mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 14:25:37 +00:00
bf1b023f12
- A new port of crt-royale. More faithful to original. It uses the same mask textures. - The only thing not ported is the original geometry pass. It was replaced by geom curvature code. - It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0. OBS: It's up to you decide if the two versions should be maintained.
495 lines
15 KiB
HLSL
495 lines
15 KiB
HLSL
#include "ReShade.fxh"
|
|
|
|
///////////////////////////// GPL LICENSE NOTICE /////////////////////////////
|
|
|
|
// crt-royale: A full-featured CRT shader, with cheese.
|
|
// Copyright (C) 2014 TroggleMonkey <trogglemonkey@gmx.com>
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU General Public License as published by the Free
|
|
// Software Foundation; either version 2 of the License, or any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but WITHOUT
|
|
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
// more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License along with
|
|
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
|
// Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
|
|
// Ported to Duckstation (ReShade specs) by Hyllian (2024).
|
|
|
|
// Set shader params for all passes here:
|
|
|
|
uniform float crt_gamma <
|
|
ui_type = "drag";
|
|
ui_min = 1.0;
|
|
ui_max = 5.0;
|
|
ui_step = 0.025;
|
|
ui_label = "Simulated CRT Gamma";
|
|
> = 2.5;
|
|
|
|
uniform float lcd_gamma <
|
|
ui_type = "drag";
|
|
ui_min = 1.0;
|
|
ui_max = 5.0;
|
|
ui_step = 0.025;
|
|
ui_label = "Your Display Gamma";
|
|
> = 2.2;
|
|
|
|
uniform float levels_contrast <
|
|
ui_type = "drag";
|
|
ui_min = 0.0;
|
|
ui_max = 4.0;
|
|
ui_step = 0.015625;
|
|
ui_label = "Contrast";
|
|
> = 1.0;
|
|
|
|
uniform float halation_weight <
|
|
ui_type = "drag";
|
|
ui_min = 0.0;
|
|
ui_max = 1.0;
|
|
ui_step = 0.005;
|
|
ui_label = "Halation Weight";
|
|
> = 0.0;
|
|
|
|
uniform float diffusion_weight <
|
|
ui_type = "drag";
|
|
ui_min = 0.0;
|
|
ui_max = 1.0;
|
|
ui_step = 0.005;
|
|
ui_label = "Diffusion Weight";
|
|
> = 0.075;
|
|
|
|
uniform float bloom_underestimate_levels <
|
|
ui_type = "drag";
|
|
ui_min = 0.0;
|
|
ui_max = 5.0;
|
|
ui_step = 0.01;
|
|
ui_label = "Bloom - Underestimate Levels";
|
|
> = 0.8;
|
|
|
|
uniform float bloom_excess <
|
|
ui_type = "drag";
|
|
ui_min = 0.0;
|
|
ui_max = 1.0;
|
|
ui_step = 0.005;
|
|
ui_label = "Bloom - Excess";
|
|
> = 0.0;
|
|
|
|
uniform float beam_min_sigma <
|
|
ui_type = "drag";
|
|
ui_min = 0.005;
|
|
ui_max = 1.0;
|
|
ui_step = 0.005;
|
|
ui_label = "Beam - Min Sigma";
|
|
> = 0.02;
|
|
|
|
uniform float beam_max_sigma <
|
|
ui_type = "drag";
|
|
ui_min = 0.005;
|
|
ui_max = 1.0;
|
|
ui_step = 0.005;
|
|
ui_label = "Beam - Max Sigma";
|
|
> = 0.3;
|
|
|
|
uniform float beam_spot_power <
