Duckstation/src/duckstation-nogui/sdl_host_interface.cpp
Connor McLaughlin 25f69e7f8c CDROM: Special case immediate GetlocP after play/read before int
Fixes CDDA in Mad Panic Coaster.
2021-10-29 13:16:42 +10:00

439 lines
12 KiB
C++

#include "sdl_host_interface.h"
#include "core/system.h"
#include "frontend-common/controller_interface.h"
#include "frontend-common/fullscreen_ui.h"
#include "frontend-common/icon.h"
#include "frontend-common/ini_settings_interface.h"
#include "frontend-common/sdl_controller_interface.h"
#include "frontend-common/sdl_initializer.h"
#include "imgui.h"
#include "imgui_impl_sdl.h"
#include "scmversion/scmversion.h"
#include "sdl_key_names.h"
#include <SDL_syswm.h>
#include <cinttypes>
#include <cmath>
Log_SetChannel(SDLHostInterface);
#ifdef __APPLE__
#include <objc/message.h>
struct NSView;
static NSView* GetContentViewFromWindow(NSWindow* window)
{
// window.contentView
return reinterpret_cast<NSView* (*)(id, SEL)>(objc_msgSend)(reinterpret_cast<id>(window), sel_getUid("contentView"));
}
#endif
static float GetDPIScaleFactor(SDL_Window* window)
{
#ifdef __APPLE__
static constexpr float DEFAULT_DPI = 72.0f;
#else
static constexpr float DEFAULT_DPI = 96.0f;
#endif
if (!window)
{
SDL_Window* dummy_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1, 1,
SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
if (!dummy_window)
return 1.0f;
const float scale = GetDPIScaleFactor(dummy_window);
SDL_DestroyWindow(dummy_window);
return scale;
}
int display_index = SDL_GetWindowDisplayIndex(window);
float display_dpi = DEFAULT_DPI;
if (SDL_GetDisplayDPI(display_index, &display_dpi, nullptr, nullptr) != 0)
return 1.0f;
return display_dpi / DEFAULT_DPI;
}
SDLHostInterface::SDLHostInterface() = default;
SDLHostInterface::~SDLHostInterface() = default;
const char* SDLHostInterface::GetFrontendName() const
{
return "DuckStation NoGUI Frontend";
}
std::unique_ptr<SDLHostInterface> SDLHostInterface::Create()
{
return std::make_unique<SDLHostInterface>();
}
bool SDLHostInterface::Initialize()
{
FrontendCommon::EnsureSDLInitialized();
if (!NoGUIHostInterface::Initialize())
return false;
return true;
}
void SDLHostInterface::Shutdown()
{
NoGUIHostInterface::Shutdown();
}
bool SDLHostInterface::IsFullscreen() const
{
return m_fullscreen;
}
bool SDLHostInterface::SetFullscreen(bool enabled)
{
if (m_fullscreen == enabled)
return true;
const std::string fullscreen_mode(GetStringSettingValue("GPU", "FullscreenMode", ""));
const bool is_exclusive_fullscreen = (enabled && !fullscreen_mode.empty() && m_display->SupportsFullscreen());
const bool was_exclusive_fullscreen = m_display->IsFullscreen();
if (was_exclusive_fullscreen)
m_display->SetFullscreen(false, 0, 0, 0.0f);
SDL_SetWindowFullscreen(m_window, (enabled && !is_exclusive_fullscreen) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
if (is_exclusive_fullscreen)
{
u32 width, height;
float refresh_rate;
bool result = false;
if (ParseFullscreenMode(fullscreen_mode, &width, &height, &refresh_rate))
{
result = m_display->SetFullscreen(true, width, height, refresh_rate);
if (result)
{
AddOSDMessage(TranslateStdString("OSDMessage", "Acquired exclusive fullscreen."), 10.0f);
}
else
{
AddOSDMessage(TranslateStdString("OSDMessage", "Failed to acquire exclusive fullscreen."), 10.0f);
enabled = false;
}
}
}
m_fullscreen = enabled;
const bool hide_cursor = (enabled && GetBoolSettingValue("Main", "HideCursorInFullscreen", true));
SDL_ShowCursor(hide_cursor ? SDL_DISABLE : SDL_ENABLE);
return true;
}
bool SDLHostInterface::RequestRenderWindowSize(s32 new_window_width, s32 new_window_height)
{
if (new_window_width <= 0 || new_window_height <= 0 || m_fullscreen)
return false;
// use imgui scale as the dpr
const float dpi_scale = ImGui::GetIO().DisplayFramebufferScale.x;
const s32 scaled_width =
std::max<s32>(static_cast<s32>(std::ceil(static_cast<float>(new_window_width) * dpi_scale)), 1);
const s32 scaled_height = std::max<s32>(
static_cast<s32>(std::ceil(static_cast<float>(new_window_height) * dpi_scale)) + m_display->GetDisplayTopMargin(),
1);
SDL_SetWindowSize(m_window, scaled_width, scaled_height);
return true;
}
ALWAYS_INLINE static TinyString GetWindowTitle()
{
return TinyString::FromFormat("DuckStation %s (%s)", g_scm_tag_str, g_scm_branch_str);
}
bool SDLHostInterface::CreatePlatformWindow()
{
// Create window.
