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			337 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /* FLAC - Free Lossless Audio Codec
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|  * Copyright (C) 2001-2009  Josh Coalson
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|  * Copyright (C) 2011-2016  Xiph.Org Foundation
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|  *
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|  * This file is part the FLAC project.  FLAC is comprised of several
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|  * components distributed under different licenses.  The codec libraries
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|  * are distributed under Xiph.Org's BSD-like license (see the file
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|  * COPYING.Xiph in this distribution).  All other programs, libraries, and
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|  * plugins are distributed under the LGPL or GPL (see COPYING.LGPL and
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|  * COPYING.GPL).  The documentation is distributed under the Gnu FDL (see
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|  * COPYING.FDL).  Each file in the FLAC distribution contains at the top the
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|  * terms under which it may be distributed.
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|  *
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|  * Since this particular file is relevant to all components of FLAC,
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|  * it may be distributed under the Xiph.Org license, which is the least
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|  * restrictive of those mentioned above.  See the file COPYING.Xiph in this
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|  * distribution.
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|  */
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| 
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| 
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| FLAC is an Open Source lossless audio codec developed by Josh Coalson from 2001
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| to 2009.
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| 
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| From January 2012 FLAC is being maintained by Erik de Castro Lopo under the
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| auspices of the Xiph.org Foundation.
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| 
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| FLAC is comprised of
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|   * `libFLAC', a library which implements reference encoders and
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|     decoders for native FLAC and Ogg FLAC, and a metadata interface
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|   * `libFLAC++', a C++ object wrapper library around libFLAC
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|   * `flac', a command-line program for encoding and decoding files
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|   * `metaflac', a command-line program for viewing and editing FLAC
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|     metadata
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|   * player plugin for XMMS
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|   * user and API documentation
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| 
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| The libraries (libFLAC, libFLAC++) are
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| licensed under Xiph.org's BSD-like license (see COPYING.Xiph).  All other
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| programs and plugins are licensed under the GNU General Public License
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| (see COPYING.GPL).  The documentation is licensed under the GNU Free
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| Documentation License (see COPYING.FDL).
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| 
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| 
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| ===============================================================================
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| FLAC - 1.3.3 - Contents
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| ===============================================================================
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| 
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| - Introduction
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| - Prerequisites
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| - Note to embedded developers
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| - Building in a GNU environment
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| - Building with Makefile.lite
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| - Building with MSVC
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| - Building on Mac OS X
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| - Building with CMake
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| 
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| 
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| ===============================================================================
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| Introduction
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| ===============================================================================
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| 
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| This is the source release for the FLAC project.  See
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| 
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| 	doc/html/index.html
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| 
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| for full documentation.
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| 
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| A brief description of the directory tree:
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| 
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| 	doc/          the HTML documentation
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| 	examples/     example programs demonstrating the use of libFLAC and libFLAC++
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| 	include/      public include files for libFLAC and libFLAC++
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| 	man/          the man pages for `flac' and `metaflac'
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| 	src/          the source code and private headers
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| 	test/         the test scripts
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| 
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| If you have questions about building FLAC that this document does not answer,
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| please submit them at the following tracker so this document can be improved:
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| 
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| 	https://sourceforge.net/p/flac/support-requests/
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| 
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| 
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| ===============================================================================
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| Prerequisites
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| ===============================================================================
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| 
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| To build FLAC with support for Ogg FLAC you must have built and installed
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| libogg according to the specific instructions below.  You must have
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| libogg 1.1.2 or greater, or there will be seeking problems with Ogg FLAC.
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| 
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| If you are building on x86 and want the assembly optimizations, you will
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| need to have NASM >= 0.98.30 installed according to the specific instructions
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| below.
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| 
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| 
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| ===============================================================================
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| Note to embedded developers
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| ===============================================================================
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| 
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| libFLAC has grown larger over time as more functionality has been
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| included, but much of it may be unnecessary for a particular embedded
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| implementation.  Unused parts may be pruned by some simple editing of
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| configure.ac and src/libFLAC/Makefile.am; the following dependency
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| graph shows which modules may be pruned without breaking things
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| further down:
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| 
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| metadata.h
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| 	stream_decoder.h
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| 	format.h
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| 
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| stream_encoder.h
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| 	stream_decoder.h
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| 	format.h
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| 
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| stream_decoder.h
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| 	format.h
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| 
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| In other words, for pure decoding applications, both the stream encoder
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| and metadata editing interfaces can be safely removed.
