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			828 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			828 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_events.h
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|  *
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|  *  Include file for SDL event handling.
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|  */
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| 
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| #ifndef SDL_events_h_
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| #define SDL_events_h_
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_error.h"
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| #include "SDL_video.h"
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| #include "SDL_keyboard.h"
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| #include "SDL_mouse.h"
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| #include "SDL_joystick.h"
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| #include "SDL_gamecontroller.h"
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| #include "SDL_quit.h"
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| #include "SDL_gesture.h"
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| #include "SDL_touch.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /* General keyboard/mouse state definitions */
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| #define SDL_RELEASED    0
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| #define SDL_PRESSED 1
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| 
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| /**
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|  * \brief The types of events that can be delivered.
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|  */
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| typedef enum
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| {
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|     SDL_FIRSTEVENT     = 0,     /**< Unused (do not remove) */
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| 
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|     /* Application events */
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|     SDL_QUIT           = 0x100, /**< User-requested quit */
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| 
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|     /* These application events have special meaning on iOS, see README-ios.md for details */
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|     SDL_APP_TERMINATING,        /**< The application is being terminated by the OS
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|                                      Called on iOS in applicationWillTerminate()
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|                                      Called on Android in onDestroy()
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|                                 */
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|     SDL_APP_LOWMEMORY,          /**< The application is low on memory, free memory if possible.
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|                                      Called on iOS in applicationDidReceiveMemoryWarning()
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|                                      Called on Android in onLowMemory()
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|                                 */
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|     SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
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|                                      Called on iOS in applicationWillResignActive()
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|                                      Called on Android in onPause()
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|                                 */
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|     SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
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|                                      Called on iOS in applicationDidEnterBackground()
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|                                      Called on Android in onPause()
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|                                 */
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|     SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
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|                                      Called on iOS in applicationWillEnterForeground()
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|                                      Called on Android in onResume()
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|                                 */
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|     SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
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|                                      Called on iOS in applicationDidBecomeActive()
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|                                      Called on Android in onResume()
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|                                 */
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| 
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|     SDL_LOCALECHANGED,  /**< The user's locale preferences have changed. */
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| 
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|     /* Display events */
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|     SDL_DISPLAYEVENT   = 0x150,  /**< Display state change */
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| 
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|     /* Window events */
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|     SDL_WINDOWEVENT    = 0x200, /**< Window state change */
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|     SDL_SYSWMEVENT,             /**< System specific event */
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| 
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|     /* Keyboard events */
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|     SDL_KEYDOWN        = 0x300, /**< Key pressed */
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|     SDL_KEYUP,                  /**< Key released */
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|     SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */
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|     SDL_TEXTINPUT,              /**< Keyboard text input */
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|     SDL_KEYMAPCHANGED,          /**< Keymap changed due to a system event such as an
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|                                      input language or keyboard layout change.
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|                                 */
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| 
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|     /* Mouse events */
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|     SDL_MOUSEMOTION    = 0x400, /**< Mouse moved */
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|     SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */
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|     SDL_MOUSEBUTTONUP,          /**< Mouse button released */
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|     SDL_MOUSEWHEEL,             /**< Mouse wheel motion */
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| 
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|     /* Joystick events */
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|     SDL_JOYAXISMOTION  = 0x600, /**< Joystick axis motion */
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|     SDL_JOYBALLMOTION,          /**< Joystick trackball motion */
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|     SDL_JOYHATMOTION,           /**< Joystick hat position change */
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|     SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */
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|     SDL_JOYBUTTONUP,            /**< Joystick button released */
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|     SDL_JOYDEVICEADDED,         /**< A new joystick has been inserted into the system */
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|     SDL_JOYDEVICEREMOVED,       /**< An opened joystick has been removed */
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| 
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|     /* Game controller events */
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|     SDL_CONTROLLERAXISMOTION  = 0x650, /**< Game controller axis motion */
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|     SDL_CONTROLLERBUTTONDOWN,          /**< Game controller button pressed */
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|     SDL_CONTROLLERBUTTONUP,            /**< Game controller button released */
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|     SDL_CONTROLLERDEVICEADDED,         /**< A new Game controller has been inserted into the system */
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|     SDL_CONTROLLERDEVICEREMOVED,       /**< An opened Game controller has been removed */
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|     SDL_CONTROLLERDEVICEREMAPPED,      /**< The controller mapping was updated */
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|     SDL_CONTROLLERTOUCHPADDOWN,        /**< Game controller touchpad was touched */
