mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 14:25:37 +00:00
192 lines
6.5 KiB
C
192 lines
6.5 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef SDL_messagebox_h_
|
|
#define SDL_messagebox_h_
|
|
|
|
#include "SDL_stdinc.h"
|
|
#include "SDL_video.h" /* For SDL_Window */
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* SDL_MessageBox flags. If supported will display warning icon, etc.
|
|
*/
|
|
typedef enum
|
|
{
|
|
SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
|
|
SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
|
|
SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
|
|
SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
|
|
SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
|
|
} SDL_MessageBoxFlags;
|
|
|
|
/**
|
|
* Flags for SDL_MessageBoxButtonData.
|
|
*/
|
|
typedef enum
|
|
{
|
|
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
|
|
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
|
|
} SDL_MessageBoxButtonFlags;
|
|
|
|
/**
|
|
* Individual button data.
|
|
*/
|
|
typedef struct
|
|
{
|
|
Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
|
|
int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
|
|
const char * text; /**< The UTF-8 button text */
|
|
} SDL_MessageBoxButtonData;
|
|
|
|
/**
|
|
* RGB value used in a message box color scheme
|
|
*/
|
|
typedef struct
|
|
{
|
|
Uint8 r, g, b;
|
|
} SDL_MessageBoxColor;
|
|
|
|
typedef enum
|
|
{
|
|
SDL_MESSAGEBOX_COLOR_BACKGROUND,
|
|
SDL_MESSAGEBOX_COLOR_TEXT,
|
|
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
|
|
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
|
|
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
|
|
SDL_MESSAGEBOX_COLOR_MAX
|
|
} SDL_MessageBoxColorType;
|
|
|
|
/**
|
|
* A set of colors to use for message box dialogs
|
|
*/
|
|
typedef struct
|
|
{
|
|
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
|
|
} SDL_MessageBoxColorScheme;
|
|
|
|
/**
|
|
* MessageBox structure containing title, text, window, etc.
|
|
*/
|
|
typedef struct
|
|
{
|
|
Uint32 flags; /**< ::SDL_MessageBoxFlags */
|
|
SDL_Window *window; /**< Parent window, can be NULL */
|
|
const char *title; /**< UTF-8 title */
|
|
const char *message; /**< UTF-8 message text */
|
|
|
|
int numbuttons;
|
|
const SDL_MessageBoxButtonData *buttons;
|
|
|
|
const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
|
|
} SDL_MessageBoxData;
|
|
|
|
/**
|
|
* Create a modal message box.
|
|
*
|
|
* If your needs aren't complex, it might be easier to use
|
|
* SDL_ShowSimpleMessageBox.
|
|
*
|
|
* This function should be called on the thread that created the parent
|
|
* window, or on the main thread if the messagebox has no parent. It will
|
|
* block execution of that thread until the user clicks a button or closes the
|
|
* messagebox.
|
|
*
|
|
* This function may be called at any time, even before SDL_Init(). This makes
|
|
* it useful for reporting errors like a failure to create a renderer or
|
|
* OpenGL context.
|
|
*
|
|
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
|
|
* formal toolkit like GTK+ or Qt.
|
|
*
|
|
* Note that if SDL_Init() would fail because there isn't any available video
|
|
* target, this function is likely to fail for the same reasons. If this is a
|
|
* concern, check the return value from this function and fall back to writing
|
|
* to stderr if you can.
|
|
*
|
|
* \param messageboxdata the SDL_MessageBoxData structure with title, text and
|
|
* other options
|
|
* \param buttonid the pointer to which user id of hit button should be copied
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_ShowSimpleMessageBox
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
|
|
|
|
/**
|
|
* Display a simple modal message box.
|
|
*
|
|
* If your needs aren't complex, this function is preferred over
|
|
* SDL_ShowMessageBox.
|
|
*
|
|
* `flags` may be any of the following:
|
|
*
|
|
* - `SDL_MESSAGEBOX_ERROR`: error dialog
|
|
* - `SDL_MESSAGEBOX_WARNING`: warning dialog
|
|
* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
|
|
*
|
|
* This function should be called on the thread that created the parent
|
|
* window, or on the main thread if the messagebox has no parent. It will
|
|
* block execution of that thread until the user clicks a button or closes the
|
|
* messagebox.
|
|
*
|
|
* This function may be called at any time, even before SDL_Init(). This makes
|
|
* it useful for reporting errors like a failure to create a renderer or
|
|
* OpenGL context.
|
|
*
|
|
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
|
|
* formal toolkit like GTK+ or Qt.
|
|
*
|
|
* Note that if SDL_Init() would fail because there isn't any available video
|
|
* target, this function is likely to fail for the same reasons. If this is a
|
|
* concern, check the return value from this function and fall back to writing
|
|
* to stderr if you can.
|
|
*
|
|
* \param flags an SDL_MessageBoxFlags value
|
|
* \param title UTF-8 title text
|
|
* \param message UTF-8 message text
|
|
* \param window the parent window, or NULL for no parent
|
|
* \returns 0 on success or a negative error code on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \sa SDL_ShowMessageBox
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_messagebox_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|