Duckstation/src/core/host_interface.cpp
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00

712 lines
26 KiB
C++

#include "host_interface.h"
#include "bios.h"
#include "cdrom.h"
#include "common/audio_stream.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/image.h"
#include "common/log.h"
#include "common/string_util.h"
#include "controller.h"
#include "cpu_core.h"
#include "cpu_code_cache.h"
#include "dma.h"
#include "gpu.h"
#include "gte.h"
#include "host_display.h"
#include "save_state_version.h"
#include "system.h"
#include <cmath>
#include <cstring>
#include <cwchar>
#include <imgui.h>
#include <stdlib.h>
Log_SetChannel(HostInterface);
HostInterface* g_host_interface;
HostInterface::HostInterface()
{
Assert(!g_host_interface);
g_host_interface = this;
// we can get the program directory at construction time
const std::string program_path = FileSystem::GetProgramPath();
m_program_directory = FileSystem::GetPathDirectory(program_path.c_str());
}
HostInterface::~HostInterface()
{
// system should be shut down prior to the destructor
Assert(System::IsShutdown() && !m_audio_stream && !m_display);
Assert(g_host_interface == this);
g_host_interface = nullptr;
}
bool HostInterface::Initialize()
{
return true;
}
void HostInterface::Shutdown() {}
void HostInterface::CreateAudioStream()
{
Log_InfoPrintf("Creating '%s' audio stream, sample rate = %u, channels = %u, buffer size = %u",
Settings::GetAudioBackendName(g_settings.audio_backend), AUDIO_SAMPLE_RATE, AUDIO_CHANNELS,
g_settings.audio_buffer_size);
m_audio_stream = CreateAudioStream(g_settings.audio_backend);
if (!m_audio_stream || !m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size))
{
ReportFormattedError("Failed to create or configure audio stream, falling back to null output.");
m_audio_stream.reset();
m_audio_stream = AudioStream::CreateNullAudioStream();
m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size);
}
m_audio_stream->SetOutputVolume(g_settings.audio_output_muted ? 0 : g_settings.audio_output_volume);
}
bool HostInterface::BootSystem(const SystemBootParameters& parameters)
{
if (!parameters.state_stream)
{
if (parameters.filename.empty())
Log_InfoPrintf("Boot Filename: <BIOS/Shell>");
else
Log_InfoPrintf("Boot Filename: %s", parameters.filename.c_str());
}
if (!AcquireHostDisplay())
{
ReportFormattedError("Failed to acquire host display");
OnSystemDestroyed();
return false;
}
// set host display settings
m_display->SetDisplayLinearFiltering(g_settings.display_linear_filtering);
m_display->SetDisplayIntegerScaling(g_settings.display_integer_scaling);
// create the audio stream. this will never fail, since we'll just fall back to null
CreateAudioStream();
if (!System::Boot(parameters))
{
ReportFormattedError("System failed to boot. The log may contain more information.");
DestroySystem();
return false;
}
UpdateSoftwareCursor();
OnSystemCreated();
m_audio_stream->PauseOutput(false);
return true;
}
void HostInterface::ResetSystem()
{
System::Reset();
System::ResetPerformanceCounters();
AddOSDMessage("System reset.");
}
void HostInterface::PowerOffSystem()
{
DestroySystem();
}
void HostInterface::DestroySystem()
{
if (System::IsShutdown())
return;
System::Shutdown();
m_audio_stream.reset();
UpdateSoftwareCursor();
ReleaseHostDisplay();
OnSystemDestroyed();
OnRunningGameChanged();
}
void HostInterface::ReportError(const char* message)
{
Log_ErrorPrint(message);
}
void HostInterface::ReportMessage(const char* message)
{
Log_InfoPrintf(message);
}
bool HostInterface::ConfirmMessage(const char* message)
{
Log_WarningPrintf("ConfirmMessage(\"%s\") -> Yes");
return true;
}
void HostInterface::ReportFormattedError(const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
ReportError(message.c_str());
}
void HostInterface::ReportFormattedMessage(const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
ReportMessage(message.c_str());
}
bool HostInterface::ConfirmFormattedMessage(const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
return ConfirmMessage(message.c_str());
}
void HostInterface::AddOSDMessage(std::string message, float duration /* = 2.0f */)
{
Log_InfoPrintf("OSD: %s", message.c_str());
}
void HostInterface::AddFormattedOSDMessage(float duration, const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
AddOSDMessage(std::move(message), duration);
}
std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
{
// Try the other default filenames in the directory of the configured BIOS.
