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24abd108f6
* Add ReShade port of CRT-Guest-NTSC * Reformat CRT-Guest-NTSC * Organise CRT-Guest-NTSC shader params into categories * Adapt CRT-Guest-NTSC to Duckstation - The shader is now native resolution based - Native height triggered fake interlace/hi-res mode works - The scaling of all effects (vignette, border, blur, etc.) now work mostly correctly with all window/viewport sizes and scaling modes * Further clean up of CRT-Guest-NTSC * Fix uneven scanline sampling bug in CRT-Guest-NTSC The bug only manifested at specific window sizes * Use drop-down controls in CRT-Guest-NTSC --------- Co-authored-by: HelelSingh <96559140+HelelSingh@users.noreply.github.com> Co-authored-by: John Novak <john@johnovak.net> |
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Shaders | ||
Textures | ||
README.md | ||
REFERENCE.md | ||
source.txt |
ReShade FX shaders
This repository aims to collect post-processing shaders written in the ReShade FX shader language.
Installation
- Download this repository
- Extract the downloaded archive file somewhere
- Start your game, open the ReShade in-game menu and switch to the "Settings" tab
- Add the path to the extracted Shaders folder to "Effect Search Paths"
- Add the path to the extracted Textures folder to "Texture Search Paths"
- Switch back to the "Home" tab and click on "Reload" to load the shaders
Contributing
Check out the language reference document to get started on how to write your own!