mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 09:35:40 +00:00
d588c26cf6
This reverts commit 8debaa34d9
.
Seems to be a few regressions, namely XBox Controller Rumble, other
controllers not detecting, etc.
1099 lines
42 KiB
C
1099 lines
42 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_render.h
|
|
*
|
|
* Header file for SDL 2D rendering functions.
|
|
*
|
|
* This API supports the following features:
|
|
* * single pixel points
|
|
* * single pixel lines
|
|
* * filled rectangles
|
|
* * texture images
|
|
*
|
|
* The primitives may be drawn in opaque, blended, or additive modes.
|
|
*
|
|
* The texture images may be drawn in opaque, blended, or additive modes.
|
|
* They can have an additional color tint or alpha modulation applied to
|
|
* them, and may also be stretched with linear interpolation.
|
|
*
|
|
* This API is designed to accelerate simple 2D operations. You may
|
|
* want more functionality such as polygons and particle effects and
|
|
* in that case you should use SDL's OpenGL/Direct3D support or one
|
|
* of the many good 3D engines.
|
|
*
|
|
* These functions must be called from the main thread.
|
|
* See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
|
|
*/
|
|
|
|
#ifndef SDL_render_h_
|
|
#define SDL_render_h_
|
|
|
|
#include "SDL_stdinc.h"
|
|
#include "SDL_rect.h"
|
|
#include "SDL_video.h"
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* \brief Flags used when creating a rendering context
|
|
*/
|
|
typedef enum
|
|
{
|
|
SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
|
|
SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
|
|
acceleration */
|
|
SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
|
|
with the refresh rate */
|
|
SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
|
|
rendering to texture */
|
|
} SDL_RendererFlags;
|
|
|
|
/**
|
|
* \brief Information on the capabilities of a render driver or context.
|
|
*/
|
|
typedef struct SDL_RendererInfo
|
|
{
|
|
const char *name; /**< The name of the renderer */
|
|
Uint32 flags; /**< Supported ::SDL_RendererFlags */
|
|
Uint32 num_texture_formats; /**< The number of available texture formats */
|
|
Uint32 texture_formats[16]; /**< The available texture formats */
|
|
int max_texture_width; /**< The maximum texture width */
|
|
int max_texture_height; /**< The maximum texture height */
|
|
} SDL_RendererInfo;
|
|
|
|
/**
|
|
* \brief The access pattern allowed for a texture.
|
|
*/
|
|
typedef enum
|
|
{
|
|
SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
|
|
SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
|
|
SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
|
|
} SDL_TextureAccess;
|
|
|
|
/**
|
|
* \brief The texture channel modulation used in SDL_RenderCopy().
|
|
*/
|
|
typedef enum
|
|
{
|
|
SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
|
|
SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
|
|
SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
|
|
} SDL_TextureModulate;
|
|
|
|
/**
|
|
* \brief Flip constants for SDL_RenderCopyEx
|
|
*/
|
|
typedef enum
|
|
{
|
|
SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
|
|
SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
|
|
SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */
|
|
} SDL_RendererFlip;
|
|
|
|
/**
|
|
* \brief A structure representing rendering state
|
|
*/
|
|
struct SDL_Renderer;
|
|
typedef struct SDL_Renderer SDL_Renderer;
|
|
|
|
/**
|
|
* \brief An efficient driver-specific representation of pixel data
|
|
*/
|
|
struct SDL_Texture;
|
|
typedef struct SDL_Texture SDL_Texture;
|
|
|
|
|
|
/* Function prototypes */
|
|
|
|
/**
|
|
* \brief Get the number of 2D rendering drivers available for the current
|
|
* display.
|
|
*
|
|
* A render driver is a set of code that handles rendering and texture
|
|
* management on a particular display. Normally there is only one, but
|
|
* some drivers may have several available with different capabilities.
|
|
*
|
|
* \sa SDL_GetRenderDriverInfo()
|
|
* \sa SDL_CreateRenderer()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
|
|
|
|
/**
|
|
* \brief Get information about a specific 2D rendering driver for the current
|
|
* display.