const u32 window_flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
int window_x, window_y, window_width, window_height;
GetSavedWindowGeometry(&window_x, &window_y, &window_width, &window_height);
m_window = SDL_CreateWindow(GetWindowTitle(), window_x, window_y, window_width, window_height, window_flags);
if (!m_window)
return false;
// Set window icon.
SDL_Surface* icon_surface =
SDL_CreateRGBSurfaceFrom(const_cast<unsigned int*>(WINDOW_ICON_DATA), WINDOW_ICON_WIDTH, WINDOW_ICON_HEIGHT, 32,
WINDOW_ICON_WIDTH * sizeof(u32), UINT32_C(0x000000FF), UINT32_C(0x0000FF00),
UINT32_C(0x00FF0000), UINT32_C(0xFF000000));
if (icon_surface)
{
SDL_SetWindowIcon(m_window, icon_surface);
SDL_FreeSurface(icon_surface);
}
ImGui_ImplSDL2_Init(m_window);
// Process events so that we have everything sorted out before creating a child window for the GL context (X11).
SDL_PumpEvents();
return true;
}
void SDLHostInterface::DestroyPlatformWindow()
{
SaveWindowGeometry();
ImGui_ImplSDL2_Shutdown();
SDL_DestroyWindow(m_window);
m_window = nullptr;
m_fullscreen = false;
}
std::optional<WindowInfo> SDLHostInterface::GetPlatformWindowInfo()
{
SDL_SysWMinfo syswm = {};
SDL_VERSION(&syswm.version);
if (!SDL_GetWindowWMInfo(m_window, &syswm))
{
Log_ErrorPrintf("SDL_GetWindowWMInfo failed");
return std::nullopt;
}
int window_width, window_height;
SDL_GetWindowSize(m_window, &window_width, &window_height);
WindowInfo wi;
wi.surface_width = static_cast<u32>(window_width);
wi.surface_height = static_cast<u32>(window_height);
wi.surface_scale = GetDPIScaleFactor(m_window);
wi.surface_format = WindowInfo::SurfaceFormat::RGB8;
switch (syswm.subsystem)
{
#ifdef SDL_VIDEO_DRIVER_WINDOWS
case SDL_SYSWM_WINDOWS:
wi.type = WindowInfo::Type::Win32;
wi.window_handle = syswm.info.win.window;
break;
#endif
#ifdef SDL_VIDEO_DRIVER_COCOA
case SDL_SYSWM_COCOA:
wi.type = WindowInfo::Type::MacOS;
wi.window_handle = GetContentViewFromWindow(syswm.info.cocoa.window);
break;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
case SDL_SYSWM_X11:
wi.type = WindowInfo::Type::X11;
wi.window_handle = reinterpret_cast<void*>(static_cast<uintptr_t>(syswm.info.x11.window));
wi.display_connection = syswm.info.x11.display;
break;
#endif
#ifdef SDL_VIDEO_DRIVER_WAYLAND
case SDL_SYSWM_WAYLAND:
wi.type = WindowInfo::Type::Wayland;
wi.window_handle = syswm.info.wl.surface;
wi.display_connection = syswm.info.wl.display;
break;
#endif
default:
Log_ErrorPrintf("Unhandled syswm subsystem %u", static_cast<u32>(syswm.subsystem));
return std::nullopt;
}
return wi;
}
std::optional<CommonHostInterface::HostKeyCode> SDLHostInterface::GetHostKeyCode(const std::string_view key_code) const
{
const std::optional<u32> code = SDLKeyNames::ParseKeyString(key_code);
if (!code)
return std::nullopt;
return static_cast<HostKeyCode>(*code);
}
void SDLHostInterface::SetMouseMode(bool relative, bool hide_cursor) {}
void SDLHostInterface::PollAndUpdate()
{
// Process SDL events before the controller interface can steal them.