#define TRY_FILENAME(filename) \
do \
{ \
String try_filename = filename; \
std::optional<BIOS::Image> found_image = BIOS::LoadImageFromFile(try_filename.GetCharArray()); \
if (found_image) \
{ \
BIOS::Hash found_hash = BIOS::GetHash(*found_image); \
Log_DevPrintf("Hash for BIOS '%s': %s", try_filename.GetCharArray(), found_hash.ToString().c_str()); \
if (BIOS::IsValidHashForRegion(region, found_hash)) \
{ \
Log_InfoPrintf("Using BIOS from '%s' for region '%s'", try_filename.GetCharArray(), \
Settings::GetConsoleRegionName(region)); \
return found_image; \
} \
} \
} while (0)
// Try the configured image.
TRY_FILENAME(g_settings.bios_path.c_str());
// Try searching in the same folder for other region's images.
switch (region)
{
case ConsoleRegion::NTSC_J:
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph3000.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "ps-11j.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph1000.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "ps-10j.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph5500.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "ps-30j.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph7000.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph7500.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph9000.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "ps-40j.bin", false, false));
break;
case ConsoleRegion::NTSC_U:
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph1001.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "ps-22a.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph5501.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph5503.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph7003.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "ps-30a.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph7001.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph7501.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph7503.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph9001.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph9003.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph9903.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "ps-41a.bin", false, false));
break;
case ConsoleRegion::PAL:
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph1002.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "ps-21e.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph5502.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph5552.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "ps-30e.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph7002.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph7502.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "scph9002.bin", false, false));
TRY_FILENAME(FileSystem::BuildPathRelativeToFile(g_settings.bios_path.c_str(), "ps-41e.bin", false, false));
break;
default:
break;
}
#undef RELATIVE_PATH
#undef TRY_FILENAME
// Fall back to the default image.
Log_WarningPrintf("No suitable BIOS image for region %s could be located, using configured image '%s'. This may "
"result in instability.",
Settings::GetConsoleRegionName(region), g_settings.bios_path.c_str());
return BIOS::LoadImageFromFile(g_settings.bios_path);
}
bool HostInterface::LoadState(const char* filename)
{
std::unique_ptr<ByteStream> stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (!stream)
return false;
AddFormattedOSDMessage(2.0f, "Loading state from '%s'...", filename);
if (!System::IsShutdown())
{
if (!System::LoadState(stream.get()))
{
ReportFormattedError("Loading state from '%s' failed. Resetting.", filename);
ResetSystem();
return false;
}
}
else
{
SystemBootParameters boot_params;
boot_params.state_stream = std::move(stream);
if (!BootSystem(boot_params))
return false;
}
System::ResetPerformanceCounters();
return true;
}
bool HostInterface::SaveState(const char* filename)
{
std::unique_ptr<ByteStream> stream =
FileSystem::OpenFile(filename, BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE |
BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED);
if (!stream)
return false;
const bool result = System::SaveState(stream.get());
if (!result)
{
ReportFormattedError("Saving state to '%s' failed.", filename);
stream->Discard();
}
else
{