|
|
*
|
|
* \param index The index of the driver to query information about.
|
|
* \param info A pointer to an SDL_RendererInfo struct to be filled with
|
|
* information on the rendering driver.
|
|
*
|
|
* \return 0 on success, -1 if the index was out of range.
|
|
*
|
|
* \sa SDL_CreateRenderer()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
|
|
SDL_RendererInfo * info);
|
|
|
|
/**
|
|
* \brief Create a window and default renderer
|
|
*
|
|
* \param width The width of the window
|
|
* \param height The height of the window
|
|
* \param window_flags The flags used to create the window
|
|
* \param window A pointer filled with the window, or NULL on error
|
|
* \param renderer A pointer filled with the renderer, or NULL on error
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
|
|
int width, int height, Uint32 window_flags,
|
|
SDL_Window **window, SDL_Renderer **renderer);
|
|
|
|
|
|
/**
|
|
* \brief Create a 2D rendering context for a window.
|
|
*
|
|
* \param window The window where rendering is displayed.
|
|
* \param index The index of the rendering driver to initialize, or -1 to
|
|
* initialize the first one supporting the requested flags.
|
|
* \param flags ::SDL_RendererFlags.
|
|
*
|
|
* \return A valid rendering context or NULL if there was an error.
|
|
*
|
|
* \sa SDL_CreateSoftwareRenderer()
|
|
* \sa SDL_GetRendererInfo()
|
|
* \sa SDL_DestroyRenderer()
|
|
*/
|
|
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
|
|
int index, Uint32 flags);
|
|
|
|
/**
|
|
* \brief Create a 2D software rendering context for a surface.
|
|
*
|
|
* \param surface The surface where rendering is done.
|
|
*
|
|
* \return A valid rendering context or NULL if there was an error.
|
|
*
|
|
* \sa SDL_CreateRenderer()
|
|
* \sa SDL_DestroyRenderer()
|
|
*/
|
|
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
|
|
|
|
/**
|
|
* \brief Get the renderer associated with a window.
|
|
*/
|
|
extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
|
|
|
|
/**
|
|
* \brief Get information about a rendering context.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
|
|
SDL_RendererInfo * info);
|
|
|
|
/**
|
|
* \brief Get the output size in pixels of a rendering context.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
|
|
int *w, int *h);
|
|
|
|
/**
|
|
* \brief Create a texture for a rendering context.
|
|
*
|
|
* \param renderer The renderer.
|
|
* \param format The format of the texture.
|
|
* \param access One of the enumerated values in ::SDL_TextureAccess.
|
|
* \param w The width of the texture in pixels.
|
|
* \param h The height of the texture in pixels.
|
|
*
|
|
* \return The created texture is returned, or NULL if no rendering context was
|
|
* active, the format was unsupported, or the width or height were out
|
|
* of range.
|
|
*
|
|
* \note The contents of the texture are not defined at creation.
|
|
*
|
|
* \sa SDL_QueryTexture()
|
|
* \sa SDL_UpdateTexture()
|
|
* \sa SDL_DestroyTexture()
|
|
*/
|
|
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
|
|
Uint32 format,
|
|
int access, int w,
|
|
int h);
|
|
|
|
/**
|
|
* \brief Create a texture from an existing surface.
|
|
*
|
|
* \param renderer The renderer.
|
|
* \param surface The surface containing pixel data used to fill the texture.
|
|
*
|
|
* \return The created texture is returned, or NULL on error.
|
|
*
|
|
* \note The surface is not modified or freed by this function.
|
|
*
|
|
* \sa SDL_QueryTexture()
|
|
* \sa SDL_DestroyTexture()
|
|
*/
|
|
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
|
|
|
|
/**
|
|
* \brief Query the attributes of a texture
|
|
*
|
|
* \param texture A texture to be queried.
|
|
* \param format A pointer filled in with the raw format of the texture. The
|
|
* actual format may differ, but pixel transfers will use this
|
|
* format.
|
|
* \param access A pointer filled in with the actual access to the texture.
