Duckstation/src/frontend-common/common_host_interface.cpp
2020-08-21 00:09:37 +10:00

2112 lines
69 KiB
C++

#include "common_host_interface.h"
#include "common/assert.h"
#include "common/audio_stream.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/string_util.h"
#include "controller_interface.h"
#include "core/cdrom.h"
#include "core/controller.h"
#include "core/cpu_code_cache.h"
#include "core/dma.h"
#include "core/game_list.h"
#include "core/gpu.h"
#include "core/host_display.h"
#include "core/mdec.h"
#include "core/pgxp.h"
#include "core/save_state_version.h"
#include "core/spu.h"
#include "core/system.h"
#include "core/timers.h"
#include "imgui.h"
#include "ini_settings_interface.h"
#include "save_state_selector_ui.h"
#include "scmversion/scmversion.h"
#include <cmath>
#include <cstdio>
#include <cstring>
#include <ctime>
#ifdef WITH_SDL2
#include "sdl_audio_stream.h"
#include "sdl_controller_interface.h"
#endif
#ifdef WITH_DISCORD_PRESENCE
#include "discord_rpc.h"
#endif
#ifdef WIN32
#include "common/windows_headers.h"
#include <KnownFolders.h>
#include <ShlObj.h>
#include <mmsystem.h>
#endif
Log_SetChannel(CommonHostInterface);
CommonHostInterface::CommonHostInterface() = default;
CommonHostInterface::~CommonHostInterface() = default;
bool CommonHostInterface::Initialize()
{
if (!HostInterface::Initialize())
return false;
SetUserDirectory();
InitializeUserDirectory();
// Change to the user directory so that all default/relative paths in the config are after this.
if (!FileSystem::SetWorkingDirectory(m_user_directory.c_str()))
Log_ErrorPrintf("Failed to set working directory to '%s'", m_user_directory.c_str());
LoadSettings();
UpdateLogSettings(g_settings.log_level, g_settings.log_filter.empty() ? nullptr : g_settings.log_filter.c_str(),
g_settings.log_to_console, g_settings.log_to_debug, g_settings.log_to_window,
g_settings.log_to_file);
m_game_list = std::make_unique<GameList>();
m_game_list->SetCacheFilename(GetUserDirectoryRelativePath("cache/gamelist.cache"));
m_game_list->SetDatabaseFilename(GetUserDirectoryRelativePath("cache/redump.dat"));
m_game_list->SetCompatibilityFilename(GetProgramDirectoryRelativePath("database/compatibility.xml"));
m_game_list->SetGameSettingsFilename(GetProgramDirectoryRelativePath("database/gamesettings.ini"));
m_game_list->SetUserGameSettingsFilename(GetUserDirectoryRelativePath("gamesettings.ini"));
m_save_state_selector_ui = std::make_unique<FrontendCommon::SaveStateSelectorUI>(this);
RegisterGeneralHotkeys();
RegisterGraphicsHotkeys();
RegisterSaveStateHotkeys();
RegisterAudioHotkeys();
m_controller_interface = CreateControllerInterface();
if (m_controller_interface && !m_controller_interface->Initialize(this))
{
Log_WarningPrintf("Failed to initialize controller bindings are not possible.");
m_controller_interface.reset();
}
else if (!m_controller_interface)
{
Log_WarningPrintf("No controller interface created, controller bindings are not possible.");
}
return true;
}
void CommonHostInterface::Shutdown()
{
HostInterface::Shutdown();
// this has gpu objects so it has to come first
m_save_state_selector_ui.reset();
#ifdef WITH_DISCORD_PRESENCE
ShutdownDiscordPresence();
#endif
System::Shutdown();
m_audio_stream.reset();
if (m_display)
ReleaseHostDisplay();
if (m_controller_interface)
{
m_controller_interface->Shutdown();
m_controller_interface.reset();
}
}
void CommonHostInterface::InitializeUserDirectory()
{
std::fprintf(stdout, "User directory: \"%s\"\n", m_user_directory.c_str());
if (m_user_directory.empty())
Panic("Cannot continue without user directory set.");
if (!FileSystem::DirectoryExists(m_user_directory.c_str()))
{
std::fprintf(stderr, "User directory \"%s\" does not exist, creating.\n", m_user_directory.c_str());
if (!FileSystem::CreateDirectory(m_user_directory.c_str(), true))
std::fprintf(stderr, "Failed to create user directory \"%s\".\n", m_user_directory.c_str());
}
bool result = true;
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("bios").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cache").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump/audio").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("inputprofiles").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("savestates").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("screenshots").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("memcards").c_str(), false);
if (!result)
ReportError("Failed to create one or more user directories. This may cause issues at runtime.");
}
bool CommonHostInterface::BootSystem(const SystemBootParameters& parameters)
{
if (!HostInterface::BootSystem(parameters))
{
// if in batch mode, exit immediately if booting failed
if (m_batch_mode)
RequestExit();
return false;
}
// enter fullscreen if requested in the parameters
if (!g_settings.start_paused && ((parameters.override_fullscreen.has_value() && *parameters.override_fullscreen) ||
(!parameters.override_fullscreen.has_value() && g_settings.start_fullscreen)))
{
SetFullscreen(true);
}
if (g_settings.audio_dump_on_boot)
StartDumpingAudio();
UpdateSpeedLimiterState();
return true;
}
void CommonHostInterface::PauseSystem(bool paused)
{
if (paused == System::IsPaused() || System::IsShutdown())
return;
System::SetState(paused ? System::State::Paused : System::State::Running);
m_audio_stream->PauseOutput(paused);
OnSystemPaused(paused);
UpdateSpeedLimiterState();
if (!paused)
System::ResetPerformanceCounters();
}
void CommonHostInterface::DestroySystem()
{
SetTimerResolutionIncreased(false);
HostInterface::DestroySystem();
}
void CommonHostInterface::PowerOffSystem()
{
if (g_settings.save_state_on_exit)
SaveResumeSaveState();
HostInterface::PowerOffSystem();
if (m_batch_mode)
RequestExit();
}
static void PrintCommandLineVersion(const char* frontend_name)
{
const bool was_console_enabled = Log::IsConsoleOutputEnabled();
if (!was_console_enabled)
Log::SetConsoleOutputParams(true);
std::fprintf(stderr, "%s Version %s (%s)\n", frontend_name, g_scm_tag_str, g_scm_branch_str);
std::fprintf(stderr, "https://github.com/stenzek/duckstation\n");
std::fprintf(stderr, "\n");
if (!was_console_enabled)
Log::SetConsoleOutputParams(false);
}
static void PrintCommandLineHelp(const char* progname, const char* frontend_name)
{
const bool was_console_enabled = Log::IsConsoleOutputEnabled();
if (!was_console_enabled)
Log::SetConsoleOutputParams(true);
PrintCommandLineVersion(frontend_name);
std::fprintf(stderr, "Usage: %s [parameters] [--] [boot filename]\n", progname);
std::fprintf(stderr, "\n");
std::fprintf(stderr, " -help: Displays this information and exits.\n");
std::fprintf(stderr, " -version: Displays version information and exits.\n");
std::fprintf(stderr, " -batch: Enables batch mode (exits after powering off).\n");
std::fprintf(stderr, " -fastboot: Force fast boot for provided filename.\n");
std::fprintf(stderr, " -slowboot: Force slow boot for provided filename.\n");
std::fprintf(stderr, " -resume: Load resume save state. If a boot filename is provided,\n"
" that game's resume state will be loaded, otherwise the most\n"
" recent resume save state will be loaded.\n");
std::fprintf(stderr, " -state <index>: Loads specified save state by index. If a boot\n"
" filename is provided, a per-game state will be loaded, otherwise\n"
" a global state will be loaded.\n");
std::fprintf(stderr, " -statefile <filename>: Loads state from the specified filename.\n"
" No boot filename is required with this option.\n");
std::fprintf(stderr, " -fullscreen: Enters fullscreen mode immediately after starting.\n");
std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
std::fprintf(stderr, " -portable: Forces \"portable mode\", data in same directory.\n");
std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
" parameters make up the filename. Use when the filename contains\n"
" spaces or starts with a dash.\n");
std::fprintf(stderr, "\n");
if (!was_console_enabled)
Log::SetConsoleOutputParams(false);
}
bool CommonHostInterface::ParseCommandLineParameters(int argc, char* argv[],
std::unique_ptr<SystemBootParameters>* out_boot_params)
{
std::optional<bool> force_fast_boot;
std::optional<bool> force_fullscreen;
std::optional<s32> state_index;
std::string state_filename;
std::string boot_filename;
bool no_more_args = false;
for (int i = 1; i < argc; i++)
{
if (!no_more_args)
{
#define CHECK_ARG(str) !std::strcmp(argv[i], str)
#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
if (CHECK_ARG("-help"))
{
PrintCommandLineHelp(argv[0], GetFrontendName());
