mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 09:35:40 +00:00
25f69e7f8c
Fixes CDDA in Mad Panic Coaster.
439 lines
12 KiB
C++
439 lines
12 KiB
C++
#include "sdl_host_interface.h"
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#include "core/system.h"
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#include "frontend-common/controller_interface.h"
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#include "frontend-common/fullscreen_ui.h"
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#include "frontend-common/icon.h"
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#include "frontend-common/ini_settings_interface.h"
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#include "frontend-common/sdl_controller_interface.h"
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#include "frontend-common/sdl_initializer.h"
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#include "imgui.h"
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#include "imgui_impl_sdl.h"
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#include "scmversion/scmversion.h"
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#include "sdl_key_names.h"
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#include <SDL_syswm.h>
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#include <cinttypes>
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#include <cmath>
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Log_SetChannel(SDLHostInterface);
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#ifdef __APPLE__
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#include <objc/message.h>
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struct NSView;
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static NSView* GetContentViewFromWindow(NSWindow* window)
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{
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// window.contentView
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return reinterpret_cast<NSView* (*)(id, SEL)>(objc_msgSend)(reinterpret_cast<id>(window), sel_getUid("contentView"));
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}
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#endif
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static float GetDPIScaleFactor(SDL_Window* window)
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{
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#ifdef __APPLE__
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static constexpr float DEFAULT_DPI = 72.0f;
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#else
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static constexpr float DEFAULT_DPI = 96.0f;
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#endif
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if (!window)
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{
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SDL_Window* dummy_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1, 1,
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SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
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if (!dummy_window)
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return 1.0f;
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const float scale = GetDPIScaleFactor(dummy_window);
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SDL_DestroyWindow(dummy_window);
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return scale;
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}
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int display_index = SDL_GetWindowDisplayIndex(window);
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float display_dpi = DEFAULT_DPI;
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if (SDL_GetDisplayDPI(display_index, &display_dpi, nullptr, nullptr) != 0)
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return 1.0f;
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return display_dpi / DEFAULT_DPI;
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}
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SDLHostInterface::SDLHostInterface() = default;
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SDLHostInterface::~SDLHostInterface() = default;
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const char* SDLHostInterface::GetFrontendName() const
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{
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return "DuckStation NoGUI Frontend";
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}
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std::unique_ptr<SDLHostInterface> SDLHostInterface::Create()
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{
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return std::make_unique<SDLHostInterface>();
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}
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bool SDLHostInterface::Initialize()
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{
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FrontendCommon::EnsureSDLInitialized();
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if (!NoGUIHostInterface::Initialize())
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return false;
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return true;
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}
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void SDLHostInterface::Shutdown()
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{
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NoGUIHostInterface::Shutdown();
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}
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bool SDLHostInterface::IsFullscreen() const
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{
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return m_fullscreen;
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}
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bool SDLHostInterface::SetFullscreen(bool enabled)
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{
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if (m_fullscreen == enabled)
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return true;
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const std::string fullscreen_mode(GetStringSettingValue("GPU", "FullscreenMode", ""));
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const bool is_exclusive_fullscreen = (enabled && !fullscreen_mode.empty() && m_display->SupportsFullscreen());
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const bool was_exclusive_fullscreen = m_display->IsFullscreen();
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if (was_exclusive_fullscreen)
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m_display->SetFullscreen(false, 0, 0, 0.0f);
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SDL_SetWindowFullscreen(m_window, (enabled && !is_exclusive_fullscreen) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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if (is_exclusive_fullscreen)
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{
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u32 width, height;
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float refresh_rate;
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bool result = false;
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if (ParseFullscreenMode(fullscreen_mode, &width, &height, &refresh_rate))
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{
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result = m_display->SetFullscreen(true, width, height, refresh_rate);
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if (result)
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{
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AddOSDMessage(TranslateStdString("OSDMessage", "Acquired exclusive fullscreen."), 10.0f);
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}
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else
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{
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AddOSDMessage(TranslateStdString("OSDMessage", "Failed to acquire exclusive fullscreen."), 10.0f);
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enabled = false;
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}
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}
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}
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m_fullscreen = enabled;
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const bool hide_cursor = (enabled && GetBoolSettingValue("Main", "HideCursorInFullscreen", true));
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SDL_ShowCursor(hide_cursor ? SDL_DISABLE : SDL_ENABLE);
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return true;
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}
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bool SDLHostInterface::RequestRenderWindowSize(s32 new_window_width, s32 new_window_height)
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{
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if (new_window_width <= 0 || new_window_height <= 0 || m_fullscreen)
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return false;
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// use imgui scale as the dpr
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const float dpi_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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const s32 scaled_width =
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std::max<s32>(static_cast<s32>(std::ceil(static_cast<float>(new_window_width) * dpi_scale)), 1);
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const s32 scaled_height = std::max<s32>(
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static_cast<s32>(std::ceil(static_cast<float>(new_window_height) * dpi_scale)) + m_display->GetDisplayTopMargin(),
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1);
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SDL_SetWindowSize(m_window, scaled_width, scaled_height);
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return true;
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}
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ALWAYS_INLINE static TinyString GetWindowTitle()
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{
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return TinyString::FromFormat("DuckStation %s (%s)", g_scm_tag_str, g_scm_branch_str);
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}
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bool SDLHostInterface::CreatePlatformWindow()
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{
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// Create window.