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|     SDL_CONTROLLERTOUCHPADMOTION,      /**< Game controller touchpad finger was moved */
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|     SDL_CONTROLLERTOUCHPADUP,          /**< Game controller touchpad finger was lifted */
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|     SDL_CONTROLLERSENSORUPDATE,        /**< Game controller sensor was updated */
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| 
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|     /* Touch events */
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|     SDL_FINGERDOWN      = 0x700,
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|     SDL_FINGERUP,
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|     SDL_FINGERMOTION,
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| 
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|     /* Gesture events */
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|     SDL_DOLLARGESTURE   = 0x800,
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|     SDL_DOLLARRECORD,
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|     SDL_MULTIGESTURE,
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| 
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|     /* Clipboard events */
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|     SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
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| 
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|     /* Drag and drop events */
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|     SDL_DROPFILE        = 0x1000, /**< The system requests a file open */
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|     SDL_DROPTEXT,                 /**< text/plain drag-and-drop event */
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|     SDL_DROPBEGIN,                /**< A new set of drops is beginning (NULL filename) */
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|     SDL_DROPCOMPLETE,             /**< Current set of drops is now complete (NULL filename) */
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| 
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|     /* Audio hotplug events */
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|     SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
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|     SDL_AUDIODEVICEREMOVED,        /**< An audio device has been removed. */
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| 
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|     /* Sensor events */
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|     SDL_SENSORUPDATE = 0x1200,     /**< A sensor was updated */
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| 
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|     /* Render events */
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|     SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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|     SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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| 
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|     /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
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|      *  and should be allocated with SDL_RegisterEvents()
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|      */
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|     SDL_USEREVENT    = 0x8000,
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| 
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|     /**
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|      *  This last event is only for bounding internal arrays
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|      */
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|     SDL_LASTEVENT    = 0xFFFF
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| } SDL_EventType;
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| 
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| /**
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|  *  \brief Fields shared by every event
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|  */
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| typedef struct SDL_CommonEvent
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| {
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|     Uint32 type;
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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| } SDL_CommonEvent;
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| 
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| /**
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|  *  \brief Display state change event data (event.display.*)
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|  */
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| typedef struct SDL_DisplayEvent
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| {
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|     Uint32 type;        /**< ::SDL_DISPLAYEVENT */
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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|     Uint32 display;     /**< The associated display index */
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|     Uint8 event;        /**< ::SDL_DisplayEventID */
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|     Uint8 padding1;
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|     Uint8 padding2;
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|     Uint8 padding3;
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|     Sint32 data1;       /**< event dependent data */
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| } SDL_DisplayEvent;
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| 
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| /**
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|  *  \brief Window state change event data (event.window.*)
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|  */
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| typedef struct SDL_WindowEvent
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| {
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|     Uint32 type;        /**< ::SDL_WINDOWEVENT */
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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|     Uint32 windowID;    /**< The associated window */
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|     Uint8 event;        /**< ::SDL_WindowEventID */
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|     Uint8 padding1;
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|     Uint8 padding2;
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|     Uint8 padding3;
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|     Sint32 data1;       /**< event dependent data */
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|     Sint32 data2;       /**< event dependent data */
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| } SDL_WindowEvent;
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| 
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| /**
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|  *  \brief Keyboard button event structure (event.key.*)
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|  */
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| typedef struct SDL_KeyboardEvent
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| {
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|     Uint32 type;        /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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|     Uint32 windowID;    /**< The window with keyboard focus, if any */
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|     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
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|     Uint8 repeat;       /**< Non-zero if this is a key repeat */
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|     Uint8 padding2;
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|     Uint8 padding3;
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|     SDL_Keysym keysym;  /**< The key that was pressed or released */
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| } SDL_KeyboardEvent;
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| 
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| #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
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| /**
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|  *  \brief Keyboard text editing event structure (event.edit.*)
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|  */
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| typedef struct SDL_TextEditingEvent
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| {
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|     Uint32 type;                                /**< ::SDL_TEXTEDITING */
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|     Uint32 timestamp;                           /**< In milliseconds, populated using SDL_GetTicks() */
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|     Uint32 windowID;                            /**< The window with keyboard focus, if any */
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|     char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];  /**< The editing text */
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|     Sint32 start;                               /**< The start cursor of selected editing text */
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|     Sint32 length;                              /**< The length of selected editing text */
