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			2881 lines
		
	
	
		
			146 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2881 lines
		
	
	
		
			146 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright (C) 2010-2020 The RetroArch team
 | |
|  *
 | |
|  * ---------------------------------------------------------------------------------------
 | |
|  * The following license statement only applies to this libretro API header (libretro.h).
 | |
|  * ---------------------------------------------------------------------------------------
 | |
|  *
 | |
|  * Permission is hereby granted, free of charge,
 | |
|  * to any person obtaining a copy of this software and associated documentation files (the "Software"),
 | |
|  * to deal in the Software without restriction, including without limitation the rights to
 | |
|  * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
 | |
|  * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 | |
|  *
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|  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 | |
|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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|  * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 | |
|  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 | |
|  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | |
|  */
 | |
| 
 | |
| #ifndef LIBRETRO_H__
 | |
| #define LIBRETRO_H__
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| 
 | |
| #include <stdint.h>
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| #include <stddef.h>
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| #include <limits.h>
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| 
 | |
| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
 | |
| #ifndef __cplusplus
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| #if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
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| /* Hack applied for MSVC when compiling in C89 mode
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|  * as it isn't C99-compliant. */
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| #define bool unsigned char
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| #define true 1
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| #define false 0
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| #else
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| #include <stdbool.h>
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| #endif
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| #endif
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| 
 | |
| #ifndef RETRO_CALLCONV
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| #  if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
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| #    define RETRO_CALLCONV __attribute__((cdecl))
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| #  elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
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| #    define RETRO_CALLCONV __cdecl
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| #  else
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| #    define RETRO_CALLCONV /* all other platforms only have one calling convention each */
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| #  endif
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| #endif
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| 
 | |
| #ifndef RETRO_API
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| #  if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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| #    ifdef RETRO_IMPORT_SYMBOLS
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| #      ifdef __GNUC__
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| #        define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
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| #      else
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| #        define RETRO_API RETRO_CALLCONV __declspec(dllimport)
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| #      endif
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| #    else
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| #      ifdef __GNUC__
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| #        define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
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| #      else
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| #        define RETRO_API RETRO_CALLCONV __declspec(dllexport)
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| #      endif
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| #    endif
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| #  else
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| #      if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
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| #        define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
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| #      else
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| #        define RETRO_API RETRO_CALLCONV
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| #      endif
 | |
| #  endif
 | |
| #endif
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| 
 | |
| /* Used for checking API/ABI mismatches that can break libretro
 | |
|  * implementations.
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|  * It is not incremented for compatible changes to the API.
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|  */
 | |
| #define RETRO_API_VERSION         1
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| 
 | |
| /*
 | |
|  * Libretro's fundamental device abstractions.
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|  *
 | |
|  * Libretro's input system consists of some standardized device types,
 | |
|  * such as a joypad (with/without analog), mouse, keyboard, lightgun
 | |
|  * and a pointer.
 | |
|  *
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|  * The functionality of these devices are fixed, and individual cores
 | |
|  * map their own concept of a controller to libretro's abstractions.
 | |
|  * This makes it possible for frontends to map the abstract types to a
 | |
|  * real input device, and not having to worry about binding input
 | |
|  * correctly to arbitrary controller layouts.
 | |
|  */
 | |
| 
 | |
| #define RETRO_DEVICE_TYPE_SHIFT         8
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| #define RETRO_DEVICE_MASK               ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
 | |
| #define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
 | |
| 
 | |
| /* Input disabled. */
 | |
| #define RETRO_DEVICE_NONE         0
 | |
| 
 | |
| /* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
 | |
|  * controller, but with additional L2/R2/L3/R3 buttons, similar to a
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|  * PS1 DualShock. */
 | |
| #define RETRO_DEVICE_JOYPAD       1
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| 
 | |
| /* The mouse is a simple mouse, similar to Super Nintendo's mouse.
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|  * X and Y coordinates are reported relatively to last poll (poll callback).
 | |
|  * It is up to the libretro implementation to keep track of where the mouse
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|  * pointer is supposed to be on the screen.
 | |
|  * The frontend must make sure not to interfere with its own hardware
 | |
|  * mouse pointer.
 | |
|  */
 | |
| #define RETRO_DEVICE_MOUSE        2
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| 
 | |
| /* KEYBOARD device lets one poll for raw key pressed.
 | |
|  * It is poll based, so input callback will return with the current
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|  * pressed state.
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|  * For event/text based keyboard input, see
 | |
|  * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
 | |
|  */
 | |
| #define RETRO_DEVICE_KEYBOARD     3
 | |
| 
 | |
| /* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
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|  * It reports X/Y coordinates in screen space (similar to the pointer)
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|  * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
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|  * -0x8000 being out of bounds.
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|  * As well as reporting on/off screen state. It features a trigger,
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|  * start/select buttons, auxiliary action buttons and a
 | |
|  * directional pad. A forced off-screen shot can be requested for
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|  * auto-reloading function in some games.
 | |
|  */
 | |
| #define RETRO_DEVICE_LIGHTGUN     4
 | |
| 
 | |
| /* The ANALOG device is an extension to JOYPAD (RetroPad).
 | |
|  * Similar to DualShock2 it adds two analog sticks and all buttons can
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|  * be analog. This is treated as a separate device type as it returns
 | |
|  * axis values in the full analog range of [-0x7fff, 0x7fff],
 | |
|  * although some devices may return -0x8000.
 | |
|  * Positive X axis is right. Positive Y axis is down.
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|  * Buttons are returned in the range [0, 0x7fff].
 | |
|  * Only use ANALOG type when polling for analog values.
 | |
|  */
 | |
| #define RETRO_DEVICE_ANALOG       5
 | |
| 
 | |
| /* Abstracts the concept of a pointing mechanism, e.g. touch.
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|  * This allows libretro to query in absolute coordinates where on the
 | |
|  * screen a mouse (or something similar) is being placed.
 | |
|  * For a touch centric device, coordinates reported are the coordinates
 | |
|  * of the press.
 | |
|  *
 | |
|  * Coordinates in X and Y are reported as:
 | |
|  * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
 | |
|  * and 0x7fff corresponds to the far right/bottom of the screen.
 | |
|  * The "screen" is here defined as area that is passed to the frontend and
 | |
|  * later displayed on the monitor.
 | |
|  *
 | |
|  * The frontend is free to scale/resize this screen as it sees fit, however,
 | |
|  * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
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|  * game image, etc.
 | |
|  *
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|  * To check if the pointer coordinates are valid (e.g. a touch display
 | |
|  * actually being touched), PRESSED returns 1 or 0.
 | |
|  *
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|  * If using a mouse on a desktop, PRESSED will usually correspond to the
 | |
|  * left mouse button, but this is a frontend decision.
 | |
|  * PRESSED will only return 1 if the pointer is inside the game screen.
 | |
|  *
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|  * For multi-touch, the index variable can be used to successively query
 | |
|  * more presses.
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|  * If index = 0 returns true for _PRESSED, coordinates can be extracted
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|  * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
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|  * index = 1, and so on.
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|  * Eventually _PRESSED will return false for an index. No further presses
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|  * are registered at this point. */
 | |
| #define RETRO_DEVICE_POINTER      6
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| 
 | |
| /* Buttons for the RetroPad (JOYPAD).
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|  * The placement of these is equivalent to placements on the
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|  * Super Nintendo controller.
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|  * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
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|  * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
 | |
| #define RETRO_DEVICE_ID_JOYPAD_B        0
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| #define RETRO_DEVICE_ID_JOYPAD_Y        1
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| #define RETRO_DEVICE_ID_JOYPAD_SELECT   2
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| #define RETRO_DEVICE_ID_JOYPAD_START    3
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| #define RETRO_DEVICE_ID_JOYPAD_UP       4
 | |
| #define RETRO_DEVICE_ID_JOYPAD_DOWN     5
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| #define RETRO_DEVICE_ID_JOYPAD_LEFT     6
 | |
| #define RETRO_DEVICE_ID_JOYPAD_RIGHT    7
 | |
| #define RETRO_DEVICE_ID_JOYPAD_A        8
 | |
| #define RETRO_DEVICE_ID_JOYPAD_X        9
 | |
| #define RETRO_DEVICE_ID_JOYPAD_L       10
 | |
| #define RETRO_DEVICE_ID_JOYPAD_R       11
 | |
| #define RETRO_DEVICE_ID_JOYPAD_L2      12
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| #define RETRO_DEVICE_ID_JOYPAD_R2      13
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| #define RETRO_DEVICE_ID_JOYPAD_L3      14
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| #define RETRO_DEVICE_ID_JOYPAD_R3      15
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| 
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| #define RETRO_DEVICE_ID_JOYPAD_MASK    256
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| 
 | |
| /* Index / Id values for ANALOG device. */
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| #define RETRO_DEVICE_INDEX_ANALOG_LEFT       0
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| #define RETRO_DEVICE_INDEX_ANALOG_RIGHT      1
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| #define RETRO_DEVICE_INDEX_ANALOG_BUTTON     2
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| #define RETRO_DEVICE_ID_ANALOG_X             0
 | |
| #define RETRO_DEVICE_ID_ANALOG_Y             1
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| 
 | |
| /* Id values for MOUSE. */
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| #define RETRO_DEVICE_ID_MOUSE_X                0
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| #define RETRO_DEVICE_ID_MOUSE_Y                1
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| #define RETRO_DEVICE_ID_MOUSE_LEFT             2
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| #define RETRO_DEVICE_ID_MOUSE_RIGHT            3
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| #define RETRO_DEVICE_ID_MOUSE_WHEELUP          4
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| #define RETRO_DEVICE_ID_MOUSE_WHEELDOWN        5
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| #define RETRO_DEVICE_ID_MOUSE_MIDDLE           6
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| #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP    7
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| #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN  8
 | |
| #define RETRO_DEVICE_ID_MOUSE_BUTTON_4         9
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| #define RETRO_DEVICE_ID_MOUSE_BUTTON_5         10
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| 
 | |
| /* Id values for LIGHTGUN. */
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| #define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X        13 /*Absolute Position*/
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| #define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y        14 /*Absolute*/
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| #define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN    15 /*Status Check*/
 | |
| #define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER          2
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| #define RETRO_DEVICE_ID_LIGHTGUN_RELOAD          16 /*Forced off-screen shot*/
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| #define RETRO_DEVICE_ID_LIGHTGUN_AUX_A            3
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| #define RETRO_DEVICE_ID_LIGHTGUN_AUX_B            4
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| #define RETRO_DEVICE_ID_LIGHTGUN_START            6
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| #define RETRO_DEVICE_ID_LIGHTGUN_SELECT           7
 | |
| #define RETRO_DEVICE_ID_LIGHTGUN_AUX_C            8
 | |
| #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP          9
 | |
| #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN       10
 | |
| #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT       11
 | |
| #define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT      12
 | |
| /* deprecated */
 | |
| #define RETRO_DEVICE_ID_LIGHTGUN_X                0 /*Relative Position*/
 | |
| #define RETRO_DEVICE_ID_LIGHTGUN_Y                1 /*Relative*/
 | |
| #define RETRO_DEVICE_ID_LIGHTGUN_CURSOR           3 /*Use Aux:A*/
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| #define RETRO_DEVICE_ID_LIGHTGUN_TURBO            4 /*Use Aux:B*/
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| #define RETRO_DEVICE_ID_LIGHTGUN_PAUSE            5 /*Use Start*/
 | |
| 
 | |
| /* Id values for POINTER. */
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| #define RETRO_DEVICE_ID_POINTER_X         0
 | |
| #define RETRO_DEVICE_ID_POINTER_Y         1
 | |
| #define RETRO_DEVICE_ID_POINTER_PRESSED   2
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| #define RETRO_DEVICE_ID_POINTER_COUNT     3
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| 
 | |
| /* Returned from retro_get_region(). */
 | |
| #define RETRO_REGION_NTSC  0
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| #define RETRO_REGION_PAL   1
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| 
 | |
| /* Id values for LANGUAGE */
 | |
| enum retro_language
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| {
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|    RETRO_LANGUAGE_ENGLISH             = 0,
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|    RETRO_LANGUAGE_JAPANESE            = 1,
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|    RETRO_LANGUAGE_FRENCH              = 2,
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|    RETRO_LANGUAGE_SPANISH             = 3,
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|    RETRO_LANGUAGE_GERMAN              = 4,
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|    RETRO_LANGUAGE_ITALIAN             = 5,
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|    RETRO_LANGUAGE_DUTCH               = 6,
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|    RETRO_LANGUAGE_PORTUGUESE_BRAZIL   = 7,
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|    RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
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|    RETRO_LANGUAGE_RUSSIAN             = 9,
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|    RETRO_LANGUAGE_KOREAN              = 10,
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|    RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
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|    RETRO_LANGUAGE_CHINESE_SIMPLIFIED  = 12,
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|    RETRO_LANGUAGE_ESPERANTO           = 13,
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|    RETRO_LANGUAGE_POLISH              = 14,
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|    RETRO_LANGUAGE_VIETNAMESE          = 15,
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|    RETRO_LANGUAGE_ARABIC              = 16,
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|    RETRO_LANGUAGE_GREEK               = 17,
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|    RETRO_LANGUAGE_TURKISH             = 18,
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|    RETRO_LANGUAGE_LAST,
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| 
 | |
|    /* Ensure sizeof(enum) == sizeof(int) */
 | |
|    RETRO_LANGUAGE_DUMMY          = INT_MAX
 | |
| };
 | |
| 
 | |
| /* Passed to retro_get_memory_data/size().
 | |
|  * If the memory type doesn't apply to the
 | |
|  * implementation NULL/0 can be returned.
 | |
|  */
 | |
| #define RETRO_MEMORY_MASK        0xff
 | |
| 
 | |
| /* Regular save RAM. This RAM is usually found on a game cartridge,
 | |
|  * backed up by a battery.
 | |
|  * If save game data is too complex for a single memory buffer,
 | |
|  * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
 | |
|  * callback can be used. */
 | |
| #define RETRO_MEMORY_SAVE_RAM    0
 | |
| 
 | |
| /* Some games have a built-in clock to keep track of time.
 | |
|  * This memory is usually just a couple of bytes to keep track of time.
