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			119 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //-----------------------------------------------------------------------------
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| // COMPILE-TIME OPTIONS FOR DEAR IMGUI
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| // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
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| // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
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| //-----------------------------------------------------------------------------
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| // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
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| // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
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| //-----------------------------------------------------------------------------
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| // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
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| // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
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| // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
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| // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
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| //-----------------------------------------------------------------------------
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| 
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| #pragma once
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| 
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| //---- Define assertion handler. Defaults to calling assert().
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| // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
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| //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
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| //#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts
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| 
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| //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
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| // Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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| //#define IMGUI_API __declspec( dllexport )
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| //#define IMGUI_API __declspec( dllimport )
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| 
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| //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
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| //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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| 
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| //---- Disable all of Dear ImGui or don't implement standard windows.
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| // It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
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| //#define IMGUI_DISABLE                                     // Disable everything: all headers and source files will be empty.
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| //#define IMGUI_DISABLE_DEMO_WINDOWS                        // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
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| //#define IMGUI_DISABLE_METRICS_WINDOW                      // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
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| 
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| //---- Don't implement some functions to reduce linkage requirements.
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| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
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| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
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| //#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function (clipboard, ime).
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| //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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| //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS            // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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| //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS              // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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| //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS              // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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| //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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| 
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| //---- Include imgui_user.h at the end of imgui.h as a convenience
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| //#define IMGUI_INCLUDE_IMGUI_USER_H
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| 
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| //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
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| //#define IMGUI_USE_BGRA_PACKED_COLOR
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| 
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| //---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
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| //#define IMGUI_USE_WCHAR32
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| 
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| //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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| // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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| //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
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| //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
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| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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| //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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| 
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| //---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
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| // Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
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| // #define IMGUI_USE_STB_SPRINTF
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| 
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| //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
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| // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
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| // On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate install'.
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| //#define IMGUI_ENABLE_FREETYPE
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| 
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| //---- Use stb_truetype to build and rasterize the font atlas (default)
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| // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
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| //#define IMGUI_ENABLE_STB_TRUETYPE
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| 
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| //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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| // This will be inlined as part of ImVec2 and ImVec4 class declarations.
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| /*
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| #define IM_VEC2_CLASS_EXTRA                                                 \
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|         ImVec2(const MyVec2& f) { x = f.x; y = f.y; }                       \
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|         operator MyVec2() const { return MyVec2(x,y); }
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| 
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| #define IM_VEC4_CLASS_EXTRA                                                 \
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|         ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; }     \
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|         operator MyVec4() const { return MyVec4(x,y,z,w); }
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| */
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| 
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| //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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| // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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| // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
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| // Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
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| //#define ImDrawIdx unsigned int
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| 
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| //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
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| //struct ImDrawList;
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| //struct ImDrawCmd;
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| //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
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| //#define ImDrawCallback MyImDrawCallback
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| 
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| //---- Debug Tools: Macro to break in Debugger
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| // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
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| //#define IM_DEBUG_BREAK  IM_ASSERT(0)
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| //#define IM_DEBUG_BREAK  __debugbreak()
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| 
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| //---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
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| // (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
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| // This adds a small runtime cost which is why it is not enabled by default.
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| //#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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| 
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| //---- Debug Tools: Enable slower asserts
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| //#define IMGUI_DEBUG_PARANOID
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| 
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| //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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| /*
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| namespace ImGui
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| {
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|     void MyFunction(const char* name, const MyMatrix44& v);
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| }
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| */
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