mirror of
				https://github.com/RetroDECK/Duckstation.git
				synced 2025-04-10 19:15:14 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			76 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			HLSL
		
	
	
	
	
	
| #ifndef _HELPER_FUNCTIONS_AND_MACROS_H
 | |
| #define _HELPER_FUNCTIONS_AND_MACROS_H
 | |
| 
 | |
| /////////////////////////////////  MIT LICENSE  ////////////////////////////////
 | |
| 
 | |
| //  Copyright (C) 2020 Alex Gunter
 | |
| //
 | |
| //  Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
| //  of this software and associated documentation files (the "Software"), to
 | |
| //  deal in the Software without restriction, including without limitation the
 | |
| //  rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 | |
| //  sell copies of the Software, and to permit persons to whom the Software is
 | |
| //  furnished to do so, subject to the following conditions:
 | |
| //  
 | |
| //  The above copyright notice and this permission notice shall be included in
 | |
| //  all copies or substantial portions of the Software.
 | |
| //
 | |
| //  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| //  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| //  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
| //  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
| //  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | |
| //  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | |
| //  IN THE SOFTWARE.
 | |
| 
 | |
| 
 | |
| float4 tex2D_nograd(sampler2D tex, float2 tex_coords)
 | |
| {
 | |
|     return tex2Dlod(tex, float4(tex_coords, 0, 0), 0.0);
 | |
| }
 | |
| 
 | |
| // ReShade 4 does not permit the use of functions or the ternary operator
 | |
| // outside of a function definition. This is a problem for this port
 | |
| // because the original crt-royale shader makes heavy use of these
 | |
| // constructs at the root level.
 | |
| 
 | |
| // These preprocessor definitions are a workaround for this limitation.
 | |
| // Note that they are strictly intended for defining complex global
 | |
| // constants. I doubt they're more performant than the built-in
 | |
| // equivalents, so I recommend using the built-ins whenever you can.
 | |
| 
 | |
| 
 | |
| #define macro_sign(c) -((int) ((c) != 0)) * -((int) ((c) > 0))
 | |
| #define macro_abs(c) (c) * macro_sign(c)
 | |
| 
 | |
| #define macro_min(c, d) (c) * ((int) ((c) <= (d))) + (d) * ((int) ((c) > (d)))
 | |
| #define macro_max(c, d) (c) * ((int) ((c) >= (d))) + (d) * ((int) ((c) < (d)))
 | |
| #define macro_clamp(c, l, u) macro_min(macro_max(c, l), u)
 | |
| 
 | |
| #define macro_ceil(c) (float) ((int) (c) + (int) (((int) (c)) < (c)))
 | |
| 
 | |
| #define macro_cond(c, a, b) float(c) * (a) + float(!(c)) * (b)
 | |
| 
 | |
| 
 | |
| 
 | |
| ////////////////////////  COMMON MATHEMATICAL CONSTANTS  ///////////////////////
 | |
| 
 | |
| static const float pi = 3.141592653589;
 | |
| //  We often want to find the location of the previous texel, e.g.:
 | |
| //      const float2 curr_texel = uv * texture_size;
 | |
| //      const float2 prev_texel = floor(curr_texel - float2(0.5)) + float2(0.5);
 | |
| //      const float2 prev_texel_uv = prev_texel / texture_size;
 | |
| //  However, many GPU drivers round incorrectly around exact texel locations.
 | |
| //  We need to subtract a little less than 0.5 before flooring, and some GPU's
 | |
| //  require this value to be farther from 0.5 than others; define it here.
 | |
| //      const float2 prev_texel =
 | |
| //          floor(curr_texel - float2(under_half)) + float2(0.5);
 | |
| static const float under_half = 0.4995;
 | |
| 
 | |
| //  Avoid dividing by zero; using a macro overloads for float, float2, etc.:
 | |
| #define FIX_ZERO(c) (macro_max(macro_abs(c), 0.0000152587890625))   //  2^-16
 | |
| 
 | |
| // #define fmod(x, y) ((x) - (y) * floor((x)/(y) + FIX_ZERO(0.0)))
 | |
| #define fmod(x, y) (frac((x) / (y)) * (y))
 | |
| 
 | |
| #endif  //  _HELPER_FUNCTIONS_AND_MACROS_H | 