|
|
* \param w A pointer filled in with the width of the texture in pixels.
|
|
* \param h A pointer filled in with the height of the texture in pixels.
|
|
*
|
|
* \return 0 on success, or -1 if the texture is not valid.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
|
|
Uint32 * format, int *access,
|
|
int *w, int *h);
|
|
|
|
/**
|
|
* \brief Set an additional color value used in render copy operations.
|
|
*
|
|
* \param texture The texture to update.
|
|
* \param r The red color value multiplied into copy operations.
|
|
* \param g The green color value multiplied into copy operations.
|
|
* \param b The blue color value multiplied into copy operations.
|
|
*
|
|
* \return 0 on success, or -1 if the texture is not valid or color modulation
|
|
* is not supported.
|
|
*
|
|
* \sa SDL_GetTextureColorMod()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
|
|
Uint8 r, Uint8 g, Uint8 b);
|
|
|
|
|
|
/**
|
|
* \brief Get the additional color value used in render copy operations.
|
|
*
|
|
* \param texture The texture to query.
|
|
* \param r A pointer filled in with the current red color value.
|
|
* \param g A pointer filled in with the current green color value.
|
|
* \param b A pointer filled in with the current blue color value.
|
|
*
|
|
* \return 0 on success, or -1 if the texture is not valid.
|
|
*
|
|
* \sa SDL_SetTextureColorMod()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
|
|
Uint8 * r, Uint8 * g,
|
|
Uint8 * b);
|
|
|
|
/**
|
|
* \brief Set an additional alpha value used in render copy operations.
|
|
*
|
|
* \param texture The texture to update.
|
|
* \param alpha The alpha value multiplied into copy operations.
|
|
*
|
|
* \return 0 on success, or -1 if the texture is not valid or alpha modulation
|
|
* is not supported.
|
|
*
|
|
* \sa SDL_GetTextureAlphaMod()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
|
|
Uint8 alpha);
|
|
|
|
/**
|
|
* \brief Get the additional alpha value used in render copy operations.
|
|
*
|
|
* \param texture The texture to query.
|
|
* \param alpha A pointer filled in with the current alpha value.
|
|
*
|
|
* \return 0 on success, or -1 if the texture is not valid.
|
|
*
|
|
* \sa SDL_SetTextureAlphaMod()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
|
|
Uint8 * alpha);
|
|
|
|
/**
|
|
* \brief Set the blend mode used for texture copy operations.
|
|
*
|
|
* \param texture The texture to update.
|
|
* \param blendMode ::SDL_BlendMode to use for texture blending.
|
|
*
|
|
* \return 0 on success, or -1 if the texture is not valid or the blend mode is
|
|
* not supported.
|
|
*
|
|
* \note If the blend mode is not supported, the closest supported mode is
|
|
* chosen.
|
|
*
|
|
* \sa SDL_GetTextureBlendMode()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
|
|
SDL_BlendMode blendMode);
|
|
|
|
/**
|
|
* \brief Get the blend mode used for texture copy operations.
|
|
*
|
|
* \param texture The texture to query.
|
|
* \param blendMode A pointer filled in with the current blend mode.
|
|
*
|
|
* \return 0 on success, or -1 if the texture is not valid.
|
|
*
|
|
* \sa SDL_SetTextureBlendMode()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
|
SDL_BlendMode *blendMode);
|
|
|
|
/**
|
|
* \brief Update the given texture rectangle with new pixel data.
|
|
*
|
|
* \param texture The texture to update
|
|
* \param rect A pointer to the rectangle of pixels to update, or NULL to
|
|
* update the entire texture.
|
|
* \param pixels The raw pixel data in the format of the texture.
|
|
* \param pitch The number of bytes in a row of pixel data, including padding between lines.
|
|
*
|
|
* The pixel data must be in the format of the texture. The pixel format can be
|
|
* queried with SDL_QueryTexture.
|
|
*
|
|
* \return 0 on success, or -1 if the texture is not valid.