 | |
|  */
 | |
| #define RETRO_MEMORY_RTC         1
 | |
| 
 | |
| /* System ram lets a frontend peek into a game systems main RAM. */
 | |
| #define RETRO_MEMORY_SYSTEM_RAM  2
 | |
| 
 | |
| /* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
 | |
| #define RETRO_MEMORY_VIDEO_RAM   3
 | |
| 
 | |
| /* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
 | |
| enum retro_key
 | |
| {
 | |
|    RETROK_UNKNOWN        = 0,
 | |
|    RETROK_FIRST          = 0,
 | |
|    RETROK_BACKSPACE      = 8,
 | |
|    RETROK_TAB            = 9,
 | |
|    RETROK_CLEAR          = 12,
 | |
|    RETROK_RETURN         = 13,
 | |
|    RETROK_PAUSE          = 19,
 | |
|    RETROK_ESCAPE         = 27,
 | |
|    RETROK_SPACE          = 32,
 | |
|    RETROK_EXCLAIM        = 33,
 | |
|    RETROK_QUOTEDBL       = 34,
 | |
|    RETROK_HASH           = 35,
 | |
|    RETROK_DOLLAR         = 36,
 | |
|    RETROK_AMPERSAND      = 38,
 | |
|    RETROK_QUOTE          = 39,
 | |
|    RETROK_LEFTPAREN      = 40,
 | |
|    RETROK_RIGHTPAREN     = 41,
 | |
|    RETROK_ASTERISK       = 42,
 | |
|    RETROK_PLUS           = 43,
 | |
|    RETROK_COMMA          = 44,
 | |
|    RETROK_MINUS          = 45,
 | |
|    RETROK_PERIOD         = 46,
 | |
|    RETROK_SLASH          = 47,
 | |
|    RETROK_0              = 48,
 | |
|    RETROK_1              = 49,
 | |
|    RETROK_2              = 50,
 | |
|    RETROK_3              = 51,
 | |
|    RETROK_4              = 52,
 | |
|    RETROK_5              = 53,
 | |
|    RETROK_6              = 54,
 | |
|    RETROK_7              = 55,
 | |
|    RETROK_8              = 56,
 | |
|    RETROK_9              = 57,
 | |
|    RETROK_COLON          = 58,
 | |
|    RETROK_SEMICOLON      = 59,
 | |
|    RETROK_LESS           = 60,
 | |
|    RETROK_EQUALS         = 61,
 | |
|    RETROK_GREATER        = 62,
 | |
|    RETROK_QUESTION       = 63,
 | |
|    RETROK_AT             = 64,
 | |
|    RETROK_LEFTBRACKET    = 91,
 | |
|    RETROK_BACKSLASH      = 92,
 | |
|    RETROK_RIGHTBRACKET   = 93,
 | |
|    RETROK_CARET          = 94,
 | |
|    RETROK_UNDERSCORE     = 95,
 | |
|    RETROK_BACKQUOTE      = 96,
 | |
|    RETROK_a              = 97,
 | |
|    RETROK_b              = 98,
 | |
|    RETROK_c              = 99,
 | |
|    RETROK_d              = 100,
 | |
|    RETROK_e              = 101,
 | |
|    RETROK_f              = 102,
 | |
|    RETROK_g              = 103,
 | |
|    RETROK_h              = 104,
 | |
|    RETROK_i              = 105,
 | |
|    RETROK_j              = 106,
 | |
|    RETROK_k              = 107,
 | |
|    RETROK_l              = 108,
 | |
|    RETROK_m              = 109,
 | |
|    RETROK_n              = 110,
 | |
|    RETROK_o              = 111,
 | |
|    RETROK_p              = 112,
 | |
|    RETROK_q              = 113,
 | |
|    RETROK_r              = 114,
 | |
|    RETROK_s              = 115,
 | |
|    RETROK_t              = 116,
 | |
|    RETROK_u              = 117,
 | |
|    RETROK_v              = 118,
 | |
|    RETROK_w              = 119,
 | |
|    RETROK_x              = 120,
 | |
|    RETROK_y              = 121,
 | |
|    RETROK_z              = 122,
 | |
|    RETROK_LEFTBRACE      = 123,
 | |
|    RETROK_BAR            = 124,
 | |
|    RETROK_RIGHTBRACE     = 125,
 | |
|    RETROK_TILDE          = 126,
 | |
|    RETROK_DELETE         = 127,
 | |
| 
 | |
|    RETROK_KP0            = 256,
 | |
|    RETROK_KP1            = 257,
 | |
|    RETROK_KP2            = 258,
 | |
|    RETROK_KP3            = 259,
 | |
|    RETROK_KP4            = 260,
 | |
|    RETROK_KP5            = 261,
 | |
|    RETROK_KP6            = 262,
 | |
|    RETROK_KP7            = 263,
 | |
|    RETROK_KP8            = 264,
 | |
|    RETROK_KP9            = 265,
 | |
|    RETROK_KP_PERIOD      = 266,
 | |
|    RETROK_KP_DIVIDE      = 267,
 | |
|    RETROK_KP_MULTIPLY    = 268,
 | |
|    RETROK_KP_MINUS       = 269,
 | |
|    RETROK_KP_PLUS        = 270,
 | |
|    RETROK_KP_ENTER       = 271,
 | |
|    RETROK_KP_EQUALS      = 272,
 | |
| 
 | |
|    RETROK_UP             = 273,
 | |
|    RETROK_DOWN           = 274,
 | |
|    RETROK_RIGHT          = 275,
 | |
|    RETROK_LEFT           = 276,
 | |
|    RETROK_INSERT         = 277,
 | |
|    RETROK_HOME           = 278,
 | |
|    RETROK_END            = 279,
 | |
|    RETROK_PAGEUP         = 280,
 | |
|    RETROK_PAGEDOWN       = 281,
 | |
| 
 | |
|    RETROK_F1             = 282,
 | |
|    RETROK_F2             = 283,
 | |
|    RETROK_F3             = 284,
 | |
|    RETROK_F4             = 285,
 | |
|    RETROK_F5             = 286,
 | |
|    RETROK_F6             = 287,
 | |
|    RETROK_F7             = 288,
 | |
|    RETROK_F8             = 289,
 | |
|    RETROK_F9             = 290,
 | |
|    RETROK_F10            = 291,
 | |
|    RETROK_F11            = 292,
 | |
|    RETROK_F12            = 293,
 | |
|    RETROK_F13            = 294,
 | |
|    RETROK_F14            = 295,
 | |
|    RETROK_F15            = 296,
 | |
| 
 | |
|    RETROK_NUMLOCK        = 300,
 | |
|    RETROK_CAPSLOCK       = 301,
 | |
|    RETROK_SCROLLOCK      = 302,
 | |
|    RETROK_RSHIFT         = 303,
 | |
|    RETROK_LSHIFT         = 304,
 | |
|    RETROK_RCTRL          = 305,
 | |
|    RETROK_LCTRL          = 306,
 | |
|    RETROK_RALT           = 307,
 | |
|    RETROK_LALT           = 308,
 | |
|    RETROK_RMETA          = 309,
 | |
|    RETROK_LMETA          = 310,
 | |
|    RETROK_LSUPER         = 311,
 | |
|    RETROK_RSUPER         = 312,
 | |
|    RETROK_MODE           = 313,
 | |
|    RETROK_COMPOSE        = 314,
 | |
| 
 | |
|    RETROK_HELP           = 315,
 | |
|    RETROK_PRINT          = 316,
 | |
|    RETROK_SYSREQ         = 317,
 | |
|    RETROK_BREAK          = 318,
 | |
|    RETROK_MENU           = 319,
 | |
|    RETROK_POWER          = 320,
 | |
|    RETROK_EURO           = 321,
 | |
|    RETROK_UNDO           = 322,
 | |
|    RETROK_OEM_102        = 323,
 | |
| 
 | |
|    RETROK_LAST,
 | |
| 
 | |
|    RETROK_DUMMY          = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
 | |
| };
 | |
| 
 | |
| enum retro_mod
 | |
| {
 | |
|    RETROKMOD_NONE       = 0x0000,
 | |
| 
 | |
|    RETROKMOD_SHIFT      = 0x01,
 | |
|    RETROKMOD_CTRL       = 0x02,
 | |
|    RETROKMOD_ALT        = 0x04,
 | |
|    RETROKMOD_META       = 0x08,
 | |
| 
 | |
|    RETROKMOD_NUMLOCK    = 0x10,
 | |
|    RETROKMOD_CAPSLOCK   = 0x20,
 | |
|    RETROKMOD_SCROLLOCK  = 0x40,
 | |
| 
 | |
|    RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
 | |
| };
 | |
| 
 | |
| /* If set, this call is not part of the public libretro API yet. It can
 | |
|  * change or be removed at any time. */
 | |
| #define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
 | |
| /* Environment callback to be used internally in frontend. */
 | |
| #define RETRO_ENVIRONMENT_PRIVATE 0x20000
 | |
| 
 | |
| /* Environment commands. */
 | |
| #define RETRO_ENVIRONMENT_SET_ROTATION  1  /* const unsigned * --
 | |
|                                             * Sets screen rotation of graphics.
 | |
|                                             * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
 | |
|                                             * 270 degrees counter-clockwise respectively.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_OVERSCAN  2  /* bool * --
 | |
|                                             * NOTE: As of 2019 this callback is considered deprecated in favor of
 | |
|                                             * using core options to manage overscan in a more nuanced, core-specific way.
 | |
|                                             *
 | |
|                                             * Boolean value whether or not the implementation should use overscan,
 | |
|                                             * or crop away overscan.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_CAN_DUPE  3  /* bool * --
 | |
|                                             * Boolean value whether or not frontend supports frame duping,
 | |
|                                             * passing NULL to video frame callback.
 | |
|                                             */
 | |
| 
 | |
|                                            /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
 | |
|                                             * and reserved to avoid possible ABI clash.
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_SET_MESSAGE   6  /* const struct retro_message * --
 | |
|                                             * Sets a message to be displayed in implementation-specific manner
 | |
|                                             * for a certain amount of 'frames'.
 | |
|                                             * Should not be used for trivial messages, which should simply be
 | |
|                                             * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
 | |
|                                             * fallback, stderr).
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SHUTDOWN      7  /* N/A (NULL) --
 | |
|                                             * Requests the frontend to shutdown.
 | |
|                                             * Should only be used if game has a specific
 | |
|                                             * way to shutdown the game from a menu item or similar.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
 | |
|                                            /* const unsigned * --
 | |
|                                             * Gives a hint to the frontend how demanding this implementation
 | |
|                                             * is on a system. E.g. reporting a level of 2 means
 | |
|                                             * this implementation should run decently on all frontends
 | |
|                                             * of level 2 and up.
 | |
|                                             *
 | |
|                                             * It can be used by the frontend to potentially warn
 | |
|                                             * about too demanding implementations.
 | |
|                                             *
 | |
|                                             * The levels are "floating".
 | |
|                                             *
 | |
|                                             * This function can be called on a per-game basis,
 | |
|                                             * as certain games an implementation can play might be
 | |
|                                             * particularly demanding.
 | |
|                                             * If called, it should be called in retro_load_game().
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
 | |
|                                            /* const char ** --
 | |
|                                             * Returns the "system" directory of the frontend.
 | |
|                                             * This directory can be used to store system specific
 | |
|                                             * content such as BIOSes, configuration data, etc.
 | |
|                                             * The returned value can be NULL.
 | |
|                                             * If so, no such directory is defined,
 | |
|                                             * and it's up to the implementation to find a suitable directory.
 | |
|                                             *
 | |
|                                             * NOTE: Some cores used this folder also for "save" data such as
 | |
|                                             * memory cards, etc, for lack of a better place to put it.
 | |
|                                             * This is now discouraged, and if possible, cores should try to
 | |
|                                             * use the new GET_SAVE_DIRECTORY.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
 | |
|                                            /* const enum retro_pixel_format * --
 | |
|                                             * Sets the internal pixel format used by the implementation.
 | |
|                                             * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
 | |
|                                             * This pixel format however, is deprecated (see enum retro_pixel_format).
 | |
|                                             * If the call returns false, the frontend does not support this pixel
 | |
|                                             * format.
 | |
|                                             *
 | |
|                                             * This function should be called inside retro_load_game() or
 | |
|                                             * retro_get_system_av_info().
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
 | |
|                                            /* const struct retro_input_descriptor * --
 | |
|                                             * Sets an array of retro_input_descriptors.
 | |
|                                             * It is up to the frontend to present this in a usable way.
 | |
|                                             * The array is terminated by retro_input_descriptor::description
 | |
|                                             * being set to NULL.
 | |
|                                             * This function can be called at any time, but it is recommended
 | |
|                                             * to call it as early as possible.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
 | |
|                                            /* const struct retro_keyboard_callback * --
 | |
|                                             * Sets a callback function used to notify core about keyboard events.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
 | |
|                                            /* const struct retro_disk_control_callback * --
 | |
|                                             * Sets an interface which frontend can use to eject and insert
 | |
|                                             * disk images.
 | |
|                                             * This is used for games which consist of multiple images and
 | |
|                                             * must be manually swapped out by the user (e.g. PSX).
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_HW_RENDER 14
 | |
|                                            /* struct retro_hw_render_callback * --
 | |
|                                             * Sets an interface to let a libretro core render with
 | |
|                                             * hardware acceleration.
 | |
|                                             * Should be called in retro_load_game().
 | |
|                                             * If successful, libretro cores will be able to render to a
 | |
|                                             * frontend-provided framebuffer.
 | |
|                                             * The size of this framebuffer will be at least as large as
 | |
|                                             * max_width/max_height provided in get_av_info().
 | |
|                                             * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
 | |
|                                             * NULL to retro_video_refresh_t.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_VARIABLE 15
 | |
|                                            /* struct retro_variable * --
 | |
|                                             * Interface to acquire user-defined information from environment
 | |
|                                             * that cannot feasibly be supported in a multi-system way.
 | |
|                                             * 'key' should be set to a key which has already been set by
 | |
|                                             * SET_VARIABLES.
 | |
|                                             * 'data' will be set to a value or NULL.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_VARIABLES 16
 | |
|                                            /* const struct retro_variable * --
 | |
|                                             * Allows an implementation to signal the environment
 | |
|                                             * which variables it might want to check for later using
 | |
|                                             * GET_VARIABLE.
 | |
|                                             * This allows the frontend to present these variables to
 | |
|                                             * a user dynamically.
 | |
|                                             * This should be called the first time as early as
 | |
|                                             * possible (ideally in retro_set_environment).
 | |
|                                             * Afterward it may be called again for the core to communicate
 | |
|                                             * updated options to the frontend, but the number of core
 | |
|                                             * options must not change from the number in the initial call.
 | |
|                                             *
 | |
|                                             * 'data' points to an array of retro_variable structs
 | |
|                                             * terminated by a { NULL, NULL } element.
 | |
|                                             * retro_variable::key should be namespaced to not collide
 | |
|                                             * with other implementations' keys. E.g. A core called
 | |
|                                             * 'foo' should use keys named as 'foo_option'.
 | |
|                                             * retro_variable::value should contain a human readable
 | |
|                                             * description of the key as well as a '|' delimited list
 | |
|                                             * of expected values.
 | |
|                                             *
 | |
|                                             * The number of possible options should be very limited,
 | |
|                                             * i.e. it should be feasible to cycle through options
 | |
|                                             * without a keyboard.
 | |
|                                             *
 | |
|                                             * First entry should be treated as a default.
 | |
|                                             *
 | |
|                                             * Example entry:
 | |
|                                             * { "foo_option", "Speed hack coprocessor X; false|true" }
 | |
|                                             *
 | |
|                                             * Text before first ';' is description. This ';' must be
 | |
|                                             * followed by a space, and followed by a list of possible
 | |
|                                             * values split up with '|'.
 | |
|                                             *
 | |
|                                             * Only strings are operated on. The possible values will
 | |
|                                             * generally be displayed and stored as-is by the frontend.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
 | |
|                                            /* bool * --
 | |
|                                             * Result is set to true if some variables are updated by
 | |
|                                             * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
 | |
|                                             * Variables should be queried with GET_VARIABLE.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
 | |
|                                            /* const bool * --
 | |
|                                             * If true, the libretro implementation supports calls to
 | |
|                                             * retro_load_game() with NULL as argument.
 | |
|                                             * Used by cores which can run without particular game data.
 | |
|                                             * This should be called within retro_set_environment() only.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
 | |
|                                            /* const char ** --
 | |
|                                             * Retrieves the absolute path from where this libretro
 | |
|                                             * implementation was loaded.
 | |
|                                             * NULL is returned if the libretro was loaded statically
 | |
|                                             * (i.e. linked statically to frontend), or if the path cannot be
 | |
|                                             * determined.
 | |
|                                             * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
 | |
|                                             * be loaded without ugly hacks.
 | |
|                                             */
 | |
| 
 | |
|                                            /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
 | |
|                                             * It was not used by any known core at the time,
 | |
|                                             * and was removed from the API. */
 | |
| #define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
 | |
|                                            /* const struct retro_frame_time_callback * --
 | |
|                                             * Lets the core know how much time has passed since last
 | |
|                                             * invocation of retro_run().
 | |
|                                             * The frontend can tamper with the timing to fake fast-forward,
 | |
|                                             * slow-motion, frame stepping, etc.
 | |
|                                             * In this case the delta time will use the reference value
 | |
|                                             * in frame_time_callback..
