mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 16:15:41 +00:00
b6f871d2b9
* CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#pragma once
|
|
#include "controller.h"
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <string_view>
|
|
|
|
class PlayStationMouse final : public Controller
|
|
{
|
|
public:
|
|
enum class Button : u8
|
|
{
|
|
Left = 0,
|
|
Right = 1,
|
|
Count
|
|
};
|
|
|
|
PlayStationMouse();
|
|
~PlayStationMouse() override;
|
|
|
|
static std::unique_ptr<PlayStationMouse> Create();
|
|
static std::optional<s32> StaticGetAxisCodeByName(std::string_view button_name);
|
|
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
|
|
static AxisList StaticGetAxisNames();
|
|
static ButtonList StaticGetButtonNames();
|
|
static u32 StaticGetVibrationMotorCount();
|
|
|
|
ControllerType GetType() const override;
|
|
std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
|
|
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
|
|
|
|
void Reset() override;
|
|
bool DoState(StateWrapper& sw) override;
|
|
|
|
void SetAxisState(s32 axis_code, float value) override;
|
|
void SetButtonState(s32 button_code, bool pressed) override;
|
|
|
|
void ResetTransferState() override;
|
|
bool Transfer(const u8 data_in, u8* data_out) override;
|
|
|
|
void SetButtonState(Button button, bool pressed);
|
|
|
|
private:
|
|
void UpdatePosition();
|
|
|
|
enum class TransferState : u8
|
|
{
|
|
Idle,
|
|
IDMSB,
|
|
ButtonsLSB,
|
|
ButtonsMSB,
|
|
DeltaX,
|
|
DeltaY
|
|
};
|
|
|
|
s32 m_last_host_position_x = 0;
|
|
s32 m_last_host_position_y = 0;
|
|
|
|
// buttons are active low
|
|
u16 m_button_state = UINT16_C(0xFFFF);
|
|
s8 m_delta_x = 0;
|
|
s8 m_delta_y = 0;
|
|
|
|
TransferState m_transfer_state = TransferState::Idle;
|
|
};
|