Duckstation/src/frontend-common
2020-11-28 00:14:44 +10:00
..
CMakeLists.txt Move Cubeb AudioStream to FrontendCommon 2020-10-11 12:21:08 +10:00
common_host_interface.cpp System: Limit maximum loadable save state version 2020-11-26 19:51:45 -08:00
common_host_interface.h CommonHostInterface: Compress screenshots in background/use worker thread 2020-11-27 01:40:50 +10:00
controller_interface.cpp Support for SDL Joysticks 2020-11-15 16:12:39 +01:00
controller_interface.h Support for SDL Joysticks 2020-11-15 16:12:39 +01:00
cubeb_audio_stream.cpp Move Cubeb AudioStream to FrontendCommon 2020-10-11 12:21:08 +10:00
cubeb_audio_stream.h Move Cubeb AudioStream to FrontendCommon 2020-10-11 12:21:08 +10:00
d3d11_host_display.cpp GPU/Software: Reduce number of copies by one, enable 16-bit scanout 2020-11-21 18:39:04 +10:00
d3d11_host_display.h GPU/Software: Reduce number of copies by one, enable 16-bit scanout 2020-11-21 18:39:04 +10:00
display_ps.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_ps.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
font_roboto_regular.inl Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
frontend-common.vcxproj Build: Add ARM64 platform for Windows 2020-10-14 00:48:48 +10:00
frontend-common.vcxproj.filters Move Cubeb AudioStream to FrontendCommon 2020-10-11 12:21:08 +10:00
game_list.cpp Android: Implement disc changing via playlists 2020-11-08 00:22:35 +10:00
game_list.h GameSettings: Add PGXP tolerance and MSAA 2020-11-27 01:40:50 +10:00
game_settings.cpp GameSettings: Add PGXP tolerance and MSAA 2020-11-27 01:40:50 +10:00
game_settings.h GameSettings: Add PGXP tolerance and MSAA 2020-11-27 01:40:50 +10:00
icon.cpp FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
icon.h FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
imgui_impl_dx11.cpp dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
imgui_impl_dx11.h dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
imgui_impl_opengl3.cpp OpenGLHostDisplay: Add a GLES2 render path 2020-11-21 18:39:04 +10:00
imgui_impl_opengl3.h dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
imgui_impl_vulkan.cpp FrontendCommon: Fix descriptor/image validation errors in imgui render 2020-09-08 11:44:54 +10:00
imgui_impl_vulkan.h FrontendCommon: Fix descriptor/image validation errors in imgui render 2020-09-08 11:44:54 +10:00
imgui_styles.cpp Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
imgui_styles.h Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
ini_settings_interface.cpp Update ini_settings_interface.cpp (#734) 2020-08-11 02:59:58 +10:00
ini_settings_interface.h Fix a bunch of random warnings 2020-09-13 11:54:51 +10:00
make_d3d_display_shader_bytecode.bat Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
opengl_host_display.cpp OpenGLHostDisplay: Fix crash in libretro core 2020-11-24 14:54:06 +10:00
opengl_host_display.h OpenGLHostDisplay: Add a GLES2 render path 2020-11-21 18:39:04 +10:00
postprocessing_chain.cpp Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
postprocessing_chain.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
postprocessing_shader.cpp PostProcessingShader: Fix a compile warning 2020-09-23 20:19:38 +10:00
postprocessing_shader.h PostProcessing: Use ints-for-bools CPU-side as well 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.cpp PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
save_state_selector_ui.cpp Simplify quicksave/quickload logic 2020-09-12 16:07:22 +02:00
save_state_selector_ui.h Simplify quicksave/quickload logic 2020-09-12 16:07:22 +02:00
sdl_audio_stream.cpp SDL: Fix compilation on older versions 2020-06-07 01:38:38 +10:00
sdl_audio_stream.h AudioStream: Replace buffer queue with ring buffer 2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp SDLControllerInterface: Ship game controller db with builds 2020-11-28 00:14:44 +10:00
sdl_controller_interface.h Tidy up SDL controller methods interface 2020-11-15 16:12:39 +01:00
sdl_initializer.cpp FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
sdl_initializer.h FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp VulkanHostDisplay: Support 16-bit scanout 2020-11-21 21:12:38 +10:00
vulkan_host_display.h GPU/Software: Reduce number of copies by one, enable 16-bit scanout 2020-11-21 18:39:04 +10:00
xinput_controller_interface.cpp XInputControllerInterface: Fix device connected spam 2020-11-21 18:58:27 +10:00
xinput_controller_interface.h Support for SDL Joysticks 2020-11-15 16:12:39 +01:00