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
 | |
|                                            /* const struct retro_audio_callback * --
 | |
|                                             * Sets an interface which is used to notify a libretro core about audio
 | |
|                                             * being available for writing.
 | |
|                                             * The callback can be called from any thread, so a core using this must
 | |
|                                             * have a thread safe audio implementation.
 | |
|                                             * It is intended for games where audio and video are completely
 | |
|                                             * asynchronous and audio can be generated on the fly.
 | |
|                                             * This interface is not recommended for use with emulators which have
 | |
|                                             * highly synchronous audio.
 | |
|                                             *
 | |
|                                             * The callback only notifies about writability; the libretro core still
 | |
|                                             * has to call the normal audio callbacks
 | |
|                                             * to write audio. The audio callbacks must be called from within the
 | |
|                                             * notification callback.
 | |
|                                             * The amount of audio data to write is up to the implementation.
 | |
|                                             * Generally, the audio callback will be called continously in a loop.
 | |
|                                             *
 | |
|                                             * Due to thread safety guarantees and lack of sync between audio and
 | |
|                                             * video, a frontend  can selectively disallow this interface based on
 | |
|                                             * internal configuration. A core using this interface must also
 | |
|                                             * implement the "normal" audio interface.
 | |
|                                             *
 | |
|                                             * A libretro core using SET_AUDIO_CALLBACK should also make use of
 | |
|                                             * SET_FRAME_TIME_CALLBACK.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
 | |
|                                            /* struct retro_rumble_interface * --
 | |
|                                             * Gets an interface which is used by a libretro core to set
 | |
|                                             * state of rumble motors in controllers.
 | |
|                                             * A strong and weak motor is supported, and they can be
 | |
|                                             * controlled indepedently.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
 | |
|                                            /* uint64_t * --
 | |
|                                             * Gets a bitmask telling which device type are expected to be
 | |
|                                             * handled properly in a call to retro_input_state_t.
 | |
|                                             * Devices which are not handled or recognized always return
 | |
|                                             * 0 in retro_input_state_t.
 | |
|                                             * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
 | |
|                                             * Should only be called in retro_run().
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* struct retro_sensor_interface * --
 | |
|                                             * Gets access to the sensor interface.
 | |
|                                             * The purpose of this interface is to allow
 | |
|                                             * setting state related to sensors such as polling rate,
 | |
|                                             * enabling/disable it entirely, etc.
 | |
|                                             * Reading sensor state is done via the normal
 | |
|                                             * input_state_callback API.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* struct retro_camera_callback * --
 | |
|                                             * Gets an interface to a video camera driver.
 | |
|                                             * A libretro core can use this interface to get access to a
 | |
|                                             * video camera.
 | |
|                                             * New video frames are delivered in a callback in same
 | |
|                                             * thread as retro_run().
 | |
|                                             *
 | |
|                                             * GET_CAMERA_INTERFACE should be called in retro_load_game().
 | |
|                                             *
 | |
|                                             * Depending on the camera implementation used, camera frames
 | |
|                                             * will be delivered as a raw framebuffer,
 | |
|                                             * or as an OpenGL texture directly.
 | |
|                                             *
 | |
|                                             * The core has to tell the frontend here which types of
 | |
|                                             * buffers can be handled properly.
 | |
|                                             * An OpenGL texture can only be handled when using a
 | |
|                                             * libretro GL core (SET_HW_RENDER).
 | |
|                                             * It is recommended to use a libretro GL core when
 | |
|                                             * using camera interface.
 | |
|                                             *
 | |
|                                             * The camera is not started automatically. The retrieved start/stop
 | |
|                                             * functions must be used to explicitly
 | |
|                                             * start and stop the camera driver.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
 | |
|                                            /* struct retro_log_callback * --
 | |
|                                             * Gets an interface for logging. This is useful for
 | |
|                                             * logging in a cross-platform way
 | |
|                                             * as certain platforms cannot use stderr for logging.
 | |
|                                             * It also allows the frontend to
 | |
|                                             * show logging information in a more suitable way.
 | |
|                                             * If this interface is not used, libretro cores should
 | |
|                                             * log to stderr as desired.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
 | |
|                                            /* struct retro_perf_callback * --
 | |
|                                             * Gets an interface for performance counters. This is useful
 | |
|                                             * for performance logging in a cross-platform way and for detecting
 | |
|                                             * architecture-specific features, such as SIMD support.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
 | |
|                                            /* struct retro_location_callback * --
 | |
|                                             * Gets access to the location interface.
 | |
|                                             * The purpose of this interface is to be able to retrieve
 | |
|                                             * location-based information from the host device,
 | |
|                                             * such as current latitude / longitude.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
 | |
| #define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
 | |
|                                            /* const char ** --
 | |
|                                             * Returns the "core assets" directory of the frontend.
 | |
|                                             * This directory can be used to store specific assets that the
 | |
|                                             * core relies upon, such as art assets,
 | |
|                                             * input data, etc etc.
 | |
|                                             * The returned value can be NULL.
 | |
|                                             * If so, no such directory is defined,
 | |
|                                             * and it's up to the implementation to find a suitable directory.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
 | |
|                                            /* const char ** --
 | |
|                                             * Returns the "save" directory of the frontend, unless there is no
 | |
|                                             * save directory available. The save directory should be used to
 | |
|                                             * store SRAM, memory cards, high scores, etc, if the libretro core
 | |
|                                             * cannot use the regular memory interface (retro_get_memory_data()).
 | |
|                                             *
 | |
|                                             * If the frontend cannot designate a save directory, it will return
 | |
|                                             * NULL to indicate that the core should attempt to operate without a
 | |
|                                             * save directory set.
 | |
|                                             *
 | |
|                                             * NOTE: early libretro cores used the system directory for save
 | |
|                                             * files. Cores that need to be backwards-compatible can still check
 | |
|                                             * GET_SYSTEM_DIRECTORY.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
 | |
|                                            /* const struct retro_system_av_info * --
 | |
|                                             * Sets a new av_info structure. This can only be called from
 | |
|                                             * within retro_run().
 | |
|                                             * This should *only* be used if the core is completely altering the
 | |
|                                             * internal resolutions, aspect ratios, timings, sampling rate, etc.
 | |
|                                             * Calling this can require a full reinitialization of video/audio
 | |
|                                             * drivers in the frontend,
 | |
|                                             *
 | |
|                                             * so it is important to call it very sparingly, and usually only with
 | |
|                                             * the users explicit consent.
 | |
|                                             * An eventual driver reinitialize will happen so that video and
 | |
|                                             * audio callbacks
 | |
|                                             * happening after this call within the same retro_run() call will
 | |
|                                             * target the newly initialized driver.
 | |
|                                             *
 | |
|                                             * This callback makes it possible to support configurable resolutions
 | |
|                                             * in games, which can be useful to
 | |
|                                             * avoid setting the "worst case" in max_width/max_height.
 | |
|                                             *
 | |
|                                             * ***HIGHLY RECOMMENDED*** Do not call this callback every time
 | |
|                                             * resolution changes in an emulator core if it's
 | |
|                                             * expected to be a temporary change, for the reasons of possible
 | |
|                                             * driver reinitialization.
 | |
|                                             * This call is not a free pass for not trying to provide
 | |
|                                             * correct values in retro_get_system_av_info(). If you need to change
 | |
|                                             * things like aspect ratio or nominal width/height,
 | |
|                                             * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
 | |
|                                             * of SET_SYSTEM_AV_INFO.
 | |
|                                             *
 | |
|                                             * If this returns false, the frontend does not acknowledge a
 | |
|                                             * changed av_info struct.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
 | |
|                                            /* const struct retro_get_proc_address_interface * --
 | |
|                                             * Allows a libretro core to announce support for the
 | |
|                                             * get_proc_address() interface.
 | |
|                                             * This interface allows for a standard way to extend libretro where
 | |
|                                             * use of environment calls are too indirect,
 | |
|                                             * e.g. for cases where the frontend wants to call directly into the core.
 | |
|                                             *
 | |
|                                             * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
 | |
|                                             * **MUST** be called from within retro_set_environment().
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
 | |
|                                            /* const struct retro_subsystem_info * --
 | |
|                                             * This environment call introduces the concept of libretro "subsystems".
 | |
|                                             * A subsystem is a variant of a libretro core which supports
 | |
|                                             * different kinds of games.
 | |
|                                             * The purpose of this is to support e.g. emulators which might
 | |
|                                             * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
 | |
|                                             * It can also be used to pick among subsystems in an explicit way
 | |
|                                             * if the libretro implementation is a multi-system emulator itself.
 | |
|                                             *
 | |
|                                             * Loading a game via a subsystem is done with retro_load_game_special(),
 | |
|                                             * and this environment call allows a libretro core to expose which
 | |
|                                             * subsystems are supported for use with retro_load_game_special().
 | |
|                                             * A core passes an array of retro_game_special_info which is terminated
 | |
|                                             * with a zeroed out retro_game_special_info struct.
 | |
|                                             *
 | |
|                                             * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
 | |
|                                             * **MUST** be called from within retro_set_environment().
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
 | |
|                                            /* const struct retro_controller_info * --
 | |
|                                             * This environment call lets a libretro core tell the frontend
 | |
|                                             * which controller subclasses are recognized in calls to
 | |
|                                             * retro_set_controller_port_device().
 | |
|                                             *
 | |
|                                             * Some emulators such as Super Nintendo support multiple lightgun
 | |
|                                             * types which must be specifically selected from. It is therefore
 | |
|                                             * sometimes necessary for a frontend to be able to tell the core
 | |
|                                             * about a special kind of input device which is not specifcally
 | |
|                                             * provided by the Libretro API.
 | |
|                                             *
 | |
|                                             * In order for a frontend to understand the workings of those devices,
 | |
|                                             * they must be defined as a specialized subclass of the generic device
 | |
|                                             * types already defined in the libretro API.
 | |
|                                             *
 | |
|                                             * The core must pass an array of const struct retro_controller_info which
 | |
|                                             * is terminated with a blanked out struct. Each element of the
 | |
|                                             * retro_controller_info struct corresponds to the ascending port index
 | |
|                                             * that is passed to retro_set_controller_port_device() when that function
 | |
|                                             * is called to indicate to the core that the frontend has changed the
 | |
|                                             * active device subclass. SEE ALSO: retro_set_controller_port_device()
 | |
|                                             *
 | |
|                                             * The ascending input port indexes provided by the core in the struct
 | |
|                                             * are generally presented by frontends as ascending User # or Player #,
 | |
|                                             * such as Player 1, Player 2, Player 3, etc. Which device subclasses are
 | |
|                                             * supported can vary per input port.
 | |
|                                             *
 | |
|                                             * The first inner element of each entry in the retro_controller_info array
 | |
|                                             * is a retro_controller_description struct that specifies the names and
 | |
|                                             * codes of all device subclasses that are available for the corresponding
 | |
|                                             * User or Player, beginning with the generic Libretro device that the
 | |
|                                             * subclasses are derived from. The second inner element of each entry is the
 | |
|                                             * total number of subclasses that are listed in the retro_controller_description.
 | |
|                                             *
 | |
|                                             * NOTE: Even if special device types are set in the libretro core,
 | |
|                                             * libretro should only poll input based on the base input device types.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* const struct retro_memory_map * --
 | |
|                                             * This environment call lets a libretro core tell the frontend
 | |
|                                             * about the memory maps this core emulates.
 | |
|                                             * This can be used to implement, for example, cheats in a core-agnostic way.
 | |
|                                             *
 | |
|                                             * Should only be used by emulators; it doesn't make much sense for
 | |
|                                             * anything else.
 | |
|                                             * It is recommended to expose all relevant pointers through
 | |
|                                             * retro_get_memory_* as well.
 | |
|                                             *
 | |
|                                             * Can be called from retro_init and retro_load_game.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_GEOMETRY 37
 | |
|                                            /* const struct retro_game_geometry * --
 | |
|                                             * This environment call is similar to SET_SYSTEM_AV_INFO for changing
 | |
|                                             * video parameters, but provides a guarantee that drivers will not be
 | |
|                                             * reinitialized.
 | |
|                                             * This can only be called from within retro_run().
 | |
|                                             *
 | |
|                                             * The purpose of this call is to allow a core to alter nominal
 | |
|                                             * width/heights as well as aspect ratios on-the-fly, which can be
 | |
|                                             * useful for some emulators to change in run-time.
 | |
|                                             *
 | |
|                                             * max_width/max_height arguments are ignored and cannot be changed
 | |
|                                             * with this call as this could potentially require a reinitialization or a
 | |
|                                             * non-constant time operation.
 | |
|                                             * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
 | |
|                                             *
 | |
|                                             * A frontend must guarantee that this environment call completes in
 | |
|                                             * constant time.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_USERNAME 38
 | |
|                                            /* const char **
 | |
|                                             * Returns the specified username of the frontend, if specified by the user.
 | |
|                                             * This username can be used as a nickname for a core that has online facilities
 | |
|                                             * or any other mode where personalization of the user is desirable.
 | |
|                                             * The returned value can be NULL.
 | |
|                                             * If this environ callback is used by a core that requires a valid username,
 | |
|                                             * a default username should be specified by the core.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_LANGUAGE 39
 | |
|                                            /* unsigned * --
 | |
|                                             * Returns the specified language of the frontend, if specified by the user.
 | |
|                                             * It can be used by the core for localization purposes.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* struct retro_framebuffer * --
 | |
|                                             * Returns a preallocated framebuffer which the core can use for rendering
 | |
|                                             * the frame into when not using SET_HW_RENDER.
 | |
|                                             * The framebuffer returned from this call must not be used
 | |
|                                             * after the current call to retro_run() returns.
 | |
|                                             *
 | |
|                                             * The goal of this call is to allow zero-copy behavior where a core
 | |
|                                             * can render directly into video memory, avoiding extra bandwidth cost by copying
 | |
|                                             * memory from core to video memory.
 | |
|                                             *
 | |
|                                             * If this call succeeds and the core renders into it,
 | |
|                                             * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
 | |
|                                             * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
 | |
|                                             * the core must pass the exact
 | |
|                                             * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
 | |
|                                             * i.e. passing a pointer which is offset from the
 | |
|                                             * buffer is undefined. The width, height and pitch parameters
 | |
|                                             * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
 | |
|                                             *
 | |
|                                             * It is possible for a frontend to return a different pixel format
 | |
|                                             * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
 | |
|                                             * needs to perform conversion.
 | |
|                                             *
 | |
|                                             * It is still valid for a core to render to a different buffer
 | |
|                                             * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
 | |
|                                             *
 | |
|                                             * A frontend must make sure that the pointer obtained from this function is
 | |
|                                             * writeable (and readable).
