Duckstation/src/core/controller.cpp
2021-04-04 04:08:42 +10:00

274 lines
6.6 KiB
C++

#include "controller.h"
#include "analog_controller.h"
#include "analog_joystick.h"
#include "common/state_wrapper.h"
#include "digital_controller.h"
#include "namco_guncon.h"
#include "negcon.h"
#include "playstation_mouse.h"
Controller::Controller() = default;
Controller::~Controller() = default;
void Controller::Reset() {}
bool Controller::DoState(StateWrapper& sw, bool apply_input_state)
{
return !sw.HasError();
}
void Controller::ResetTransferState() {}
bool Controller::Transfer(const u8 data_in, u8* data_out)
{
*data_out = 0xFF;
return false;
}
float Controller::GetAxisState(s32 axis_code) const
{
return 0.0f;
}
void Controller::SetAxisState(s32 axis_code, float value) {}
bool Controller::GetButtonState(s32 button_code) const
{
return false;
}
void Controller::SetButtonState(s32 button_code, bool pressed) {}
u32 Controller::GetButtonStateBits() const
{
return 0;
}
std::optional<u32> Controller::GetAnalogInputBytes() const
{
return std::nullopt;
}
u32 Controller::GetVibrationMotorCount() const
{
return 0;
}
float Controller::GetVibrationMotorStrength(u32 motor)
{
return 0.0f;
}
void Controller::LoadSettings(const char* section) {}
bool Controller::GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale, bool* relative_mode)
{
return false;
}
std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::Create();
case ControllerType::AnalogController:
return AnalogController::Create(index);
case ControllerType::AnalogJoystick:
return AnalogJoystick::Create(index);
case ControllerType::NamcoGunCon:
return NamcoGunCon::Create();
case ControllerType::PlayStationMouse:
return PlayStationMouse::Create();
case ControllerType::NeGcon:
return NeGcon::Create();
case ControllerType::None:
default:
return {};
}
}
std::optional<s32> Controller::GetAxisCodeByName(std::string_view button_name) const
{
return std::nullopt;
}
std::optional<s32> Controller::GetButtonCodeByName(std::string_view button_name) const
{
return std::nullopt;
}
Controller::AxisList Controller::GetAxisNames(ControllerType type)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetAxisNames();
case ControllerType::AnalogController:
return AnalogController::StaticGetAxisNames();
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetAxisNames();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetAxisNames();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetAxisNames();
case ControllerType::NeGcon:
return NeGcon::StaticGetAxisNames();
case ControllerType::None:
default:
return {};
}
}
Controller::ButtonList Controller::GetButtonNames(ControllerType type)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetButtonNames();
case ControllerType::AnalogController:
return AnalogController::StaticGetButtonNames();
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetButtonNames();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetButtonNames();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetButtonNames();
case ControllerType::NeGcon:
return NeGcon::StaticGetButtonNames();
case ControllerType::None:
default:
return {};
}
}
u32 Controller::GetVibrationMotorCount(ControllerType type)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetVibrationMotorCount();
case ControllerType::AnalogController:
return AnalogController::StaticGetVibrationMotorCount();
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetVibrationMotorCount();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetVibrationMotorCount();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetVibrationMotorCount();
case ControllerType::NeGcon:
return NeGcon::StaticGetVibrationMotorCount();
case ControllerType::None:
default:
return 0;
}
}
std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::string_view axis_name)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetAxisCodeByName(axis_name);
case ControllerType::AnalogController:
return AnalogController::StaticGetAxisCodeByName(axis_name);
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetAxisCodeByName(axis_name);
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetAxisCodeByName(axis_name);
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetAxisCodeByName(axis_name);
case ControllerType::NeGcon:
return NeGcon::StaticGetAxisCodeByName(axis_name);
case ControllerType::None:
default:
return std::nullopt;
}
}
std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::string_view button_name)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetButtonCodeByName(button_name);
case ControllerType::AnalogController:
return AnalogController::StaticGetButtonCodeByName(button_name);
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetButtonCodeByName(button_name);
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetButtonCodeByName(button_name);
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetButtonCodeByName(button_name);
case ControllerType::NeGcon:
return NeGcon::StaticGetButtonCodeByName(button_name);
case ControllerType::None:
default:
return std::nullopt;
}
}
Controller::SettingList Controller::GetSettings(ControllerType type)
{
switch (type)
{
case ControllerType::DigitalController:
return DigitalController::StaticGetSettings();
case ControllerType::AnalogController:
return AnalogController::StaticGetSettings();
case ControllerType::AnalogJoystick:
return AnalogJoystick::StaticGetSettings();
case ControllerType::NamcoGunCon:
return NamcoGunCon::StaticGetSettings();
case ControllerType::NeGcon:
return NeGcon::StaticGetSettings();
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetSettings();
default:
return {};
}
}