Duckstation/src/duckstation-nogui/x11_nogui_platform.h
2022-08-29 19:05:09 +10:00

96 lines
2.5 KiB
C++

#pragma once
#include "nogui_platform.h"
// Why do we have all these here instead of in the source?
// Because X11 is a giant turd and #defines commonly used words.
#include "common/assert.h"
#include "common/log.h"
#include "common/string_util.h"
#include "common/threading.h"
#include "core/host.h"
#include "core/host_settings.h"
#include "nogui_host.h"
#include "nogui_platform.h"
#include <atomic>
#include <deque>
#include <linux/input-event-codes.h>
#include <mutex>
#include <sys/mman.h>
#include <thread>
#include <unistd.h>
#include <unordered_map>
// Include X stuff *last*.
#include <X11/Xatom.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#define _NET_WM_STATE_REMOVE 0
#define _NET_WM_STATE_ADD 1
#define _NET_WM_STATE_TOGGLE 2
class X11NoGUIPlatform : public NoGUIPlatform
{
public:
X11NoGUIPlatform();
~X11NoGUIPlatform();
bool Initialize();
void ReportError(const std::string_view& title, const std::string_view& message) override;
bool ConfirmMessage(const std::string_view& title, const std::string_view& message) override;
void SetDefaultConfig(SettingsInterface& si) override;
bool CreatePlatformWindow(std::string title) override;
void DestroyPlatformWindow() override;
std::optional<WindowInfo> GetPlatformWindowInfo() override;
void SetPlatformWindowTitle(std::string title) override;
void* GetPlatformWindowHandle() override;
std::optional<u32> ConvertHostKeyboardStringToCode(const std::string_view& str) override;
std::optional<std::string> ConvertHostKeyboardCodeToString(u32 code) override;
void RunMessageLoop() override;
void ExecuteInMessageLoop(std::function<void()> func) override;
void QuitMessageLoop() override;
void SetFullscreen(bool enabled) override;
bool RequestRenderWindowSize(s32 new_window_width, s32 new_window_height) override;
bool OpenURL(const std::string_view& url) override;
bool CopyTextToClipboard(const std::string_view& text) override;
private:
void InitializeKeyMap();
void SaveWindowGeometry();
void ProcessXEvents();
std::atomic_bool m_message_loop_running{false};
std::atomic_bool m_fullscreen{false};
WindowInfo m_window_info = {};
Display* m_display = nullptr;
Window m_window = {};
std::unordered_map<s32, std::string> m_key_map;
std::deque<std::function<void()>> m_callback_queue;
std::mutex m_callback_queue_mutex;
};
class XDisplayLocker
{
public:
XDisplayLocker(Display* dpy) : m_display(dpy) { XLockDisplay(m_display); }
~XDisplayLocker() { XUnlockDisplay(m_display); }
private:
Display* m_display;
};