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* const struct retro_hw_render_interface ** --
 | |
|                                             * Returns an API specific rendering interface for accessing API specific data.
 | |
|                                             * Not all HW rendering APIs support or need this.
 | |
|                                             * The contents of the returned pointer is specific to the rendering API
 | |
|                                             * being used. See the various headers like libretro_vulkan.h, etc.
 | |
|                                             *
 | |
|                                             * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
 | |
|                                             * Similarly, after context_destroyed callback returns,
 | |
|                                             * the contents of the HW_RENDER_INTERFACE are invalidated.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* const bool * --
 | |
|                                             * If true, the libretro implementation supports achievements
 | |
|                                             * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
 | |
|                                             * or via retro_get_memory_data/retro_get_memory_size.
 | |
|                                             *
 | |
|                                             * This must be called before the first call to retro_run.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* const struct retro_hw_render_context_negotiation_interface * --
 | |
|                                             * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
 | |
|                                             * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
 | |
|                                             * This interface will be used when the frontend is trying to create a HW rendering context,
 | |
|                                             * so it will be used after SET_HW_RENDER, but before the context_reset callback.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
 | |
|                                            /* uint64_t * --
 | |
|                                             * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
 | |
|                                             * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* N/A (null) * --
 | |
|                                             * The frontend will try to use a 'shared' hardware context (mostly applicable
 | |
|                                             * to OpenGL) when a hardware context is being set up.
 | |
|                                             *
 | |
|                                             * Returns true if the frontend supports shared hardware contexts and false
 | |
|                                             * if the frontend does not support shared hardware contexts.
 | |
|                                             *
 | |
|                                             * This will do nothing on its own until SET_HW_RENDER env callbacks are
 | |
|                                             * being used.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* struct retro_vfs_interface_info * --
 | |
|                                             * Gets access to the VFS interface.
 | |
|                                             * VFS presence needs to be queried prior to load_game or any
 | |
|                                             * get_system/save/other_directory being called to let front end know
 | |
|                                             * core supports VFS before it starts handing out paths.
 | |
|                                             * It is recomended to do so in retro_set_environment
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* struct retro_led_interface * --
 | |
|                                             * Gets an interface which is used by a libretro core to set
 | |
|                                             * state of LEDs.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* int * --
 | |
|                                             * Tells the core if the frontend wants audio or video.
 | |
|                                             * If disabled, the frontend will discard the audio or video,
 | |
|                                             * so the core may decide to skip generating a frame or generating audio.
 | |
|                                             * This is mainly used for increasing performance.
 | |
|                                             * Bit 0 (value 1): Enable Video
 | |
|                                             * Bit 1 (value 2): Enable Audio
 | |
|                                             * Bit 2 (value 4): Use Fast Savestates.
 | |
|                                             * Bit 3 (value 8): Hard Disable Audio
 | |
|                                             * Other bits are reserved for future use and will default to zero.
 | |
|                                             * If video is disabled:
 | |
|                                             * * The frontend wants the core to not generate any video,
 | |
|                                             *   including presenting frames via hardware acceleration.
 | |
|                                             * * The frontend's video frame callback will do nothing.
 | |
|                                             * * After running the frame, the video output of the next frame should be
 | |
|                                             *   no different than if video was enabled, and saving and loading state
 | |
|                                             *   should have no issues.
 | |
|                                             * If audio is disabled:
 | |
|                                             * * The frontend wants the core to not generate any audio.
 | |
|                                             * * The frontend's audio callbacks will do nothing.
 | |
|                                             * * After running the frame, the audio output of the next frame should be
 | |
|                                             *   no different than if audio was enabled, and saving and loading state
 | |
|                                             *   should have no issues.
 | |
|                                             * Fast Savestates:
 | |
|                                             * * Guaranteed to be created by the same binary that will load them.
 | |
|                                             * * Will not be written to or read from the disk.
 | |
|                                             * * Suggest that the core assumes loading state will succeed.
 | |
|                                             * * Suggest that the core updates its memory buffers in-place if possible.
 | |
|                                             * * Suggest that the core skips clearing memory.
 | |
|                                             * * Suggest that the core skips resetting the system.
 | |
|                                             * * Suggest that the core may skip validation steps.
 | |
|                                             * Hard Disable Audio:
 | |
|                                             * * Used for a secondary core when running ahead.
 | |
|                                             * * Indicates that the frontend will never need audio from the core.
 | |
|                                             * * Suggests that the core may stop synthesizing audio, but this should not
 | |
|                                             *   compromise emulation accuracy.
 | |
|                                             * * Audio output for the next frame does not matter, and the frontend will
 | |
|                                             *   never need an accurate audio state in the future.
 | |
|                                             * * State will never be saved when using Hard Disable Audio.
 | |
|                                             */
 | |
| #define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                            /* struct retro_midi_interface ** --
 | |
|                                             * Returns a MIDI interface that can be used for raw data I/O.
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                             /* bool * --
 | |
|                                             * Boolean value that indicates whether or not the frontend is in
 | |
|                                             * fastforwarding mode.
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                             /* float * --
 | |
|                                             * Float value that lets us know what target refresh rate 
 | |
|                                             * is curently in use by the frontend.
 | |
|                                             *
 | |
|                                             * The core can use the returned value to set an ideal 
 | |
|                                             * refresh rate/framerate.
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
 | |
|                                             /* bool * --
 | |
|                                             * Boolean value that indicates whether or not the frontend supports
 | |
|                                             * input bitmasks being returned by retro_input_state_t. The advantage
 | |
|                                             * of this is that retro_input_state_t has to be only called once to 
 | |
|                                             * grab all button states instead of multiple times.
 | |
|                                             *
 | |
|                                             * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
 | |
|                                             * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
 | |
|                                             * It will return a bitmask of all the digital buttons.
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
 | |
|                                            /* unsigned * --
 | |
|                                             * Unsigned value is the API version number of the core options
 | |
|                                             * interface supported by the frontend. If callback return false,
 | |
|                                             * API version is assumed to be 0.
 | |
|                                             *
 | |
|                                             * In legacy code, core options are set by passing an array of
 | |
|                                             * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
 | |
|                                             * This may be still be done regardless of the core options
 | |
|                                             * interface version.
 | |
|                                             *
 | |
|                                             * If version is >= 1 however, core options may instead be set by
 | |
|                                             * passing an array of retro_core_option_definition structs to
 | |
|                                             * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
 | |
|                                             * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
 | |
|                                             * This allows the core to additionally set option sublabel information
 | |
|                                             * and/or provide localisation support.
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
 | |
|                                            /* const struct retro_core_option_definition ** --
 | |
|                                             * Allows an implementation to signal the environment
 | |
|                                             * which variables it might want to check for later using
 | |
|                                             * GET_VARIABLE.
 | |
|                                             * This allows the frontend to present these variables to
 | |
|                                             * a user dynamically.
 | |
|                                             * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
 | |
|                                             * returns an API version of >= 1.
 | |
|                                             * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
 | |
|                                             * This should be called the first time as early as
 | |
|                                             * possible (ideally in retro_set_environment).
 | |
|                                             * Afterwards it may be called again for the core to communicate
 | |
|                                             * updated options to the frontend, but the number of core
 | |
|                                             * options must not change from the number in the initial call.
 | |
|                                             *
 | |
|                                             * 'data' points to an array of retro_core_option_definition structs
 | |
|                                             * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
 | |
|                                             * retro_core_option_definition::key should be namespaced to not collide
 | |
|                                             * with other implementations' keys. e.g. A core called
 | |
|                                             * 'foo' should use keys named as 'foo_option'.
 | |
|                                             * retro_core_option_definition::desc should contain a human readable
 | |
|                                             * description of the key.
 | |
|                                             * retro_core_option_definition::info should contain any additional human
 | |
|                                             * readable information text that a typical user may need to
 | |
|                                             * understand the functionality of the option.
 | |
|                                             * retro_core_option_definition::values is an array of retro_core_option_value
 | |
|                                             * structs terminated by a { NULL, NULL } element.
 | |
|                                             * > retro_core_option_definition::values[index].value is an expected option
 | |
|                                             *   value.
 | |
|                                             * > retro_core_option_definition::values[index].label is a human readable
 | |
|                                             *   label used when displaying the value on screen. If NULL,
 | |
|                                             *   the value itself is used.
 | |
|                                             * retro_core_option_definition::default_value is the default core option
 | |
|                                             * setting. It must match one of the expected option values in the
 | |
|                                             * retro_core_option_definition::values array. If it does not, or the
 | |
|                                             * default value is NULL, the first entry in the
 | |
|                                             * retro_core_option_definition::values array is treated as the default.
 | |
|                                             *
 | |
|                                             * The number of possible options should be very limited,
 | |
|                                             * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
 | |
|                                             * i.e. it should be feasible to cycle through options
 | |
|                                             * without a keyboard.
 | |
|                                             *
 | |
|                                             * Example entry:
 | |
|                                             * {
 | |
|                                             *     "foo_option",
 | |
|                                             *     "Speed hack coprocessor X",
 | |
|                                             *     "Provides increased performance at the expense of reduced accuracy",
 | |
|                                             * 	  {
 | |
|                                             *         { "false",    NULL },
 | |
|                                             *         { "true",     NULL },
 | |
|                                             *         { "unstable", "Turbo (Unstable)" },
 | |
|                                             *         { NULL, NULL },
 | |
|                                             *     },
 | |
|                                             *     "false"
 | |
|                                             * }
 | |
|                                             *
 | |
|                                             * Only strings are operated on. The possible values will
 | |
|                                             * generally be displayed and stored as-is by the frontend.
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
 | |
|                                            /* const struct retro_core_options_intl * --
 | |
|                                             * Allows an implementation to signal the environment
 | |
|                                             * which variables it might want to check for later using
 | |
|                                             * GET_VARIABLE.
 | |
|                                             * This allows the frontend to present these variables to
 | |
|                                             * a user dynamically.
 | |
|                                             * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
 | |
|                                             * returns an API version of >= 1.
 | |
|                                             * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
 | |
|                                             * This should be called the first time as early as
 | |
|                                             * possible (ideally in retro_set_environment).
 | |
|                                             * Afterwards it may be called again for the core to communicate
 | |
|                                             * updated options to the frontend, but the number of core
 | |
|                                             * options must not change from the number in the initial call.
 | |
|                                             *
 | |
|                                             * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
 | |
|                                             * with the addition of localisation support. The description of the
 | |
|                                             * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
 | |
|                                             * for further details.
 | |
|                                             *
 | |
|                                             * 'data' points to a retro_core_options_intl struct.
 | |
|                                             *
 | |
|                                             * retro_core_options_intl::us is a pointer to an array of
 | |
|                                             * retro_core_option_definition structs defining the US English
 | |
|                                             * core options implementation. It must point to a valid array.
 | |
|                                             *
 | |
|                                             * retro_core_options_intl::local is a pointer to an array of
 | |
|                                             * retro_core_option_definition structs defining core options for
 | |
|                                             * the current frontend language. It may be NULL (in which case
 | |
|                                             * retro_core_options_intl::us is used by the frontend). Any items
 | |
|                                             * missing from this array will be read from retro_core_options_intl::us
 | |
|                                             * instead.
 | |
|                                             *
 | |
|                                             * NOTE: Default core option values are always taken from the
 | |
|                                             * retro_core_options_intl::us array. Any default values in
 | |
|                                             * retro_core_options_intl::local array will be ignored.
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
 | |
|                                            /* struct retro_core_option_display * --
 | |
|                                             *
 | |
|                                             * Allows an implementation to signal the environment to show
 | |
|                                             * or hide a variable when displaying core options. This is
 | |
|                                             * considered a *suggestion*. The frontend is free to ignore
 | |
|                                             * this callback, and its implementation not considered mandatory.
 | |
|                                             *
 | |
|                                             * 'data' points to a retro_core_option_display struct
 | |
|                                             *
 | |
|                                             * retro_core_option_display::key is a variable identifier
 | |
|                                             * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
 | |
|                                             *
 | |
|                                             * retro_core_option_display::visible is a boolean, specifying
 | |
|                                             * whether variable should be displayed
 | |
|                                             *
 | |
|                                             * Note that all core option variables will be set visible by
 | |
|                                             * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
 | |
|                                            /* unsigned * --
 | |
|                                             *
 | |
|                                             * Allows an implementation to ask frontend preferred hardware
 | |
|                                             * context to use. Core should use this information to deal
 | |
|                                             * with what specific context to request with SET_HW_RENDER.
 | |
|                                             *
 | |
|                                             * 'data' points to an unsigned variable
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
 | |
|                                            /* unsigned * --
 | |
|                                             * Unsigned value is the API version number of the disk control
 | |
|                                             * interface supported by the frontend. If callback return false,
 | |
|                                             * API version is assumed to be 0.
 | |
|                                             *
 | |
|                                             * In legacy code, the disk control interface is defined by passing
 | |
|                                             * a struct of type retro_disk_control_callback to
 | |
|                                             * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
 | |
|                                             * This may be still be done regardless of the disk control
 | |
|                                             * interface version.
 | |
|                                             *
 | |
|                                             * If version is >= 1 however, the disk control interface may
 | |
|                                             * instead be defined by passing a struct of type
 | |
|                                             * retro_disk_control_ext_callback to
 | |
|                                             * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
 | |
|                                             * This allows the core to provide additional information about
 | |
|                                             * disk images to the frontend and/or enables extra
 | |
|                                             * disk control functionality by the frontend.
 | |
|                                             */
 | |
| 
 | |
| #define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
 | |
|                                            /* const struct retro_disk_control_ext_callback * --
 | |
|                                             * Sets an interface which frontend can use to eject and insert
 | |
|                                             * disk images, and also obtain information about individual
 | |
|                                             * disk image files registered by the core.
 | |
|                                             * This is used for games which consist of multiple images and
 | |
|                                             * must be manually swapped out by the user (e.g. PSX, floppy disk
 | |
|                                             * based systems).
 | |
|                                             */
 | |
| 
 | |
| /* VFS functionality */
 | |
| 
 | |
| /* File paths:
 | |
|  * File paths passed as parameters when using this API shall be well formed UNIX-style,
 | |
|  * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
 | |
|  * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
 | |
|  * Other than the directory separator, cores shall not make assumptions about path format:
 | |
|  * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
 | |
|  * Cores may replace the basename or remove path components from the end, and/or add new components;
 | |
|  * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
 | |
|  * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
 | |
|  * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
 | |
|  * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
 | |
|  * Cores are encouraged to use the libretro-common filestream functions for file I/O,
 | |
|  * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
 | |
|  * and provide platform-specific fallbacks in cases where front ends do not support VFS. */
 | |
| 
 | |
| /* Opaque file handle
 | |
|  * Introduced in VFS API v1 */
 | |
| struct retro_vfs_file_handle;
 | |
| 
 | |
| /* Opaque directory handle
 | |
|  * Introduced in VFS API v3 */
 | |
| struct retro_vfs_dir_handle;
 | |
| 
 | |
| /* File open flags
 | |
|  * Introduced in VFS API v1 */
 | |
| #define RETRO_VFS_FILE_ACCESS_READ            (1 << 0) /* Read only mode */
 | |
| #define RETRO_VFS_FILE_ACCESS_WRITE           (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
 | |
| #define RETRO_VFS_FILE_ACCESS_READ_WRITE      (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
 | |
| #define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
 | |
| 
 | |
| /* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
 | |
|    and how they react to unlikely external interference (for example someone else writing to that file,
 | |
|    or the file's server going down), behavior will not change. */
 | |
| #define RETRO_VFS_FILE_ACCESS_HINT_NONE              (0)
 | |
| /* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
 | |
| #define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS   (1 << 0)
 | |
| 
 | |
| /* Seek positions */
 | |
| #define RETRO_VFS_SEEK_POSITION_START    0
 | |
| #define RETRO_VFS_SEEK_POSITION_CURRENT  1
 | |
| #define RETRO_VFS_SEEK_POSITION_END      2
 | |
| 
 | |
| /* stat() result flags
 | |
|  * Introduced in VFS API v3 */
 | |
| #define RETRO_VFS_STAT_IS_VALID               (1 << 0)
 | |
| #define RETRO_VFS_STAT_IS_DIRECTORY           (1 << 1)
 | |
| #define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL   (1 << 2)
 | |
| 
 | |
| /* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
 | |
| 
 | |
| /* Open a file for reading or writing. If path points to a directory, this will
 | |
|  * fail. Returns the opaque file handle, or NULL for error.
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
 | |
| 
 | |
| /* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
 | |
|  * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
 | |
| 
 | |
| /* Return the size of the file in bytes, or -1 for error.
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
 | |
| 
 | |
| /* Truncate file to specified size. Returns 0 on success or -1 on error
 | |
|  * Introduced in VFS API v2 */
 | |
| typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
 | |
| 
 | |
| /* Get the current read / write position for the file. Returns -1 for error.
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
 | |
| 
 | |
| /* Set the current read/write position for the file. Returns the new position, -1 for error.
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
 | |
| 
 | |
| /* Read data from a file. Returns the number of bytes read, or -1 for error.
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
 | |
| 
 | |
| /* Write data to a file. Returns the number of bytes written, or -1 for error.
