mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 08:05:41 +00:00
a899ca88f2
And disabled on Windows/arm64.
168 lines
7.4 KiB
XML
168 lines
7.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
|
|
<ItemGroup>
|
|
<ClCompile Include="analog_controller.cpp" />
|
|
<ClCompile Include="analog_joystick.cpp" />
|
|
<ClCompile Include="bios.cpp" />
|
|
<ClCompile Include="bus.cpp" />
|
|
<ClCompile Include="cdrom.cpp" />
|
|
<ClCompile Include="cdrom_async_reader.cpp" />
|
|
<ClCompile Include="cheats.cpp" />
|
|
<ClCompile Include="cpu_core.cpp" />
|
|
<ClCompile Include="cpu_disasm.cpp" />
|
|
<ClCompile Include="cpu_code_cache.cpp" />
|
|
<ClCompile Include="cpu_recompiler_code_generator.cpp">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="cpu_recompiler_code_generator_aarch32.cpp">
|
|
<ExcludedFromBuild Condition="'$(Platform)'!='ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="cpu_recompiler_code_generator_aarch64.cpp">
|
|
<ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="cpu_recompiler_code_generator_generic.cpp">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="cpu_recompiler_code_generator_x64.cpp">
|
|
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="cpu_recompiler_register_cache.cpp">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="cpu_types.cpp" />
|
|
<ClCompile Include="digital_controller.cpp" />
|
|
<ClCompile Include="game_database.cpp" />
|
|
<ClCompile Include="gpu_backend.cpp" />
|
|
<ClCompile Include="gpu_commands.cpp" />
|
|
<ClCompile Include="gpu_hw_d3d11.cpp" />
|
|
<ClCompile Include="gpu_hw_d3d12.cpp" />
|
|
<ClCompile Include="gpu_hw_shadergen.cpp" />
|
|
<ClCompile Include="gpu_hw_vulkan.cpp">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="gpu_sw.cpp" />
|
|
<ClCompile Include="gpu_sw_backend.cpp" />
|
|
<ClCompile Include="gte.cpp" />
|
|
<ClCompile Include="dma.cpp" />
|
|
<ClCompile Include="gdb_protocol.cpp" />
|
|
<ClCompile Include="gpu.cpp" />
|
|
<ClCompile Include="gpu_hw.cpp" />
|
|
<ClCompile Include="gpu_hw_opengl.cpp">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="host.cpp" />
|
|
<ClCompile Include="host_display.cpp" />
|
|
<ClCompile Include="host_interface_progress_callback.cpp" />
|
|
<ClCompile Include="interrupt_controller.cpp" />
|
|
<ClCompile Include="libcrypt_game_codes.cpp" />
|
|
<ClCompile Include="mdec.cpp" />
|
|
<ClCompile Include="memory_card.cpp" />
|
|
<ClCompile Include="memory_card_image.cpp" />
|
|
<ClCompile Include="multitap.cpp" />
|
|
<ClCompile Include="guncon.cpp" />
|
|
<ClCompile Include="negcon.cpp" />
|
|
<ClCompile Include="pad.cpp" />
|
|
<ClCompile Include="controller.cpp" />
|
|
<ClCompile Include="pgxp.cpp" />
|
|
<ClCompile Include="playstation_mouse.cpp" />
|
|
<ClCompile Include="psf_loader.cpp" />
|
|
<ClCompile Include="resources.cpp" />
|
|
<ClCompile Include="settings.cpp" />
|
|
<ClCompile Include="shadergen.cpp" />
|
|
<ClCompile Include="sio.cpp" />
|
|
<ClCompile Include="spu.cpp" />
|
|
<ClCompile Include="system.cpp" />
|
|
<ClCompile Include="texture_replacements.cpp" />
|
|
<ClCompile Include="timers.cpp" />
|
|
<ClCompile Include="timing_event.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="analog_controller.h" />
|
|
<ClInclude Include="analog_joystick.h" />
|
|
<ClInclude Include="bios.h" />
|
|
<ClInclude Include="bus.h" />
|
|
<ClInclude Include="cdrom.h" />
|
|
<ClInclude Include="cdrom_async_reader.h" />
|
|
<ClInclude Include="cheats.h" />
|
|
<ClInclude Include="achievements.h" />
|
|
<ClInclude Include="cpu_core.h" />
|
|
<ClInclude Include="cpu_core_private.h" />
|
|
<ClInclude Include="cpu_disasm.h" />
|
|
<ClInclude Include="cpu_code_cache.h" />
|
|
<ClInclude Include="cpu_recompiler_code_generator.h">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="cpu_recompiler_register_cache.h">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="cpu_recompiler_thunks.h">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="cpu_recompiler_types.h">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="digital_controller.h" />
|
|
<ClInclude Include="game_database.h" />
|
|
<ClInclude Include="gpu_backend.h" />
|
|
<ClInclude Include="gpu_hw_d3d11.h" />
|
|
<ClInclude Include="gpu_hw_d3d12.h" />
|
|
<ClInclude Include="gpu_hw_shadergen.h" />
|
|
<ClInclude Include="gpu_hw_vulkan.h">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="gpu_sw.h" />
|
|
<ClInclude Include="gpu_sw_backend.h" />
|
|
<ClInclude Include="gpu_types.h" />
|
|
<ClInclude Include="gte.h" />
|
|
<ClInclude Include="cpu_types.h" />
|
|
<ClInclude Include="dma.h" />
|
|
<ClInclude Include="gdb_protocol.h" />
|
|
<ClInclude Include="gpu.h" />
|
|
<ClInclude Include="gpu_hw.h" />
|
|
<ClInclude Include="gpu_hw_opengl.h">
|
|
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="gte_types.h" />
|
|
<ClInclude Include="host.h" />
|
|
<ClInclude Include="host_display.h" />
|
|
<ClInclude Include="host_interface_progress_callback.h" />
|
|
<ClInclude Include="host_settings.h" />
|
|
<ClInclude Include="interrupt_controller.h" />
|
|
<ClInclude Include="libcrypt_game_codes.h" />
|
|
<ClInclude Include="mdec.h" />
|
|
<ClInclude Include="memory_card.h" />
|
|
<ClInclude Include="memory_card_image.h" />
|
|
<ClInclude Include="multitap.h" />
|
|
<ClInclude Include="guncon.h" />
|
|
<ClInclude Include="negcon.h" />
|
|
<ClInclude Include="pad.h" />
|
|
<ClInclude Include="controller.h" />
|
|
<ClInclude Include="pgxp.h" />
|
|
<ClInclude Include="playstation_mouse.h" />
|
|
<ClInclude Include="psf_loader.h" />
|
|
<ClInclude Include="resources.h" />
|
|
<ClInclude Include="save_state_version.h" />
|
|
<ClInclude Include="settings.h" />
|
|
<ClInclude Include="shadergen.h" />
|
|
<ClInclude Include="shader_cache_version.h" />
|
|
<ClInclude Include="sio.h" />
|
|
<ClInclude Include="spu.h" />
|
|
<ClInclude Include="system.h" />
|
|
<ClInclude Include="texture_replacements.h" />
|
|
<ClInclude Include="timers.h" />
|
|
<ClInclude Include="timing_event.h" />
|
|
<ClInclude Include="types.h" />
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{868B98C8-65A1-494B-8346-250A73A48C0A}</ProjectGuid>
|
|
</PropertyGroup>
|
|
<Import Project="..\..\dep\msvc\vsprops\StaticLibrary.props" />
|
|
<Import Project="core.props" />
|
|
<ItemDefinitionGroup>
|
|
<ClCompile>
|
|
<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
|
|
</Project> |