|
|
ui_type = "drag";
|
|
ui_min = 0.01;
|
|
ui_max = 16.0;
|
|
ui_step = 0.01;
|
|
ui_label = "Beam - Spot Power";
|
|
> = 0.33;
|
|
|
|
uniform float beam_min_shape <
|
|
ui_type = "drag";
|
|
ui_min = 2.0;
|
|
ui_max = 32.0;
|
|
ui_step = 0.1;
|
|
ui_label = "Beam - Min Shape";
|
|
> = 2.0;
|
|
|
|
uniform float beam_max_shape <
|
|
ui_type = "drag";
|
|
ui_min = 2.0;
|
|
ui_max = 32.0;
|
|
ui_step = 0.1;
|
|
ui_label = "Beam - Max Shape";
|
|
> = 4.0;
|
|
|
|
uniform float beam_shape_power <
|
|
ui_type = "drag";
|
|
ui_min = 0.01;
|
|
ui_max = 16.0;
|
|
ui_step = 0.01;
|
|
ui_label = "Beam - Shape Power";
|
|
> = 0.25;
|
|
|
|
uniform int beam_horiz_filter <
|
|
ui_type = "combo";
|
|
ui_items = "Quilez (fast)\0Gaussian (slow)\0Lanczos (medium)\0";
|
|
ui_label = "Beam - Horiz Filter";
|
|
> = 0;
|
|
|
|
uniform float beam_horiz_sigma <
|
|
ui_type = "drag";
|
|
ui_min = 0.0;
|
|
ui_max = 0.67;
|
|
ui_step = 0.005;
|
|
ui_label = "Beam - Horiz Sigma";
|
|
> = 0.35;
|
|
|
|
uniform float beam_horiz_linear_rgb_weight <
|
|
ui_type = "drag";
|
|
ui_min = 0.0;
|
|
ui_max = 1.0;
|
|
ui_step = 0.01;
|
|
ui_label = "Beam - Horiz Linear RGB Weight";
|
|
> = 1.0;
|
|
|
|
uniform float convergence_offset_x_r <
|
|
ui_type = "drag";
|
|
ui_min = -4.0;
|
|
ui_max = 4.0;
|
|
ui_step = 0.05;
|
|
ui_label = "Convergence - Offset X Red";
|
|
> = 0.0;
|
|
|
|
uniform float convergence_offset_x_g <
|
|
ui_type = "drag";
|
|
ui_min = -4.0;
|
|
ui_max = 4.0;
|
|
ui_step = 0.05;
|
|
ui_label = "Convergence - Offset X Green";
|
|
> = 0.0;
|
|
|
|
uniform float convergence_offset_x_b <
|
|
ui_type = "drag";
|
|
ui_min = -4.0;
|
|
ui_max = 4.0;
|
|
ui_step = 0.05;
|
|
ui_label = "Convergence - Offset X Blue";
|
|
> = 0.0;
|
|
|
|
uniform float convergence_offset_y_r <
|
|
ui_type = "drag";
|
|
ui_min = -2.0;
|
|
ui_max = 2.0;
|
|
ui_step = 0.05;
|
|
ui_label = "Convergence - Offset Y Red";
|
|
> = 0.0;
|
|
|
|
uniform float convergence_offset_y_g <
|
|
ui_type = "drag";
|
|
ui_min = -2.0;
|
|
ui_max = 2.0;
|
|
ui_step = 0.05;
|
|
ui_label = "Convergence - Offset Y Green";
|
|
> = 0.0;
|
|
|
|
uniform float convergence_offset_y_b <
|
|
ui_type = "drag";
|
|
ui_min = -2.0;
|
|
ui_max = 2.0;
|
|
ui_step = 0.05;
|
|
ui_label = "Convergence - Offset Y Blue";
|
|
> = 0.0;
|
|
|
|
uniform int mask_type <
|
|
ui_type = "combo";
|
|
ui_items = "Aperture Grille\0Slot Mask\0Shadow Mask\0";
|
|
ui_label = "Mask - Type";
|
|
> = 0;
|
|
|
|
uniform float mask_sample_mode_desired <
|
|
ui_type = "drag";
|
|
ui_min = 0.0;
|
|
ui_max = 2.0;
|
|
ui_step = 1.;
|
|
ui_label = "Mask - Sample Mode";
|
|
> = 0.0;
|
|
|
|
uniform float mask_specify_num_triads <
|
|
ui_type = "drag";
|
|
ui_min = 0.0;
|
|
ui_max = 1.0;
|
|
ui_step = 1.0;
|
|
ui_label = "Mask - Specify Number of Triads";
|
|
> = 0.0;
|
|
|
|