return false;
}
else if (CHECK_ARG("-version"))
{
PrintCommandLineVersion(GetFrontendName());
return false;
}
else if (CHECK_ARG("-batch"))
{
Log_InfoPrintf("Enabling batch mode.");
m_batch_mode = true;
continue;
}
else if (CHECK_ARG("-fastboot"))
{
Log_InfoPrintf("Forcing fast boot.");
force_fast_boot = true;
continue;
}
else if (CHECK_ARG("-slowboot"))
{
Log_InfoPrintf("Forcing slow boot.");
force_fast_boot = false;
continue;
}
else if (CHECK_ARG("-resume"))
{
state_index = -1;
continue;
}
else if (CHECK_ARG_PARAM("-state"))
{
state_index = std::atoi(argv[++i]);
continue;
}
else if (CHECK_ARG_PARAM("-statefile"))
{
state_filename = argv[++i];
continue;
}
else if (CHECK_ARG("-fullscreen"))
{
Log_InfoPrintf("Going fullscreen after booting.");
force_fullscreen = true;
continue;
}
else if (CHECK_ARG("-nofullscreen"))
{
Log_InfoPrintf("Preventing fullscreen after booting.");
force_fullscreen = false;
continue;
}
else if (CHECK_ARG("-portable"))
{
Log_InfoPrintf("Using portable mode.");
SetUserDirectoryToProgramDirectory();
continue;
}
else if (CHECK_ARG_PARAM("-resume"))
{
state_index = -1;
continue;
}
else if (CHECK_ARG("--"))
{
no_more_args = true;
continue;
}
else if (argv[i][0] == '-')
{
Log_ErrorPrintf("Unknown parameter: '%s'", argv[i]);
return false;
}
#undef CHECK_ARG
#undef CHECK_ARG_PARAM
}
if (!boot_filename.empty())
boot_filename += ' ';
boot_filename += argv[i];
}
if (state_index.has_value() || !boot_filename.empty() || !state_filename.empty())
{
// init user directory early since we need it for save states
SetUserDirectory();
if (state_index.has_value() && state_filename.empty())
{
// if a save state is provided, whether a boot filename was provided determines per-game/local
if (boot_filename.empty())
{
// loading a global state. if this is -1, we're loading the most recent resume state
if (*state_index < 0)
state_filename = GetMostRecentResumeSaveStatePath();
else
state_filename = GetGlobalSaveStateFileName(*state_index);
if (state_filename.empty() || !FileSystem::FileExists(state_filename.c_str()))
{
Log_ErrorPrintf("Could not find file for global save state %d", *state_index);
return false;
}
}
else
{
// find the game id, and get its save state path
std::string game_code = m_game_list->GetGameCodeForPath(boot_filename.c_str());
if (game_code.empty())
{
Log_WarningPrintf("Could not identify game code for '%s', cannot load save state %d.", boot_filename.c_str(),
*state_index);
}
else
{
state_filename = GetGameSaveStateFileName(game_code.c_str(), *state_index);
if (state_filename.empty() || !FileSystem::FileExists(state_filename.c_str()))
{
Log_ErrorPrintf("Could not find file for game '%s' save state %d", game_code.c_str(), *state_index);
return false;
}
}
}
}
std::unique_ptr<SystemBootParameters> boot_params = std::make_unique<SystemBootParameters>();
boot_params->filename = std::move(boot_filename);
boot_params->override_fast_boot = std::move(force_fast_boot);
boot_params->override_fullscreen = std::move(force_fullscreen);
if (!state_filename.empty())
{
std::unique_ptr<ByteStream> state_stream =
FileSystem::OpenFile(state_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (!state_stream)
{
Log_ErrorPrintf("Failed to open save state file '%s'", state_filename.c_str());
return false;
}
boot_params->state_stream = std::move(state_stream);
}
*out_boot_params = std::move(boot_params);
}
return true;
}
void CommonHostInterface::PollAndUpdate()
{
#ifdef WITH_DISCORD_PRESENCE
PollDiscordPresence();
#endif
}
bool CommonHostInterface::IsFullscreen() const
{
return false;
}
bool CommonHostInterface::SetFullscreen(bool enabled)
{
return false;
}
std::unique_ptr<AudioStream> CommonHostInterface::CreateAudioStream(AudioBackend backend)
{
switch (backend)
{
case AudioBackend::Null:
return AudioStream::CreateNullAudioStream();
case AudioBackend::Cubeb:
return AudioStream::CreateCubebAudioStream();
#ifdef WITH_SDL2
case AudioBackend::SDL:
return SDLAudioStream::Create();
#endif
default:
return nullptr;
}
}
std::unique_ptr<ControllerInterface> CommonHostInterface::CreateControllerInterface()
{
// In the future we might want to use different controller interfaces.
#ifdef WITH_SDL2
return std::make_unique<SDLControllerInterface>();
#else
return nullptr;
#endif
}
bool CommonHostInterface::LoadState(bool global, s32 slot)
{
if (!global && (System::IsShutdown() || System::GetRunningCode().empty()))
{
ReportFormattedError("Can't save per-game state without a running game code.");
return false;
}
std::string save_path =
global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(System::GetRunningCode().c_str(), slot);
return LoadState(save_path.c_str());
}
bool CommonHostInterface::SaveState(bool global, s32 slot)
{
const std::string& code = System::GetRunningCode();
if (!global && code.empty())
{
ReportFormattedError("Can't save per-game state without a running game code.");
return false;
}
std::string save_path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(code.c_str(), slot);
if (!SaveState(save_path.c_str()))
return false;
OnSystemStateSaved(global, slot);
return true;
}
bool CommonHostInterface::ResumeSystemFromState(const char* filename, bool boot_on_failure)
{
SystemBootParameters boot_params;
boot_params.filename = filename;
if (!BootSystem(boot_params))
return false;
const bool global = System::GetRunningCode().empty();
if (global)
{
ReportFormattedError("Cannot resume system with undetectable game code from '%s'.", filename);
if (!boot_on_failure)
{
DestroySystem();
return true;
}
}
else
{
const std::string path = GetGameSaveStateFileName(System::GetRunningCode().c_str(), -1);
if (FileSystem::FileExists(path.c_str()))
{
if (!LoadState(path.c_str()) && !boot_on_failure)
{
DestroySystem();
return false;
}
}
else if (!boot_on_failure)
{
ReportFormattedError("Resume save state not found for '%s' ('%s').", System::GetRunningCode().c_str(),
System::GetRunningTitle().c_str());
DestroySystem();
return false;
}
}
return true;
}
bool CommonHostInterface::ResumeSystemFromMostRecentState()
{
const std::string path = GetMostRecentResumeSaveStatePath();
if (path.empty())
{
ReportError("No resume save state found.");
return false;
}
return LoadState(path.c_str());
}
void CommonHostInterface::UpdateSpeedLimiterState()
{
m_speed_limiter_enabled = g_settings.speed_limiter_enabled && !m_speed_limiter_temp_disabled;
const bool is_non_standard_speed = (std::abs(g_settings.emulation_speed - 1.0f) > 0.05f);
const bool audio_sync_enabled =
!System::IsRunning() || (m_speed_limiter_enabled && g_settings.audio_sync_enabled && !is_non_standard_speed);
const bool video_sync_enabled =
!System::IsRunning() || (m_speed_limiter_enabled && g_settings.video_sync_enabled && !is_non_standard_speed);
Log_InfoPrintf("Syncing to %s%s", audio_sync_enabled ? "audio" : "",
(audio_sync_enabled && video_sync_enabled) ? " and video" : (video_sync_enabled ? "video" : ""));
if (m_audio_stream)
{
m_audio_stream->SetSync(audio_sync_enabled);
if (audio_sync_enabled)
m_audio_stream->EmptyBuffers();
}
if (m_display)
m_display->SetVSync(video_sync_enabled);
if (g_settings.increase_timer_resolution)
SetTimerResolutionIncreased(m_speed_limiter_enabled);
if (System::IsValid())
System::ResetPerformanceCounters();
}
void CommonHostInterface::RecreateSystem()
{
const bool was_paused = System::IsPaused();
HostInterface::RecreateSystem();
if (was_paused)
PauseSystem(true);
}
void CommonHostInterface::UpdateLogSettings(LOGLEVEL level, const char* filter, bool log_to_console, bool log_to_debug,
bool log_to_window, bool log_to_file)
{
Log::SetFilterLevel(level);
Log::SetConsoleOutputParams(g_settings.log_to_console, filter, level);
Log::SetDebugOutputParams(g_settings.log_to_debug, filter, level);
if (log_to_file)
{
Log::SetFileOutputParams(g_settings.log_to_file, GetUserDirectoryRelativePath("duckstation.log").c_str(), true,
filter, level);
}
else
{
Log::SetFileOutputParams(false, nullptr);
}
}
void CommonHostInterface::SetUserDirectory()
{
if (!m_user_directory.empty())
return;
std::fprintf(stdout, "Program directory \"%s\"\n", m_program_directory.c_str());
if (FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(),
FS_OSPATH_SEPERATOR_CHARACTER, "portable.txt")
.c_str()) ||
FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(),
FS_OSPATH_SEPERATOR_CHARACTER, "settings.ini")
.c_str()))
{
std::fprintf(stdout, "portable.txt or old settings.ini found, using program directory as user directory.\n");
m_user_directory = m_program_directory;
}
else
{
#ifdef WIN32
// On Windows, use My Documents\DuckStation.