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| } SDL_TextEditingEvent;
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| 
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| 
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| #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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| /**
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|  *  \brief Keyboard text input event structure (event.text.*)
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|  */
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| typedef struct SDL_TextInputEvent
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| {
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|     Uint32 type;                              /**< ::SDL_TEXTINPUT */
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|     Uint32 timestamp;                         /**< In milliseconds, populated using SDL_GetTicks() */
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|     Uint32 windowID;                          /**< The window with keyboard focus, if any */
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|     char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text */
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| } SDL_TextInputEvent;
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| 
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| /**
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|  *  \brief Mouse motion event structure (event.motion.*)
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|  */
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| typedef struct SDL_MouseMotionEvent
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| {
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|     Uint32 type;        /**< ::SDL_MOUSEMOTION */
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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|     Uint32 windowID;    /**< The window with mouse focus, if any */
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|     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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|     Uint32 state;       /**< The current button state */
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|     Sint32 x;           /**< X coordinate, relative to window */
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|     Sint32 y;           /**< Y coordinate, relative to window */
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|     Sint32 xrel;        /**< The relative motion in the X direction */
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|     Sint32 yrel;        /**< The relative motion in the Y direction */
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| } SDL_MouseMotionEvent;
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| 
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| /**
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|  *  \brief Mouse button event structure (event.button.*)
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|  */
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| typedef struct SDL_MouseButtonEvent
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| {
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|     Uint32 type;        /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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|     Uint32 windowID;    /**< The window with mouse focus, if any */
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|     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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|     Uint8 button;       /**< The mouse button index */
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|     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
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|     Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */
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|     Uint8 padding1;
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|     Sint32 x;           /**< X coordinate, relative to window */
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|     Sint32 y;           /**< Y coordinate, relative to window */
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| } SDL_MouseButtonEvent;
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| 
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| /**
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|  *  \brief Mouse wheel event structure (event.wheel.*)
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|  */
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| typedef struct SDL_MouseWheelEvent
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| {
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|     Uint32 type;        /**< ::SDL_MOUSEWHEEL */
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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|     Uint32 windowID;    /**< The window with mouse focus, if any */
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|     Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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|     Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */
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|     Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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|     Uint32 direction;   /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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| } SDL_MouseWheelEvent;
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| 
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| /**
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|  *  \brief Joystick axis motion event structure (event.jaxis.*)
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|  */
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| typedef struct SDL_JoyAxisEvent
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| {
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|     Uint32 type;        /**< ::SDL_JOYAXISMOTION */
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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|     SDL_JoystickID which; /**< The joystick instance id */
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|     Uint8 axis;         /**< The joystick axis index */
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|     Uint8 padding1;
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|     Uint8 padding2;
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|     Uint8 padding3;
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|     Sint16 value;       /**< The axis value (range: -32768 to 32767) */
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|     Uint16 padding4;
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| } SDL_JoyAxisEvent;
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| 
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| /**
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|  *  \brief Joystick trackball motion event structure (event.jball.*)
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|  */
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| typedef struct SDL_JoyBallEvent
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| {
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|     Uint32 type;        /**< ::SDL_JOYBALLMOTION */
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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|     SDL_JoystickID which; /**< The joystick instance id */
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|     Uint8 ball;         /**< The joystick trackball index */
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|     Uint8 padding1;
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|     Uint8 padding2;
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|     Uint8 padding3;
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|     Sint16 xrel;        /**< The relative motion in the X direction */
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|     Sint16 yrel;        /**< The relative motion in the Y direction */
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| } SDL_JoyBallEvent;
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| 
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| /**
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|  *  \brief Joystick hat position change event structure (event.jhat.*)
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|  */
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| typedef struct SDL_JoyHatEvent
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| {
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|     Uint32 type;        /**< ::SDL_JOYHATMOTION */
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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|     SDL_JoystickID which; /**< The joystick instance id */
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|     Uint8 hat;          /**< The joystick hat index */
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|     Uint8 value;        /**< The hat position value.
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|                          *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
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|                          *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
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|                          *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
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|                          *
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|                          *   Note that zero means the POV is centered.