uniform float mask_triad_size_desired <
|
|
ui_type = "drag";
|
|
ui_min = 1.0;
|
|
ui_max = 18.0;
|
|
ui_step = 0.125;
|
|
ui_label = "Mask - Triad Size Desired";
|
|
> = 3.0;
|
|
|
|
uniform float mask_num_triads_desired <
|
|
ui_type = "drag";
|
|
ui_min = 342.0;
|
|
ui_max = 1920.0;
|
|
ui_step = 1.0;
|
|
ui_label = "Mask - Number of Triads Desired";
|
|
> = 480.0;
|
|
|
|
uniform bool interlace_detect <
|
|
ui_type = "radio";
|
|
ui_label = "Enable Interlacing Detection";
|
|
ui_category = "Interlacing";
|
|
> = true;
|
|
|
|
uniform bool interlace_bff <
|
|
ui_type = "radio";
|
|
ui_label = "Bottom Field First";
|
|
ui_category = "Interlacing";
|
|
> = false;
|
|
|
|
uniform bool interlace_1080i <
|
|
ui_type = "radio";
|
|
ui_label = "Detect 1080i";
|
|
ui_category = "Interlacing";
|
|
> = false;
|
|
|
|
|
|
uniform float FrameCount < source = "framecount"; >;
|
|
uniform float2 BufferToViewportRatio < source = "buffer_to_viewport_ratio"; >;
|
|
uniform float2 InternalPixelSize < source = "internal_pixel_size"; >;
|
|
uniform float2 NativePixelSize < source = "native_pixel_size"; >;
|
|
uniform float2 NormalizedInternalPixelSize < source = "normalized_internal_pixel_size"; >;
|
|
uniform float2 NormalizedNativePixelSize < source = "normalized_native_pixel_size"; >;
|
|
uniform float UpscaleMultiplier < source = "upscale_multiplier"; >;
|
|
uniform float2 ViewportSize < source = "viewportsize"; >;
|
|
uniform float ViewportWidth < source = "viewportwidth"; >;
|
|
uniform float ViewportHeight < source = "viewportheight"; >;
|
|
|
|
#include "../misc/include/geom.fxh"
|
|
|
|
#define VIEWPORT_SIZE (ViewportSize*BufferToViewportRatio)
|
|
#define TEXTURE_SIZE (1.0/NormalizedNativePixelSize)
|
|
|
|
#define ORIG_LINEARIZED_texture_size TEXTURE_SIZE
|
|
#define VERTICAL_SCANLINES_texture_size TEXTURE_SIZE
|
|
#define BLOOM_APPROX_texture_size TEXTURE_SIZE
|
|
#define BLUR9FAST_VERTICAL_texture_size TEXTURE_SIZE
|
|
#define HALATION_BLUR_texture_size TEXTURE_SIZE
|
|
#define MASK_RESIZE_VERT_texture_size TEXTURE_SIZE
|
|
#define MASK_RESIZE_texture_size float2(64.0,0.0625*((VIEWPORT_SIZE).y))
|
|
#define MASKED_SCANLINES_texture_size (0.0625*VIEWPORT_SIZE)
|
|
#define BRIGHTPASS_texture_size VIEWPORT_SIZE
|
|
#define BLOOM_VERTICAL_texture_size VIEWPORT_SIZE
|
|
#define BLOOM_HORIZONTAL_texture_size VIEWPORT_SIZE
|
|
|
|
#define ORIG_LINEARIZED_video_size ORIG_LINEARIZED_texture_size
|
|
#define VERTICAL_SCANLINES_video_size VERTICAL_SCANLINES_texture_size
|
|
#define BLOOM_APPROX_video_size BLOOM_APPROX_texture_size
|
|
#define BLUR9FAST_VERTICAL_video_size BLUR9FAST_VERTICAL_texture_size
|
|
#define HALATION_BLUR_video_size HALATION_BLUR_texture_size
|
|
#define MASK_RESIZE_VERT_video_size MASK_RESIZE_VERT_texture_size
|
|
#define MASK_RESIZE_video_size MASK_RESIZE_texture_size
|
|