PWSTR documents_directory;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
{
const std::string documents_directory_str(StringUtil::WideStringToUTF8String(documents_directory));
if (!documents_directory_str.empty())
{
m_user_directory = StringUtil::StdStringFromFormat("%s%c%s", documents_directory_str.c_str(),
FS_OSPATH_SEPERATOR_CHARACTER, "DuckStation");
}
CoTaskMemFree(documents_directory);
}
#elif __linux__
// On Linux, use .local/share/duckstation as a user directory by default.
const char* xdg_data_home = getenv("XDG_DATA_HOME");
if (xdg_data_home && xdg_data_home[0] == '/')
{
m_user_directory = StringUtil::StdStringFromFormat("%s/duckstation", xdg_data_home);
}
else
{
const char* home_path = getenv("HOME");
if (home_path)
m_user_directory = StringUtil::StdStringFromFormat("%s/.local/share/duckstation", home_path);
}
#elif __APPLE__
// On macOS, default to ~/Library/Application Support/DuckStation.
const char* home_path = getenv("HOME");
if (home_path)
m_user_directory = StringUtil::StdStringFromFormat("%s/Library/Application Support/DuckStation", home_path);
#endif
if (m_user_directory.empty())
{
std::fprintf(stderr, "User directory path could not be determined, falling back to program directory.");
m_user_directory = m_program_directory;
}
}
}
void CommonHostInterface::OnSystemCreated()
{
HostInterface::OnSystemCreated();
}
void CommonHostInterface::OnSystemPaused(bool paused)
{
ReportFormattedMessage("System %s.", paused ? "paused" : "resumed");
if (paused)
{
if (IsFullscreen())
SetFullscreen(false);
StopControllerRumble();
}
m_audio_stream->PauseOutput(paused);
}
void CommonHostInterface::OnSystemDestroyed()
{
HostInterface::OnSystemDestroyed();
StopControllerRumble();
}
void CommonHostInterface::OnRunningGameChanged()
{
HostInterface::OnRunningGameChanged();
#ifdef WITH_DISCORD_PRESENCE
UpdateDiscordPresence();
#endif
}
void CommonHostInterface::OnControllerTypeChanged(u32 slot)
{
HostInterface::OnControllerTypeChanged(slot);
UpdateInputMap();
}
void CommonHostInterface::DrawImGuiWindows()
{
if (System::IsValid())
{
DrawDebugWindows();
DrawFPSWindow();
}
DrawOSDMessages();
if (m_save_state_selector_ui->IsOpen())
m_save_state_selector_ui->Draw();
}
void CommonHostInterface::DrawFPSWindow()
{
if (!(g_settings.display_show_fps | g_settings.display_show_vps | g_settings.display_show_speed |
g_settings.display_show_resolution))
{
return;
}
const ImVec2 window_size =
ImVec2(175.0f * ImGui::GetIO().DisplayFramebufferScale.x, 48.0f * ImGui::GetIO().DisplayFramebufferScale.y);
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - window_size.x, 0.0f), ImGuiCond_Always);
ImGui::SetNextWindowSize(window_size);
if (!ImGui::Begin("FPSWindow", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMouseInputs |
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNav))
{
ImGui::End();
return;
}
bool first = true;
if (g_settings.display_show_fps)
{
ImGui::Text("%.2f", System::GetFPS());
first = false;
}
if (g_settings.display_show_vps)
{
if (first)
{
first = false;
}
else
{
ImGui::SameLine();
ImGui::Text("/");
ImGui::SameLine();
}
ImGui::Text("%.2f", System::GetVPS());
}
if (g_settings.display_show_speed)
{
if (first)
{
first = false;
}
else
{
ImGui::SameLine();
ImGui::Text("/");
ImGui::SameLine();
}
const float speed = System::GetEmulationSpeed();
const u32 rounded_speed = static_cast<u32>(std::round(speed));
if (speed < 90.0f)
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
else if (speed < 110.0f)
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
else
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
}
if (g_settings.display_show_resolution)
{
const auto [effective_width, effective_height] = g_gpu->GetEffectiveDisplayResolution();
const bool interlaced = g_gpu->IsInterlacedDisplayEnabled();
ImGui::Text("%ux%u (%s)", effective_width, effective_height, interlaced ? "interlaced" : "progressive");
}
ImGui::End();
}
void CommonHostInterface::AddOSDMessage(std::string message, float duration /*= 2.0f*/)
{
OSDMessage msg;
msg.text = std::move(message);
msg.duration = duration;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
m_osd_messages.push_back(std::move(msg));
}
void CommonHostInterface::DrawOSDMessages()
{
constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
if (m_osd_messages.empty())
return;
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
auto iter = m_osd_messages.begin();
float position_x = 10.0f * scale;
float position_y = (10.0f + (static_cast<float>(m_display->GetDisplayTopMargin()))) * scale;
u32 index = 0;
while (iter != m_osd_messages.end())
{
const OSDMessage& msg = *iter;
const double time = msg.time.GetTimeSeconds();
const float time_remaining = static_cast<float>(msg.duration - time);
if (time_remaining <= 0.0f)
{
iter = m_osd_messages.erase(iter);
continue;
}
if (!g_settings.display_show_osd_messages)
{
++iter;
continue;
}
const float opacity = std::min(time_remaining, 1.0f);
ImGui::SetNextWindowPos(ImVec2(position_x, position_y));
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, opacity);
char buf[64];
std::snprintf(buf, sizeof(buf), "osd_%u", index++);
if (ImGui::Begin(buf, nullptr, window_flags))
{
ImGui::TextUnformatted(msg.text.c_str());
position_y += ImGui::GetWindowSize().y + (4.0f * scale);
}
ImGui::End();
ImGui::PopStyleVar();
++iter;
}
}
void CommonHostInterface::DrawDebugWindows()
{
if (g_settings.debugging.show_gpu_state)
g_gpu->DrawDebugStateWindow();
if (g_settings.debugging.show_cdrom_state)
g_cdrom.DrawDebugWindow();
if (g_settings.debugging.show_timers_state)
g_timers.DrawDebugStateWindow();
if (g_settings.debugging.show_spu_state)
g_spu.DrawDebugStateWindow();
if (g_settings.debugging.show_mdec_state)
g_mdec.DrawDebugStateWindow();
}
void CommonHostInterface::DoFrameStep()
{
if (System::IsShutdown())
return;
m_frame_step_request = true;
PauseSystem(false);
}
std::optional<CommonHostInterface::HostKeyCode>
CommonHostInterface::GetHostKeyCode(const std::string_view key_code) const
{
return std::nullopt;
}
void CommonHostInterface::RegisterHotkey(String category, String name, String display_name, InputButtonHandler handler)
{
m_hotkeys.push_back(HotkeyInfo{std::move(category), std::move(name), std::move(display_name), std::move(handler)});
}
bool CommonHostInterface::HandleHostKeyEvent(HostKeyCode key, bool pressed)
{
const auto iter = m_keyboard_input_handlers.find(key);
if (iter == m_keyboard_input_handlers.end())
return false;
iter->second(pressed);
return true;
}
bool CommonHostInterface::HandleHostMouseEvent(HostMouseButton button, bool pressed)
{
const auto iter = m_mouse_input_handlers.find(button);
if (iter == m_mouse_input_handlers.end())
return false;
iter->second(pressed);
return true;
}
void CommonHostInterface::UpdateInputMap(SettingsInterface& si)
{
m_keyboard_input_handlers.clear();
m_mouse_input_handlers.clear();
if (m_controller_interface)
m_controller_interface->ClearBindings();
UpdateControllerInputMap(si);
UpdateHotkeyInputMap(si);
}
void CommonHostInterface::AddControllerRumble(u32 controller_index, u32 num_motors, ControllerRumbleCallback callback)
{
ControllerRumbleState rumble;
rumble.controller_index = 0;
rumble.num_motors = std::min<u32>(num_motors, ControllerRumbleState::MAX_MOTORS);
rumble.last_strength.fill(0.0f);
rumble.update_callback = std::move(callback);
m_controller_vibration_motors.push_back(std::move(rumble));
}
void CommonHostInterface::UpdateControllerRumble()
{
for (ControllerRumbleState& rumble : m_controller_vibration_motors)
{