const bool is_sdl_controller_interface =
(m_controller_interface && m_controller_interface->GetBackend() == ControllerInterface::Backend::SDL);
for (;;)
{
SDL_Event ev;
if (!SDL_PollEvent(&ev))
break;
if (is_sdl_controller_interface &&
static_cast<SDLControllerInterface*>(m_controller_interface.get())->ProcessSDLEvent(&ev))
{
continue;
}
HandleSDLEvent(&ev);
}
ImGui_ImplSDL2_NewFrame();
NoGUIHostInterface::PollAndUpdate();
}
void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
{
ImGui_ImplSDL2_ProcessEvent(event);
switch (event->type)
{
case SDL_WINDOWEVENT:
{
switch (event->window.event)
{
case SDL_WINDOWEVENT_SIZE_CHANGED:
{
s32 window_width, window_height;
SDL_GetWindowSize(m_window, &window_width, &window_height);
m_display->ResizeRenderWindow(window_width, window_height);
OnHostDisplayResized();
}
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
{
if (g_settings.pause_on_focus_loss && System::IsRunning() && !m_was_paused_by_focus_loss)
{
PauseSystem(true);
m_was_paused_by_focus_loss = true;
}
}
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
{
if (m_was_paused_by_focus_loss)
{
if (System::IsPaused())
PauseSystem(false);
m_was_paused_by_focus_loss = false;
}
}
break;
default:
break;
}
}
break;
case SDL_QUIT:
m_quit_request = true;
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
{
const bool pressed = (event->type == SDL_KEYDOWN);
// Binding mode
if (m_fullscreen_ui_enabled && FullscreenUI::IsBindingInput())
{
if (event->key.repeat > 0)
return;
TinyString key_string;
if (SDLKeyNames::KeyEventToString(event, key_string))
{
if (FullscreenUI::HandleKeyboardBinding(key_string, pressed))
return;
}
}
if (!ImGui::GetIO().WantCaptureKeyboard && event->key.repeat == 0)
{
const u32 code = SDLKeyNames::KeyEventToInt(event);
HandleHostKeyEvent(code & SDLKeyNames::KEY_MASK, code & SDLKeyNames::MODIFIER_MASK, pressed);
}
}
break;
case SDL_MOUSEMOTION:
{
m_display->SetMousePosition(event->motion.x, event->motion.y);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
// map left -> 0, right -> 1, middle -> 2 to match with qt
static constexpr std::array<s32, 5> mouse_mapping = {{1, 3, 2, 4, 5}};
if (!ImGui::GetIO().WantCaptureMouse && event->button.button > 0 && event->button.button <= mouse_mapping.size())
{
const s32 button = mouse_mapping[event->button.button - 1];
const bool pressed = (event->type == SDL_MOUSEBUTTONDOWN);
HandleHostMouseEvent(button, pressed);
}
}
break;
}
}
void SDLHostInterface::GetSavedWindowGeometry(int* x, int* y, int* width, int* height)
{
auto lock = GetSettingsLock();
*x = m_settings_interface->GetIntValue("SDLHostInterface", "WindowX", SDL_WINDOWPOS_UNDEFINED);
*y = m_settings_interface->GetIntValue("SDLHostInterface", "WindowY", SDL_WINDOWPOS_UNDEFINED);
*width = m_settings_interface->GetIntValue("SDLHostInterface", "WindowWidth", -1);
*height = m_settings_interface->GetIntValue("SDLHostInterface", "WindowHeight", -1);
if (*width < 0 || *height < 0)
{
*width = DEFAULT_WINDOW_WIDTH;
*height = DEFAULT_WINDOW_HEIGHT;
// macOS does DPI scaling differently..
#ifndef __APPLE__
{
// scale by default monitor's DPI
float scale = GetDPIScaleFactor(nullptr);
*width = static_cast<int>(std::round(static_cast<float>(*width) * scale));
*height = static_cast<int>(std::round(static_cast<float>(*height) * scale));
}
#endif
}
}
void SDLHostInterface::SaveWindowGeometry()
{
if (m_fullscreen)
return;
int x = 0;
int y = 0;
SDL_GetWindowPosition(m_window, &x, &y);
int width = DEFAULT_WINDOW_WIDTH;
int height = DEFAULT_WINDOW_HEIGHT;
SDL_GetWindowSize(m_window, &width, &height);
int old_x, old_y, old_width, old_height;
GetSavedWindowGeometry(&old_x, &old_y, &old_width, &old_height);
if (x == old_x && y == old_y && width == old_width && height == old_height)
return;
auto lock = GetSettingsLock();
m_settings_interface->SetIntValue("SDLHostInterface", "WindowX", x);
m_settings_interface->SetIntValue("SDLHostInterface", "WindowY", y);
m_settings_interface->SetIntValue("SDLHostInterface", "WindowWidth", width);
m_settings_interface->SetIntValue("SDLHostInterface", "WindowHeight", height);
}