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|                          */
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|     Uint8 padding1;
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|     Uint8 padding2;
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| } SDL_JoyHatEvent;
 | |
| 
 | |
| /**
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|  *  \brief Joystick button event structure (event.jbutton.*)
 | |
|  */
 | |
| typedef struct SDL_JoyButtonEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
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|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
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|     SDL_JoystickID which; /**< The joystick instance id */
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|     Uint8 button;       /**< The joystick button index */
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|     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
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|     Uint8 padding1;
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|     Uint8 padding2;
 | |
| } SDL_JoyButtonEvent;
 | |
| 
 | |
| /**
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|  *  \brief Joystick device event structure (event.jdevice.*)
 | |
|  */
 | |
| typedef struct SDL_JoyDeviceEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
 | |
| } SDL_JoyDeviceEvent;
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \brief Game controller axis motion event structure (event.caxis.*)
 | |
|  */
 | |
| typedef struct SDL_ControllerAxisEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_CONTROLLERAXISMOTION */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     SDL_JoystickID which; /**< The joystick instance id */
 | |
|     Uint8 axis;         /**< The controller axis (SDL_GameControllerAxis) */
 | |
|     Uint8 padding1;
 | |
|     Uint8 padding2;
 | |
|     Uint8 padding3;
 | |
|     Sint16 value;       /**< The axis value (range: -32768 to 32767) */
 | |
|     Uint16 padding4;
 | |
| } SDL_ControllerAxisEvent;
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \brief Game controller button event structure (event.cbutton.*)
 | |
|  */
 | |
| typedef struct SDL_ControllerButtonEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     SDL_JoystickID which; /**< The joystick instance id */
 | |
|     Uint8 button;       /**< The controller button (SDL_GameControllerButton) */
 | |
|     Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
 | |
|     Uint8 padding1;
 | |
|     Uint8 padding2;
 | |
| } SDL_ControllerButtonEvent;
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \brief Controller device event structure (event.cdevice.*)
 | |
|  */
 | |
| typedef struct SDL_ControllerDeviceEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
 | |
| } SDL_ControllerDeviceEvent;
 | |
| 
 | |
| /**
 | |
|  *  \brief Game controller touchpad event structure (event.ctouchpad.*)
 | |
|  */
 | |
| typedef struct SDL_ControllerTouchpadEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     SDL_JoystickID which; /**< The joystick instance id */
 | |
|     Sint32 touchpad;    /**< The index of the touchpad */
 | |
|     Sint32 finger;      /**< The index of the finger on the touchpad */
 | |
|     float x;            /**< Normalized in the range 0...1 with 0 being on the left */
 | |
|     float y;            /**< Normalized in the range 0...1 with 0 being at the top */
 | |
|     float pressure;     /**< Normalized in the range 0...1 */
 | |
| } SDL_ControllerTouchpadEvent;
 | |
| 
 | |
| /**
 | |
|  *  \brief Game controller sensor event structure (event.csensor.*)
 | |
|  */
 | |
| typedef struct SDL_ControllerSensorEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_CONTROLLERSENSORUPDATE */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     SDL_JoystickID which; /**< The joystick instance id */
 | |
|     Sint32 sensor;      /**< The type of the sensor, one of the values of ::SDL_SensorType */
 | |
|     float data[3];      /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
 | |
| } SDL_ControllerSensorEvent;
 | |
| 
 | |
| /**
 | |
|  *  \brief Audio device event structure (event.adevice.*)
 | |
|  */
 | |
| typedef struct SDL_AudioDeviceEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     Uint32 which;       /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
 | |
|     Uint8 iscapture;    /**< zero if an output device, non-zero if a capture device. */
 | |
|     Uint8 padding1;
 | |
|     Uint8 padding2;
 | |
|     Uint8 padding3;
 | |
| } SDL_AudioDeviceEvent;
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \brief Touch finger event structure (event.tfinger.*)
 | |
|  */
 | |
| typedef struct SDL_TouchFingerEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     SDL_TouchID touchId; /**< The touch device id */
 | |
|     SDL_FingerID fingerId;
 | |
|     float x;            /**< Normalized in the range 0...1 */
 | |
|     float y;            /**< Normalized in the range 0...1 */
 | |
|     float dx;           /**< Normalized in the range -1...1 */
 | |
|     float dy;           /**< Normalized in the range -1...1 */
 | |
|     float pressure;     /**< Normalized in the range 0...1 */
 | |
|     Uint32 windowID;    /**< The window underneath the finger, if any */
 | |
| } SDL_TouchFingerEvent;
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \brief Multiple Finger Gesture Event (event.mgesture.*)
 | |
|  */
 | |
| typedef struct SDL_MultiGestureEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_MULTIGESTURE */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     SDL_TouchID touchId; /**< The touch device id */
 | |
|     float dTheta;
 | |
|     float dDist;
 | |
|     float x;
 | |
|     float y;
 | |
|     Uint16 numFingers;
 | |
|     Uint16 padding;
 | |
| } SDL_MultiGestureEvent;
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * \brief Dollar Gesture Event (event.dgesture.*)
 | |
|  */
 | |
| typedef struct SDL_DollarGestureEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     SDL_TouchID touchId; /**< The touch device id */
 | |
|     SDL_GestureID gestureId;
 | |
|     Uint32 numFingers;
 | |
|     float error;
 | |
|     float x;            /**< Normalized center of gesture */
 | |
|     float y;            /**< Normalized center of gesture */
 | |
| } SDL_DollarGestureEvent;
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \brief An event used to request a file open by the system (event.drop.*)
 | |
|  *         This event is enabled by default, you can disable it with SDL_EventState().