Controller* controller = System::GetController(rumble.controller_index);
if (!controller)
continue;
bool changed = false;
for (u32 i = 0; i < rumble.num_motors; i++)
{
const float strength = controller->GetVibrationMotorStrength(i);
changed |= (strength != rumble.last_strength[i]);
rumble.last_strength[i] = strength;
}
if (changed)
rumble.update_callback(rumble.last_strength.data(), rumble.num_motors);
}
}
void CommonHostInterface::StopControllerRumble()
{
for (ControllerRumbleState& rumble : m_controller_vibration_motors)
{
bool changed = false;
for (u32 i = 0; i < rumble.num_motors; i++)
{
changed |= (rumble.last_strength[i] != 0.0f);
rumble.last_strength[i] = 0.0f;
}
if (changed)
rumble.update_callback(rumble.last_strength.data(), rumble.num_motors);
}
}
static bool SplitBinding(const std::string& binding, std::string_view* device, std::string_view* sub_binding)
{
const std::string::size_type slash_pos = binding.find('/');
if (slash_pos == std::string::npos)
{
Log_WarningPrintf("Malformed binding: '%s'", binding.c_str());
return false;
}
*device = std::string_view(binding).substr(0, slash_pos);
*sub_binding = std::string_view(binding).substr(slash_pos + 1);
return true;
}
void CommonHostInterface::UpdateControllerInputMap(SettingsInterface& si)
{
StopControllerRumble();
m_controller_vibration_motors.clear();
for (u32 controller_index = 0; controller_index < 2; controller_index++)
{
const ControllerType ctype = g_settings.controller_types[controller_index];
if (ctype == ControllerType::None)
continue;
const auto category = TinyString::FromFormat("Controller%u", controller_index + 1);
const auto button_names = Controller::GetButtonNames(ctype);
for (const auto& it : button_names)
{
const std::string& button_name = it.first;
const s32 button_code = it.second;
const std::vector<std::string> bindings =
si.GetStringList(category, TinyString::FromFormat("Button%s", button_name.c_str()));
for (const std::string& binding : bindings)
{
std::string_view device, button;
if (!SplitBinding(binding, &device, &button))
continue;
AddButtonToInputMap(binding, device, button, [this, controller_index, button_code](bool pressed) {
if (System::IsShutdown())
return;
Controller* controller = System::GetController(controller_index);
if (controller)
controller->SetButtonState(button_code, pressed);
});
}
}
const auto axis_names = Controller::GetAxisNames(ctype);
for (const auto& it : axis_names)
{
const std::string& axis_name = it.first;
const s32 axis_code = it.second;
const std::vector<std::string> bindings =
si.GetStringList(category, TinyString::FromFormat("Axis%s", axis_name.c_str()));
for (const std::string& binding : bindings)
{
std::string_view device, axis;
if (!SplitBinding(binding, &device, &axis))
continue;
AddAxisToInputMap(binding, device, axis, [this, controller_index, axis_code](float value) {
if (System::IsShutdown())
return;
Controller* controller = System::GetController(controller_index);
if (controller)
controller->SetAxisState(axis_code, value);
});
}
}
const u32 num_motors = Controller::GetVibrationMotorCount(ctype);
if (num_motors > 0)
{
const std::vector<std::string> bindings = si.GetStringList(category, TinyString::FromFormat("Rumble"));
for (const std::string& binding : bindings)
AddRumbleToInputMap(binding, controller_index, num_motors);
}
if (m_controller_interface)
{
const float axis_scale = si.GetFloatValue(category, "AxisScale", 1.00f);
m_controller_interface->SetControllerAxisScale(controller_index,
(ctype == ControllerType::AnalogController) ? axis_scale : 1.00f);
const float deadzone_size = si.GetFloatValue(category, "Deadzone", 0.25f);
m_controller_interface->SetControllerDeadzone(controller_index, deadzone_size);
}
}
}
void CommonHostInterface::UpdateHotkeyInputMap(SettingsInterface& si)
{
for (const HotkeyInfo& hi : m_hotkeys)
{
const std::vector<std::string> bindings = si.GetStringList("Hotkeys", hi.name);
for (const std::string& binding : bindings)
{
std::string_view device, button;
if (!SplitBinding(binding, &device, &button))
continue;
AddButtonToInputMap(binding, device, button, hi.handler);
}
}
}
bool CommonHostInterface::AddButtonToInputMap(const std::string& binding, const std::string_view& device,
const std::string_view& button, InputButtonHandler handler)
{
if (device == "Keyboard")
{
std::optional<int> key_id = GetHostKeyCode(button);
if (!key_id.has_value())
{
Log_WarningPrintf("Unknown keyboard key in binding '%s'", binding.c_str());
return false;
}
m_keyboard_input_handlers.emplace(key_id.value(), std::move(handler));
return true;
}
if (device == "Mouse")
{
if (StringUtil::StartsWith(button, "Button"))
{
const std::optional<s32> button_index = StringUtil::FromChars<s32>(button.substr(6));
if (!button_index.has_value())
{
Log_WarningPrintf("Invalid button in mouse binding '%s'", binding.c_str());
return false;
}
m_mouse_input_handlers.emplace(static_cast<HostMouseButton>(button_index.value()), std::move(handler));
return true;
}
Log_WarningPrintf("Malformed mouse binding '%s'", binding.c_str());
return false;
}
if (StringUtil::StartsWith(device, "Controller"))
{
if (!m_controller_interface)
{
Log_ErrorPrintf("No controller interface set, cannot bind '%s'", binding.c_str());
return false;
}
const std::optional<int> controller_index = StringUtil::FromChars<int>(device.substr(10));
if (!controller_index || *controller_index < 0)
{
Log_WarningPrintf("Invalid controller index in button binding '%s'", binding.c_str());
return false;
}
if (StringUtil::StartsWith(button, "Button"))
{
const std::optional<int> button_index = StringUtil::FromChars<int>(button.substr(6));
if (!button_index ||
!m_controller_interface->BindControllerButton(*controller_index, *button_index, std::move(handler)))
{
Log_WarningPrintf("Failed to bind controller button '%s' to button", binding.c_str());
return false;
}
return true;
}
else if (StringUtil::StartsWith(button, "+Axis") || StringUtil::StartsWith(button, "-Axis"))
{
const std::optional<int> axis_index = StringUtil::FromChars<int>(button.substr(5));
const bool positive = (button[0] == '+');
if (!axis_index || !m_controller_interface->BindControllerAxisToButton(*controller_index, *axis_index, positive,
std::move(handler)))
{
Log_WarningPrintf("Failed to bind controller axis '%s' to button", binding.c_str());
return false;
}
return true;
}
Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
return false;
}
Log_WarningPrintf("Unknown input device in button binding '%s'", binding.c_str());
return false;
}
bool CommonHostInterface::AddAxisToInputMap(const std::string& binding, const std::string_view& device,
const std::string_view& axis, InputAxisHandler handler)
{
if (StringUtil::StartsWith(device, "Controller"))
{
if (!m_controller_interface)
{
Log_ErrorPrintf("No controller interface set, cannot bind '%s'", binding.c_str());
return false;
}
const std::optional<int> controller_index = StringUtil::FromChars<int>(device.substr(10));
if (!controller_index || *controller_index < 0)
{
Log_WarningPrintf("Invalid controller index in axis binding '%s'", binding.c_str());
return false;
}
if (StringUtil::StartsWith(axis, "Axis"))
{
const std::optional<int> axis_index = StringUtil::FromChars<int>(axis.substr(4));
if (!axis_index ||
!m_controller_interface->BindControllerAxis(*controller_index, *axis_index, std::move(handler)))
{
Log_WarningPrintf("Failed to bind controller axis '%s' to axis", binding.c_str());
return false;
}
return true;
}
Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
return false;
}