|
|
*
|
|
* \note This is a fairly slow function.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
|
|
const SDL_Rect * rect,
|
|
const void *pixels, int pitch);
|
|
|
|
/**
|
|
* \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
|
|
*
|
|
* \param texture The texture to update
|
|
* \param rect A pointer to the rectangle of pixels to update, or NULL to
|
|
* update the entire texture.
|
|
* \param Yplane The raw pixel data for the Y plane.
|
|
* \param Ypitch The number of bytes between rows of pixel data for the Y plane.
|
|
* \param Uplane The raw pixel data for the U plane.
|
|
* \param Upitch The number of bytes between rows of pixel data for the U plane.
|
|
* \param Vplane The raw pixel data for the V plane.
|
|
* \param Vpitch The number of bytes between rows of pixel data for the V plane.
|
|
*
|
|
* \return 0 on success, or -1 if the texture is not valid.
|
|
*
|
|
* \note You can use SDL_UpdateTexture() as long as your pixel data is
|
|
* a contiguous block of Y and U/V planes in the proper order, but
|
|
* this function is available if your pixel data is not contiguous.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
|
const SDL_Rect * rect,
|
|
const Uint8 *Yplane, int Ypitch,
|
|
const Uint8 *Uplane, int Upitch,
|
|
const Uint8 *Vplane, int Vpitch);
|
|
|
|
/**
|
|
* \brief Lock a portion of the texture for write-only pixel access.
|
|
*
|
|
* \param texture The texture to lock for access, which was created with
|
|
* ::SDL_TEXTUREACCESS_STREAMING.
|
|
* \param rect A pointer to the rectangle to lock for access. If the rect
|
|
* is NULL, the entire texture will be locked.
|
|
* \param pixels This is filled in with a pointer to the locked pixels,
|
|
* appropriately offset by the locked area.
|
|
* \param pitch This is filled in with the pitch of the locked pixels.
|
|
*
|
|
* \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
|
|
*
|
|
* \sa SDL_UnlockTexture()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
|
|
const SDL_Rect * rect,
|
|
void **pixels, int *pitch);
|
|
|
|
/**
|
|
* \brief Unlock a texture, uploading the changes to video memory, if needed.
|
|
*
|
|
* \sa SDL_LockTexture()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
|
|
|
|
/**
|
|
* \brief Determines whether a window supports the use of render targets
|
|
*
|
|
* \param renderer The renderer that will be checked
|
|
*
|
|
* \return SDL_TRUE if supported, SDL_FALSE if not.
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
|
|
|
|
/**
|
|
* \brief Set a texture as the current rendering target.
|
|
*
|
|
* \param renderer The renderer.
|
|
* \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*
|
|
* \sa SDL_GetRenderTarget()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
|
|
SDL_Texture *texture);
|
|
|
|
/**
|
|
* \brief Get the current render target or NULL for the default render target.
|
|
*
|
|
* \return The current render target
|
|
*
|
|
* \sa SDL_SetRenderTarget()
|
|
*/
|
|
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
|
|
|
|
/**
|
|
* \brief Set device independent resolution for rendering
|
|
*
|
|
* \param renderer The renderer for which resolution should be set.
|
|
* \param w The width of the logical resolution
|
|
* \param h The height of the logical resolution
|
|
*
|
|
* This function uses the viewport and scaling functionality to allow a fixed logical
|
|
* resolution for rendering, regardless of the actual output resolution. If the actual
|
|
* output resolution doesn't have the same aspect ratio the output rendering will be
|
|
* centered within the output display.
|
|
*
|
|
* If the output display is a window, mouse events in the window will be filtered
|
|
* and scaled so they seem to arrive within the logical resolution.
|
|
*
|
|
* \note If this function results in scaling or subpixel drawing by the
|
|
* rendering backend, it will be handled using the appropriate
|
|
* quality hints.
|
|
*
|
|
* \sa SDL_RenderGetLogicalSize()
|
|
* \sa SDL_RenderSetScale()
|
|
* \sa SDL_RenderSetViewport()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
|
|
|
|
/**
|
|
* \brief Get device independent resolution for rendering
|
|
*
|
|
* \param renderer The renderer from which resolution should be queried.