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| 
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| There is a section dedicated to embedded use in the libFLAC API
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| HTML documentation (see doc/html/api/index.html).
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| 
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| Also, there are several places in the libFLAC code with comments marked
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| with "OPT:" where a #define can be changed to enable code that might be
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| faster on a specific platform.  Experimenting with these can yield faster
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| binaries.
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| 
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| 
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| ===============================================================================
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| Building in a GNU environment
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| ===============================================================================
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| 
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| FLAC uses autoconf and libtool for configuring and building.
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| Better documentation for these will be forthcoming, but in
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| general, this should work:
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| 
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| ./configure && make && make check && make install
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| 
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| The 'make check' step is optional; omit it to skip all the tests,
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| which can take several hours and use around 70-80 megs of disk space.
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| Even though it will stop with an explicit message on any failure, it
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| does print out a lot of stuff so you might want to capture the output
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| to a file if you're having a problem.  Also, don't run 'make check'
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| as root because it confuses some of the tests.
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| 
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| NOTE: Despite our best efforts it's entirely possible to have
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| problems when using older versions of autoconf, automake, or
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| libtool.  If you have the latest versions and still can't get it
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| to work, see the next section on Makefile.lite.
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| 
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| There are a few FLAC-specific arguments you can give to
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| `configure':
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| 
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| --enable-debug : Builds everything with debug symbols and some
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| extra (and more verbose) error checking.
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| 
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| --disable-asm-optimizations : Disables the compilation of the
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| assembly routines.  Many routines have assembly versions for
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| speed and `configure' is pretty good about knowing what is
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| supported, but you can use this option to build only from the
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| C sources.  May be necessary for building on OS X (Intel).
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| 
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| --enable-sse : If you are building for an x86 CPU that supports
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| SSE instructions, you can enable some of the faster routines
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| if your operating system also supports SSE instructions.  flac
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| can tell if the CPU supports the instructions but currently has
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| no way to test if the OS does, so if it does, you must pass
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| this argument to configure to use the SSE routines.  If flac
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| crashes when built with this option you will have to go back and
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| configure without --enable-sse.  Note that
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| --disable-asm-optimizations implies --disable-sse.
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| 
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| --enable-local-xmms-plugin : Installs the FLAC XMMS plugin in
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| $HOME/.xmms/Plugins, instead of the global XMMS plugin area
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| (usually /usr/lib/xmms/Input).
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| 
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| --with-ogg=
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| --with-xmms-prefix=
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| --with-libiconv-prefix=
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| Use these if you have these packages but configure can't find them.
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| 
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| If you want to build completely from scratch (i.e. starting with just
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| configure.ac and Makefile.am) you should be able to just run 'autogen.sh'
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| but make sure and read the comments in that file first.
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| 
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| 
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| ===============================================================================
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| Building with Makefile.lite
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| ===============================================================================
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| 
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| There is a more lightweight build system for do-it-yourself-ers.
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| It is also useful if configure isn't working, which may be the
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| case since lately we've had some problems with different versions
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| of automake and libtool.  The Makefile.lite system should work
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| on GNU systems with few or no adjustments.
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| 
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| From the top level just 'make -f Makefile.lite'.  You can
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| specify zero or one optional target from 'release', 'debug',
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| 'test', or 'clean'.  The default is 'release'.  There is no
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| 'install' target but everything you need will end up in the
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| obj/ directory.
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| 
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| If you are not on an x86 system or you don't have nasm, you
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| may have to change the DEFINES in src/libFLAC/Makefile.lite.  If
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| you don't have nasm, remove -DFLAC__HAS_NASM.  If your target is
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| not an x86, change -DFLAC__CPU_IA32 to -DFLAC__CPU_UNKNOWN.
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| 
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| 
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| ===============================================================================
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| Building with MSVC
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| ===============================================================================
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| 
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| There are .vcproj projects and a master FLAC.sln solution to build all
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| the libraries and executables with MSVC 2005 or newer.
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| 
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| Prerequisite: you must have the Ogg libraries installed as described
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| later.
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| 
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| Prerequisite: you must have nasm installed, and nasm.exe must be in
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| your PATH, or the path to nasm.exe must be added to the list of
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| directories for executable files in the MSVC global options.
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| 
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| To build everything, run Visual Studio, do File|Open and open FLAC.sln.