AddFormattedOSDMessage(2.0f, "State saved to '%s'.", filename);
stream->Commit();
}
return result;
}
void HostInterface::OnSystemCreated() {}
void HostInterface::OnSystemDestroyed() {}
void HostInterface::OnSystemPerformanceCountersUpdated() {}
void HostInterface::OnSystemStateSaved(bool global, s32 slot) {}
void HostInterface::OnRunningGameChanged() {}
void HostInterface::OnControllerTypeChanged(u32 slot) {}
std::string HostInterface::GetShaderCacheBasePath() const
{
return GetUserDirectoryRelativePath("cache/");
}
void HostInterface::SetDefaultSettings(SettingsInterface& si)
{
si.SetStringValue("Console", "Region", Settings::GetConsoleRegionName(Settings::DEFAULT_CONSOLE_REGION));
si.SetFloatValue("Main", "EmulationSpeed", 1.0f);
si.SetBoolValue("Main", "SpeedLimiterEnabled", true);
si.SetBoolValue("Main", "IncreaseTimerResolution", true);
si.SetBoolValue("Main", "StartPaused", false);
si.SetBoolValue("Main", "SaveStateOnExit", true);
si.SetBoolValue("Main", "ConfirmPowerOff", true);
si.SetBoolValue("Main", "LoadDevicesFromSaveStates", false);
si.SetStringValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(Settings::DEFAULT_CPU_EXECUTION_MODE));
si.SetStringValue("GPU", "Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER));
si.SetIntValue("GPU", "ResolutionScale", 1);
si.SetBoolValue("GPU", "UseDebugDevice", false);
si.SetBoolValue("GPU", "TrueColor", false);
si.SetBoolValue("GPU", "ScaledDithering", true);
si.SetBoolValue("GPU", "TextureFiltering", false);
si.SetBoolValue("GPU", "DisableInterlacing", false);
si.SetBoolValue("GPU", "ForceNTSCTimings", false);
si.SetBoolValue("GPU", "WidescreenHack", false);
si.SetStringValue("Display", "CropMode", Settings::GetDisplayCropModeName(Settings::DEFAULT_DISPLAY_CROP_MODE));
si.SetStringValue("Display", "AspectRatio",
Settings::GetDisplayAspectRatioName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO));
si.SetBoolValue("Display", "LinearFiltering", true);
si.SetBoolValue("Display", "IntegerScaling", false);
si.SetBoolValue("Display", "ShowOSDMessages", true);
si.SetBoolValue("Display", "ShowFPS", false);
si.SetBoolValue("Display", "ShowVPS", false);
si.SetBoolValue("Display", "ShowSpeed", false);
si.SetBoolValue("Display", "Fullscreen", false);
si.SetBoolValue("Display", "VSync", true);
si.SetBoolValue("CDROM", "ReadThread", true);
si.SetBoolValue("CDROM", "RegionCheck", true);
si.SetBoolValue("CDROM", "LoadImageToRAM", false);
si.SetStringValue("Audio", "Backend", Settings::GetAudioBackendName(Settings::DEFAULT_AUDIO_BACKEND));
si.SetIntValue("Audio", "OutputVolume", 100);
si.SetIntValue("Audio", "BufferSize", DEFAULT_AUDIO_BUFFER_SIZE);
si.SetIntValue("Audio", "OutputMuted", false);
si.SetBoolValue("Audio", "Sync", true);
si.SetBoolValue("Audio", "DumpOnBoot", false);
si.SetStringValue("BIOS", "Path", "bios/scph1001.bin");
si.SetBoolValue("BIOS", "PatchTTYEnable", false);
si.SetBoolValue("BIOS", "PatchFastBoot", false);
si.SetStringValue("Controller1", "Type", Settings::GetControllerTypeName(Settings::DEFAULT_CONTROLLER_1_TYPE));
si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(Settings::DEFAULT_CONTROLLER_2_TYPE));
si.SetStringValue("MemoryCards", "Card1Type", Settings::GetMemoryCardTypeName(Settings::DEFAULT_MEMORY_CARD_1_TYPE));
si.SetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
si.SetStringValue("MemoryCards", "Card2Type", Settings::GetMemoryCardTypeName(Settings::DEFAULT_MEMORY_CARD_2_TYPE));
si.SetStringValue("MemoryCards", "Card2Path", "memcards/shared_card_2.mcd");
si.SetStringValue("Logging", "LogLevel", Settings::GetLogLevelName(Settings::DEFAULT_LOG_LEVEL));
si.SetStringValue("Logging", "LogFilter", "");
si.SetBoolValue("Logging", "LogToConsole", false);
si.SetBoolValue("Logging", "LogToDebug", false);
si.SetBoolValue("Logging", "LogToWindow", false);
si.SetBoolValue("Logging", "LogToFile", false);
si.SetBoolValue("Debug", "ShowVRAM", false);
si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", false);
si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", false);
si.SetBoolValue("Debug", "ShowGPUState", false);
si.SetBoolValue("Debug", "ShowCDROMState", false);
si.SetBoolValue("Debug", "ShowSPUState", false);
si.SetBoolValue("Debug", "ShowTimersState", false);
si.SetBoolValue("Debug", "ShowMDECState", false);
