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15 lines
416 B
GLSL
15 lines
416 B
GLSL
void main()
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{
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vec2 uv = GetCoordinates();
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vec2 ts = GetInvResolution();
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vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
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sum += SampleLocation(uv + vec2(-1.0, 0.0) * ts) * -1.0;
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sum += SampleLocation(uv + vec2(0.0, -1.0) * ts) * -1.0;
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sum += SampleLocation(uv) * 5.0;
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sum += SampleLocation(uv + vec2(0.0, 1.0) * ts) * -1.0;
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sum += SampleLocation(uv + vec2(1.0, 0.0) * ts) * -1.0;
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SetOutput(saturate(sum));
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}
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