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			555 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			555 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_surface.h
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|  *
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|  *  Header file for ::SDL_Surface definition and management functions.
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|  */
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| 
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| #ifndef SDL_surface_h_
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| #define SDL_surface_h_
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_pixels.h"
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| #include "SDL_rect.h"
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| #include "SDL_blendmode.h"
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| #include "SDL_rwops.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  *  \name Surface flags
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|  *
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|  *  These are the currently supported flags for the ::SDL_Surface.
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|  *
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|  *  \internal
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|  *  Used internally (read-only).
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|  */
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| /* @{ */
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| #define SDL_SWSURFACE       0           /**< Just here for compatibility */
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| #define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
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| #define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
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| #define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
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| #define SDL_SIMD_ALIGNED    0x00000008  /**< Surface uses aligned memory */
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| /* @} *//* Surface flags */
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| 
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| /**
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|  *  Evaluates to true if the surface needs to be locked before access.
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|  */
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| #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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| 
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| /**
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|  * \brief A collection of pixels used in software blitting.
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|  *
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|  * \note  This structure should be treated as read-only, except for \c pixels,
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|  *        which, if not NULL, contains the raw pixel data for the surface.
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|  */
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| typedef struct SDL_Surface
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| {
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|     Uint32 flags;               /**< Read-only */
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|     SDL_PixelFormat *format;    /**< Read-only */
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|     int w, h;                   /**< Read-only */
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|     int pitch;                  /**< Read-only */
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|     void *pixels;               /**< Read-write */
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| 
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|     /** Application data associated with the surface */
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|     void *userdata;             /**< Read-write */
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| 
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|     /** information needed for surfaces requiring locks */
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|     int locked;                 /**< Read-only */
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|     void *lock_data;            /**< Read-only */
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| 
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|     /** clipping information */
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|     SDL_Rect clip_rect;         /**< Read-only */
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| 
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|     /** info for fast blit mapping to other surfaces */
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|     struct SDL_BlitMap *map;    /**< Private */
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| 
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|     /** Reference count -- used when freeing surface */
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|     int refcount;               /**< Read-mostly */
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| } SDL_Surface;
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| 
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| /**
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|  * \brief The type of function used for surface blitting functions.
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|  */
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| typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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|                                  struct SDL_Surface * dst, SDL_Rect * dstrect);
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| 
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| /**
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|  * \brief The formula used for converting between YUV and RGB
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|  */
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| typedef enum
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| {
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|     SDL_YUV_CONVERSION_JPEG,        /**< Full range JPEG */
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|     SDL_YUV_CONVERSION_BT601,       /**< BT.601 (the default) */
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|     SDL_YUV_CONVERSION_BT709,       /**< BT.709 */
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|     SDL_YUV_CONVERSION_AUTOMATIC    /**< BT.601 for SD content, BT.709 for HD content */
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| } SDL_YUV_CONVERSION_MODE;
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| 
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| /**
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|  *  Allocate and free an RGB surface.
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|  *
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|  *  If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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|  *  If the depth is greater than 8 bits, the pixel format is set using the
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|  *  flags '[RGB]mask'.
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|  *
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|  *  If the function runs out of memory, it will return NULL.
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|  *
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|  *  \param flags The \c flags are obsolete and should be set to 0.
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|  *  \param width The width in pixels of the surface to create.
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|  *  \param height The height in pixels of the surface to create.
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|  *  \param depth The depth in bits of the surface to create.
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|  *  \param Rmask The red mask of the surface to create.
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|  *  \param Gmask The green mask of the surface to create.
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|  *  \param Bmask The blue mask of the surface to create.
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|  *  \param Amask The alpha mask of the surface to create.
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|  */
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| extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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|     (Uint32 flags, int width, int height, int depth,
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|      Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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| 
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| /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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| extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
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|     (Uint32 flags, int width, int height, int depth, Uint32 format);
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| 
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| extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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|                                                               int width,
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|                                                               int height,
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|                                                               int depth,
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|                                                               int pitch,
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|                                                               Uint32 Rmask,
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|                                                               Uint32 Gmask,
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|                                                               Uint32 Bmask,
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|                                                               Uint32 Amask);
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| extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
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|     (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
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| extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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| 
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| /**
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|  *  \brief Set the palette used by a surface.
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|  *
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|  *  \return 0, or -1 if the surface format doesn't use a palette.
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|  *
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|  *  \note A single palette can be shared with many surfaces.
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|  */
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| extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
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|                                                   SDL_Palette * palette);
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| 
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| /**
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|  *  \brief Sets up a surface for directly accessing the pixels.