|
|
* \param w A pointer filled with the width of the logical resolution
|
|
* \param h A pointer filled with the height of the logical resolution
|
|
*
|
|
* \sa SDL_RenderSetLogicalSize()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
|
|
|
|
/**
|
|
* \brief Set whether to force integer scales for resolution-independent rendering
|
|
*
|
|
* \param renderer The renderer for which integer scaling should be set.
|
|
* \param enable Enable or disable integer scaling
|
|
*
|
|
* This function restricts the logical viewport to integer values - that is, when
|
|
* a resolution is between two multiples of a logical size, the viewport size is
|
|
* rounded down to the lower multiple.
|
|
*
|
|
* \sa SDL_RenderSetLogicalSize()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
|
|
SDL_bool enable);
|
|
|
|
/**
|
|
* \brief Get whether integer scales are forced for resolution-independent rendering
|
|
*
|
|
* \param renderer The renderer from which integer scaling should be queried.
|
|
*
|
|
* \sa SDL_RenderSetIntegerScale()
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
|
|
|
|
/**
|
|
* \brief Set the drawing area for rendering on the current target.
|
|
*
|
|
* \param renderer The renderer for which the drawing area should be set.
|
|
* \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
|
|
*
|
|
* The x,y of the viewport rect represents the origin for rendering.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*
|
|
* \note If the window associated with the renderer is resized, the viewport is automatically reset.
|
|
*
|
|
* \sa SDL_RenderGetViewport()
|
|
* \sa SDL_RenderSetLogicalSize()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
|
|
const SDL_Rect * rect);
|
|
|
|
/**
|
|
* \brief Get the drawing area for the current target.
|
|
*
|
|
* \sa SDL_RenderSetViewport()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
|
SDL_Rect * rect);
|
|
|
|
/**
|
|
* \brief Set the clip rectangle for the current target.
|
|
*
|
|
* \param renderer The renderer for which clip rectangle should be set.
|
|
* \param rect A pointer to the rectangle to set as the clip rectangle, or
|
|
* NULL to disable clipping.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*
|
|
* \sa SDL_RenderGetClipRect()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
|
|
const SDL_Rect * rect);
|
|
|
|
/**
|
|
* \brief Get the clip rectangle for the current target.
|
|
*
|
|
* \param renderer The renderer from which clip rectangle should be queried.
|
|
* \param rect A pointer filled in with the current clip rectangle, or
|
|
* an empty rectangle if clipping is disabled.
|
|
*
|
|
* \sa SDL_RenderSetClipRect()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
|
|
SDL_Rect * rect);
|
|
|
|
/**
|
|
* \brief Get whether clipping is enabled on the given renderer.
|
|
*
|
|
* \param renderer The renderer from which clip state should be queried.
|
|
*
|
|
* \sa SDL_RenderGetClipRect()
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
|
|
|
|
|
|
/**
|
|
* \brief Set the drawing scale for rendering on the current target.
|
|
*
|
|
* \param renderer The renderer for which the drawing scale should be set.
|
|
* \param scaleX The horizontal scaling factor
|
|
* \param scaleY The vertical scaling factor
|
|
*
|
|
* The drawing coordinates are scaled by the x/y scaling factors
|
|
* before they are used by the renderer. This allows resolution
|
|
* independent drawing with a single coordinate system.
|
|
*
|
|
* \note If this results in scaling or subpixel drawing by the
|
|
* rendering backend, it will be handled using the appropriate
|
|
* quality hints. For best results use integer scaling factors.
|
|
*
|
|
* \sa SDL_RenderGetScale()
|
|
* \sa SDL_RenderSetLogicalSize()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
|
|
float scaleX, float scaleY);
|
|
|
|
/**
|
|
* \brief Get the drawing scale for the current target.
|
|
*
|
|
* \param renderer The renderer from which drawing scale should be queried.