 | |
|  *  \note If this event is enabled, you must free the filename in the event.
 | |
|  */
 | |
| typedef struct SDL_DropEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     char *file;         /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
 | |
|     Uint32 windowID;    /**< The window that was dropped on, if any */
 | |
| } SDL_DropEvent;
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \brief Sensor event structure (event.sensor.*)
 | |
|  */
 | |
| typedef struct SDL_SensorEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_SENSORUPDATE */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     Sint32 which;       /**< The instance ID of the sensor */
 | |
|     float data[6];      /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
 | |
| } SDL_SensorEvent;
 | |
| 
 | |
| /**
 | |
|  *  \brief The "quit requested" event
 | |
|  */
 | |
| typedef struct SDL_QuitEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_QUIT */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
| } SDL_QuitEvent;
 | |
| 
 | |
| /**
 | |
|  *  \brief OS Specific event
 | |
|  */
 | |
| typedef struct SDL_OSEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_QUIT */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
| } SDL_OSEvent;
 | |
| 
 | |
| /**
 | |
|  *  \brief A user-defined event type (event.user.*)
 | |
|  */
 | |
| typedef struct SDL_UserEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     Uint32 windowID;    /**< The associated window if any */
 | |
|     Sint32 code;        /**< User defined event code */
 | |
|     void *data1;        /**< User defined data pointer */
 | |
|     void *data2;        /**< User defined data pointer */
 | |
| } SDL_UserEvent;
 | |
| 
 | |
| 
 | |
| struct SDL_SysWMmsg;
 | |
| typedef struct SDL_SysWMmsg SDL_SysWMmsg;
 | |
| 
 | |
| /**
 | |
|  *  \brief A video driver dependent system event (event.syswm.*)
 | |
|  *         This event is disabled by default, you can enable it with SDL_EventState()
 | |
|  *
 | |
|  *  \note If you want to use this event, you should include SDL_syswm.h.
 | |
|  */
 | |
| typedef struct SDL_SysWMEvent
 | |
| {
 | |
|     Uint32 type;        /**< ::SDL_SYSWMEVENT */
 | |
|     Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
 | |
|     SDL_SysWMmsg *msg;  /**< driver dependent data, defined in SDL_syswm.h */
 | |
| } SDL_SysWMEvent;
 | |
| 
 | |
| /**
 | |
|  *  \brief General event structure
 | |
|  */
 | |
| typedef union SDL_Event
 | |
| {
 | |
|     Uint32 type;                            /**< Event type, shared with all events */
 | |
|     SDL_CommonEvent common;                 /**< Common event data */
 | |
|     SDL_DisplayEvent display;               /**< Display event data */
 | |
|     SDL_WindowEvent window;                 /**< Window event data */
 | |
|     SDL_KeyboardEvent key;                  /**< Keyboard event data */
 | |
|     SDL_TextEditingEvent edit;              /**< Text editing event data */
 | |
|     SDL_TextInputEvent text;                /**< Text input event data */
 | |
|     SDL_MouseMotionEvent motion;            /**< Mouse motion event data */
 | |
|     SDL_MouseButtonEvent button;            /**< Mouse button event data */
 | |
|     SDL_MouseWheelEvent wheel;              /**< Mouse wheel event data */
 | |
|     SDL_JoyAxisEvent jaxis;                 /**< Joystick axis event data */
 | |
|     SDL_JoyBallEvent jball;                 /**< Joystick ball event data */
 | |
|     SDL_JoyHatEvent jhat;                   /**< Joystick hat event data */
 | |
|     SDL_JoyButtonEvent jbutton;             /**< Joystick button event data */
 | |
|     SDL_JoyDeviceEvent jdevice;             /**< Joystick device change event data */
 | |
|     SDL_ControllerAxisEvent caxis;          /**< Game Controller axis event data */
 | |
|     SDL_ControllerButtonEvent cbutton;      /**< Game Controller button event data */
 | |
|     SDL_ControllerDeviceEvent cdevice;      /**< Game Controller device event data */
 | |
