Duckstation/src/core/system.h
2019-11-19 20:38:05 +10:00

116 lines
3.3 KiB
C++

#pragma once
#include "types.h"
#include "host_interface.h"
#include <memory>
#include <optional>
class ByteStream;
class CDImage;
class StateWrapper;
namespace CPU {
class Core;
class CodeCache;
}
class Bus;
class DMA;
class InterruptController;
class GPU;
class CDROM;
class Pad;
class PadDevice;
class Timers;
class SPU;
class MDEC;
class System
{
public:
~System();
/// Detects region for the specified image file.
static std::optional<ConsoleRegion> GetRegionForCDImage(const CDImage* image);
/// Returns true if the filename is a PlayStation executable we can inject.
static bool IsPSExe(const char* filename);
/// Creates a new System.
static std::unique_ptr<System> Create(HostInterface* host_interface);
// Accessing components.
HostInterface* GetHostInterface() const { return m_host_interface; }
CPU::Core* GetCPU() const { return m_cpu.get(); }
Bus* GetBus() const { return m_bus.get(); }
DMA* GetDMA() const { return m_dma.get(); }
InterruptController* GetInterruptController() const { return m_interrupt_controller.get(); }
GPU* GetGPU() const { return m_gpu.get(); }
CDROM* GetCDROM() const { return m_cdrom.get(); }
Pad* GetPad() const { return m_pad.get(); }
Timers* GetTimers() const { return m_timers.get(); }
SPU* GetSPU() const { return m_spu.get(); }
MDEC* GetMDEC() const { return m_mdec.get(); }
ConsoleRegion GetRegion() const { return m_region; }
bool IsPALRegion() const { return m_region == ConsoleRegion::PAL; }
u32 GetFrameNumber() const { return m_frame_number; }
u32 GetInternalFrameNumber() const { return m_internal_frame_number; }
u32 GetGlobalTickCounter() const { return m_global_tick_counter; }
void IncrementFrameNumber() { m_frame_number++; }
void IncrementInternalFrameNumber() { m_internal_frame_number++; }
const Settings& GetSettings() { return m_host_interface->GetSettings(); }
bool Boot(const char* filename);
void Reset();
bool LoadState(ByteStream* state);
bool SaveState(ByteStream* state);
/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
bool RecreateGPU();
void RunFrame();
bool LoadEXE(const char* filename, std::vector<u8>& bios_image);
bool SetExpansionROM(const char* filename);
void SetDowncount(TickCount downcount);
void Synchronize();
// Adds ticks to the global tick counter, simulating the CPU being stalled.
void StallCPU(TickCount ticks);
void SetController(u32 slot, std::shared_ptr<PadDevice> dev);
void UpdateMemoryCards();
bool HasMedia() const;
bool InsertMedia(const char* path);
void RemoveMedia();
private:
System(HostInterface* host_interface);
bool DoState(StateWrapper& sw);
bool CreateGPU();
void InitializeComponents();
HostInterface* m_host_interface;
std::unique_ptr<CPU::Core> m_cpu;
std::unique_ptr<CPU::CodeCache> m_cpu_code_cache;
std::unique_ptr<Bus> m_bus;
std::unique_ptr<DMA> m_dma;
std::unique_ptr<InterruptController> m_interrupt_controller;
std::unique_ptr<GPU> m_gpu;
std::unique_ptr<CDROM> m_cdrom;
std::unique_ptr<Pad> m_pad;
std::unique_ptr<Timers> m_timers;
std::unique_ptr<SPU> m_spu;
std::unique_ptr<MDEC> m_mdec;
ConsoleRegion m_region = ConsoleRegion::NTSC_U;
u32 m_frame_number = 1;
u32 m_internal_frame_number = 1;
u32 m_global_tick_counter = 0;
};