mirror of
https://github.com/RetroDECK/Duckstation.git
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52 lines
2.9 KiB
XML
52 lines
2.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\msvc\vsprops\Configurations.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}</ProjectGuid>
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</PropertyGroup>
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<ItemGroup>
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<ClInclude Include="include\BPMDetect.h" />
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<ClInclude Include="include\FIFOSampleBuffer.h" />
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<ClInclude Include="include\FIFOSamplePipe.h" />
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<ClInclude Include="include\SoundTouch.h" />
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<ClInclude Include="include\soundtouch_config.h" />
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<ClInclude Include="include\STTypes.h" />
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<ClInclude Include="source\SoundTouch\AAFilter.h" />
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<ClInclude Include="source\SoundTouch\cpu_detect.h" />
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<ClInclude Include="source\SoundTouch\FIRFilter.h" />
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<ClInclude Include="source\SoundTouch\InterpolateCubic.h" />
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<ClInclude Include="source\SoundTouch\InterpolateLinear.h" />
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<ClInclude Include="source\SoundTouch\InterpolateShannon.h" />
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<ClInclude Include="source\SoundTouch\PeakFinder.h" />
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<ClInclude Include="source\SoundTouch\RateTransposer.h" />
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<ClInclude Include="source\SoundTouch\TDStretch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="source\SoundTouch\AAFilter.cpp" />
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<ClCompile Include="source\SoundTouch\BPMDetect.cpp" />
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<ClCompile Include="source\SoundTouch\cpu_detect_x86.cpp" />
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<ClCompile Include="source\SoundTouch\FIFOSampleBuffer.cpp" />
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<ClCompile Include="source\SoundTouch\FIRFilter.cpp" />
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<ClCompile Include="source\SoundTouch\InterpolateCubic.cpp" />
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<ClCompile Include="source\SoundTouch\InterpolateLinear.cpp" />
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<ClCompile Include="source\SoundTouch\InterpolateShannon.cpp" />
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<ClCompile Include="source\SoundTouch\mmx_optimized.cpp" />
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<ClCompile Include="source\SoundTouch\PeakFinder.cpp" />
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<ClCompile Include="source\SoundTouch\RateTransposer.cpp" />
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<ClCompile Include="source\SoundTouch\SoundTouch.cpp" />
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<ClCompile Include="source\SoundTouch\sse_optimized.cpp" />
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<ClCompile Include="source\SoundTouch\TDStretch.cpp" />
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</ItemGroup>
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<Import Project="..\msvc\vsprops\StaticLibrary.props" />
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<PreprocessorDefinitions>SOUNDTOUCH_FLOAT_SAMPLES;ST_NO_EXCEPTION_HANDLING=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">SOUNDTOUCH_USE_NEON;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">SOUNDTOUCH_ALLOW_SSE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\msvc\vsprops\Targets.props" />
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</Project>
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