Duckstation/src/duckstation-qt/openglhostdisplay.h
2020-05-25 15:02:44 +10:00

75 lines
2.4 KiB
C++

#pragma once
// GLAD has to come first so that Qt doesn't pull in the system GL headers, which are incompatible with glad.
#include <glad.h>
// Hack to prevent Apple's glext.h headers from getting included via qopengl.h, since we still want to use glad.
#ifdef __APPLE__
#define __glext_h_
#endif
#include "common/gl/context.h"
#include "common/gl/program.h"
#include "common/gl/texture.h"
#include "common/window_info.h"
#include "core/host_display.h"
#include "qtdisplaywidget.h"
#include "qthostdisplay.h"
#include <memory>
class QtHostInterface;
class OpenGLHostDisplay final : public QtHostDisplay
{
public:
OpenGLHostDisplay(QtHostInterface* host_interface);
~OpenGLHostDisplay();
QtDisplayWidget* createWidget(QWidget* parent) override;
bool hasDeviceContext() const override;
bool createDeviceContext(bool debug_device) override;
bool initializeDeviceContext(bool debug_device) override;
bool activateDeviceContext() override;
void deactivateDeviceContext() override;
void destroyDeviceContext() override;
bool createSurface() override;
void destroySurface();
RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override;
void* GetRenderContext() const override;
void WindowResized(s32 new_window_width, s32 new_window_height) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride, bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
void SetVSync(bool enabled) override;
void Render() override;
private:
const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const;
WindowInfo getWindowInfo() const;
bool createImGuiContext() override;
void destroyImGuiContext() override;
bool createDeviceResources() override;
void destroyDeviceResources() override;
void renderDisplay();
std::unique_ptr<GL::Context> m_gl_context = nullptr;
GL::Program m_display_program;
GLuint m_display_vao = 0;
GLuint m_display_nearest_sampler = 0;
GLuint m_display_linear_sampler = 0;
};