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|  *
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|  *  Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
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|  *  to and read from \c surface->pixels, using the pixel format stored in
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|  *  \c surface->format.  Once you are done accessing the surface, you should
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|  *  use SDL_UnlockSurface() to release it.
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|  *
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|  *  Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
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|  *  to 0, then you can read and write to the surface at any time, and the
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|  *  pixel format of the surface will not change.
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|  *
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|  *  No operating system or library calls should be made between lock/unlock
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|  *  pairs, as critical system locks may be held during this time.
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|  *
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|  *  SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
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|  *
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|  *  \sa SDL_UnlockSurface()
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|  */
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| extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
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| /** \sa SDL_LockSurface() */
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| extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
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| 
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| /**
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|  *  Load a surface from a seekable SDL data stream (memory or file).
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|  *
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|  *  If \c freesrc is non-zero, the stream will be closed after being read.
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|  *
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|  *  The new surface should be freed with SDL_FreeSurface().
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|  *
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|  *  \return the new surface, or NULL if there was an error.
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|  */
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| extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
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|                                                     int freesrc);
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| 
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| /**
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|  *  Load a surface from a file.
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|  *
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|  *  Convenience macro.
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|  */
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| #define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
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| 
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| /**
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|  *  Save a surface to a seekable SDL data stream (memory or file).
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|  *
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|  *  Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
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|  *  BMP directly. Other RGB formats with 8-bit or higher get converted to a
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|  *  24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
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|  *  surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
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|  *  not supported.
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|  *
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|  *  If \c freedst is non-zero, the stream will be closed after being written.
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|  *
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|  *  \return 0 if successful or -1 if there was an error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
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|     (SDL_Surface * surface, SDL_RWops * dst, int freedst);
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| 
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| /**
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|  *  Save a surface to a file.
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|  *
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|  *  Convenience macro.
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|  */
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| #define SDL_SaveBMP(surface, file) \
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|         SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
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| 
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| /**
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|  *  \brief Sets the RLE acceleration hint for a surface.
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|  *
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|  *  \return 0 on success, or -1 if the surface is not valid
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|  *
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|  *  \note If RLE is enabled, colorkey and alpha blending blits are much faster,
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|  *        but the surface must be locked before directly accessing the pixels.
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|  */
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| extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
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|                                               int flag);
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| 
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| /**
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|  *  \brief Sets the color key (transparent pixel) in a blittable surface.
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|  *
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|  *  \param surface The surface to update
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|  *  \param flag Non-zero to enable colorkey and 0 to disable colorkey
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|  *  \param key The transparent pixel in the native surface format
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|  *
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|  *  \return 0 on success, or -1 if the surface is not valid
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|  *
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|  *  You can pass SDL_RLEACCEL to enable RLE accelerated blits.
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|  */
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| extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
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|                                             int flag, Uint32 key);
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| 
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| /**
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|  *  \brief Returns whether the surface has a color key
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|  *
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|  *  \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key
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|  */
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| extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
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| 
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| /**
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|  *  \brief Gets the color key (transparent pixel) in a blittable surface.
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|  *
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|  *  \param surface The surface to update
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|  *  \param key A pointer filled in with the transparent pixel in the native
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|  *             surface format
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|  *
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|  *  \return 0 on success, or -1 if the surface is not valid or colorkey is not
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|  *          enabled.
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
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|                                             Uint32 * key);
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| 
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| /**
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|  *  \brief Set an additional color value used in blit operations.
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|  *
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|  *  \param surface The surface to update.
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|  *  \param r The red color value multiplied into blit operations.
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|  *  \param g The green color value multiplied into blit operations.
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|  *  \param b The blue color value multiplied into blit operations.
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|  *
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|  *  \return 0 on success, or -1 if the surface is not valid.
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|  *
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|  *  \sa SDL_GetSurfaceColorMod()
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|  */
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| extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
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|                                                    Uint8 r, Uint8 g, Uint8 b);
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| 
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| 
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| /**
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|  *  \brief Get the additional color value used in blit operations.
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|  *
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|  *  \param surface The surface to query.
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|  *  \param r A pointer filled in with the current red color value.
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|  *  \param g A pointer filled in with the current green color value.
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|  *  \param b A pointer filled in with the current blue color value.
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|  *
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|  *  \return 0 on success, or -1 if the surface is not valid.
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|  *
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|  *  \sa SDL_SetSurfaceColorMod()
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
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|                                                    Uint8 * r, Uint8 * g,
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|                                                    Uint8 * b);
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| 
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| /**
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|  *  \brief Set an additional alpha value used in blit operations.
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|  *
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|  *  \param surface The surface to update.
