Duckstation/dep/reshadefx/include/effect_token.hpp

254 lines
3.9 KiB
C++

/*
* Copyright (C) 2014 Patrick Mours
* SPDX-License-Identifier: BSD-3-Clause
*/
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace reshadefx
{
/// <summary>
/// Structure which keeps track of a code location.
/// </summary>
struct location
{
location() : line(1), column(1) {}
explicit location(uint32_t line, uint32_t column = 1) : line(line), column(column) {}
explicit location(std::string source, uint32_t line, uint32_t column = 1) : source(std::move(source)), line(line), column(column) {}
std::string source;
uint32_t line, column;
};
/// <summary>
/// A collection of identifiers for various possible tokens.
/// </summary>
enum class tokenid
{
unknown = -1,
end_of_file = 0,
end_of_line = '\n',
// operators
space = ' ',
exclaim = '!',
hash = '#',
dollar = '$',
percent = '%',
ampersand = '&',
parenthesis_open = '(',
parenthesis_close = ')',
star = '*',
plus = '+',
comma = ',',
minus = '-',
dot = '.',
slash = '/',
colon = ':',
semicolon = ';',
less = '<',
equal = '=',
greater = '>',
question = '?',
at = '@',
bracket_open = '[',
backslash = '\\',
bracket_close = ']',
caret = '^',
brace_open = '{',
pipe = '|',
brace_close = '}',
tilde = '~',
exclaim_equal = 256 /* != */,
percent_equal /* %= */,
ampersand_ampersand /* && */,
ampersand_equal /* &= */,
star_equal /* *= */,
plus_plus /* ++*/,
plus_equal /* += */,
minus_minus /* -- */,
minus_equal /* -= */,
arrow /* -> */,
ellipsis /* ... */,
slash_equal /* /= */,
colon_colon /* :: */,
less_less_equal /* <<= */,
less_less /* << */,
less_equal /* <= */,
equal_equal /* == */,
greater_greater_equal /* >>= */,
greater_greater /* >> */,
greater_equal /* >= */,
caret_equal /* ^= */,
pipe_equal /* |= */,
pipe_pipe /* || */,
// identifiers
reserved,
identifier,
// literals
true_literal,
false_literal,
int_literal,
uint_literal,
float_literal,
double_literal,
string_literal,
// keywords
namespace_,
struct_,
technique,
pass,
for_,
while_,
do_,
if_,
else_,
switch_,
case_,
default_,
break_,
continue_,
return_,
discard_,
extern_,
static_,
uniform_,
volatile_,
precise,
groupshared,
in,
out,
inout,
const_,
linear,
noperspective,
centroid,
nointerpolation,
void_,
bool_,
bool2,
bool3,
bool4,
bool2x2,
bool2x3,
bool2x4,
bool3x2,
bool3x3,
bool3x4,
bool4x2,
bool4x3,
bool4x4,
int_,
int2,
int3,
int4,
int2x2,
int2x3,
int2x4,
int3x2,
int3x3,
int3x4,
int4x2,
int4x3,
int4x4,
min16int,
min16int2,
min16int3,
min16int4,
uint_,
uint2,
uint3,
uint4,
uint2x2,
uint2x3,
uint2x4,
uint3x2,
uint3x3,
uint3x4,
uint4x2,
uint4x3,
uint4x4,
min16uint,
min16uint2,
min16uint3,
min16uint4,
float_,
float2,
float3,
float4,
float2x2,
float2x3,
float2x4,
float3x2,
float3x3,
float3x4,
float4x2,
float4x3,
float4x4,
min16float,
min16float2,
min16float3,
min16float4,
vector,
matrix,
string_,
texture1d,
texture2d,
texture3d,
sampler1d,
sampler2d,
sampler3d,
storage1d,
storage2d,
storage3d,
// preprocessor directives
hash_def,
hash_undef,
hash_if,
hash_ifdef,
hash_ifndef,
hash_else,
hash_elif,
hash_endif,
hash_error,
hash_warning,
hash_pragma,
hash_include,
hash_unknown,
single_line_comment,
multi_line_comment,
};
/// <summary>
/// A structure describing a single token in the input string.
/// </summary>
struct token
{
tokenid id;
reshadefx::location location;
size_t offset, length;
union
{
int literal_as_int;
unsigned int literal_as_uint;
float literal_as_float;
double literal_as_double;
};
std::string literal_as_string;
inline operator tokenid() const { return id; }
static std::string id_to_name(tokenid id);
};
}