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
 | |
| 
 | |
| /* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
 | |
| 
 | |
| /* Delete the specified file. Returns 0 on success, -1 on failure
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
 | |
| 
 | |
| /* Rename the specified file. Returns 0 on success, -1 on failure
 | |
|  * Introduced in VFS API v1 */
 | |
| typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
 | |
| 
 | |
| /* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
 | |
|  * Additionally stores file size in given variable, unless NULL is given.
 | |
|  * Introduced in VFS API v3 */
 | |
| typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
 | |
| 
 | |
| /* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
 | |
|  * Introduced in VFS API v3 */
 | |
| typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
 | |
| 
 | |
| /* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
 | |
|  * Support for the include_hidden argument may vary depending on the platform.
 | |
|  * Introduced in VFS API v3 */
 | |
| typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);
 | |
| 
 | |
| /* Read the directory entry at the current position, and move the read pointer to the next position.
 | |
|  * Returns true on success, false if already on the last entry.
 | |
|  * Introduced in VFS API v3 */
 | |
| typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
 | |
| 
 | |
| /* Get the name of the last entry read. Returns a string on success, or NULL for error.
 | |
|  * The returned string pointer is valid until the next call to readdir or closedir.
 | |
|  * Introduced in VFS API v3 */
 | |
| typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
 | |
| 
 | |
| /* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
 | |
|  * Introduced in VFS API v3 */
 | |
| typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
 | |
| 
 | |
| /* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
 | |
|  * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
 | |
|  * Introduced in VFS API v3 */
 | |
| typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
 | |
| 
 | |
| struct retro_vfs_interface
 | |
| {
 | |
|    /* VFS API v1 */
 | |
| 	retro_vfs_get_path_t get_path;
 | |
| 	retro_vfs_open_t open;
 | |
| 	retro_vfs_close_t close;
 | |
| 	retro_vfs_size_t size;
 | |
| 	retro_vfs_tell_t tell;
 | |
| 	retro_vfs_seek_t seek;
 | |
| 	retro_vfs_read_t read;
 | |
| 	retro_vfs_write_t write;
 | |
| 	retro_vfs_flush_t flush;
 | |
| 	retro_vfs_remove_t remove;
 | |
| 	retro_vfs_rename_t rename;
 | |
|    /* VFS API v2 */
 | |
|    retro_vfs_truncate_t truncate;
 | |
|    /* VFS API v3 */
 | |
|    retro_vfs_stat_t stat;
 | |
|    retro_vfs_mkdir_t mkdir;
 | |
|    retro_vfs_opendir_t opendir;
 | |
|    retro_vfs_readdir_t readdir;
 | |
|    retro_vfs_dirent_get_name_t dirent_get_name;
 | |
|    retro_vfs_dirent_is_dir_t dirent_is_dir;
 | |
|    retro_vfs_closedir_t closedir;
 | |
| };
 | |
| 
 | |
| struct retro_vfs_interface_info
 | |
| {
 | |
|    /* Set by core: should this be higher than the version the front end supports,
 | |
|     * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
 | |
|     * Introduced in VFS API v1 */
 | |
|    uint32_t required_interface_version;
 | |
| 
 | |
|    /* Frontend writes interface pointer here. The frontend also sets the actual
 | |
|     * version, must be at least required_interface_version.
 | |
|     * Introduced in VFS API v1 */
 | |
|    struct retro_vfs_interface *iface;
 | |
| };
 | |
| 
 | |
| enum retro_hw_render_interface_type
 | |
| {
 | |
| 	RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
 | |
| 	RETRO_HW_RENDER_INTERFACE_D3D9   = 1,
 | |
| 	RETRO_HW_RENDER_INTERFACE_D3D10  = 2,
 | |
| 	RETRO_HW_RENDER_INTERFACE_D3D11  = 3,
 | |
| 	RETRO_HW_RENDER_INTERFACE_D3D12  = 4,
 | |
|    RETRO_HW_RENDER_INTERFACE_GSKIT_PS2  = 5,
 | |
|    RETRO_HW_RENDER_INTERFACE_DUMMY  = INT_MAX
 | |
| };
 | |
| 
 | |
| /* Base struct. All retro_hw_render_interface_* types
 | |
|  * contain at least these fields. */
 | |
| struct retro_hw_render_interface
 | |
| {
 | |
|    enum retro_hw_render_interface_type interface_type;
 | |
|    unsigned interface_version;
 | |
| };
 | |
| 
 | |
| typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
 | |
| struct retro_led_interface
 | |
| {
 | |
|     retro_set_led_state_t set_led_state;
 | |
| };
 | |
| 
 | |
| /* Retrieves the current state of the MIDI input.
 | |
|  * Returns true if it's enabled, false otherwise. */
 | |
| typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
 | |
| 
 | |
| /* Retrieves the current state of the MIDI output.
 | |
|  * Returns true if it's enabled, false otherwise */
 | |
| typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
 | |
| 
 | |
| /* Reads next byte from the input stream.
 | |
|  * Returns true if byte is read, false otherwise. */
 | |
| typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
 | |
| 
 | |
| /* Writes byte to the output stream.
 | |
|  * 'delta_time' is in microseconds and represent time elapsed since previous write.
 | |
|  * Returns true if byte is written, false otherwise. */
 | |
| typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
 | |
| 
 | |
| /* Flushes previously written data.
 | |
|  * Returns true if successful, false otherwise. */
 | |
| typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
 | |
| 
 | |
| struct retro_midi_interface
 | |
| {
 | |
|    retro_midi_input_enabled_t input_enabled;
 | |
|    retro_midi_output_enabled_t output_enabled;
 | |
|    retro_midi_read_t read;
 | |
|    retro_midi_write_t write;
 | |
|    retro_midi_flush_t flush;
 | |
| };
 | |
| 
 | |
| enum retro_hw_render_context_negotiation_interface_type
 | |
| {
 | |
|    RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
 | |
|    RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
 | |
| };
 | |
| 
 | |
| /* Base struct. All retro_hw_render_context_negotiation_interface_* types
 | |
|  * contain at least these fields. */
 | |
| struct retro_hw_render_context_negotiation_interface
 | |
| {
 | |
|    enum retro_hw_render_context_negotiation_interface_type interface_type;
 | |
|    unsigned interface_version;
 | |
| };
 | |
| 
 | |
| /* Serialized state is incomplete in some way. Set if serialization is
 | |
|  * usable in typical end-user cases but should not be relied upon to
 | |
|  * implement frame-sensitive frontend features such as netplay or
 | |
|  * rerecording. */
 | |
| #define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
 | |
| /* The core must spend some time initializing before serialization is
 | |
|  * supported. retro_serialize() will initially fail; retro_unserialize()
 | |
|  * and retro_serialize_size() may or may not work correctly either. */
 | |
| #define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
 | |
| /* Serialization size may change within a session. */
 | |
| #define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
 | |
| /* Set by the frontend to acknowledge that it supports variable-sized
 | |
|  * states. */
 | |
| #define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
 | |
| /* Serialized state can only be loaded during the same session. */
 | |
| #define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
 | |
| /* Serialized state cannot be loaded on an architecture with a different
 | |
|  * endianness from the one it was saved on. */
 | |
| #define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
 | |
| /* Serialized state cannot be loaded on a different platform from the one it
 | |
|  * was saved on for reasons other than endianness, such as word size
 | |
|  * dependence */
 | |
| #define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
 | |
| 
 | |
| #define RETRO_MEMDESC_CONST      (1 << 0)   /* The frontend will never change this memory area once retro_load_game has returned. */
 | |
| #define RETRO_MEMDESC_BIGENDIAN  (1 << 1)   /* The memory area contains big endian data. Default is little endian. */
 | |
| #define RETRO_MEMDESC_SYSTEM_RAM (1 << 2)   /* The memory area is system RAM.  This is main RAM of the gaming system. */
 | |
| #define RETRO_MEMDESC_SAVE_RAM   (1 << 3)   /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
 | |
| #define RETRO_MEMDESC_VIDEO_RAM  (1 << 4)   /* The memory area is video RAM (VRAM) */
 | |
| #define RETRO_MEMDESC_ALIGN_2    (1 << 16)  /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
 | |
| #define RETRO_MEMDESC_ALIGN_4    (2 << 16)
 | |
| #define RETRO_MEMDESC_ALIGN_8    (3 << 16)
 | |
| #define RETRO_MEMDESC_MINSIZE_2  (1 << 24)  /* All memory in this region is accessed at least 2 bytes at the time. */
 | |
| #define RETRO_MEMDESC_MINSIZE_4  (2 << 24)
 | |
| #define RETRO_MEMDESC_MINSIZE_8  (3 << 24)
 | |
| struct retro_memory_descriptor
 | |
| {
 | |
|    uint64_t flags;
 | |
| 
 | |
|    /* Pointer to the start of the relevant ROM or RAM chip.
 | |
|     * It's strongly recommended to use 'offset' if possible, rather than
 | |
|     * doing math on the pointer.
 | |
|     *
 | |
|     * If the same byte is mapped my multiple descriptors, their descriptors
 | |
|     * must have the same pointer.
 | |
|     * If 'start' does not point to the first byte in the pointer, put the
 | |
|     * difference in 'offset' instead.
 | |
|     *
 | |
|     * May be NULL if there's nothing usable here (e.g. hardware registers and
 | |
|     * open bus). No flags should be set if the pointer is NULL.
 | |
|     * It's recommended to minimize the number of descriptors if possible,
 | |
|     * but not mandatory. */
 | |
|    void *ptr;
 | |
|    size_t offset;
 | |
| 
 | |
|    /* This is the location in the emulated address space
 | |
|     * where the mapping starts. */
 | |
|    size_t start;
 | |
| 
 | |
|    /* Which bits must be same as in 'start' for this mapping to apply.
 | |
|     * The first memory descriptor to claim a certain byte is the one
 | |
|     * that applies.
 | |
|     * A bit which is set in 'start' must also be set in this.
 | |
|     * Can be zero, in which case each byte is assumed mapped exactly once.
 | |
|     * In this case, 'len' must be a power of two. */
 | |
|    size_t select;
 | |
| 
 | |
|    /* If this is nonzero, the set bits are assumed not connected to the
 | |
|     * memory chip's address pins. */
 | |
|    size_t disconnect;
 | |
| 
 | |
|    /* This one tells the size of the current memory area.
 | |
|     * If, after start+disconnect are applied, the address is higher than
 | |
|     * this, the highest bit of the address is cleared.
 | |
|     *
 | |
|     * If the address is still too high, the next highest bit is cleared.
 | |
|     * Can be zero, in which case it's assumed to be infinite (as limited
 | |
|     * by 'select' and 'disconnect'). */
 | |
|    size_t len;
 | |
| 
 | |
|    /* To go from emulated address to physical address, the following
 | |
|     * order applies:
 | |
|     * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
 | |
| 
 | |
|    /* The address space name must consist of only a-zA-Z0-9_-,
 | |
|     * should be as short as feasible (maximum length is 8 plus the NUL),
 | |
|     * and may not be any other address space plus one or more 0-9A-F
 | |
|     * at the end.
 | |
|     * However, multiple memory descriptors for the same address space is
 | |
|     * allowed, and the address space name can be empty. NULL is treated
 | |
|     * as empty.
 | |
|     *
 | |
|     * Address space names are case sensitive, but avoid lowercase if possible.
 | |
|     * The same pointer may exist in multiple address spaces.
 | |
|     *
 | |
|     * Examples:
 | |
|     * blank+blank - valid (multiple things may be mapped in the same namespace)
 | |
|     * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
 | |
|     * 'A'+'B' - valid (neither is a prefix of each other)
 | |
|     * 'S'+blank - valid ('S' is not in 0-9A-F)
 | |
|     * 'a'+blank - valid ('a' is not in 0-9A-F)
 | |
|     * 'a'+'A' - valid (neither is a prefix of each other)
 | |
|     * 'AR'+blank - valid ('R' is not in 0-9A-F)
 | |
|     * 'ARB'+blank - valid (the B can't be part of the address either, because
 | |
|     *                      there is no namespace 'AR')
 | |
|     * blank+'B' - not valid, because it's ambigous which address space B1234
 | |
|     *             would refer to.
 | |
|     * The length can't be used for that purpose; the frontend may want
 | |
|     * to append arbitrary data to an address, without a separator. */
 | |
|    const char *addrspace;
 | |
| 
 | |
|    /* TODO: When finalizing this one, add a description field, which should be
 | |
|     * "WRAM" or something roughly equally long. */
 | |
| 
 | |
|    /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
 | |
|     * which bits can vary and still refer to the same address (limit = ~select).
 | |
|     * TODO: limit? range? vary? something else? */
 | |
| 
 | |
|    /* TODO: When finalizing this one, if 'len' is above what 'select' (or
 | |
|     * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
 | |
|     * and 'select' != 0, and the mappings don't tell how the system switches the
 | |
|     * banks. */
 | |
| 
 | |
|    /* TODO: When finalizing this one, fix the 'len' bit removal order.
 | |
|     * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
 | |
|     * Algorithm: Take bits highest to lowest, but if it goes above len, clear
 | |
|     * the most recent addition and continue on the next bit.
 | |
|     * TODO: Can the above be optimized? Is "remove the lowest bit set in both
 | |
|     * pointer and 'len'" equivalent? */
 | |
| 
 | |
|    /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
 | |
|     * the emulated memory in 32-bit chunks, native endian. But that's nothing
 | |
|     * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
 | |
|     * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
 | |
|     * RAM backwards! I'll want to represent both of those, via some flags.
 | |
|     *
 | |
|     * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
 | |
|     * Not sure which, nor do I really care. */
 | |
| 
 | |
|    /* TODO: Some of those flags are unused and/or don't really make sense. Clean
 | |
|     * them up. */
 | |
| };
 | |
| 
 | |
| /* The frontend may use the largest value of 'start'+'select' in a
 | |
|  * certain namespace to infer the size of the address space.
 | |
|  *
 | |
|  * If the address space is larger than that, a mapping with .ptr=NULL
 | |
|  * should be at the end of the array, with .select set to all ones for
 | |
|  * as long as the address space is big.
 | |
|  *
 | |
|  * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
 | |
|  * SNES WRAM:
 | |
|  * .start=0x7E0000, .len=0x20000
 | |
|  * (Note that this must be mapped before the ROM in most cases; some of the
 | |
|  * ROM mappers
 | |
|  * try to claim $7E0000, or at least $7E8000.)
 | |
|  * SNES SPC700 RAM:
 | |
|  * .addrspace="S", .len=0x10000
 | |
|  * SNES WRAM mirrors:
 | |
|  * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
 | |
|  * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
 | |
|  * SNES WRAM mirrors, alternate equivalent descriptor:
 | |
|  * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
 | |
|  * (Various similar constructions can be created by combining parts of
 | |
|  * the above two.)
 | |
|  * SNES LoROM (512KB, mirrored a couple of times):
 | |
|  * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
 | |
|  * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
 | |
|  * SNES HiROM (4MB):
 | |
|  * .flags=CONST,                 .start=0x400000, .select=0x400000, .len=4*1024*1024
 | |
|  * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
 | |
|  * SNES ExHiROM (8MB):
 | |
|  * .flags=CONST, .offset=0,                  .start=0xC00000, .select=0xC00000, .len=4*1024*1024
 | |
|  * .flags=CONST, .offset=4*1024*1024,        .start=0x400000, .select=0xC00000, .len=4*1024*1024
 | |
|  * .flags=CONST, .offset=0x8000,             .start=0x808000, .select=0xC08000, .len=4*1024*1024
 | |
|  * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
 | |
|  * Clarify the size of the address space:
 | |
|  * .ptr=NULL, .select=0xFFFFFF
 | |
|  * .len can be implied by .select in many of them, but was included for clarity.
 | |
|  */
 | |
| 
 | |
| struct retro_memory_map
 | |
| {
 | |
|    const struct retro_memory_descriptor *descriptors;
 | |
|    unsigned num_descriptors;
 | |
| };
 | |
| 
 | |
| struct retro_controller_description
 | |
| {
 | |
|    /* Human-readable description of the controller. Even if using a generic
 | |
|     * input device type, this can be set to the particular device type the
 | |
|     * core uses. */
 | |
|    const char *desc;
 | |
| 
 | |
|    /* Device type passed to retro_set_controller_port_device(). If the device
 | |
|     * type is a sub-class of a generic input device type, use the
 | |
|     * RETRO_DEVICE_SUBCLASS macro to create an ID.