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|  *  \param alpha The alpha value multiplied into blit operations.
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|  *
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|  *  \return 0 on success, or -1 if the surface is not valid.
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|  *
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|  *  \sa SDL_GetSurfaceAlphaMod()
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|  */
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| extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
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|                                                    Uint8 alpha);
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| 
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| /**
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|  *  \brief Get the additional alpha value used in blit operations.
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|  *
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|  *  \param surface The surface to query.
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|  *  \param alpha A pointer filled in with the current alpha value.
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|  *
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|  *  \return 0 on success, or -1 if the surface is not valid.
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|  *
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|  *  \sa SDL_SetSurfaceAlphaMod()
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
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|                                                    Uint8 * alpha);
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| 
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| /**
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|  *  \brief Set the blend mode used for blit operations.
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|  *
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|  *  \param surface The surface to update.
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|  *  \param blendMode ::SDL_BlendMode to use for blit blending.
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|  *
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|  *  \return 0 on success, or -1 if the parameters are not valid.
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|  *
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|  *  \sa SDL_GetSurfaceBlendMode()
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|  */
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| extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
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|                                                     SDL_BlendMode blendMode);
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| 
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| /**
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|  *  \brief Get the blend mode used for blit operations.
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|  *
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|  *  \param surface   The surface to query.
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|  *  \param blendMode A pointer filled in with the current blend mode.
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|  *
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|  *  \return 0 on success, or -1 if the surface is not valid.
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|  *
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|  *  \sa SDL_SetSurfaceBlendMode()
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
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|                                                     SDL_BlendMode *blendMode);
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| 
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| /**
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|  *  Sets the clipping rectangle for the destination surface in a blit.
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|  *
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|  *  If the clip rectangle is NULL, clipping will be disabled.
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|  *
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|  *  If the clip rectangle doesn't intersect the surface, the function will
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|  *  return SDL_FALSE and blits will be completely clipped.  Otherwise the
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|  *  function returns SDL_TRUE and blits to the surface will be clipped to
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|  *  the intersection of the surface area and the clipping rectangle.
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|  *
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|  *  Note that blits are automatically clipped to the edges of the source
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|  *  and destination surfaces.
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|  */
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| extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
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|                                                  const SDL_Rect * rect);
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| 
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| /**
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|  *  Gets the clipping rectangle for the destination surface in a blit.
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|  *
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|  *  \c rect must be a pointer to a valid rectangle which will be filled
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|  *  with the correct values.
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|  */
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| extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
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|                                              SDL_Rect * rect);
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| 
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| /*
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|  * Creates a new surface identical to the existing surface
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|  */
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| extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
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| 
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| /**
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|  *  Creates a new surface of the specified format, and then copies and maps
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|  *  the given surface to it so the blit of the converted surface will be as
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|  *  fast as possible.  If this function fails, it returns NULL.
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|  *
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|  *  The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
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|  *  semantics.  You can also pass ::SDL_RLEACCEL in the flags parameter and
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|  *  SDL will try to RLE accelerate colorkey and alpha blits in the resulting
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|  *  surface.
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|  */
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| extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
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|     (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
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| extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
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|     (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
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| 
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| /**
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|  * \brief Copy a block of pixels of one format to another format
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|  *
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|  *  \return 0 on success, or -1 if there was an error
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|  */
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| extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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|                                               Uint32 src_format,
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|                                               const void * src, int src_pitch,
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|                                               Uint32 dst_format,
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|                                               void * dst, int dst_pitch);
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| 
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| /**
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|  *  Performs a fast fill of the given rectangle with \c color.
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|  *
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|  *  If \c rect is NULL, the whole surface will be filled with \c color.
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|  *
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|  *  The color should be a pixel of the format used by the surface, and
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|  *  can be generated by the SDL_MapRGB() function.
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|  *
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|  *  \return 0 on success, or -1 on error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_FillRect
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|     (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
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| extern DECLSPEC int SDLCALL SDL_FillRects
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|     (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
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| 
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| /**
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|  *  Performs a fast blit from the source surface to the destination surface.
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|  *
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|  *  This assumes that the source and destination rectangles are
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|  *  the same size.  If either \c srcrect or \c dstrect are NULL, the entire
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|  *  surface (\c src or \c dst) is copied.  The final blit rectangles are saved
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|  *  in \c srcrect and \c dstrect after all clipping is performed.
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|  *
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|  *  \return If the blit is successful, it returns 0, otherwise it returns -1.
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|  *
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|  *  The blit function should not be called on a locked surface.