Log_WarningPrintf("Unknown input device in axis binding '%s'", binding.c_str());
return false;
}
bool CommonHostInterface::AddRumbleToInputMap(const std::string& binding, u32 controller_index, u32 num_motors)
{
if (StringUtil::StartsWith(binding, "Controller"))
{
if (!m_controller_interface)
{
Log_ErrorPrintf("No controller interface set, cannot bind '%s'", binding.c_str());
return false;
}
const std::optional<int> host_controller_index = StringUtil::FromChars<int>(binding.substr(10));
if (!host_controller_index || *host_controller_index < 0)
{
Log_WarningPrintf("Invalid controller index in rumble binding '%s'", binding.c_str());
return false;
}
AddControllerRumble(controller_index, num_motors,
std::bind(&ControllerInterface::SetControllerRumbleStrength, m_controller_interface.get(),
host_controller_index.value(), std::placeholders::_1, std::placeholders::_2));
return true;
}
Log_WarningPrintf("Unknown input device in rumble binding '%s'", binding.c_str());
return false;
}
void CommonHostInterface::RegisterGeneralHotkeys()
{
RegisterHotkey(StaticString("General"), StaticString("FastForward"), StaticString("Fast Forward"),
[this](bool pressed) {
m_speed_limiter_temp_disabled = pressed;
UpdateSpeedLimiterState();
});
RegisterHotkey(StaticString("General"), StaticString("ToggleFastForward"), StaticString("Toggle Fast Forward"),
[this](bool pressed) {
if (!pressed)
{
m_speed_limiter_temp_disabled = !m_speed_limiter_temp_disabled;
UpdateSpeedLimiterState();
AddFormattedOSDMessage(2.0f, "Speed limiter %s.",
m_speed_limiter_enabled ? "enabled" : "disabled");
}
});
RegisterHotkey(StaticString("General"), StaticString("ToggleFullscreen"), StaticString("Toggle Fullscreen"),
[this](bool pressed) {
if (!pressed)
SetFullscreen(!IsFullscreen());
});
RegisterHotkey(StaticString("General"), StaticString("TogglePause"), StaticString("Toggle Pause"),
[this](bool pressed) {
if (System::IsValid() && !pressed)
PauseSystem(!System::IsPaused());
});
RegisterHotkey(StaticString("General"), StaticString("PowerOff"), StaticString("Power Off System"),
[this](bool pressed) {
if (!pressed && System::IsValid())
{
if (g_settings.confim_power_off && !m_batch_mode)
{
SmallString confirmation_message("Are you sure you want to stop emulation?");
if (g_settings.save_state_on_exit)
confirmation_message.AppendString("\n\nThe current state will be saved.");
if (!ConfirmMessage(confirmation_message))
{
System::ResetPerformanceCounters();
return;
}
}
PowerOffSystem();
}
});
RegisterHotkey(StaticString("General"), StaticString("Screenshot"), StaticString("Save Screenshot"),
[this](bool pressed) {
if (!pressed && System::IsValid())
SaveScreenshot();
});
RegisterHotkey(StaticString("General"), StaticString("FrameStep"), StaticString("Frame Step"), [this](bool pressed) {
if (!pressed)
{
DoFrameStep();
}
});
}
void CommonHostInterface::RegisterGraphicsHotkeys()
{
RegisterHotkey(StaticString("Graphics"), StaticString("ToggleSoftwareRendering"),
StaticString("Toggle Software Rendering"), [this](bool pressed) {
if (!pressed)
ToggleSoftwareRendering();
});
RegisterHotkey(
StaticString("Graphics"), StaticString("TogglePGXP"), StaticString("Toggle PGXP"), [this](bool pressed) {
if (!pressed)
{
g_settings.gpu_pgxp_enable = !g_settings.gpu_pgxp_enable;
g_gpu->UpdateSettings();
AddFormattedOSDMessage(5.0f, "PGXP is now %s.", g_settings.gpu_pgxp_enable ? "enabled" : "disabled");
if (g_settings.gpu_pgxp_enable)
PGXP::Initialize();
// we need to recompile all blocks if pgxp is toggled on/off
if (g_settings.IsUsingCodeCache())
CPU::CodeCache::Flush();
}
});
RegisterHotkey(StaticString("Graphics"), StaticString("IncreaseResolutionScale"),
StaticString("Increase Resolution Scale"), [this](bool pressed) {
if (!pressed)
ModifyResolutionScale(1);
});
RegisterHotkey(StaticString("Graphics"), StaticString("DecreaseResolutionScale"),
StaticString("Decrease Resolution Scale"), [this](bool pressed) {
if (!pressed)
ModifyResolutionScale(-1);
});
}
void CommonHostInterface::RegisterSaveStateHotkeys()
{
RegisterHotkey(StaticString("Save States"), StaticString("LoadSelectedSaveState"),
StaticString("Load From Selected Slot"), [this](bool pressed) {
if (!pressed)
m_save_state_selector_ui->LoadCurrentSlot();
});
RegisterHotkey(StaticString("Save States"), StaticString("SaveSelectedSaveState"),
StaticString("Save To Selected Slot"), [this](bool pressed) {
if (!pressed)
m_save_state_selector_ui->SaveCurrentSlot();
});
RegisterHotkey(StaticString("Save States"), StaticString("SelectPreviousSaveStateSlot"),
StaticString("Select Previous Save Slot"), [this](bool pressed) {
if (!pressed)
m_save_state_selector_ui->SelectPreviousSlot();
});
RegisterHotkey(StaticString("Save States"), StaticString("SelectNextSaveStateSlot"),
StaticString("Select Next Save Slot"), [this](bool pressed) {
if (!pressed)
m_save_state_selector_ui->SelectNextSlot();
});
for (u32 global_i = 0; global_i < 2; global_i++)
{
const bool global = ConvertToBoolUnchecked(global_i);
const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
for (u32 slot = 1; slot <= count; slot++)
{
RegisterHotkey(StaticString("Save States"),
TinyString::FromFormat("Load%sState%u", global ? "Global" : "Game", slot),
TinyString::FromFormat("Load %s State %u", global ? "Global" : "Game", slot),
[this, global, slot](bool pressed) {
if (!pressed)
LoadState(global, slot);
});
RegisterHotkey(StaticString("Save States"),
TinyString::FromFormat("Save%sState%u", global ? "Global" : "Game", slot),
TinyString::FromFormat("Save %s State %u", global ? "Global" : "Game", slot),
[this, global, slot](bool pressed) {
if (!pressed)
SaveState(global, slot);
});
}
}
}
void CommonHostInterface::RegisterAudioHotkeys()
{
RegisterHotkey(StaticString("Audio"), StaticString("AudioMute"), StaticString("Toggle Mute"), [this](bool pressed) {
if (System::IsValid() && !pressed)
{
g_settings.audio_output_muted = !g_settings.audio_output_muted;
m_audio_stream->SetOutputVolume(g_settings.audio_output_muted ? 0 : g_settings.audio_output_volume);
if (g_settings.audio_output_muted)
AddOSDMessage("Volume: Muted", 2.0f);
else
AddFormattedOSDMessage(2.0f, "Volume: %d%%", g_settings.audio_output_volume);
}
});
RegisterHotkey(StaticString("Audio"), StaticString("AudioVolumeUp"), StaticString("Volume Up"), [this](bool pressed) {
if (System::IsValid() && pressed)
{
g_settings.audio_output_volume = std::min<s32>(g_settings.audio_output_volume + 10, 100);
g_settings.audio_output_muted = false;
m_audio_stream->SetOutputVolume(g_settings.audio_output_volume);
AddFormattedOSDMessage(2.0f, "Volume: %d%%", g_settings.audio_output_volume);
}
});
RegisterHotkey(StaticString("Audio"), StaticString("AudioVolumeDown"), StaticString("Volume Down"),
[this](bool pressed) {
if (System::IsValid() && pressed)
{
g_settings.audio_output_volume = std::max<s32>(g_settings.audio_output_volume - 10, 0);
g_settings.audio_output_muted = false;
m_audio_stream->SetOutputVolume(g_settings.audio_output_volume);
AddFormattedOSDMessage(2.0f, "Volume: %d%%", g_settings.audio_output_volume);
}
});
}
std::string CommonHostInterface::GetSavePathForInputProfile(const char* name) const
{
return GetUserDirectoryRelativePath("inputprofiles/%s.ini", name);
}
CommonHostInterface::InputProfileList CommonHostInterface::GetInputProfileList() const
{
InputProfileList profiles;
const std::string user_dir(GetUserDirectoryRelativePath("inputprofiles"));
const std::string program_dir(GetProgramDirectoryRelativePath("inputprofiles"));
FindInputProfiles(user_dir, &profiles);
if (user_dir != program_dir)
