Duckstation/src/frontend-common/dinput_controller_interface.h
Connor McLaughlin 0945744f9b FrontendCommon: Add DInput controller interface
Still needs force feedback/vibration support.
2020-12-29 22:49:52 +10:00

97 lines
3.1 KiB
C++

#pragma once
#define DIRECTINPUT_VERSION 0x0800
#include "common/windows_headers.h"
#include "controller_interface.h"
#include "core/types.h"
#include <array>
#include <dinput.h>
#include <functional>
#include <mutex>
#include <vector>
#include <wrl/client.h>
class DInputControllerInterface final : public ControllerInterface
{
public:
DInputControllerInterface();
~DInputControllerInterface() override;
Backend GetBackend() const override;
bool Initialize(CommonHostInterface* host_interface) override;
void Shutdown() override;
// Removes all bindings. Call before setting new bindings.
void ClearBindings() override;
// Binding to events. If a binding for this axis/button already exists, returns false.
bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) override;
bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override;
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback) override;
bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position,
ButtonCallback callback) override;
bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override;
// Changing rumble strength.
u32 GetControllerRumbleMotorCount(int controller_index) override;
void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) override;
// Set deadzone that will be applied on axis-to-button mappings
bool SetControllerDeadzone(int controller_index, float size = 0.25f) override;
void PollEvents() override;
private:
template<typename T>
using ComPtr = Microsoft::WRL::ComPtr<T>;
enum : u32
{
NUM_AXISES = 8,
NUM_BUTTONS = 16,
NUM_HATS = 1,
TOTAL_NUM_BUTTONS = NUM_BUTTONS + (NUM_HATS * NUM_HAT_DIRECTIONS),
};
struct ControllerData
{
ComPtr<IDirectInputDevice8> device;
DIJOYSTATE last_state = {};
u32 num_buttons = 0;
u32 num_axes = 0;
float deadzone = 0.25f;
std::array<u32, NUM_AXISES> axis_offsets;
std::array<std::array<AxisCallback, 3>, NUM_AXISES> axis_mapping;
std::array<ButtonCallback, TOTAL_NUM_BUTTONS + NUM_HAT_DIRECTIONS> button_mapping;
std::array<std::array<ButtonCallback, 2>, NUM_AXISES> axis_button_mapping;
std::array<AxisCallback, TOTAL_NUM_BUTTONS + NUM_HAT_DIRECTIONS> button_axis_mapping;
bool has_hat = false;
bool needs_poll = true;
};
using ControllerDataArray = std::vector<ControllerData>;
void AddDevices();
bool AddDevice(ControllerData& cd, const char* name);
static u32 GetHatDirection(DWORD hat);
void CheckForStateChanges(u32 index, const DIJOYSTATE& new_state);
bool HandleAxisEvent(u32 index, u32 axis, s32 value);
bool HandleButtonEvent(u32 index, u32 button, bool pressed);
ControllerDataArray m_controllers;
HMODULE m_dinput_module{};
LPCDIDATAFORMAT m_joystick_data_format{};
ComPtr<IDirectInput8> m_dinput;
std::mutex m_event_intercept_mutex;
Hook::Callback m_event_intercept_callback;
};