|
|
* \param scaleX A pointer filled in with the horizontal scaling factor
|
|
* \param scaleY A pointer filled in with the vertical scaling factor
|
|
*
|
|
* \sa SDL_RenderSetScale()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
|
float *scaleX, float *scaleY);
|
|
|
|
/**
|
|
* \brief Set the color used for drawing operations (Rect, Line and Clear).
|
|
*
|
|
* \param renderer The renderer for which drawing color should be set.
|
|
* \param r The red value used to draw on the rendering target.
|
|
* \param g The green value used to draw on the rendering target.
|
|
* \param b The blue value used to draw on the rendering target.
|
|
* \param a The alpha value used to draw on the rendering target, usually
|
|
* ::SDL_ALPHA_OPAQUE (255).
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
|
Uint8 r, Uint8 g, Uint8 b,
|
|
Uint8 a);
|
|
|
|
/**
|
|
* \brief Get the color used for drawing operations (Rect, Line and Clear).
|
|
*
|
|
* \param renderer The renderer from which drawing color should be queried.
|
|
* \param r A pointer to the red value used to draw on the rendering target.
|
|
* \param g A pointer to the green value used to draw on the rendering target.
|
|
* \param b A pointer to the blue value used to draw on the rendering target.
|
|
* \param a A pointer to the alpha value used to draw on the rendering target,
|
|
* usually ::SDL_ALPHA_OPAQUE (255).
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
|
Uint8 * r, Uint8 * g, Uint8 * b,
|
|
Uint8 * a);
|
|
|
|
/**
|
|
* \brief Set the blend mode used for drawing operations (Fill and Line).
|
|
*
|
|
* \param renderer The renderer for which blend mode should be set.
|
|
* \param blendMode ::SDL_BlendMode to use for blending.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*
|
|
* \note If the blend mode is not supported, the closest supported mode is
|
|
* chosen.
|
|
*
|
|
* \sa SDL_GetRenderDrawBlendMode()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
|
|
SDL_BlendMode blendMode);
|
|
|
|
/**
|
|
* \brief Get the blend mode used for drawing operations.
|
|
*
|
|
* \param renderer The renderer from which blend mode should be queried.
|
|
* \param blendMode A pointer filled in with the current blend mode.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*
|
|
* \sa SDL_SetRenderDrawBlendMode()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
|
|
SDL_BlendMode *blendMode);
|
|
|
|
/**
|
|
* \brief Clear the current rendering target with the drawing color
|
|
*
|
|
* This function clears the entire rendering target, ignoring the viewport and
|
|
* the clip rectangle.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
|
|
|
|
/**
|
|
* \brief Draw a point on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw a point.
|
|
* \param x The x coordinate of the point.
|
|
* \param y The y coordinate of the point.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
|
|
int x, int y);
|
|
|
|
/**
|
|
* \brief Draw multiple points on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw multiple points.
|
|
* \param points The points to draw
|
|
* \param count The number of points to draw
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
|
const SDL_Point * points,
|
|
int count);
|
|
|
|
/**
|
|
* \brief Draw a line on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw a line.
|
|
* \param x1 The x coordinate of the start point.
|
|
* \param y1 The y coordinate of the start point.
|
|
* \param x2 The x coordinate of the end point.
|
|
* \param y2 The y coordinate of the end point.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
|
|
int x1, int y1, int x2, int y2);
|
|
|
|
/**
|
|
* \brief Draw a series of connected lines on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw multiple lines.
|
|
* \param points The points along the lines
|
|
* \param count The number of points, drawing count-1 lines
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
|
|
const SDL_Point * points,
|
|
int count);
|
|
|
|
/**
|
|
* \brief Draw a rectangle on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw a rectangle.
|
|
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
|
|
const SDL_Rect * rect);
|
|
|
|
/**
|
|
* \brief Draw some number of rectangles on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw multiple rectangles.
|
|
* \param rects A pointer to an array of destination rectangles.
|
|
* \param count The number of rectangles.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
|
|
const SDL_Rect * rects,
|
|
int count);
|
|
|
|
/**
|
|
* \brief Fill a rectangle on the current rendering target with the drawing color.