FindInputProfiles(program_dir, &profiles);
return profiles;
}
void CommonHostInterface::FindInputProfiles(const std::string& base_path, InputProfileList* out_list) const
{
FileSystem::FindResultsArray results;
FileSystem::FindFiles(base_path.c_str(), "*.ini", FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RELATIVE_PATHS, &results);
out_list->reserve(out_list->size() + results.size());
for (auto& it : results)
{
if (it.FileName.size() < 4)
continue;
std::string name(it.FileName.substr(0, it.FileName.length() - 4));
// skip duplicates, we prefer the user directory
if (std::any_of(out_list->begin(), out_list->end(),
[&name](const InputProfileEntry& e) { return (e.name == name); }))
{
continue;
}
std::string filename(
StringUtil::StdStringFromFormat("%s%c%s", base_path.c_str(), FS_OSPATH_SEPERATOR_CHARACTER, it.FileName.c_str()));
out_list->push_back(InputProfileEntry{std::move(name), std::move(filename)});
}
}
void CommonHostInterface::ClearAllControllerBindings(SettingsInterface& si)
{
for (u32 controller_index = 1; controller_index <= NUM_CONTROLLER_AND_CARD_PORTS; controller_index++)
{
const ControllerType ctype = g_settings.controller_types[controller_index - 1];
if (ctype == ControllerType::None)
continue;
const auto section_name = TinyString::FromFormat("Controller%u", controller_index);
si.DeleteValue(section_name, "Type");
for (const auto& button : Controller::GetButtonNames(ctype))
si.DeleteValue(section_name, button.first.c_str());
for (const auto& axis : Controller::GetAxisNames(ctype))
si.DeleteValue(section_name, axis.first.c_str());
if (Controller::GetVibrationMotorCount(ctype) > 0)
si.DeleteValue(section_name, "Rumble");
}
}
void CommonHostInterface::ApplyInputProfile(const char* profile_path, SettingsInterface& si)
{
// clear bindings for all controllers
ClearAllControllerBindings(si);
INISettingsInterface profile(profile_path);
for (u32 controller_index = 1; controller_index <= NUM_CONTROLLER_AND_CARD_PORTS; controller_index++)
{
const auto section_name = TinyString::FromFormat("Controller%u", controller_index);
const std::string ctype_str = profile.GetStringValue(section_name, "Type");
if (ctype_str.empty())
continue;
std::optional<ControllerType> ctype = Settings::ParseControllerTypeName(ctype_str.c_str());
if (!ctype)
{
Log_ErrorPrintf("Invalid controller type in profile: '%s'", ctype_str.c_str());
return;
}
g_settings.controller_types[controller_index - 1] = *ctype;
HostInterface::OnControllerTypeChanged(controller_index - 1);
si.SetStringValue(section_name, "Type", Settings::GetControllerTypeName(*ctype));
for (const auto& button : Controller::GetButtonNames(*ctype))
{
const auto key_name = TinyString::FromFormat("Button%s", button.first.c_str());
si.DeleteValue(section_name, key_name);
const std::vector<std::string> bindings = profile.GetStringList(section_name, key_name);
for (const std::string& binding : bindings)
si.AddToStringList(section_name, key_name, binding.c_str());
}
for (const auto& axis : Controller::GetAxisNames(*ctype))
{
const auto key_name = TinyString::FromFormat("Axis%s", axis.first.c_str());
si.DeleteValue(section_name, axis.first.c_str());
const std::vector<std::string> bindings = profile.GetStringList(section_name, key_name);
for (const std::string& binding : bindings)
si.AddToStringList(section_name, key_name, binding.c_str());
}
si.DeleteValue(section_name, "Rumble");
const std::string rumble_value = profile.GetStringValue(section_name, "Rumble");
if (!rumble_value.empty())
si.SetStringValue(section_name, "Rumble", rumble_value.c_str());
Controller::SettingList settings = Controller::GetSettings(*ctype);
for (const SettingInfo& ssi : settings)
{
const std::string value = profile.GetStringValue(section_name, ssi.key, "");
if (!value.empty())
si.SetStringValue(section_name, ssi.key, value.c_str());
}
}
if (System::IsValid())
System::UpdateControllers();
UpdateInputMap(si);
ReportFormattedMessage("Loaded input profile from '%s'", profile_path);
}
bool CommonHostInterface::SaveInputProfile(const char* profile_path, SettingsInterface& si)
{
if (FileSystem::FileExists(profile_path))
Log_WarningPrintf("Existing input profile at '%s' will be overwritten", profile_path);
else
Log_WarningPrintf("Input profile at '%s' does not exist, new input profile will be created", profile_path);
INISettingsInterface profile(profile_path);
profile.Clear();
for (u32 controller_index = 1; controller_index <= NUM_CONTROLLER_AND_CARD_PORTS; controller_index++)
{
const ControllerType ctype = g_settings.controller_types[controller_index - 1];
if (ctype == ControllerType::None)
continue;
const auto section_name = TinyString::FromFormat("Controller%u", controller_index);
profile.SetStringValue(section_name, "Type", Settings::GetControllerTypeName(ctype));
for (const auto& button : Controller::GetButtonNames(ctype))
{
const auto key_name = TinyString::FromFormat("Button%s", button.first.c_str());
const std::vector<std::string> bindings = si.GetStringList(section_name, key_name);
for (const std::string& binding : bindings)
profile.AddToStringList(section_name, key_name, binding.c_str());
}
for (const auto& axis : Controller::GetAxisNames(ctype))
{
const auto key_name = TinyString::FromFormat("Axis%s", axis.first.c_str());
const std::vector<std::string> bindings = si.GetStringList(section_name, key_name);
for (const std::string& binding : bindings)
profile.AddToStringList(section_name, key_name, binding.c_str());
}
const std::string rumble_value = si.GetStringValue(section_name, "Rumble");
if (!rumble_value.empty())
profile.SetStringValue(section_name, "Rumble", rumble_value.c_str());
Controller::SettingList settings = Controller::GetSettings(ctype);
for (const SettingInfo& ssi : settings)
{
const std::string value = si.GetStringValue(section_name, ssi.key, "");
if (!value.empty())
profile.SetStringValue(section_name, ssi.key, value.c_str());
}
}
if (!profile.Save())
{
Log_ErrorPrintf("Failed to save input profile to '%s'", profile_path);
return false;
}
Log_SuccessPrintf("Input profile saved to '%s'", profile_path);
return true;
}
std::string CommonHostInterface::GetSettingsFileName() const
{
return GetUserDirectoryRelativePath("settings.ini");
}
std::string CommonHostInterface::GetGameSaveStateFileName(const char* game_code, s32 slot) const
{
if (slot < 0)
return GetUserDirectoryRelativePath("savestates/%s_resume.sav", game_code);
else
return GetUserDirectoryRelativePath("savestates/%s_%d.sav", game_code, slot);
}
std::string CommonHostInterface::GetGlobalSaveStateFileName(s32 slot) const
{
if (slot < 0)
return GetUserDirectoryRelativePath("savestates/resume.sav");
else
return GetUserDirectoryRelativePath("savestates/savestate_%d.sav", slot);
}
std::vector<CommonHostInterface::SaveStateInfo> CommonHostInterface::GetAvailableSaveStates(const char* game_code) const
{
std::vector<SaveStateInfo> si;
std::string path;
auto add_path = [&si](std::string path, s32 slot, bool global) {
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
return;
si.push_back(SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), static_cast<s32>(slot), global});
};
if (game_code && std::strlen(game_code) > 0)
{
add_path(GetGameSaveStateFileName(game_code, -1), -1, false);
for (s32 i = 1; i <= PER_GAME_SAVE_STATE_SLOTS; i++)
add_path(GetGameSaveStateFileName(game_code, i), i, false);
}
for (s32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++)
add_path(GetGlobalSaveStateFileName(i), i, true);
return si;
}