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const u32 window_flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
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int window_x, window_y, window_width, window_height;
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GetSavedWindowGeometry(&window_x, &window_y, &window_width, &window_height);
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m_window = SDL_CreateWindow(GetWindowTitle(), window_x, window_y, window_width, window_height, window_flags);
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if (!m_window)
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return false;
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// Set window icon.
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SDL_Surface* icon_surface =
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SDL_CreateRGBSurfaceFrom(const_cast<unsigned int*>(WINDOW_ICON_DATA), WINDOW_ICON_WIDTH, WINDOW_ICON_HEIGHT, 32,
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WINDOW_ICON_WIDTH * sizeof(u32), UINT32_C(0x000000FF), UINT32_C(0x0000FF00),
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UINT32_C(0x00FF0000), UINT32_C(0xFF000000));
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if (icon_surface)
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{
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SDL_SetWindowIcon(m_window, icon_surface);
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SDL_FreeSurface(icon_surface);
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}
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ImGui_ImplSDL2_Init(m_window);
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// Process events so that we have everything sorted out before creating a child window for the GL context (X11).
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SDL_PumpEvents();
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return true;
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}
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void SDLHostInterface::DestroyPlatformWindow()
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{
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SaveWindowGeometry();
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ImGui_ImplSDL2_Shutdown();
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SDL_DestroyWindow(m_window);
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m_window = nullptr;
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m_fullscreen = false;
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}
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std::optional<WindowInfo> SDLHostInterface::GetPlatformWindowInfo()
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{
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SDL_SysWMinfo syswm = {};
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SDL_VERSION(&syswm.version);
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if (!SDL_GetWindowWMInfo(m_window, &syswm))
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{
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Log_ErrorPrintf("SDL_GetWindowWMInfo failed");
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return std::nullopt;
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}
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int window_width, window_height;
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SDL_GetWindowSize(m_window, &window_width, &window_height);
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WindowInfo wi;
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wi.surface_width = static_cast<u32>(window_width);
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wi.surface_height = static_cast<u32>(window_height);
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wi.surface_scale = GetDPIScaleFactor(m_window);
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wi.surface_format = WindowInfo::SurfaceFormat::RGB8;
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switch (syswm.subsystem)
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{
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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case SDL_SYSWM_WINDOWS:
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wi.type = WindowInfo::Type::Win32;
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wi.window_handle = syswm.info.win.window;
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_COCOA
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case SDL_SYSWM_COCOA:
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wi.type = WindowInfo::Type::MacOS;
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wi.window_handle = GetContentViewFromWindow(syswm.info.cocoa.window);
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11
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case SDL_SYSWM_X11:
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wi.type = WindowInfo::Type::X11;
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wi.window_handle = reinterpret_cast<void*>(static_cast<uintptr_t>(syswm.info.x11.window));
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wi.display_connection = syswm.info.x11.display;
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_WAYLAND
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case SDL_SYSWM_WAYLAND:
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wi.type = WindowInfo::Type::Wayland;
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wi.window_handle = syswm.info.wl.surface;
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wi.display_connection = syswm.info.wl.display;
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break;
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#endif
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default:
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Log_ErrorPrintf("Unhandled syswm subsystem %u", static_cast<u32>(syswm.subsystem));
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return std::nullopt;
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}
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return wi;
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}
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std::optional<CommonHostInterface::HostKeyCode> SDLHostInterface::GetHostKeyCode(const std::string_view key_code) const
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{
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const std::optional<u32> code = SDLKeyNames::ParseKeyString(key_code);
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if (!code)
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return std::nullopt;
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return static_cast<HostKeyCode>(*code);
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}
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void SDLHostInterface::SetMouseMode(bool relative, bool hide_cursor) {}
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void SDLHostInterface::PollAndUpdate()
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{
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// Process SDL events before the controller interface can steal them.