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| From the dropdown in the toolbar, select "Release" instead of "Debug",
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| then do Build|Build Solution.
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| 
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| This will build all libraries both statically (e.g.
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| objs\release\lib\libFLAC_static.lib) and as DLLs (e.g.
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| objs\release\lib\libFLAC.dll), and it will build all binaries, statically
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| linked (e.g. objs\release\bin\flac.exe).
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| 
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| Everything will end up in the "objs" directory.  DLLs and .exe files
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| are all that are needed and can be copied to an installation area and
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| added to the PATH.
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| 
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| By default the code is configured with Ogg support. Before building FLAC
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| you will need to get the Ogg source distribution
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| (see http://xiph.org/downloads/), build libogg_static.lib (load
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| win32\libogg_static.sln, change solution configuration to "Release" and
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| code generation to "Multi-threaded (/MT)", then build), copy libogg_static.lib
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| into FLAC's 'objs\release\lib' directory, and copy the entire include\ogg tree
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| into FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
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| 'include' directory with the files ogg.h, os_types.h and config_types.h).
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| 
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| If you want to build without Ogg support, instead edit all .vcproj files
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| and remove any "FLAC__HAS_OGG" definitions.
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| 
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| 
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| ===============================================================================
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| Building on Mac OS X
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| ===============================================================================
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| 
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| If you have Fink or a recent version of OS X with the proper autotools,
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| the GNU flow above should work.
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| 
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| 
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| ===============================================================================
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| Building with CMake
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| ===============================================================================
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| 
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| CMake is a cross-platform build system. FLAC can be built on Windows, Linux, Mac
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| OS X using CMake.
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| 
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| You can use either CMake's CLI or GUI. We recommend you to have a separate build
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| folder outside the repository in order to not spoil it with generated files.
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| 
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| CLI
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| ---
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|    Go to your build folder and run something like this:
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| 
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|    /path/to/flac/build$ cmake /path/to/flac/source
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| 
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|    or e.g. in Windows shell
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| 
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|    C:\path\to\flac\build> cmake \path\to\flac\source
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|    (provided that cmake is in your %PATH% variable)
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| 
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|    That will generate build scripts for the default build system (e.g. Makefiles
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|    for UNIX). After that you start build with a command like this:
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| 
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|    /path/to/flac/build$ make
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| 
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|    And afterwards you can run tests or install the built libraries and headers
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| 
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|    /path/to/flac/build$ make test
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|    /path/to/flac/build$ make install
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| 
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|    If you want use a build system other than default add -G flag to cmake, e.g.:
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| 
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|    /path/to/flac/build$ cmake /path/to/flac/source -GNinja
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|    /path/to/flac/build$ ninja
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| 
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|    or:
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| 
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|    /path/to/flac/build$ cmake /path/to/flac/source -GXcode
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| 
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|    Use cmake --help to see the list of available generators.
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| 
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|    If you have OGG on your system you can tell CMake to use it:
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| 
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|    /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=ON
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| 
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|    If CMake fails to find it you can help CMake by specifying the exact path:
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| 
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|    /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=ON -DOGG_ROOT=/path/to/ogg
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| 
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|    CMake will search for OGG by default so if you don't have it you can tell
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|    cmake to not do so:
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| 
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|    /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=OFF
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| 
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|    Other FLAC's options (e.g. building C++ lib or docs) can also be put to cmake
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|    through -D flag.
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| 
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| GUI
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| ---
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|    It is likely that you would prefer to use it on Windows building for Visual
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|    Studio.  It's in essence the same process as building using CLI.
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| 
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|    Open cmake-gui. In the window select a source directory (the repository's
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|    root), a build directory (some other directory outside the repository). Then
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|    press button "Configure". CMake will ask you which build system you prefer.
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|    Choose that version of Visual Studio which you have on your system, choose
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|    whether you want to build for x86 or amd64. Press OK. After CMake finishes
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|    press "Generate" button, and after that "Open Project". In response CMake
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|    will launch Visual Studio and open the generated solution. You can use it as
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|    usual but remember that it was generated by CMake. That means that your
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|    changes (e.g. some addidional compile flags) will be lost when you run CMake
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|    next time.
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| 
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|    Again, if you have OGG on your system set WITH_OGG flag in the list of
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|    variables in cmake-gui window before you press "Configure".
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| 
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|    If CMake fails to find MSVC compiler then running cmake-gui from MS Developer
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|    comand prompt should help.
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