std::optional<CommonHostInterface::SaveStateInfo> CommonHostInterface::GetSaveStateInfo(const char* game_code, s32 slot)
{
const bool global = (!game_code || game_code[0] == 0);
std::string path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(game_code, slot);
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
return std::nullopt;
return SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), slot, global};
}
std::optional<CommonHostInterface::ExtendedSaveStateInfo>
CommonHostInterface::GetExtendedSaveStateInfo(const char* game_code, s32 slot)
{
const bool global = (!game_code || game_code[0] == 0);
std::string path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(game_code, slot);
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
return std::nullopt;
std::unique_ptr<ByteStream> stream =
FileSystem::OpenFile(path.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_SEEKABLE);
if (!stream)
return std::nullopt;
SAVE_STATE_HEADER header;
if (!stream->Read(&header, sizeof(header)) || header.magic != SAVE_STATE_MAGIC)
return std::nullopt;
ExtendedSaveStateInfo ssi;
ssi.path = std::move(path);
ssi.timestamp = sd.ModificationTime.AsUnixTimestamp();
ssi.slot = slot;
ssi.global = global;
if (header.version != SAVE_STATE_VERSION)
{
ssi.title = StringUtil::StdStringFromFormat("Invalid version %u (expected %u)", header.version, header.magic,
SAVE_STATE_VERSION);
return ssi;
}
header.title[sizeof(header.title) - 1] = 0;
ssi.title = header.title;
header.game_code[sizeof(header.game_code) - 1] = 0;
ssi.game_code = header.game_code;
if (header.screenshot_width > 0 && header.screenshot_height > 0 && header.screenshot_size > 0 &&
(static_cast<u64>(header.offset_to_screenshot) + static_cast<u64>(header.screenshot_size)) <= stream->GetSize())
{
ssi.screenshot_data.resize((header.screenshot_size + 3u) / 4u);
if (stream->Read2(ssi.screenshot_data.data(), header.screenshot_size))
{
ssi.screenshot_width = header.screenshot_width;
ssi.screenshot_height = header.screenshot_height;
}
else
{
decltype(ssi.screenshot_data)().swap(ssi.screenshot_data);
}
}
return ssi;
}
void CommonHostInterface::DeleteSaveStates(const char* game_code, bool resume)
{
const std::vector<SaveStateInfo> states(GetAvailableSaveStates(game_code));
for (const SaveStateInfo& si : states)
{
if (si.global || (!resume && si.slot < 0))
continue;
Log_InfoPrintf("Removing save state at '%s'", si.path.c_str());
if (!FileSystem::DeleteFile(si.path.c_str()))
Log_ErrorPrintf("Failed to delete save state file '%s'", si.path.c_str());
}
}
std::string CommonHostInterface::GetMostRecentResumeSaveStatePath() const
{
std::vector<FILESYSTEM_FIND_DATA> files;
if (!FileSystem::FindFiles(GetUserDirectoryRelativePath("savestates").c_str(), "*resume.sav", FILESYSTEM_FIND_FILES,
&files) ||
files.empty())
{
return {};
}
FILESYSTEM_FIND_DATA* most_recent = &files[0];
for (FILESYSTEM_FIND_DATA& file : files)
{
if (file.ModificationTime > most_recent->ModificationTime)
most_recent = &file;
}
return std::move(most_recent->FileName);
}
void CommonHostInterface::CheckSettings(SettingsInterface& si)
{
const int settings_version = si.GetIntValue("Main", "SettingsVersion", -1);
if (settings_version == SETTINGS_VERSION)
return;
ReportFormattedError("Settings version %d does not match expected version %d, resetting", settings_version,
SETTINGS_VERSION);
si.Clear();
si.SetIntValue("Main", "SettingsVersion", SETTINGS_VERSION);
SetDefaultSettings(si);
}
void CommonHostInterface::SetDefaultSettings(SettingsInterface& si)
{
HostInterface::SetDefaultSettings(si);
si.SetStringValue("Controller1", "ButtonUp", "Keyboard/W");
si.SetStringValue("Controller1", "ButtonDown", "Keyboard/S");
si.SetStringValue("Controller1", "ButtonLeft", "Keyboard/A");
si.SetStringValue("Controller1", "ButtonRight", "Keyboard/D");
si.SetStringValue("Controller1", "ButtonSelect", "Keyboard/Backspace");
si.SetStringValue("Controller1", "ButtonStart", "Keyboard/Return");
si.SetStringValue("Controller1", "ButtonTriangle", "Keyboard/Keypad+8");
si.SetStringValue("Controller1", "ButtonCross", "Keyboard/Keypad+2");
si.SetStringValue("Controller1", "ButtonSquare", "Keyboard/Keypad+4");
si.SetStringValue("Controller1", "ButtonCircle", "Keyboard/Keypad+6");
si.SetStringValue("Controller1", "ButtonL1", "Keyboard/Q");
si.SetStringValue("Controller1", "ButtonL2", "Keyboard/1");
si.SetStringValue("Controller1", "ButtonR1", "Keyboard/E");
si.SetStringValue("Controller1", "ButtonR2", "Keyboard/3");
si.SetStringValue("Hotkeys", "FastForward", "Keyboard/Tab");
si.SetStringValue("Hotkeys", "TogglePause", "Keyboard/Pause");
si.SetStringValue("Hotkeys", "ToggleFullscreen", "Keyboard/Alt+Return");
si.SetStringValue("Hotkeys", "PowerOff", "Keyboard/Escape");
si.SetStringValue("Hotkeys", "LoadSelectedSaveState", "Keyboard/F1");
si.SetStringValue("Hotkeys", "SaveSelectedSaveState", "Keyboard/F2");
si.SetStringValue("Hotkeys", "SelectPreviousSaveStateSlot", "Keyboard/F3");
si.SetStringValue("Hotkeys", "SelectNextSaveStateSlot", "Keyboard/F4");
si.SetStringValue("Hotkeys", "Screenshot", "Keyboard/F10");
si.SetStringValue("Hotkeys", "IncreaseResolutionScale", "Keyboard/PageUp");
si.SetStringValue("Hotkeys", "DecreaseResolutionScale", "Keyboard/PageDown");
si.SetStringValue("Hotkeys", "ToggleSoftwareRendering", "Keyboard/End");
#ifdef WITH_DISCORD_PRESENCE
si.SetBoolValue("Main", "EnableDiscordPresence", false);
#endif
}
void CommonHostInterface::LoadSettings(SettingsInterface& si)
{
HostInterface::LoadSettings(si);
#ifdef WITH_DISCORD_PRESENCE
SetDiscordPresenceEnabled(si.GetBoolValue("Main", "EnableDiscordPresence", false));
#endif
}
void CommonHostInterface::SaveSettings(SettingsInterface& si)
{
HostInterface::SaveSettings(si);
}
void CommonHostInterface::CheckForSettingsChanges(const Settings& old_settings)
{
HostInterface::CheckForSettingsChanges(old_settings);
if (System::IsValid())
{
if (g_settings.audio_backend != old_settings.audio_backend ||
g_settings.audio_buffer_size != old_settings.audio_buffer_size ||
g_settings.video_sync_enabled != old_settings.video_sync_enabled ||
g_settings.audio_sync_enabled != old_settings.audio_sync_enabled ||
g_settings.speed_limiter_enabled != old_settings.speed_limiter_enabled ||
g_settings.increase_timer_resolution != old_settings.increase_timer_resolution ||
g_settings.emulation_speed != old_settings.emulation_speed)
{
UpdateSpeedLimiterState();
}
}
if (g_settings.log_level != old_settings.log_level || g_settings.log_filter != old_settings.log_filter ||
g_settings.log_to_console != old_settings.log_to_console ||
g_settings.log_to_window != old_settings.log_to_window || g_settings.log_to_file != old_settings.log_to_file)
{
UpdateLogSettings(g_settings.log_level, g_settings.log_filter.empty() ? nullptr : g_settings.log_filter.c_str(),
g_settings.log_to_console, g_settings.log_to_debug, g_settings.log_to_window,
g_settings.log_to_file);
}
UpdateInputMap();
}
void CommonHostInterface::SetTimerResolutionIncreased(bool enabled)
{
if (m_timer_resolution_increased == enabled)
return;
m_timer_resolution_increased = enabled;
#ifdef WIN32
if (enabled)
timeBeginPeriod(1);
else
timeEndPeriod(1);
#endif
}
void CommonHostInterface::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/,
int progress_max /*= -1*/, int progress_value /*= -1*/)
{
const auto& io = ImGui::GetIO();
const float scale = io.DisplayFramebufferScale.x;
const float width = (400.0f * scale);
const bool has_progress = (progress_min < progress_max);
// eat the last imgui frame, it might've been partially rendered by the caller.