si.SetIntValue("Hacks", "DMAMaxSliceTicks", static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS));
si.SetIntValue("Hacks", "DMAHaltTicks", static_cast<int>(Settings::DEFAULT_DMA_HALT_TICKS));
si.SetIntValue("Hacks", "GPUFIFOSize", static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE));
si.SetIntValue("Hacks", "GPUMaxRunAhead", static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD));
}
void HostInterface::LoadSettings(SettingsInterface& si)
{
g_settings.Load(si);
}
void HostInterface::SaveSettings(SettingsInterface& si)
{
g_settings.Save(si);
}
void HostInterface::CheckForSettingsChanges(const Settings& old_settings)
{
if (!System::IsShutdown())
{
if (g_settings.gpu_renderer != old_settings.gpu_renderer ||
g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device)
{
ReportFormattedMessage("Switching to %s%s GPU renderer.", Settings::GetRendererName(g_settings.gpu_renderer),
g_settings.gpu_use_debug_device ? " (debug)" : "");
RecreateSystem();
}
if (g_settings.audio_backend != old_settings.audio_backend ||
g_settings.audio_buffer_size != old_settings.audio_buffer_size)
{
if (g_settings.audio_backend != old_settings.audio_backend)
ReportFormattedMessage("Switching to %s audio backend.",
Settings::GetAudioBackendName(g_settings.audio_backend));
DebugAssert(m_audio_stream);
m_audio_stream.reset();
CreateAudioStream();
m_audio_stream->PauseOutput(System::IsPaused());
}
if (g_settings.emulation_speed != old_settings.emulation_speed)
System::UpdateThrottlePeriod();
if (g_settings.cpu_execution_mode != old_settings.cpu_execution_mode)
{
ReportFormattedMessage("Switching to %s CPU execution mode.",
Settings::GetCPUExecutionModeName(g_settings.cpu_execution_mode));
CPU::CodeCache::SetUseRecompiler(g_settings.cpu_execution_mode == CPUExecutionMode::Recompiler);
}
m_audio_stream->SetOutputVolume(g_settings.audio_output_muted ? 0 : g_settings.audio_output_volume);
if (g_settings.gpu_resolution_scale != old_settings.gpu_resolution_scale ||
g_settings.gpu_fifo_size != old_settings.gpu_fifo_size ||
g_settings.gpu_max_run_ahead != old_settings.gpu_max_run_ahead ||
g_settings.gpu_true_color != old_settings.gpu_true_color ||
g_settings.gpu_scaled_dithering != old_settings.gpu_scaled_dithering ||
g_settings.gpu_texture_filtering != old_settings.gpu_texture_filtering ||
g_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing ||
g_settings.gpu_force_ntsc_timings != old_settings.gpu_force_ntsc_timings ||
g_settings.display_crop_mode != old_settings.display_crop_mode ||
g_settings.display_aspect_ratio != old_settings.display_aspect_ratio)
{
g_gpu->UpdateSettings();
}
if (g_settings.cdrom_read_thread != old_settings.cdrom_read_thread)
g_cdrom.SetUseReadThread(g_settings.cdrom_read_thread);
if (g_settings.memory_card_types != old_settings.memory_card_types ||
g_settings.memory_card_paths != old_settings.memory_card_paths)
{
System::UpdateMemoryCards();
}
g_dma.SetMaxSliceTicks(g_settings.dma_max_slice_ticks);
g_dma.SetHaltTicks(g_settings.dma_halt_ticks);
}
bool controllers_updated = false;
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
if (g_settings.controller_types[i] != old_settings.controller_types[i])
{
if (!System::IsShutdown() && !controllers_updated)
{
System::UpdateControllers();
System::ResetControllers();
UpdateSoftwareCursor();
controllers_updated = true;
}
OnControllerTypeChanged(i);
}
if (!System::IsShutdown() && !controllers_updated)
{
System::UpdateControllerSettings();
UpdateSoftwareCursor();
}
}
if (m_display && g_settings.display_linear_filtering != old_settings.display_linear_filtering)
m_display->SetDisplayLinearFiltering(g_settings.display_linear_filtering);
if (m_display && g_settings.display_integer_scaling != old_settings.display_integer_scaling)
m_display->SetDisplayIntegerScaling(g_settings.display_integer_scaling);
}
void HostInterface::SetUserDirectoryToProgramDirectory()
{
const std::string program_path = FileSystem::GetProgramPath();
const std::string program_directory = FileSystem::GetPathDirectory(program_path.c_str());
m_user_directory = program_directory;
}
std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...) const
{
std::va_list ap;
va_start(ap, format);
std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
if (m_user_directory.empty())
{
return formatted_path;
}
else
{
