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			197 lines
		
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////////////////////////
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| /// 
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| /// Cubic interpolation routine.
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| ///
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| /// Author        : Copyright (c) Olli Parviainen
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| /// Author e-mail : oparviai 'at' iki.fi
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| /// SoundTouch WWW: http://www.surina.net/soundtouch
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| ///
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| ////////////////////////////////////////////////////////////////////////////////
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| //
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| // License :
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| //
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| //  SoundTouch audio processing library
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| //  Copyright (c) Olli Parviainen
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| //
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| //  This library is free software; you can redistribute it and/or
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| //  modify it under the terms of the GNU Lesser General Public
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| //  License as published by the Free Software Foundation; either
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| //  version 2.1 of the License, or (at your option) any later version.
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| //
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| //  This library is distributed in the hope that it will be useful,
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| //  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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| //  Lesser General Public License for more details.
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| //
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| //  You should have received a copy of the GNU Lesser General Public
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| //  License along with this library; if not, write to the Free Software
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| //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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| //
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| ////////////////////////////////////////////////////////////////////////////////
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| 
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| #include <stddef.h>
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| #include <math.h>
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| #include "InterpolateCubic.h"
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| #include "STTypes.h"
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| 
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| using namespace soundtouch;
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| 
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| // cubic interpolation coefficients
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| static const float _coeffs[]= 
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| { -0.5f,  1.0f, -0.5f, 0.0f,
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|    1.5f, -2.5f,  0.0f, 1.0f,
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|   -1.5f,  2.0f,  0.5f, 0.0f,
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|    0.5f, -0.5f,  0.0f, 0.0f};
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| 
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| 
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| InterpolateCubic::InterpolateCubic()
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| {
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|     fract = 0;
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| }
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| 
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| 
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| void InterpolateCubic::resetRegisters()
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| {
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|     fract = 0;
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| }
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| 
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| 
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| /// Transpose mono audio. Returns number of produced output samples, and 
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| /// updates "srcSamples" to amount of consumed source samples
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| int InterpolateCubic::transposeMono(SAMPLETYPE *pdest, 
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|                     const SAMPLETYPE *psrc, 
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|                     int &srcSamples)
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| {
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|     int i;
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|     int srcSampleEnd = srcSamples - 4;
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|     int srcCount = 0;
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| 
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|     i = 0;
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|     while (srcCount < srcSampleEnd)
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|     {
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|         float out;
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|         const float x3 = 1.0f;
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|         const float x2 = (float)fract;    // x
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|         const float x1 = x2*x2;           // x^2
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|         const float x0 = x1*x2;           // x^3
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|         float y0, y1, y2, y3;
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| 
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|         assert(fract < 1.0);
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| 
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|         y0 =  _coeffs[0] * x0 +  _coeffs[1] * x1 +  _coeffs[2] * x2 +  _coeffs[3] * x3;
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|         y1 =  _coeffs[4] * x0 +  _coeffs[5] * x1 +  _coeffs[6] * x2 +  _coeffs[7] * x3;
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|         y2 =  _coeffs[8] * x0 +  _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
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|         y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
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| 
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|         out = y0 * psrc[0] + y1 * psrc[1] + y2 * psrc[2] + y3 * psrc[3];
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| 
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|         pdest[i] = (SAMPLETYPE)out;
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|         i ++;
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| 
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|         // update position fraction
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|         fract += rate;
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|         // update whole positions
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|         int whole = (int)fract;
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|         fract -= whole;
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|         psrc += whole;
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|         srcCount += whole;
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|     }
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|     srcSamples = srcCount;
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|     return i;
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| }
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| 
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| 
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| /// Transpose stereo audio. Returns number of produced output samples, and 
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| /// updates "srcSamples" to amount of consumed source samples
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| int InterpolateCubic::transposeStereo(SAMPLETYPE *pdest, 
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|                     const SAMPLETYPE *psrc, 
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|                     int &srcSamples)
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| {
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|     int i;
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|     int srcSampleEnd = srcSamples - 4;
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|     int srcCount = 0;
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| 
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|     i = 0;
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|     while (srcCount < srcSampleEnd)
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|     {
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|         const float x3 = 1.0f;
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|         const float x2 = (float)fract;    // x
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|         const float x1 = x2*x2;           // x^2
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|         const float x0 = x1*x2;           // x^3
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|         float y0, y1, y2, y3;
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|         float out0, out1;
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| 
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|         assert(fract < 1.0);
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| 
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|         y0 =  _coeffs[0] * x0 +  _coeffs[1] * x1 +  _coeffs[2] * x2 +  _coeffs[3] * x3;
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|         y1 =  _coeffs[4] * x0 +  _coeffs[5] * x1 +  _coeffs[6] * x2 +  _coeffs[7] * x3;
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|         y2 =  _coeffs[8] * x0 +  _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
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|         y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
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| 
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|         out0 = y0 * psrc[0] + y1 * psrc[2] + y2 * psrc[4] + y3 * psrc[6];
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|         out1 = y0 * psrc[1] + y1 * psrc[3] + y2 * psrc[5] + y3 * psrc[7];
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| 
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|         pdest[2*i]   = (SAMPLETYPE)out0;
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|         pdest[2*i+1] = (SAMPLETYPE)out1;
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|         i ++;
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| 
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|         // update position fraction
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|         fract += rate;
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|         // update whole positions
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|         int whole = (int)fract;
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|         fract -= whole;
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|         psrc += 2*whole;
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|         srcCount += whole;
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|     }
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|     srcSamples = srcCount;
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|     return i;
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| }
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| 
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| 
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| /// Transpose multi-channel audio. Returns number of produced output samples, and 
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| /// updates "srcSamples" to amount of consumed source samples
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| int InterpolateCubic::transposeMulti(SAMPLETYPE *pdest, 
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|                     const SAMPLETYPE *psrc, 
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|                     int &srcSamples)
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| {
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|     int i;
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|     int srcSampleEnd = srcSamples - 4;
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|     int srcCount = 0;
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| 
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|     i = 0;
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|     while (srcCount < srcSampleEnd)
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|     {
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|         const float x3 = 1.0f;
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|         const float x2 = (float)fract;    // x
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|         const float x1 = x2*x2;           // x^2
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|         const float x0 = x1*x2;           // x^3
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|         float y0, y1, y2, y3;
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| 
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|         assert(fract < 1.0);
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| 
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|         y0 =  _coeffs[0] * x0 +  _coeffs[1] * x1 +  _coeffs[2] * x2 +  _coeffs[3] * x3;
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|         y1 =  _coeffs[4] * x0 +  _coeffs[5] * x1 +  _coeffs[6] * x2 +  _coeffs[7] * x3;
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|         y2 =  _coeffs[8] * x0 +  _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3;
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|         y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3;
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| 
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|         for (int c = 0; c < numChannels; c ++)
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|         {
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|             float out;
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|             out = y0 * psrc[c] + y1 * psrc[c + numChannels] + y2 * psrc[c + 2 * numChannels] + y3 * psrc[c + 3 * numChannels];
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|             pdest[0] = (SAMPLETYPE)out;
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|             pdest ++;
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|         }
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|         i ++;
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| 
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|         // update position fraction
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|         fract += rate;
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|         // update whole positions
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|         int whole = (int)fract;
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|         fract -= whole;
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|         psrc += numChannels*whole;
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|         srcCount += whole;
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|     }
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|     srcSamples = srcCount;
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|     return i;
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| }
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