|     SDL_ControllerTouchpadEvent ctouchpad;  /**< Game Controller touchpad event data */
 | |
|     SDL_ControllerSensorEvent csensor;      /**< Game Controller sensor event data */
 | |
|     SDL_AudioDeviceEvent adevice;           /**< Audio device event data */
 | |
|     SDL_SensorEvent sensor;                 /**< Sensor event data */
 | |
|     SDL_QuitEvent quit;                     /**< Quit request event data */
 | |
|     SDL_UserEvent user;                     /**< Custom event data */
 | |
|     SDL_SysWMEvent syswm;                   /**< System dependent window event data */
 | |
|     SDL_TouchFingerEvent tfinger;           /**< Touch finger event data */
 | |
|     SDL_MultiGestureEvent mgesture;         /**< Gesture event data */
 | |
|     SDL_DollarGestureEvent dgesture;        /**< Gesture event data */
 | |
|     SDL_DropEvent drop;                     /**< Drag and drop event data */
 | |
| 
 | |
|     /* This is necessary for ABI compatibility between Visual C++ and GCC
 | |
|        Visual C++ will respect the push pack pragma and use 52 bytes for
 | |
|        this structure, and GCC will use the alignment of the largest datatype
 | |
|        within the union, which is 8 bytes.
 | |
| 
 | |
|        So... we'll add padding to force the size to be 56 bytes for both.
 | |
|     */
 | |
|     Uint8 padding[56];
 | |
| } SDL_Event;
 | |
| 
 | |
| /* Make sure we haven't broken binary compatibility */
 | |
| SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56);
 | |
| 
 | |
| 
 | |
| /* Function prototypes */
 | |
| 
 | |
| /**
 | |
|  *  Pumps the event loop, gathering events from the input devices.
 | |
|  *
 | |
|  *  This function updates the event queue and internal input device state.
 | |
|  *
 | |
|  *  This should only be run in the thread that sets the video mode.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
 | |
| 
 | |
| /* @{ */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_ADDEVENT,
 | |
|     SDL_PEEKEVENT,
 | |
|     SDL_GETEVENT
 | |
| } SDL_eventaction;
 | |
| 
 | |
| /**
 | |
|  *  Checks the event queue for messages and optionally returns them.
 | |
|  *
 | |
|  *  If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
 | |
|  *  the back of the event queue.
 | |
|  *
 | |
|  *  If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
 | |
|  *  of the event queue, within the specified minimum and maximum type,
 | |
|  *  will be returned and will not be removed from the queue.
 | |
|  *
 | |
|  *  If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
 | |
|  *  of the event queue, within the specified minimum and maximum type,
 | |
|  *  will be returned and will be removed from the queue.
 | |
|  *
 | |
|  *  \return The number of events actually stored, or -1 if there was an error.
 | |
|  *
 | |
|  *  This function is thread-safe.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
 | |
|                                            SDL_eventaction action,
 | |
|                                            Uint32 minType, Uint32 maxType);
 | |
| /* @} */
 | |
| 
 | |
| /**
 | |
|  *  Checks to see if certain event types are in the event queue.
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
 | |
| 
 | |
| /**
 | |
|  *  This function clears events from the event queue
 | |
|  *  This function only affects currently queued events. If you want to make
 | |
|  *  sure that all pending OS events are flushed, you can call SDL_PumpEvents()
 | |
|  *  on the main thread immediately before the flush call.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
 | |
| extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
 | |
| 
 | |
| /**
 | |
|  *  \brief Polls for currently pending events.
 | |
|  *
 | |
|  *  \return 1 if there are any pending events, or 0 if there are none available.
 | |
|  *
 | |
|  *  \param event If not NULL, the next event is removed from the queue and
 | |
|  *               stored in that area.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
 | |
| 
 | |
| /**
 | |
|  *  \brief Waits indefinitely for the next available event.