return StringUtil::StdStringFromFormat("%s%c%s", m_user_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
formatted_path.c_str());
}
}
std::string HostInterface::GetProgramDirectoryRelativePath(const char* format, ...) const
{
std::va_list ap;
va_start(ap, format);
std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
if (m_program_directory.empty())
{
return formatted_path;
}
else
{
return StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
formatted_path.c_str());
}
}
TinyString HostInterface::GetTimestampStringForFileName()
{
const Timestamp ts(Timestamp::Now());
TinyString str;
ts.ToString(str, "%Y-%m-%d_%H-%M-%S");
return str;
}
std::string HostInterface::GetSharedMemoryCardPath(u32 slot) const
{
return GetUserDirectoryRelativePath("memcards/shared_card_%d.mcd", slot + 1);
}
std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot) const
{
return GetUserDirectoryRelativePath("memcards/%s_%d.mcd", game_code, slot + 1);
}
bool HostInterface::GetBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
std::string value = GetStringSettingValue(section, key, "");
if (value.empty())
return default_value;
std::optional<bool> bool_value = StringUtil::FromChars<bool>(value);
return bool_value.value_or(default_value);
}
int HostInterface::GetIntSettingValue(const char* section, const char* key, int default_value /*= 0*/)
{
std::string value = GetStringSettingValue(section, key, "");
if (value.empty())
return default_value;
std::optional<int> int_value = StringUtil::FromChars<int>(value);
return int_value.value_or(default_value);
}
float HostInterface::GetFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
std::string value = GetStringSettingValue(section, key, "");
if (value.empty())
return default_value;
std::optional<float> float_value = StringUtil::FromChars<float>(value);
return float_value.value_or(default_value);
}
void HostInterface::ToggleSoftwareRendering()
{
if (System::IsShutdown() || g_settings.gpu_renderer == GPURenderer::Software)
return;
const GPURenderer new_renderer =
g_gpu->IsHardwareRenderer() ? GPURenderer::Software : g_settings.gpu_renderer;
AddFormattedOSDMessage(2.0f, "Switching to %s renderer...", Settings::GetRendererDisplayName(new_renderer));
System::RecreateGPU(new_renderer);
}
void HostInterface::ModifyResolutionScale(s32 increment)
{
const u32 new_resolution_scale = std::clamp<u32>(
static_cast<u32>(static_cast<s32>(g_settings.gpu_resolution_scale) + increment), 1, GPU::MAX_RESOLUTION_SCALE);
if (new_resolution_scale == g_settings.gpu_resolution_scale)
return;
g_settings.gpu_resolution_scale = new_resolution_scale;
AddFormattedOSDMessage(2.0f, "Resolution scale set to %ux (%ux%u)", g_settings.gpu_resolution_scale,
GPU::VRAM_WIDTH * g_settings.gpu_resolution_scale,
GPU::VRAM_HEIGHT * g_settings.gpu_resolution_scale);
if (!System::IsShutdown())
g_gpu->UpdateSettings();
}
void HostInterface::UpdateSoftwareCursor()
{
if (System::IsShutdown())
{
m_display->ClearSoftwareCursor();
return;
}
const Common::RGBA8Image* image = nullptr;
float image_scale = 1.0f;
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
Controller* controller = System::GetController(i);
if (controller && controller->GetSoftwareCursor(&image, &image_scale))
break;
}
if (image && image->IsValid())
{
m_display->SetSoftwareCursor(image->GetPixels(), image->GetWidth(), image->GetHeight(), image->GetByteStride(),
image_scale);
}
else
{
m_display->ClearSoftwareCursor();
}
}
void HostInterface::RecreateSystem()
{
Assert(!System::IsShutdown());
std::unique_ptr<ByteStream> stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024);
if (!System::SaveState(stream.get()) || !stream->SeekAbsolute(0))
{
ReportError("Failed to save state before system recreation. Shutting down.");
DestroySystem();
return;
}
DestroySystem();
SystemBootParameters boot_params;
boot_params.state_stream = std::move(stream);
if (!BootSystem(boot_params))
{
ReportError("Failed to boot system after recreation.");
return;
}
System::ResetPerformanceCounters();
}
void HostInterface::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/,
int progress_value /*= -1*/)
{
Log_InfoPrintf("Loading: %s %d of %d-%d", message, progress_value, progress_min, progress_max);
}
void HostInterface::GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title) {}