|
|
*
|
|
* \param renderer The renderer which should fill a rectangle.
|
|
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
|
* rendering target.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
|
|
const SDL_Rect * rect);
|
|
|
|
/**
|
|
* \brief Fill some number of rectangles on the current rendering target with the drawing color.
|
|
*
|
|
* \param renderer The renderer which should fill multiple rectangles.
|
|
* \param rects A pointer to an array of destination rectangles.
|
|
* \param count The number of rectangles.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
|
|
const SDL_Rect * rects,
|
|
int count);
|
|
|
|
/**
|
|
* \brief Copy a portion of the texture to the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should copy parts of a texture.
|
|
* \param texture The source texture.
|
|
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
* texture.
|
|
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
* entire rendering target.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
|
SDL_Texture * texture,
|
|
const SDL_Rect * srcrect,
|
|
const SDL_Rect * dstrect);
|
|
|
|
/**
|
|
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
|
|
*
|
|
* \param renderer The renderer which should copy parts of a texture.
|
|
* \param texture The source texture.
|
|
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
* texture.
|
|
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
* entire rendering target.
|
|
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
|
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
|
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
|
SDL_Texture * texture,
|
|
const SDL_Rect * srcrect,
|
|
const SDL_Rect * dstrect,
|
|
const double angle,
|
|
const SDL_Point *center,
|
|
const SDL_RendererFlip flip);
|
|
|
|
|
|
/**
|
|
* \brief Draw a point on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw a point.
|
|
* \param x The x coordinate of the point.
|
|
* \param y The y coordinate of the point.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
|
float x, float y);
|
|
|
|
/**
|
|
* \brief Draw multiple points on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw multiple points.
|
|
* \param points The points to draw
|
|
* \param count The number of points to draw
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
|
const SDL_FPoint * points,
|
|
int count);
|
|
|
|
/**
|
|
* \brief Draw a line on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw a line.
|
|
* \param x1 The x coordinate of the start point.
|
|
* \param y1 The y coordinate of the start point.
|
|
* \param x2 The x coordinate of the end point.
|
|
* \param y2 The y coordinate of the end point.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
|
float x1, float y1, float x2, float y2);
|
|
|
|
/**
|
|
* \brief Draw a series of connected lines on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw multiple lines.
|
|
* \param points The points along the lines
|
|
* \param count The number of points, drawing count-1 lines
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
|
const SDL_FPoint * points,
|
|
int count);
|
|
|
|
/**
|
|
* \brief Draw a rectangle on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw a rectangle.
|
|
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
|
const SDL_FRect * rect);
|
|
|
|
/**
|
|
* \brief Draw some number of rectangles on the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should draw multiple rectangles.
|
|
* \param rects A pointer to an array of destination rectangles.
|
|
* \param count The number of rectangles.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
|
const SDL_FRect * rects,
|
|
int count);
|
|
|
|
/**
|
|
* \brief Fill a rectangle on the current rendering target with the drawing color.
|
|
*
|
|
* \param renderer The renderer which should fill a rectangle.
|
|
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
|
* rendering target.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
|
const SDL_FRect * rect);
|
|
|
|
/**
|
|
* \brief Fill some number of rectangles on the current rendering target with the drawing color.
|
|
*
|
|
* \param renderer The renderer which should fill multiple rectangles.
|
|
* \param rects A pointer to an array of destination rectangles.
|
|
* \param count The number of rectangles.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
|
const SDL_FRect * rects,
|
|
int count);
|
|
|
|
/**
|
|
* \brief Copy a portion of the texture to the current rendering target.
|
|
*
|
|
* \param renderer The renderer which should copy parts of a texture.
|
|
* \param texture The source texture.
|
|
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
* texture.
|
|
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
* entire rendering target.