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|  *
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|  *  The blit semantics for surfaces with and without blending and colorkey
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|  *  are defined as follows:
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|  *  \verbatim
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|     RGBA->RGB:
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|       Source surface blend mode set to SDL_BLENDMODE_BLEND:
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|         alpha-blend (using the source alpha-channel and per-surface alpha)
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|         SDL_SRCCOLORKEY ignored.
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|       Source surface blend mode set to SDL_BLENDMODE_NONE:
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|         copy RGB.
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|         if SDL_SRCCOLORKEY set, only copy the pixels matching the
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|         RGB values of the source color key, ignoring alpha in the
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|         comparison.
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| 
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|     RGB->RGBA:
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|       Source surface blend mode set to SDL_BLENDMODE_BLEND:
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|         alpha-blend (using the source per-surface alpha)
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|       Source surface blend mode set to SDL_BLENDMODE_NONE:
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|         copy RGB, set destination alpha to source per-surface alpha value.
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|       both:
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|         if SDL_SRCCOLORKEY set, only copy the pixels matching the
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|         source color key.
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| 
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|     RGBA->RGBA:
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|       Source surface blend mode set to SDL_BLENDMODE_BLEND:
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|         alpha-blend (using the source alpha-channel and per-surface alpha)
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|         SDL_SRCCOLORKEY ignored.
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|       Source surface blend mode set to SDL_BLENDMODE_NONE:
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|         copy all of RGBA to the destination.
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|         if SDL_SRCCOLORKEY set, only copy the pixels matching the
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|         RGB values of the source color key, ignoring alpha in the
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|         comparison.
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| 
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|     RGB->RGB:
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|       Source surface blend mode set to SDL_BLENDMODE_BLEND:
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|         alpha-blend (using the source per-surface alpha)
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|       Source surface blend mode set to SDL_BLENDMODE_NONE:
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|         copy RGB.
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|       both:
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|         if SDL_SRCCOLORKEY set, only copy the pixels matching the
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|         source color key.
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|     \endverbatim
 | |
|  *
 | |
|  *  You should call SDL_BlitSurface() unless you know exactly how SDL
 | |
|  *  blitting works internally and how to use the other blit functions.
 | |
|  */
 | |
| #define SDL_BlitSurface SDL_UpperBlit
 | |
| 
 | |
| /**
 | |
|  *  This is the public blit function, SDL_BlitSurface(), and it performs
 | |
|  *  rectangle validation and clipping before passing it to SDL_LowerBlit()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_UpperBlit
 | |
|     (SDL_Surface * src, const SDL_Rect * srcrect,
 | |
|      SDL_Surface * dst, SDL_Rect * dstrect);
 | |
| 
 | |
| /**
 | |
|  *  This is a semi-private blit function and it performs low-level surface
 | |
|  *  blitting only.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_LowerBlit
 | |
|     (SDL_Surface * src, SDL_Rect * srcrect,
 | |
|      SDL_Surface * dst, SDL_Rect * dstrect);
 | |
| 
 | |
| /**
 | |
|  *  \brief Perform a fast, low quality, stretch blit between two surfaces of the
 | |
|  *         same pixel format.
 | |
|  *
 | |
|  *  \note This function uses a static buffer, and is not thread-safe.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
 | |
|                                             const SDL_Rect * srcrect,
 | |
|                                             SDL_Surface * dst,
 | |
|                                             const SDL_Rect * dstrect);
 | |
| 
 | |
| #define SDL_BlitScaled SDL_UpperBlitScaled
 | |
| 
 | |
| /**
 | |
|  *  This is the public scaled blit function, SDL_BlitScaled(), and it performs
 | |
|  *  rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
 | |
|     (SDL_Surface * src, const SDL_Rect * srcrect,
 | |
|     SDL_Surface * dst, SDL_Rect * dstrect);
 | |
| 
 | |
| /**
 | |
|  *  This is a semi-private blit function and it performs low-level surface
 | |
|  *  scaled blitting only.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
 | |
|     (SDL_Surface * src, SDL_Rect * srcrect,
 | |
|     SDL_Surface * dst, SDL_Rect * dstrect);
 | |
| 
 | |
| /**
 | |
|  *  \brief Set the YUV conversion mode
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the YUV conversion mode
 | |
|  */
 | |
| extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
 | |
| 
 | |
| /**
 | |
|  *  \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
 | |
|  */
 | |
| extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
 | |
| 
 | |
| /* Ends C function definitions when using C++ */
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| #include "close_code.h"
 | |
| 
 | |
| #endif /* SDL_surface_h_ */
 | |
| 
 | |
| /* vi: set ts=4 sw=4 expandtab: */
 | 