 | |
|     *
 | |
|     * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
 | |
|    unsigned id;
 | |
| };
 | |
| 
 | |
| struct retro_controller_info
 | |
| {
 | |
|    const struct retro_controller_description *types;
 | |
|    unsigned num_types;
 | |
| };
 | |
| 
 | |
| struct retro_subsystem_memory_info
 | |
| {
 | |
|    /* The extension associated with a memory type, e.g. "psram". */
 | |
|    const char *extension;
 | |
| 
 | |
|    /* The memory type for retro_get_memory(). This should be at
 | |
|     * least 0x100 to avoid conflict with standardized
 | |
|     * libretro memory types. */
 | |
|    unsigned type;
 | |
| };
 | |
| 
 | |
| struct retro_subsystem_rom_info
 | |
| {
 | |
|    /* Describes what the content is (SGB BIOS, GB ROM, etc). */
 | |
|    const char *desc;
 | |
| 
 | |
|    /* Same definition as retro_get_system_info(). */
 | |
|    const char *valid_extensions;
 | |
| 
 | |
|    /* Same definition as retro_get_system_info(). */
 | |
|    bool need_fullpath;
 | |
| 
 | |
|    /* Same definition as retro_get_system_info(). */
 | |
|    bool block_extract;
 | |
| 
 | |
|    /* This is set if the content is required to load a game.
 | |
|     * If this is set to false, a zeroed-out retro_game_info can be passed. */
 | |
|    bool required;
 | |
| 
 | |
|    /* Content can have multiple associated persistent
 | |
|     * memory types (retro_get_memory()). */
 | |
|    const struct retro_subsystem_memory_info *memory;
 | |
|    unsigned num_memory;
 | |
| };
 | |
| 
 | |
| struct retro_subsystem_info
 | |
| {
 | |
|    /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
 | |
|    const char *desc;
 | |
| 
 | |
|    /* A computer friendly short string identifier for the subsystem type.
 | |
|     * This name must be [a-z].
 | |
|     * E.g. if desc is "Super GameBoy", this can be "sgb".
 | |
|     * This identifier can be used for command-line interfaces, etc.
 | |
|     */
 | |
|    const char *ident;
 | |
| 
 | |
|    /* Infos for each content file. The first entry is assumed to be the
 | |
|     * "most significant" content for frontend purposes.
 | |
|     * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
 | |
|     * as it is the most "significant" content to a user.
 | |
|     * If a frontend creates new file paths based on the content used
 | |
|     * (e.g. savestates), it should use the path for the first ROM to do so. */
 | |
|    const struct retro_subsystem_rom_info *roms;
 | |
| 
 | |
|    /* Number of content files associated with a subsystem. */
 | |
|    unsigned num_roms;
 | |
| 
 | |
|    /* The type passed to retro_load_game_special(). */
 | |
|    unsigned id;
 | |
| };
 | |
| 
 | |
| typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
 | |
| 
 | |
| /* libretro API extension functions:
 | |
|  * (None here so far).
 | |
|  *
 | |
|  * Get a symbol from a libretro core.
 | |
|  * Cores should only return symbols which are actual
 | |
|  * extensions to the libretro API.
 | |
|  *
 | |
|  * Frontends should not use this to obtain symbols to standard
 | |
|  * libretro entry points (static linking or dlsym).
 | |
|  *
 | |
|  * The symbol name must be equal to the function name,
 | |
|  * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
 | |
|  * The returned function pointer must be cast to the corresponding type.
 | |
|  */
 | |
| typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
 | |
| 
 | |
| struct retro_get_proc_address_interface
 | |
| {
 | |
|    retro_get_proc_address_t get_proc_address;
 | |
| };
 | |
| 
 | |
| enum retro_log_level
 | |
| {
 | |
|    RETRO_LOG_DEBUG = 0,
 | |
|    RETRO_LOG_INFO,
 | |
|    RETRO_LOG_WARN,
 | |
|    RETRO_LOG_ERROR,
 | |
| 
 | |
|    RETRO_LOG_DUMMY = INT_MAX
 | |
| };
 | |
| 
 | |
| /* Logging function. Takes log level argument as well. */
 | |
| typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
 | |
|       const char *fmt, ...);
 | |
| 
 | |
| struct retro_log_callback
 | |
| {
 | |
|    retro_log_printf_t log;
 | |
| };
 | |
| 
 | |
| /* Performance related functions */
 | |
| 
 | |
| /* ID values for SIMD CPU features */
 | |
| #define RETRO_SIMD_SSE      (1 << 0)
 | |
| #define RETRO_SIMD_SSE2     (1 << 1)
 | |
| #define RETRO_SIMD_VMX      (1 << 2)
 | |
| #define RETRO_SIMD_VMX128   (1 << 3)
 | |
| #define RETRO_SIMD_AVX      (1 << 4)
 | |
| #define RETRO_SIMD_NEON     (1 << 5)
 | |
| #define RETRO_SIMD_SSE3     (1 << 6)
 | |
| #define RETRO_SIMD_SSSE3    (1 << 7)
 | |
| #define RETRO_SIMD_MMX      (1 << 8)
 | |
| #define RETRO_SIMD_MMXEXT   (1 << 9)
 | |
| #define RETRO_SIMD_SSE4     (1 << 10)
 | |
| #define RETRO_SIMD_SSE42    (1 << 11)
 | |
| #define RETRO_SIMD_AVX2     (1 << 12)
 | |
| #define RETRO_SIMD_VFPU     (1 << 13)
 | |
| #define RETRO_SIMD_PS       (1 << 14)
 | |
| #define RETRO_SIMD_AES      (1 << 15)
 | |
| #define RETRO_SIMD_VFPV3    (1 << 16)
 | |
| #define RETRO_SIMD_VFPV4    (1 << 17)
 | |
| #define RETRO_SIMD_POPCNT   (1 << 18)
 | |
| #define RETRO_SIMD_MOVBE    (1 << 19)
 | |
| #define RETRO_SIMD_CMOV     (1 << 20)
 | |
| #define RETRO_SIMD_ASIMD    (1 << 21)
 | |
| 
 | |
| typedef uint64_t retro_perf_tick_t;
 | |
| typedef int64_t retro_time_t;
 | |
| 
 | |
| struct retro_perf_counter
 | |
| {
 | |
|    const char *ident;
 | |
|    retro_perf_tick_t start;
 | |
|    retro_perf_tick_t total;
 | |
|    retro_perf_tick_t call_cnt;
 | |
| 
 | |
|    bool registered;
 | |
| };
 | |
| 
 | |
| /* Returns current time in microseconds.
 | |
|  * Tries to use the most accurate timer available.
 | |
|  */
 | |
| typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
 | |
| 
 | |
| /* A simple counter. Usually nanoseconds, but can also be CPU cycles.
 | |
|  * Can be used directly if desired (when creating a more sophisticated
 | |
|  * performance counter system).
 | |
|  * */
 | |
| typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
 | |
| 
 | |
| /* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
 | |
| typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
 | |
| 
 | |
| /* Asks frontend to log and/or display the state of performance counters.
 | |
|  * Performance counters can always be poked into manually as well.
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
 | |
| 
 | |
| /* Register a performance counter.
 | |
|  * ident field must be set with a discrete value and other values in
 | |
|  * retro_perf_counter must be 0.
 | |
|  * Registering can be called multiple times. To avoid calling to
 | |
|  * frontend redundantly, you can check registered field first. */
 | |
| typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
 | |
| 
 | |
| /* Starts a registered counter. */
 | |
| typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
 | |
| 
 | |
| /* Stops a registered counter. */
 | |
| typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
 | |
| 
 | |
| /* For convenience it can be useful to wrap register, start and stop in macros.
 | |
|  * E.g.:
 | |
|  * #ifdef LOG_PERFORMANCE
 | |
|  * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
 | |
|  * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
 | |
|  * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
 | |
|  * #else
 | |
|  * ... Blank macros ...
 | |
|  * #endif
 | |
|  *
 | |
|  * These can then be used mid-functions around code snippets.
 | |
|  *
 | |
|  * extern struct retro_perf_callback perf_cb;  * Somewhere in the core.
 | |
|  *
 | |
|  * void do_some_heavy_work(void)
 | |
|  * {
 | |
|  *    RETRO_PERFORMANCE_INIT(cb, work_1;
 | |
|  *    RETRO_PERFORMANCE_START(cb, work_1);
 | |
|  *    heavy_work_1();
 | |
|  *    RETRO_PERFORMANCE_STOP(cb, work_1);
 | |
|  *
 | |
|  *    RETRO_PERFORMANCE_INIT(cb, work_2);
 | |
|  *    RETRO_PERFORMANCE_START(cb, work_2);
 | |
|  *    heavy_work_2();
 | |
|  *    RETRO_PERFORMANCE_STOP(cb, work_2);
 | |
|  * }
 | |
|  *
 | |
|  * void retro_deinit(void)
 | |
|  * {
 | |
|  *    perf_cb.perf_log();  * Log all perf counters here for example.
 | |
|  * }
 | |
|  */
 | |
| 
 | |
| struct retro_perf_callback
 | |
| {
 | |
|    retro_perf_get_time_usec_t    get_time_usec;
 | |
|    retro_get_cpu_features_t      get_cpu_features;
 | |
| 
 | |
|    retro_perf_get_counter_t      get_perf_counter;
 | |
|    retro_perf_register_t         perf_register;
 | |
|    retro_perf_start_t            perf_start;
 | |
|    retro_perf_stop_t             perf_stop;
 | |
|    retro_perf_log_t              perf_log;
 | |
| };
 | |
| 
 | |
| /* FIXME: Document the sensor API and work out behavior.
 | |
|  * It will be marked as experimental until then.
 | |
|  */
 | |
| enum retro_sensor_action
 | |
| {
 | |
|    RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
 | |
|    RETRO_SENSOR_ACCELEROMETER_DISABLE,
 | |
|    RETRO_SENSOR_GYROSCOPE_ENABLE,
 | |
|    RETRO_SENSOR_GYROSCOPE_DISABLE,
 | |
|    RETRO_SENSOR_ILLUMINANCE_ENABLE,
 | |
|    RETRO_SENSOR_ILLUMINANCE_DISABLE,
 | |
| 
 | |
|    RETRO_SENSOR_DUMMY = INT_MAX
 | |
| };
 | |
| 
 | |
| /* Id values for SENSOR types. */
 | |
| #define RETRO_SENSOR_ACCELEROMETER_X 0
 | |
| #define RETRO_SENSOR_ACCELEROMETER_Y 1
 | |
| #define RETRO_SENSOR_ACCELEROMETER_Z 2
 | |
| #define RETRO_SENSOR_GYROSCOPE_X 3
 | |
| #define RETRO_SENSOR_GYROSCOPE_Y 4
 | |
| #define RETRO_SENSOR_GYROSCOPE_Z 5
 | |
| #define RETRO_SENSOR_ILLUMINANCE 6
 | |
| 
 | |
| typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
 | |
|       enum retro_sensor_action action, unsigned rate);
 | |
| 
 | |
| typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
 | |
| 
 | |
| struct retro_sensor_interface
 | |
| {
 | |
|    retro_set_sensor_state_t set_sensor_state;
 | |
|    retro_sensor_get_input_t get_sensor_input;
 | |
| };
 | |
| 
 | |
| enum retro_camera_buffer
 | |
| {
 | |
|    RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
 | |
|    RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
 | |
| 
 | |
|    RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
 | |
| };
 | |
| 
 | |
| /* Starts the camera driver. Can only be called in retro_run(). */
 | |
| typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
 | |
| 
 | |
| /* Stops the camera driver. Can only be called in retro_run(). */
 | |
| typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
 | |
| 
 | |
| /* Callback which signals when the camera driver is initialized
 | |
|  * and/or deinitialized.
 | |
|  * retro_camera_start_t can be called in initialized callback.
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
 | |
| 
 | |
| /* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
 | |
|  * Width, height and pitch are similar to retro_video_refresh_t.
 | |
|  * First pixel is top-left origin.
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
 | |
|       unsigned width, unsigned height, size_t pitch);
 | |
| 
 | |
| /* A callback for when OpenGL textures are used.
 | |
|  *
 | |
|  * texture_id is a texture owned by camera driver.
 | |
|  * Its state or content should be considered immutable, except for things like
 | |
|  * texture filtering and clamping.
 | |
|  *
 | |
|  * texture_target is the texture target for the GL texture.
 | |
|  * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
 | |
|  * more depending on extensions.
 | |
|  *
 | |
|  * affine points to a packed 3x3 column-major matrix used to apply an affine
 | |
|  * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
 | |
|  * After transform, normalized texture coord (0, 0) should be bottom-left
 | |
|  * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
 | |
|  *
 | |
|  * GL-specific typedefs are avoided here to avoid relying on gl.h in
 | |
|  * the API definition.
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
 | |
|       unsigned texture_target, const float *affine);
 | |
| 
 | |
| struct retro_camera_callback
 | |
| {
 | |
|    /* Set by libretro core.
 | |
|     * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
 | |
|     */
 | |
|    uint64_t caps;
 | |
| 
 | |
|    /* Desired resolution for camera. Is only used as a hint. */
 | |
|    unsigned width;
 | |
|    unsigned height;
 | |
| 
 | |
|    /* Set by frontend. */
 | |
|    retro_camera_start_t start;
 | |
|    retro_camera_stop_t stop;
 | |
| 
 | |
|    /* Set by libretro core if raw framebuffer callbacks will be used. */
 | |
|    retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
 | |
| 
 | |
|    /* Set by libretro core if OpenGL texture callbacks will be used. */
 | |
|    retro_camera_frame_opengl_texture_t frame_opengl_texture;
 | |
| 
 | |
|    /* Set by libretro core. Called after camera driver is initialized and
 | |
|     * ready to be started.
 | |
|     * Can be NULL, in which this callback is not called.
 | |
|     */
 | |
|    retro_camera_lifetime_status_t initialized;
 | |
| 
 | |
|    /* Set by libretro core. Called right before camera driver is
 | |
|     * deinitialized.
 | |
|     * Can be NULL, in which this callback is not called.
 | |
|     */
 | |
|    retro_camera_lifetime_status_t deinitialized;
 | |
| };
 | |
| 
 | |
| /* Sets the interval of time and/or distance at which to update/poll
 | |
|  * location-based data.
 | |
|  *
 | |
|  * To ensure compatibility with all location-based implementations,
 | |
|  * values for both interval_ms and interval_distance should be provided.
 | |
|  *
 | |
|  * interval_ms is the interval expressed in milliseconds.
 | |
|  * interval_distance is the distance interval expressed in meters.
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
 | |
|       unsigned interval_distance);
 | |
| 
 | |
| /* Start location services. The device will start listening for changes to the
 | |
|  * current location at regular intervals (which are defined with
 | |
|  * retro_location_set_interval_t). */
 | |
| typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
 | |
| 
 | |
| /* Stop location services. The device will stop listening for changes
 | |
|  * to the current location. */
 | |
| typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
 | |
| 
 | |
| /* Get the position of the current location. Will set parameters to
 | |
|  * 0 if no new  location update has happened since the last time. */
 | |
| typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
 | |
|       double *horiz_accuracy, double *vert_accuracy);
 | |
| 
 | |
| /* Callback which signals when the location driver is initialized
 | |
|  * and/or deinitialized.
 | |
|  * retro_location_start_t can be called in initialized callback.
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
 | |
| 
 | |
| struct retro_location_callback
 | |
| {
 | |
|    retro_location_start_t         start;
 | |
|    retro_location_stop_t          stop;
 | |
|    retro_location_get_position_t  get_position;
 | |
|    retro_location_set_interval_t  set_interval;
 | |
| 
 | |
|    retro_location_lifetime_status_t initialized;
 | |
|    retro_location_lifetime_status_t deinitialized;
 | |
| };
 | |
| 
 | |
| enum retro_rumble_effect
 | |
| {
 | |
|    RETRO_RUMBLE_STRONG = 0,
 | |
|    RETRO_RUMBLE_WEAK = 1,
 | |
| 
 | |
|    RETRO_RUMBLE_DUMMY = INT_MAX
 | |
| };
 | |
| 
 | |
| /* Sets rumble state for joypad plugged in port 'port'.
 | |
|  * Rumble effects are controlled independently,
 | |
|  * and setting e.g. strong rumble does not override weak rumble.
 | |
|  * Strength has a range of [0, 0xffff].
 | |
|  *
 | |
|  * Returns true if rumble state request was honored.
 | |
|  * Calling this before first retro_run() is likely to return false. */
 | |
| typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
 | |
|       enum retro_rumble_effect effect, uint16_t strength);
 | |
| 
 | |
| struct retro_rumble_interface
 | |
| {
 | |
|    retro_set_rumble_state_t set_rumble_state;
 | |
| };
 | |
| 
 | |
| /* Notifies libretro that audio data should be written. */
 | |
| typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
 | |
| 
 | |
| /* True: Audio driver in frontend is active, and callback is
 | |
|  * expected to be called regularily.
 | |
|  * False: Audio driver in frontend is paused or inactive.
 | |
|  * Audio callback will not be called until set_state has been
 | |
|  * called with true.
 | |
|  * Initial state is false (inactive).