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const bool is_sdl_controller_interface =
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(m_controller_interface && m_controller_interface->GetBackend() == ControllerInterface::Backend::SDL);
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for (;;)
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{
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SDL_Event ev;
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if (!SDL_PollEvent(&ev))
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break;
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if (is_sdl_controller_interface &&
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static_cast<SDLControllerInterface*>(m_controller_interface.get())->ProcessSDLEvent(&ev))
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{
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continue;
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}
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HandleSDLEvent(&ev);
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}
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ImGui_ImplSDL2_NewFrame();
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NoGUIHostInterface::PollAndUpdate();
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}
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void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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{
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ImGui_ImplSDL2_ProcessEvent(event);
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switch (event->type)
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{
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case SDL_WINDOWEVENT:
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{
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switch (event->window.event)
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{
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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{
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s32 window_width, window_height;
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SDL_GetWindowSize(m_window, &window_width, &window_height);
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m_display->ResizeRenderWindow(window_width, window_height);
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OnHostDisplayResized();
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}
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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{
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if (g_settings.pause_on_focus_loss && System::IsRunning() && !m_was_paused_by_focus_loss)
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{
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PauseSystem(true);
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m_was_paused_by_focus_loss = true;
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}
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}
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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{
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if (m_was_paused_by_focus_loss)
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{
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if (System::IsPaused())
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PauseSystem(false);
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m_was_paused_by_focus_loss = false;
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}
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}
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break;
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default:
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break;
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}
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}
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break;
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case SDL_QUIT:
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m_quit_request = true;
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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const bool pressed = (event->type == SDL_KEYDOWN);
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// Binding mode
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if (m_fullscreen_ui_enabled && FullscreenUI::IsBindingInput())
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{
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if (event->key.repeat > 0)
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return;
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TinyString key_string;
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if (SDLKeyNames::KeyEventToString(event, key_string))
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{
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if (FullscreenUI::HandleKeyboardBinding(key_string, pressed))
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return;
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}
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}
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if (!ImGui::GetIO().WantCaptureKeyboard && event->key.repeat == 0)
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{
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const u32 code = SDLKeyNames::KeyEventToInt(event);
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HandleHostKeyEvent(code & SDLKeyNames::KEY_MASK, code & SDLKeyNames::MODIFIER_MASK, pressed);
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}
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}
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break;
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case SDL_MOUSEMOTION:
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{
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m_display->SetMousePosition(event->motion.x, event->motion.y);
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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{
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// map left -> 0, right -> 1, middle -> 2 to match with qt
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static constexpr std::array<s32, 5> mouse_mapping = {{1, 3, 2, 4, 5}};
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if (!ImGui::GetIO().WantCaptureMouse && event->button.button > 0 && event->button.button <= mouse_mapping.size())
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{
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const s32 button = mouse_mapping[event->button.button - 1];
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const bool pressed = (event->type == SDL_MOUSEBUTTONDOWN);
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HandleHostMouseEvent(button, pressed);
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}
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}
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break;
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}
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}
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void SDLHostInterface::GetSavedWindowGeometry(int* x, int* y, int* width, int* height)
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{
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auto lock = GetSettingsLock();
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*x = m_settings_interface->GetIntValue("SDLHostInterface", "WindowX", SDL_WINDOWPOS_UNDEFINED);
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*y = m_settings_interface->GetIntValue("SDLHostInterface", "WindowY", SDL_WINDOWPOS_UNDEFINED);
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*width = m_settings_interface->GetIntValue("SDLHostInterface", "WindowWidth", -1);
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*height = m_settings_interface->GetIntValue("SDLHostInterface", "WindowHeight", -1);
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if (*width < 0 || *height < 0)
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{
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*width = DEFAULT_WINDOW_WIDTH;
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*height = DEFAULT_WINDOW_HEIGHT;
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// macOS does DPI scaling differently..
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#ifndef __APPLE__
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{
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// scale by default monitor's DPI
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float scale = GetDPIScaleFactor(nullptr);
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*width = static_cast<int>(std::round(static_cast<float>(*width) * scale));
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*height = static_cast<int>(std::round(static_cast<float>(*height) * scale));
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}
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#endif
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}
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}
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void SDLHostInterface::SaveWindowGeometry()
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{
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if (m_fullscreen)
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return;
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int x = 0;
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int y = 0;
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SDL_GetWindowPosition(m_window, &x, &y);
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int width = DEFAULT_WINDOW_WIDTH;
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int height = DEFAULT_WINDOW_HEIGHT;
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SDL_GetWindowSize(m_window, &width, &height);
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int old_x, old_y, old_width, old_height;
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GetSavedWindowGeometry(&old_x, &old_y, &old_width, &old_height);
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if (x == old_x && y == old_y && width == old_width && height == old_height)
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return;
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auto lock = GetSettingsLock();
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m_settings_interface->SetIntValue("SDLHostInterface", "WindowX", x);
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m_settings_interface->SetIntValue("SDLHostInterface", "WindowY", y);
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m_settings_interface->SetIntValue("SDLHostInterface", "WindowWidth", width);
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m_settings_interface->SetIntValue("SDLHostInterface", "WindowHeight", height);
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}
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