 | |
|  *
 | |
|  *  \return 1, or 0 if there was an error while waiting for events.
 | |
|  *
 | |
|  *  \param event If not NULL, the next event is removed from the queue and
 | |
|  *               stored in that area.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
 | |
| 
 | |
| /**
 | |
|  *  \brief Waits until the specified timeout (in milliseconds) for the next
 | |
|  *         available event.
 | |
|  *
 | |
|  *  \return 1, or 0 if there was an error while waiting for events.
 | |
|  *
 | |
|  *  \param event If not NULL, the next event is removed from the queue and
 | |
|  *               stored in that area.
 | |
|  *  \param timeout The timeout (in milliseconds) to wait for next event.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
 | |
|                                                  int timeout);
 | |
| 
 | |
| /**
 | |
|  *  \brief Add an event to the event queue.
 | |
|  *
 | |
|  *  \return 1 on success, 0 if the event was filtered, or -1 if the event queue
 | |
|  *          was full or there was some other error.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
 | |
| 
 | |
| typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
 | |
| 
 | |
| /**
 | |
|  *  Sets up a filter to process all events before they change internal state and
 | |
|  *  are posted to the internal event queue.
 | |
|  *
 | |
|  *  The filter is prototyped as:
 | |
|  *  \code
 | |
|  *      int SDL_EventFilter(void *userdata, SDL_Event * event);
 | |
|  *  \endcode
 | |
|  *
 | |
|  *  If the filter returns 1, then the event will be added to the internal queue.
 | |
|  *  If it returns 0, then the event will be dropped from the queue, but the
 | |
|  *  internal state will still be updated.  This allows selective filtering of
 | |
|  *  dynamically arriving events.
 | |
|  *
 | |
|  *  \warning  Be very careful of what you do in the event filter function, as
 | |
|  *            it may run in a different thread!
 | |
|  *
 | |
|  *  There is one caveat when dealing with the ::SDL_QuitEvent event type.  The
 | |
|  *  event filter is only called when the window manager desires to close the
 | |
|  *  application window.  If the event filter returns 1, then the window will
 | |
|  *  be closed, otherwise the window will remain open if possible.
 | |
|  *
 | |
|  *  If the quit event is generated by an interrupt signal, it will bypass the
 | |
|  *  internal queue and be delivered to the application at the next event poll.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
 | |
|                                                 void *userdata);
 | |
| 
 | |
| /**
 | |
|  *  Return the current event filter - can be used to "chain" filters.
 | |
|  *  If there is no event filter set, this function returns SDL_FALSE.
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
 | |
|                                                     void **userdata);
 | |
| 
 | |
| /**
 | |
|  *  Add a function which is called when an event is added to the queue.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
 | |
|                                                void *userdata);
 | |
| 
 | |
| /**
 | |
|  *  Remove an event watch function added with SDL_AddEventWatch()
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
 | |
|                                                void *userdata);
 | |
| 
 | |
| /**
 | |
|  *  Run the filter function on the current event queue, removing any
 | |
|  *  events for which the filter returns 0.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
 | |
|                                               void *userdata);
 | |
| 
 | |
| /* @{ */
 | |
| #define SDL_QUERY   -1
 | |
| #define SDL_IGNORE   0
 | |
| #define SDL_DISABLE  0
 | |
| #define SDL_ENABLE   1
 | |
| 
 | |
| /**
 | |
|  *  This function allows you to set the state of processing certain events.
 | |
|  *   - If \c state is set to ::SDL_IGNORE, that event will be automatically
 | |
|  *     dropped from the event queue and will not be filtered.
 | |
|  *   - If \c state is set to ::SDL_ENABLE, that event will be processed
 | |
|  *     normally.
 | |
|  *   - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
 | |
|  *     current processing state of the specified event.
 | |
|  */
 | |
| extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
 | |
| /* @} */
 | |
| #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
 | |
| 
 | |
| /**
 | |
|  *  This function allocates a set of user-defined events, and returns
 | |
|  *  the beginning event number for that set of events.
 | |
|  *
 | |
|  *  If there aren't enough user-defined events left, this function
 | |
|  *  returns (Uint32)-1
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
 | |
| 
 | |
| /* Ends C function definitions when using C++ */
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| #include "close_code.h"
 | |
| 
 | |
| #endif /* SDL_events_h_ */
 | |
| 
 | |
| /* vi: set ts=4 sw=4 expandtab: */
 | 