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
 | |
| 
 | |
| struct retro_audio_callback
 | |
| {
 | |
|    retro_audio_callback_t callback;
 | |
|    retro_audio_set_state_callback_t set_state;
 | |
| };
 | |
| 
 | |
| /* Notifies a libretro core of time spent since last invocation
 | |
|  * of retro_run() in microseconds.
 | |
|  *
 | |
|  * It will be called right before retro_run() every frame.
 | |
|  * The frontend can tamper with timing to support cases like
 | |
|  * fast-forward, slow-motion and framestepping.
 | |
|  *
 | |
|  * In those scenarios the reference frame time value will be used. */
 | |
| typedef int64_t retro_usec_t;
 | |
| typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
 | |
| struct retro_frame_time_callback
 | |
| {
 | |
|    retro_frame_time_callback_t callback;
 | |
|    /* Represents the time of one frame. It is computed as
 | |
|     * 1000000 / fps, but the implementation will resolve the
 | |
|     * rounding to ensure that framestepping, etc is exact. */
 | |
|    retro_usec_t reference;
 | |
| };
 | |
| 
 | |
| /* Pass this to retro_video_refresh_t if rendering to hardware.
 | |
|  * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
 | |
|  * */
 | |
| #define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
 | |
| 
 | |
| /* Invalidates the current HW context.
 | |
|  * Any GL state is lost, and must not be deinitialized explicitly.
 | |
|  * If explicit deinitialization is desired by the libretro core,
 | |
|  * it should implement context_destroy callback.
 | |
|  * If called, all GPU resources must be reinitialized.
 | |
|  * Usually called when frontend reinits video driver.
 | |
|  * Also called first time video driver is initialized,
 | |
|  * allowing libretro core to initialize resources.
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
 | |
| 
 | |
| /* Gets current framebuffer which is to be rendered to.
 | |
|  * Could change every frame potentially.
 | |
|  */
 | |
| typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
 | |
| 
 | |
| /* Get a symbol from HW context. */
 | |
| typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
 | |
| 
 | |
| enum retro_hw_context_type
 | |
| {
 | |
|    RETRO_HW_CONTEXT_NONE             = 0,
 | |
|    /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
 | |
|    RETRO_HW_CONTEXT_OPENGL           = 1,
 | |
|    /* OpenGL ES 2.0. */
 | |
|    RETRO_HW_CONTEXT_OPENGLES2        = 2,
 | |
|    /* Modern desktop core GL context. Use version_major/
 | |
|     * version_minor fields to set GL version. */
 | |
|    RETRO_HW_CONTEXT_OPENGL_CORE      = 3,
 | |
|    /* OpenGL ES 3.0 */
 | |
|    RETRO_HW_CONTEXT_OPENGLES3        = 4,
 | |
|    /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
 | |
|     * use the corresponding enums directly. */
 | |
|    RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
 | |
| 
 | |
|    /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
 | |
|    RETRO_HW_CONTEXT_VULKAN           = 6,
 | |
| 
 | |
|    /* Direct3D, set version_major to select the type of interface
 | |
|     * returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
 | |
|    RETRO_HW_CONTEXT_DIRECT3D         = 7,
 | |
| 
 | |
|    RETRO_HW_CONTEXT_DUMMY = INT_MAX
 | |
| };
 | |
| 
 | |
| struct retro_hw_render_callback
 | |
| {
 | |
|    /* Which API to use. Set by libretro core. */
 | |
|    enum retro_hw_context_type context_type;
 | |
| 
 | |
|    /* Called when a context has been created or when it has been reset.
 | |
|     * An OpenGL context is only valid after context_reset() has been called.
 | |
|     *
 | |
|     * When context_reset is called, OpenGL resources in the libretro
 | |
|     * implementation are guaranteed to be invalid.
 | |
|     *
 | |
|     * It is possible that context_reset is called multiple times during an
 | |
|     * application lifecycle.
 | |
|     * If context_reset is called without any notification (context_destroy),
 | |
|     * the OpenGL context was lost and resources should just be recreated
 | |
|     * without any attempt to "free" old resources.
 | |
|     */
 | |
|    retro_hw_context_reset_t context_reset;
 | |
| 
 | |
|    /* Set by frontend.
 | |
|     * TODO: This is rather obsolete. The frontend should not
 | |
|     * be providing preallocated framebuffers. */
 | |
|    retro_hw_get_current_framebuffer_t get_current_framebuffer;
 | |
| 
 | |
|    /* Set by frontend.
 | |
|     * Can return all relevant functions, including glClear on Windows. */
 | |
|    retro_hw_get_proc_address_t get_proc_address;
 | |
| 
 | |
|    /* Set if render buffers should have depth component attached.
 | |
|     * TODO: Obsolete. */
 | |
|    bool depth;
 | |
| 
 | |
|    /* Set if stencil buffers should be attached.
 | |
|     * TODO: Obsolete. */
 | |
|    bool stencil;
 | |
| 
 | |
|    /* If depth and stencil are true, a packed 24/8 buffer will be added.
 | |
|     * Only attaching stencil is invalid and will be ignored. */
 | |
| 
 | |
|    /* Use conventional bottom-left origin convention. If false,
 | |
|     * standard libretro top-left origin semantics are used.
 | |
|     * TODO: Move to GL specific interface. */
 | |
|    bool bottom_left_origin;
 | |
| 
 | |
|    /* Major version number for core GL context or GLES 3.1+. */
 | |
|    unsigned version_major;
 | |
| 
 | |
|    /* Minor version number for core GL context or GLES 3.1+. */
 | |
|    unsigned version_minor;
 | |
| 
 | |
|    /* If this is true, the frontend will go very far to avoid
 | |
|     * resetting context in scenarios like toggling fullscreen, etc.
 | |
|     * TODO: Obsolete? Maybe frontend should just always assume this ...
 | |
|     */
 | |
|    bool cache_context;
 | |
| 
 | |
|    /* The reset callback might still be called in extreme situations
 | |
|     * such as if the context is lost beyond recovery.
 | |
|     *
 | |
|     * For optimal stability, set this to false, and allow context to be
 | |
|     * reset at any time.
 | |
|     */
 | |
| 
 | |
|    /* A callback to be called before the context is destroyed in a
 | |
|     * controlled way by the frontend. */
 | |
|    retro_hw_context_reset_t context_destroy;
 | |
| 
 | |
|    /* OpenGL resources can be deinitialized cleanly at this step.
 | |
|     * context_destroy can be set to NULL, in which resources will
 | |
|     * just be destroyed without any notification.
 | |
|     *
 | |
|     * Even when context_destroy is non-NULL, it is possible that
 | |
|     * context_reset is called without any destroy notification.
 | |
|     * This happens if context is lost by external factors (such as
 | |
|     * notified by GL_ARB_robustness).
 | |
|     *
 | |
|     * In this case, the context is assumed to be already dead,
 | |
|     * and the libretro implementation must not try to free any OpenGL
 | |
|     * resources in the subsequent context_reset.
 | |
|     */
 | |
| 
 | |
|    /* Creates a debug context. */
 | |
|    bool debug_context;
 | |
| };
 | |
| 
 | |
| /* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
 | |
|  * Called by the frontend in response to keyboard events.
 | |
|  * down is set if the key is being pressed, or false if it is being released.
 | |
|  * keycode is the RETROK value of the char.
 | |
|  * character is the text character of the pressed key. (UTF-32).
 | |
|  * key_modifiers is a set of RETROKMOD values or'ed together.
 | |
|  *
 | |
|  * The pressed/keycode state can be indepedent of the character.
 | |
|  * It is also possible that multiple characters are generated from a
 | |
|  * single keypress.
 | |
|  * Keycode events should be treated separately from character events.
 | |
|  * However, when possible, the frontend should try to synchronize these.
 | |
|  * If only a character is posted, keycode should be RETROK_UNKNOWN.
 | |
|  *
 | |
|  * Similarily if only a keycode event is generated with no corresponding
 | |
|  * character, character should be 0.
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
 | |
|       uint32_t character, uint16_t key_modifiers);
 | |
| 
 | |
| struct retro_keyboard_callback
 | |
| {
 | |
|    retro_keyboard_event_t callback;
 | |
| };
 | |
| 
 | |
| /* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
 | |
|  * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
 | |
|  * Should be set for implementations which can swap out multiple disk
 | |
|  * images in runtime.
 | |
|  *
 | |
|  * If the implementation can do this automatically, it should strive to do so.
 | |
|  * However, there are cases where the user must manually do so.
 | |
|  *
 | |
|  * Overview: To swap a disk image, eject the disk image with
 | |
|  * set_eject_state(true).
 | |
|  * Set the disk index with set_image_index(index). Insert the disk again
 | |
|  * with set_eject_state(false).
 | |
|  */
 | |
| 
 | |
| /* If ejected is true, "ejects" the virtual disk tray.
 | |
|  * When ejected, the disk image index can be set.
 | |
|  */
 | |
| typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
 | |
| 
 | |
| /* Gets current eject state. The initial state is 'not ejected'. */
 | |
| typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
 | |
| 
 | |
| /* Gets current disk index. First disk is index 0.
 | |
|  * If return value is >= get_num_images(), no disk is currently inserted.
 | |
|  */
 | |
| typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
 | |
| 
 | |
| /* Sets image index. Can only be called when disk is ejected.
 | |
|  * The implementation supports setting "no disk" by using an
 | |
|  * index >= get_num_images().
 | |
|  */
 | |
| typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
 | |
| 
 | |
| /* Gets total number of images which are available to use. */
 | |
| typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
 | |
| 
 | |
| struct retro_game_info;
 | |
| 
 | |
| /* Replaces the disk image associated with index.
 | |
|  * Arguments to pass in info have same requirements as retro_load_game().
 | |
|  * Virtual disk tray must be ejected when calling this.
 | |
|  *
 | |
|  * Replacing a disk image with info = NULL will remove the disk image
 | |
|  * from the internal list.
 | |
|  * As a result, calls to get_image_index() can change.
 | |
|  *
 | |
|  * E.g. replace_image_index(1, NULL), and previous get_image_index()
 | |
|  * returned 4 before.
 | |
|  * Index 1 will be removed, and the new index is 3.
 | |
|  */
 | |
| typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
 | |
|       const struct retro_game_info *info);
 | |
| 
 | |
| /* Adds a new valid index (get_num_images()) to the internal disk list.
 | |
|  * This will increment subsequent return values from get_num_images() by 1.
 | |
|  * This image index cannot be used until a disk image has been set
 | |
|  * with replace_image_index. */
 | |
| typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
 | |
| 
 | |
| /* Sets initial image to insert in drive when calling
 | |
|  * core_load_game().
 | |
|  * Since we cannot pass the initial index when loading
 | |
|  * content (this would require a major API change), this
 | |
|  * is set by the frontend *before* calling the core's
 | |
|  * retro_load_game()/retro_load_game_special() implementation.
 | |
|  * A core should therefore cache the index/path values and handle
 | |
|  * them inside retro_load_game()/retro_load_game_special().
 | |
|  * - If 'index' is invalid (index >= get_num_images()), the
 | |
|  *   core should ignore the set value and instead use 0
 | |
|  * - 'path' is used purely for error checking - i.e. when
 | |
|  *   content is loaded, the core should verify that the
 | |
|  *   disk specified by 'index' has the specified file path.
 | |
|  *   This is to guard against auto selecting the wrong image
 | |
|  *   if (for example) the user should modify an existing M3U
 | |
|  *   playlist. We have to let the core handle this because
 | |
|  *   set_initial_image() must be called before loading content,
 | |
|  *   i.e. the frontend cannot access image paths in advance
 | |
|  *   and thus cannot perform the error check itself.
 | |
|  *   If set path and content path do not match, the core should
 | |
|  *   ignore the set 'index' value and instead use 0
 | |
|  * Returns 'false' if index or 'path' are invalid, or core
 | |
|  * does not support this functionality
 | |
|  */
 | |
| typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);
 | |
| 
 | |
| /* Fetches the path of the specified disk image file.
 | |
|  * Returns 'false' if index is invalid (index >= get_num_images())
 | |
|  * or path is otherwise unavailable.
 | |
|  */
 | |
| typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);
 | |
| 
 | |
| /* Fetches a core-provided 'label' for the specified disk
 | |
|  * image file. In the simplest case this may be a file name
 | |
|  * (without extension), but for cores with more complex
 | |
|  * content requirements information may be provided to
 | |
|  * facilitate user disk swapping - for example, a core
 | |
|  * running floppy-disk-based content may uniquely label
 | |
|  * save disks, data disks, level disks, etc. with names
 | |
|  * corresponding to in-game disk change prompts (so the
 | |
|  * frontend can provide better user guidance than a 'dumb'
 | |
|  * disk index value).
 | |
|  * Returns 'false' if index is invalid (index >= get_num_images())
 | |
|  * or label is otherwise unavailable.
 | |
|  */
 | |
| typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);
 | |
| 
 | |
| struct retro_disk_control_callback
 | |
| {
 | |
|    retro_set_eject_state_t set_eject_state;
 | |
|    retro_get_eject_state_t get_eject_state;
 | |
| 
 | |
|    retro_get_image_index_t get_image_index;
 | |
|    retro_set_image_index_t set_image_index;
 | |
|    retro_get_num_images_t  get_num_images;
 | |
| 
 | |
|    retro_replace_image_index_t replace_image_index;
 | |
|    retro_add_image_index_t add_image_index;
 | |
| };
 | |
| 
 | |
| struct retro_disk_control_ext_callback
 | |
| {
 | |
|    retro_set_eject_state_t set_eject_state;
 | |
|    retro_get_eject_state_t get_eject_state;
 | |
| 
 | |
|    retro_get_image_index_t get_image_index;
 | |
|    retro_set_image_index_t set_image_index;
 | |
|    retro_get_num_images_t  get_num_images;
 | |
| 
 | |
|    retro_replace_image_index_t replace_image_index;
 | |
|    retro_add_image_index_t add_image_index;
 | |
| 
 | |
|    /* NOTE: Frontend will only attempt to record/restore
 | |
|     * last used disk index if both set_initial_image()
 | |
|     * and get_image_path() are implemented */
 | |
|    retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */
 | |
| 
 | |
|    retro_get_image_path_t get_image_path;       /* Optional - may be NULL */
 | |
|    retro_get_image_label_t get_image_label;     /* Optional - may be NULL */
 | |
| };
 | |
| 
 | |
| enum retro_pixel_format
 | |
| {
 | |
|    /* 0RGB1555, native endian.
 | |
|     * 0 bit must be set to 0.
 | |
|     * This pixel format is default for compatibility concerns only.
 | |
|     * If a 15/16-bit pixel format is desired, consider using RGB565. */
 | |
|    RETRO_PIXEL_FORMAT_0RGB1555 = 0,
 | |
| 
 | |
|    /* XRGB8888, native endian.
 | |
|     * X bits are ignored. */
 | |
|    RETRO_PIXEL_FORMAT_XRGB8888 = 1,
 | |
| 
 | |
|    /* RGB565, native endian.
 | |
|     * This pixel format is the recommended format to use if a 15/16-bit
 | |
|     * format is desired as it is the pixel format that is typically
 | |
|     * available on a wide range of low-power devices.
