mirror of
https://github.com/RetroDECK/Duckstation.git
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80 lines
3.2 KiB
C++
80 lines
3.2 KiB
C++
#pragma once
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string_view>
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#include <utility>
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#include <vector>
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#include "common/types.h"
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#include "input_manager.h"
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class SettingsInterface;
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class InputSource
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{
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public:
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InputSource();
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virtual ~InputSource();
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virtual bool Initialize(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) = 0;
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virtual void UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) = 0;
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virtual bool ReloadDevices() = 0;
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virtual void Shutdown() = 0;
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virtual void PollEvents() = 0;
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virtual std::optional<InputBindingKey> ParseKeyString(const std::string_view& device,
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const std::string_view& binding) = 0;
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virtual std::string ConvertKeyToString(InputBindingKey key) = 0;
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/// Enumerates available devices. Returns a pair of the prefix (e.g. SDL-0) and the device name.
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virtual std::vector<std::pair<std::string, std::string>> EnumerateDevices() = 0;
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/// Enumerates available vibration motors at the time of call.
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virtual std::vector<InputBindingKey> EnumerateMotors() = 0;
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/// Retrieves bindings that match the generic bindings for the specified device.
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/// Returns false if it's not one of our devices.
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virtual bool GetGenericBindingMapping(const std::string_view& device, GenericInputBindingMapping* mapping) = 0;
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/// Informs the source of a new vibration motor state. Changes may not take effect until the next PollEvents() call.
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virtual void UpdateMotorState(InputBindingKey key, float intensity) = 0;
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/// Concurrently update both motors where possible, to avoid redundant packets.
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virtual void UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity,
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float small_intensity);
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/// Creates a key for a generic controller axis event.
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static InputBindingKey MakeGenericControllerAxisKey(InputSourceType clazz, u32 controller_index, s32 axis_index);
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/// Creates a key for a generic controller button event.
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static InputBindingKey MakeGenericControllerButtonKey(InputSourceType clazz, u32 controller_index, s32 button_index);
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/// Creates a key for a generic controller motor event.
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static InputBindingKey MakeGenericControllerMotorKey(InputSourceType clazz, u32 controller_index, s32 motor_index);
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/// Parses a generic controller key string.
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static std::optional<InputBindingKey> ParseGenericControllerKey(InputSourceType clazz, const std::string_view& source,
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const std::string_view& sub_binding);
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/// Converts a generic controller key to a string.
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static std::string ConvertGenericControllerKeyToString(InputBindingKey key);
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#ifdef _WIN32
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static std::unique_ptr<InputSource> CreateDInputSource();
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static std::unique_ptr<InputSource> CreateXInputSource();
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static std::unique_ptr<InputSource> CreateWin32RawInputSource();
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#endif
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#ifdef WITH_SDL2
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static std::unique_ptr<InputSource> CreateSDLSource();
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#endif
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#ifdef WITH_EVDEV
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static std::unique_ptr<InputSource> CreateEvdevSource();
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#endif
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#ifdef __ANDROID__
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static std::unique_ptr<InputSource> CreateAndroidSource();
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#endif
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};
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