// ImGui::EndFrame();
// ImGui::NewFrame();
ImGui::SetNextWindowSize(ImVec2(width, (has_progress ? 50.0f : 30.0f) * scale), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
ImVec2(0.5f, 0.5f));
if (ImGui::Begin("LoadingScreen", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
if (has_progress)
{
ImGui::Text("%s: %d/%d", message, progress_value, progress_max);
ImGui::ProgressBar(static_cast<float>(progress_value) / static_cast<float>(progress_max - progress_min),
ImVec2(-1.0f, 0.0f), "");
Log_InfoPrintf("%s: %d/%d", message, progress_value, progress_max);
}
else
{
const ImVec2 text_size(ImGui::CalcTextSize(message));
ImGui::SetCursorPosX((width - text_size.x) / 2.0f);
ImGui::TextUnformatted(message);
Log_InfoPrintf("%s", message);
}
}
ImGui::End();
m_display->Render();
ImGui::NewFrame();
}
void CommonHostInterface::GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title)
{
const GameListEntry* list_entry = m_game_list->GetEntryForPath(path);
if (list_entry)
{
*code = list_entry->code;
*title = list_entry->title;
}
else
{
if (image)
*code = GameList::GetGameCodeForImage(image);
const GameListDatabaseEntry* db_entry = (!code->empty()) ? m_game_list->GetDatabaseEntryForCode(*code) : nullptr;
if (db_entry)
*title = db_entry->title;
else
*title = GameList::GetTitleForPath(path);
}
}
bool CommonHostInterface::SaveResumeSaveState()
{
if (System::IsShutdown())
return false;
const bool global = System::GetRunningCode().empty();
return SaveState(global, -1);
}
bool CommonHostInterface::IsDumpingAudio() const
{
return g_spu.IsDumpingAudio();
}
bool CommonHostInterface::StartDumpingAudio(const char* filename)
{
if (System::IsShutdown())
return false;
std::string auto_filename;
if (!filename)
{
const auto& code = System::GetRunningCode();
if (code.empty())
{
auto_filename = GetUserDirectoryRelativePath("dump/audio/%s.wav", GetTimestampStringForFileName().GetCharArray());
}
else
{
auto_filename = GetUserDirectoryRelativePath("dump/audio/%s_%s.wav", code.c_str(),
GetTimestampStringForFileName().GetCharArray());
}
filename = auto_filename.c_str();
}
if (g_spu.StartDumpingAudio(filename))
{
AddFormattedOSDMessage(5.0f, "Started dumping audio to '%s'.", filename);
return true;
}
else
{
AddFormattedOSDMessage(10.0f, "Failed to start dumping audio to '%s'.", filename);
return false;
}
}
void CommonHostInterface::StopDumpingAudio()
{
if (System::IsShutdown() || !g_spu.StopDumpingAudio())
return;
AddOSDMessage("Stopped dumping audio.", 5.0f);
}
bool CommonHostInterface::SaveScreenshot(const char* filename /* = nullptr */, bool full_resolution /* = true */,
bool apply_aspect_ratio /* = true */)
{
if (System::IsShutdown())
return false;
std::string auto_filename;
if (!filename)
{
const auto& code = System::GetRunningCode();
const char* extension = "png";
if (code.empty())
{
auto_filename =
GetUserDirectoryRelativePath("screenshots/%s.%s", GetTimestampStringForFileName().GetCharArray(), extension);
}
else
{
auto_filename = GetUserDirectoryRelativePath("screenshots/%s_%s.%s", code.c_str(),
GetTimestampStringForFileName().GetCharArray(), extension);
}
filename = auto_filename.c_str();
}
const bool screenshot_saved = m_display->WriteDisplayTextureToFile(filename, full_resolution, apply_aspect_ratio);
if (!screenshot_saved)
{
AddFormattedOSDMessage(10.0f, "Failed to save screenshot to '%s'", filename);
return false;
}
AddFormattedOSDMessage(5.0f, "Screenshot saved to '%s'.", filename);
return true;
}
void CommonHostInterface::ApplyGameSettings(bool display_osd_messages)
{
// this gets called while booting, so can't use valid
if (System::IsShutdown() || System::GetRunningCode().empty() || !g_settings.apply_game_settings)
return;
const GameSettings::Entry* gs = m_game_list->GetGameSettings(System::GetRunningPath(), System::GetRunningCode());
if (gs)
gs->ApplySettings(display_osd_messages);
}
#ifdef WITH_DISCORD_PRESENCE
void CommonHostInterface::SetDiscordPresenceEnabled(bool enabled)
{
if (m_discord_presence_enabled == enabled)
return;
m_discord_presence_enabled = enabled;
if (enabled)
InitializeDiscordPresence();
else
ShutdownDiscordPresence();
}
void CommonHostInterface::InitializeDiscordPresence()
{
if (m_discord_presence_active)
return;
DiscordEventHandlers handlers = {};
Discord_Initialize("705325712680288296", &handlers, 0, nullptr);
m_discord_presence_active = true;
UpdateDiscordPresence();
}
void CommonHostInterface::ShutdownDiscordPresence()
{
if (!m_discord_presence_active)
return;
Discord_ClearPresence();
Discord_Shutdown();
m_discord_presence_active = false;
}
void CommonHostInterface::UpdateDiscordPresence()
{
if (!m_discord_presence_active)
return;
// https://discord.com/developers/docs/rich-presence/how-to#updating-presence-update-presence-payload-fields
DiscordRichPresence rp = {};
rp.largeImageKey = "duckstation_logo";
rp.largeImageText = "DuckStation PS1/PSX Emulator";
rp.startTimestamp = std::time(nullptr);
SmallString details_string;
if (System::IsValid())
{
details_string.AppendFormattedString("%s (%s)", System::GetRunningTitle().c_str(),
System::GetRunningCode().c_str());
}
else
{
details_string.AppendString("No Game Running");
}
rp.details = details_string;
Discord_UpdatePresence(&rp);
}
void CommonHostInterface::PollDiscordPresence()
{
if (!m_discord_presence_active)
return;
Discord_RunCallbacks();
}
#endif