 | |
|     *
 | |
|     * It is also natively supported in APIs like OpenGL ES. */
 | |
|    RETRO_PIXEL_FORMAT_RGB565   = 2,
 | |
| 
 | |
|    /* Ensure sizeof() == sizeof(int). */
 | |
|    RETRO_PIXEL_FORMAT_UNKNOWN  = INT_MAX
 | |
| };
 | |
| 
 | |
| struct retro_message
 | |
| {
 | |
|    const char *msg;        /* Message to be displayed. */
 | |
|    unsigned    frames;     /* Duration in frames of message. */
 | |
| };
 | |
| 
 | |
| /* Describes how the libretro implementation maps a libretro input bind
 | |
|  * to its internal input system through a human readable string.
 | |
|  * This string can be used to better let a user configure input. */
 | |
| struct retro_input_descriptor
 | |
| {
 | |
|    /* Associates given parameters with a description. */
 | |
|    unsigned port;
 | |
|    unsigned device;
 | |
|    unsigned index;
 | |
|    unsigned id;
 | |
| 
 | |
|    /* Human readable description for parameters.
 | |
|     * The pointer must remain valid until
 | |
|     * retro_unload_game() is called. */
 | |
|    const char *description;
 | |
| };
 | |
| 
 | |
| struct retro_system_info
 | |
| {
 | |
|    /* All pointers are owned by libretro implementation, and pointers must
 | |
|     * remain valid until retro_deinit() is called. */
 | |
| 
 | |
|    const char *library_name;      /* Descriptive name of library. Should not
 | |
|                                    * contain any version numbers, etc. */
 | |
|    const char *library_version;   /* Descriptive version of core. */
 | |
| 
 | |
|    const char *valid_extensions;  /* A string listing probably content
 | |
|                                    * extensions the core will be able to
 | |
|                                    * load, separated with pipe.
 | |
|                                    * I.e. "bin|rom|iso".
 | |
|                                    * Typically used for a GUI to filter
 | |
|                                    * out extensions. */
 | |
| 
 | |
|    /* Libretro cores that need to have direct access to their content
 | |
|     * files, including cores which use the path of the content files to
 | |
|     * determine the paths of other files, should set need_fullpath to true.
 | |
|     *
 | |
|     * Cores should strive for setting need_fullpath to false,
 | |
|     * as it allows the frontend to perform patching, etc.
 | |
|     *
 | |
|     * If need_fullpath is true and retro_load_game() is called:
 | |
|     *    - retro_game_info::path is guaranteed to have a valid path
 | |
|     *    - retro_game_info::data and retro_game_info::size are invalid
 | |
|     *
 | |
|     * If need_fullpath is false and retro_load_game() is called:
 | |
|     *    - retro_game_info::path may be NULL
 | |
|     *    - retro_game_info::data and retro_game_info::size are guaranteed
 | |
|     *      to be valid
 | |
|     *
 | |
|     * See also:
 | |
|     *    - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
 | |
|     *    - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
 | |
|     */
 | |
|    bool        need_fullpath;
 | |
| 
 | |
|    /* If true, the frontend is not allowed to extract any archives before
 | |
|     * loading the real content.
 | |
|     * Necessary for certain libretro implementations that load games
 | |
|     * from zipped archives. */
 | |
|    bool        block_extract;
 | |
| };
 | |
| 
 | |
| struct retro_game_geometry
 | |
| {
 | |
|    unsigned base_width;    /* Nominal video width of game. */
 | |
|    unsigned base_height;   /* Nominal video height of game. */
 | |
|    unsigned max_width;     /* Maximum possible width of game. */
 | |
|    unsigned max_height;    /* Maximum possible height of game. */
 | |
| 
 | |
|    float    aspect_ratio;  /* Nominal aspect ratio of game. If
 | |
|                             * aspect_ratio is <= 0.0, an aspect ratio
 | |
|                             * of base_width / base_height is assumed.
 | |
|                             * A frontend could override this setting,
 | |
|                             * if desired. */
 | |
| };
 | |
| 
 | |
| struct retro_system_timing
 | |
| {
 | |
|    double fps;             /* FPS of video content. */
 | |
|    double sample_rate;     /* Sampling rate of audio. */
 | |
| };
 | |
| 
 | |
| struct retro_system_av_info
 | |
| {
 | |
|    struct retro_game_geometry geometry;
 | |
|    struct retro_system_timing timing;
 | |
| };
 | |
| 
 | |
| struct retro_variable
 | |
| {
 | |
|    /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
 | |
|     * If NULL, obtains the complete environment string if more
 | |
|     * complex parsing is necessary.
 | |
|     * The environment string is formatted as key-value pairs
 | |
|     * delimited by semicolons as so:
 | |
|     * "key1=value1;key2=value2;..."
 | |
|     */
 | |
|    const char *key;
 | |
| 
 | |
|    /* Value to be obtained. If key does not exist, it is set to NULL. */
 | |
|    const char *value;
 | |
| };
 | |
| 
 | |
| struct retro_core_option_display
 | |
| {
 | |
|    /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
 | |
|    const char *key;
 | |
| 
 | |
|    /* Specifies whether variable should be displayed
 | |
|     * when presenting core options to the user */
 | |
|    bool visible;
 | |
| };
 | |
| 
 | |
| /* Maximum number of values permitted for a core option
 | |
|  * > Note: We have to set a maximum value due the limitations
 | |
|  *   of the C language - i.e. it is not possible to create an
 | |
|  *   array of structs each containing a variable sized array,
 | |
|  *   so the retro_core_option_definition values array must
 | |
|  *   have a fixed size. The size limit of 128 is a balancing
 | |
|  *   act - it needs to be large enough to support all 'sane'
 | |
|  *   core options, but setting it too large may impact low memory
 | |
|  *   platforms. In practise, if a core option has more than
 | |
|  *   128 values then the implementation is likely flawed.
 | |
|  *   To quote the above API reference:
 | |
|  *      "The number of possible options should be very limited
 | |
|  *       i.e. it should be feasible to cycle through options
 | |
|  *       without a keyboard."
 | |
|  */
 | |
| #define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
 | |
| 
 | |
| struct retro_core_option_value
 | |
| {
 | |
|    /* Expected option value */
 | |
|    const char *value;
 | |
| 
 | |
|    /* Human-readable value label. If NULL, value itself
 | |
|     * will be displayed by the frontend */
 | |
|    const char *label;
 | |
| };
 | |
| 
 | |
| struct retro_core_option_definition
 | |
| {
 | |
|    /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
 | |
|    const char *key;
 | |
| 
 | |
|    /* Human-readable core option description (used as menu label) */
 | |
|    const char *desc;
 | |
| 
 | |
|    /* Human-readable core option information (used as menu sublabel) */
 | |
|    const char *info;
 | |
| 
 | |
|    /* Array of retro_core_option_value structs, terminated by NULL */
 | |
|    struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
 | |
| 
 | |
|    /* Default core option value. Must match one of the values
 | |
|     * in the retro_core_option_value array, otherwise will be
 | |
|     * ignored */
 | |
|    const char *default_value;
 | |
| };
 | |
| 
 | |
| struct retro_core_options_intl
 | |
| {
 | |
|    /* Pointer to an array of retro_core_option_definition structs
 | |
|     * - US English implementation
 | |
|     * - Must point to a valid array */
 | |
|    struct retro_core_option_definition *us;
 | |
| 
 | |
|    /* Pointer to an array of retro_core_option_definition structs
 | |
|     * - Implementation for current frontend language
 | |
|     * - May be NULL */
 | |
|    struct retro_core_option_definition *local;
 | |
| };
 | |
| 
 | |
| struct retro_game_info
 | |
| {
 | |
|    const char *path;       /* Path to game, UTF-8 encoded.
 | |
|                             * Sometimes used as a reference for building other paths.
 | |
|                             * May be NULL if game was loaded from stdin or similar,
 | |
|                             * but in this case some cores will be unable to load `data`.
 | |
|                             * So, it is preferable to fabricate something here instead
 | |
|                             * of passing NULL, which will help more cores to succeed.
 | |
|                             * retro_system_info::need_fullpath requires
 | |
|                             * that this path is valid. */
 | |
|    const void *data;       /* Memory buffer of loaded game. Will be NULL
 | |
|                             * if need_fullpath was set. */
 | |
|    size_t      size;       /* Size of memory buffer. */
 | |
|    const char *meta;       /* String of implementation specific meta-data. */
 | |
| };
 | |
| 
 | |
| #define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
 | |
|    /* The core will write to the buffer provided by retro_framebuffer::data. */
 | |
| #define RETRO_MEMORY_ACCESS_READ (1 << 1)
 | |
|    /* The core will read from retro_framebuffer::data. */
 | |
| #define RETRO_MEMORY_TYPE_CACHED (1 << 0)
 | |
|    /* The memory in data is cached.
 | |
|     * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
 | |
| struct retro_framebuffer
 | |
| {
 | |
|    void *data;                      /* The framebuffer which the core can render into.
 | |
|                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
 | |
|                                        The initial contents of data are unspecified. */
 | |
|    unsigned width;                  /* The framebuffer width used by the core. Set by core. */
 | |
|    unsigned height;                 /* The framebuffer height used by the core. Set by core. */
 | |
|    size_t pitch;                    /* The number of bytes between the beginning of a scanline,
 | |
|                                        and beginning of the next scanline.
 | |
|                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
 | |
|    enum retro_pixel_format format;  /* The pixel format the core must use to render into data.
 | |
|                                        This format could differ from the format used in
 | |
|                                        SET_PIXEL_FORMAT.
 | |
|                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
 | |
| 
 | |
|    unsigned access_flags;           /* How the core will access the memory in the framebuffer.
 | |
|                                        RETRO_MEMORY_ACCESS_* flags.
 | |
|                                        Set by core. */
 | |
|    unsigned memory_flags;           /* Flags telling core how the memory has been mapped.
 | |
|                                        RETRO_MEMORY_TYPE_* flags.
 | |
|                                        Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
 | |
| };
 | |
| 
 | |
| /* Callbacks */
 | |
| 
 | |
| /* Environment callback. Gives implementations a way of performing
 | |
|  * uncommon tasks. Extensible. */
 | |
| typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
 | |
| 
 | |
| /* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
 | |
|  * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
 | |
|  *
 | |
|  * Width and height specify dimensions of buffer.
 | |
|  * Pitch specifices length in bytes between two lines in buffer.
 | |
|  *
 | |
|  * For performance reasons, it is highly recommended to have a frame
 | |
|  * that is packed in memory, i.e. pitch == width * byte_per_pixel.
 | |
|  * Certain graphic APIs, such as OpenGL ES, do not like textures
 | |
|  * that are not packed in memory.
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
 | |
|       unsigned height, size_t pitch);
 | |
| 
 | |
| /* Renders a single audio frame. Should only be used if implementation
 | |
|  * generates a single sample at a time.
 | |
|  * Format is signed 16-bit native endian.
 | |
|  */
 | |
| typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
 | |
| 
 | |
| /* Renders multiple audio frames in one go.
 | |
|  *
 | |
|  * One frame is defined as a sample of left and right channels, interleaved.
 | |
|  * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
 | |
|  * Only one of the audio callbacks must ever be used.
 | |
|  */
 | |
| typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
 | |
|       size_t frames);
 | |
| 
 | |
| /* Polls input. */
 | |
| typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
 | |
| 
 | |
| /* Queries for input for player 'port'. device will be masked with
 | |
|  * RETRO_DEVICE_MASK.
 | |
|  *
 | |
|  * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
 | |
|  * have been set with retro_set_controller_port_device()
 | |
|  * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
 | |
|  */
 | |
| typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
 | |
|       unsigned index, unsigned id);
 | |
| 
 | |
| /* Sets callbacks. retro_set_environment() is guaranteed to be called
 | |
|  * before retro_init().
 | |
|  *
 | |
|  * The rest of the set_* functions are guaranteed to have been called
 | |
|  * before the first call to retro_run() is made. */
 | |
| RETRO_API void retro_set_environment(retro_environment_t);
 | |
| RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
 | |
| RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
 | |
| RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
 | |
| RETRO_API void retro_set_input_poll(retro_input_poll_t);
 | |
| RETRO_API void retro_set_input_state(retro_input_state_t);
 | |
| 
 | |
| /* Library global initialization/deinitialization. */
 | |
| RETRO_API void retro_init(void);
 | |
| RETRO_API void retro_deinit(void);
 | |
| 
 | |
| /* Must return RETRO_API_VERSION. Used to validate ABI compatibility
 | |
|  * when the API is revised. */
 | |
| RETRO_API unsigned retro_api_version(void);
 | |
| 
 | |
| /* Gets statically known system info. Pointers provided in *info
 | |
|  * must be statically allocated.
 | |
|  * Can be called at any time, even before retro_init(). */
 | |
| RETRO_API void retro_get_system_info(struct retro_system_info *info);
 | |
| 
 | |
| /* Gets information about system audio/video timings and geometry.
 | |
|  * Can be called only after retro_load_game() has successfully completed.
 | |
|  * NOTE: The implementation of this function might not initialize every
 | |
|  * variable if needed.
 | |
|  * E.g. geom.aspect_ratio might not be initialized if core doesn't
 | |
|  * desire a particular aspect ratio. */
 | |
| RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
 | |
| 
 | |
| /* Sets device to be used for player 'port'.
 | |
|  * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
 | |
|  * available ports.
 | |
|  * Setting a particular device type is not a guarantee that libretro cores
 | |
|  * will only poll input based on that particular device type. It is only a
 | |
|  * hint to the libretro core when a core cannot automatically detect the
 | |
|  * appropriate input device type on its own. It is also relevant when a
 | |
|  * core can change its behavior depending on device type.
 | |
|  *
 | |
|  * As part of the core's implementation of retro_set_controller_port_device,
 | |
|  * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
 | |
|  * frontend if the descriptions for any controls have changed as a
 | |
|  * result of changing the device type.
 | |
|  */
 | |
| RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
 | |
| 
 | |
| /* Resets the current game. */
 | |
| RETRO_API void retro_reset(void);
 | |
| 
 | |
| /* Runs the game for one video frame.
 | |
|  * During retro_run(), input_poll callback must be called at least once.
 | |
|  *
 | |
|  * If a frame is not rendered for reasons where a game "dropped" a frame,
 | |
|  * this still counts as a frame, and retro_run() should explicitly dupe
 | |
|  * a frame if GET_CAN_DUPE returns true.
 | |
|  * In this case, the video callback can take a NULL argument for data.
 | |
|  */
 | |
| RETRO_API void retro_run(void);
 | |
| 
 | |
| /* Returns the amount of data the implementation requires to serialize
 | |
|  * internal state (save states).
 | |
|  * Between calls to retro_load_game() and retro_unload_game(), the
 | |
|  * returned size is never allowed to be larger than a previous returned
 | |
|  * value, to ensure that the frontend can allocate a save state buffer once.
 | |
|  */
 | |
| RETRO_API size_t retro_serialize_size(void);
 | |
| 
 | |
| /* Serializes internal state. If failed, or size is lower than
 | |
|  * retro_serialize_size(), it should return false, true otherwise. */
 | |
| RETRO_API bool retro_serialize(void *data, size_t size);
 | |
| RETRO_API bool retro_unserialize(const void *data, size_t size);
 | |
| 
 | |
| RETRO_API void retro_cheat_reset(void);
 | |
| RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
 | |
| 
 | |
| /* Loads a game.
 | |
|  * Return true to indicate successful loading and false to indicate load failure.
 | |
|  */
 | |
| RETRO_API bool retro_load_game(const struct retro_game_info *game);
 | |
| 
 | |
| /* Loads a "special" kind of game. Should not be used,
 | |
|  * except in extreme cases. */
 | |
| RETRO_API bool retro_load_game_special(
 | |
|   unsigned game_type,
 | |
|   const struct retro_game_info *info, size_t num_info
 | |
| );
 | |
| 
 | |
| /* Unloads the currently loaded game. Called before retro_deinit(void). */
 | |
| RETRO_API void retro_unload_game(void);
 | |
| 
 | |
| /* Gets region of game. */
 | |
| RETRO_API unsigned retro_get_region(void);
 | |
| 
 | |
| /* Gets region of memory. */
 | |
| RETRO_API void *retro_get_memory_data(unsigned id);
 | |
| RETRO_API size_t retro_get_memory_size(unsigned id);
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #endif
 | 