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
|
SDL_Texture * texture,
|
|
const SDL_Rect * srcrect,
|
|
const SDL_FRect * dstrect);
|
|
|
|
/**
|
|
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
|
|
*
|
|
* \param renderer The renderer which should copy parts of a texture.
|
|
* \param texture The source texture.
|
|
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
* texture.
|
|
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
* entire rendering target.
|
|
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
|
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
|
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
|
*
|
|
* \return 0 on success, or -1 on error
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
|
SDL_Texture * texture,
|
|
const SDL_Rect * srcrect,
|
|
const SDL_FRect * dstrect,
|
|
const double angle,
|
|
const SDL_FPoint *center,
|
|
const SDL_RendererFlip flip);
|
|
|
|
/**
|
|
* \brief Read pixels from the current rendering target.
|
|
*
|
|
* \param renderer The renderer from which pixels should be read.
|
|
* \param rect A pointer to the rectangle to read, or NULL for the entire
|
|
* render target.
|
|
* \param format The desired format of the pixel data, or 0 to use the format
|
|
* of the rendering target
|
|
* \param pixels A pointer to be filled in with the pixel data
|
|
* \param pitch The pitch of the pixels parameter.
|
|
*
|
|
* \return 0 on success, or -1 if pixel reading is not supported.
|
|
*
|
|
* \warning This is a very slow operation, and should not be used frequently.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
|
const SDL_Rect * rect,
|
|
Uint32 format,
|
|
void *pixels, int pitch);
|
|
|
|
/**
|
|
* \brief Update the screen with rendering performed.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
|
|
|
|
/**
|
|
* \brief Destroy the specified texture.
|
|
*
|
|
* \sa SDL_CreateTexture()
|
|
* \sa SDL_CreateTextureFromSurface()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
|
|
|
/**
|
|
* \brief Destroy the rendering context for a window and free associated
|
|
* textures.
|
|
*
|
|
* \sa SDL_CreateRenderer()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
|
|
|
/**
|
|
* \brief Force the rendering context to flush any pending commands to the
|
|
* underlying rendering API.
|
|
*
|
|
* You do not need to (and in fact, shouldn't) call this function unless
|
|
* you are planning to call into OpenGL/Direct3D/Metal/whatever directly
|
|
* in addition to using an SDL_Renderer.
|
|
*
|
|
* This is for a very-specific case: if you are using SDL's render API,
|
|
* you asked for a specific renderer backend (OpenGL, Direct3D, etc),
|
|
* you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
|
|
* OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
|
|
* this applies, you should call SDL_RenderFlush() between calls to SDL's
|
|
* render API and the low-level API you're using in cooperation.
|
|
*
|
|
* In all other cases, you can ignore this function. This is only here to
|
|
* get maximum performance out of a specific situation. In all other cases,
|
|
* SDL will do the right thing, perhaps at a performance loss.
|
|
*
|
|
* This function is first available in SDL 2.0.10, and is not needed in
|
|
* 2.0.9 and earlier, as earlier versions did not queue rendering commands
|
|
* at all, instead flushing them to the OS immediately.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
|
|
|
|
|
|
/**
|
|
* \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
|
|
* OpenGL instructions.
|
|
*
|
|
* \param texture The SDL texture to bind
|
|
* \param texw A pointer to a float that will be filled with the texture width
|
|
* \param texh A pointer to a float that will be filled with the texture height
|
|
*
|
|
* \return 0 on success, or -1 if the operation is not supported
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
|
|
|
|
/**
|
|
* \brief Unbind a texture from the current OpenGL/ES/ES2 context.
|
|
*
|
|
* \param texture The SDL texture to unbind
|
|
*
|
|
* \return 0 on success, or -1 if the operation is not supported
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
|
|
|
|
/**
|
|
* \brief Get the CAMetalLayer associated with the given Metal renderer
|
|
*
|
|
* \param renderer The renderer to query
|
|
*
|
|
* \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
|
|
*
|
|
* \sa SDL_RenderGetMetalCommandEncoder()
|
|
*/
|
|
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
|
|
|
/**
|
|
* \brief Get the Metal command encoder for the current frame
|
|
*
|
|
* \param renderer The renderer to query
|
|
*
|
|
* \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
|
|
*
|
|
* \sa SDL_RenderGetMetalLayer()
|
|
*/
|
|
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_render_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|