Duckstation/src/util/opengl_stream_buffer.h
2024-05-05 22:28:29 +10:00

54 lines
1.3 KiB
C++

// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "opengl_loader.h"
#include "common/types.h"
#include <memory>
#include <string_view>
#include <tuple>
#include <vector>
class OpenGLStreamBuffer
{
public:
virtual ~OpenGLStreamBuffer();
ALWAYS_INLINE GLuint GetGLBufferId() const { return m_buffer_id; }
ALWAYS_INLINE GLenum GetGLTarget() const { return m_target; }
ALWAYS_INLINE u32 GetSize() const { return m_size; }
void Bind();
void Unbind();
void SetDebugName(std::string_view name);
struct MappingResult
{
void* pointer;
u32 buffer_offset;
u32 index_aligned; // offset / alignment, suitable for base vertex
u32 space_aligned; // remaining space / alignment
};
virtual MappingResult Map(u32 alignment, u32 min_size) = 0;
/// Returns the position in the buffer *before* the start of used_size.
virtual u32 Unmap(u32 used_size) = 0;
/// Returns the minimum granularity of blocks which sync objects will be created around.
virtual u32 GetChunkSize() const = 0;
static std::unique_ptr<OpenGLStreamBuffer> Create(GLenum target, u32 size);
protected:
OpenGLStreamBuffer(GLenum target, GLuint buffer_id, u32 size);
GLenum m_target;
GLuint m_buffer_id;
u32 m_size;
};