GetStateRightAxisX,
GetStateRightAxisY,
GetStateLeftAxisX,
GetStateLeftAxisY,
ConfigModeIDMSB,
ConfigModeSetMode,
SetAnalogModeIDMSB,
SetAnalogModeVal,
SetAnalogModeSel,
GetAnalogModeIDMSB,
GetAnalogMode1,
GetAnalogMode2,
GetAnalogMode3,
GetAnalogMode4,
GetAnalogMode5,
GetAnalogMode6,
UnlockRumbleIDMSB,
Command46IDMSB,
Command461,
Command462,
Command463,
Command464,
Command465,
Command466,
Command47IDMSB,
Command471,
Command472,
Command473,
Command474,
Command475,
Command476,
Command4CIDMSB,
Command4CMode,
Command4C1,
Command4C2,
Command4C3,
Command4C4,
Command4C5,
Pad6Bytes,
Pad5Bytes,
Pad4Bytes,
Pad3Bytes,
Pad2Bytes,
Pad1Byte,
};
u16 GetID() const;
void SetAnalogMode(bool enabled);
void SetMotorState(u8 motor, u8 value);
bool m_analog_mode = false;
bool m_rumble_unlocked = false;
bool m_configuration_mode = false;
u8 m_command_param = 0;
std::array<u8, static_cast<u8>(Axis::Count)> m_axis_state{};
// buttons are active low
u16 m_button_state = UINT16_C(0xFFFF);
MotorState m_motor_state{};
State m_state = State::Idle;
};