#define MASKED_SCANLINES_video_size MASKED_SCANLINES_texture_size
|
|
#define BRIGHTPASS_video_size BRIGHTPASS_texture_size
|
|
#define BLOOM_VERTICAL_video_size BLOOM_VERTICAL_texture_size
|
|
#define BLOOM_HORIZONTAL_video_size BLOOM_HORIZONTAL_texture_size
|
|
|
|
#define video_size texture_size
|
|
|
|
|
|
texture2D tmask_grille_texture_small < source = "crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png"; > {Width=64.0;Height=64.0;MipLevels=0;};
|
|
texture2D tmask_slot_texture_small < source = "crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png"; > {Width=64.0;Height=64.0;MipLevels=0;};
|
|
texture2D tmask_shadow_texture_small < source = "crt-royale/TileableLinearShadowMaskEDPResizeTo64.png"; > {Width=64.0;Height=64.0;MipLevels=0;};
|
|
|
|
texture2D tmask_grille_texture_large < source = "crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png"; > {Width=512.0;Height=512.0;MipLevels=4;};
|
|
texture2D tmask_slot_texture_large < source = "crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png"; > {Width=512.0;Height=512.0;MipLevels=4;};
|
|
texture2D tmask_shadow_texture_large < source = "crt-royale/TileableLinearShadowMaskEDP.png"; > {Width=512.0;Height=512.0;MipLevels=4;};
|
|
|
|
sampler2D mask_grille_texture_small { Texture = tmask_grille_texture_small; AddressU = REPEAT; AddressV = REPEAT; MinFilter = POINT; MagFilter = POINT;};
|
|
sampler2D mask_slot_texture_small { Texture = tmask_slot_texture_small; AddressU = REPEAT; AddressV = REPEAT; MinFilter = POINT; MagFilter = POINT;};
|
|
sampler2D mask_shadow_texture_small { Texture = tmask_shadow_texture_small; AddressU = REPEAT; AddressV = REPEAT; MinFilter = POINT; MagFilter = POINT;};
|
|
|
|
sampler2D mask_grille_texture_large { Texture = tmask_grille_texture_large; AddressU = REPEAT; AddressV = REPEAT; MinFilter = POINT; MagFilter = POINT;};
|
|
sampler2D mask_slot_texture_large { Texture = tmask_slot_texture_large; AddressU = REPEAT; AddressV = REPEAT; MinFilter = POINT; MagFilter = POINT;};
|
|
sampler2D mask_shadow_texture_large { Texture = tmask_shadow_texture_large; AddressU = REPEAT; AddressV = REPEAT; MinFilter = POINT; MagFilter = POINT;};
|
|
|
|
|
|
#ifndef DEBUG_PASSES
|
|
#define DEBUG_PASSES 11
|
|
#endif
|
|
|
|
|
|
|
|
texture2D tORIG_LINEARIZED{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16f;};
|
|
sampler2D ORIG_LINEARIZED{Texture=tORIG_LINEARIZED;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;};
|
|
|
|
#if (DEBUG_PASSES > 1)
|
|
texture2D tVERTICAL_SCANLINES{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16f;};
|
|
sampler2D VERTICAL_SCANLINES{Texture=tVERTICAL_SCANLINES;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;};
|
|
#endif
|
|
#if (DEBUG_PASSES > 2)
|
|
texture2D tBLOOM_APPROX{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16f;};
|
|
sampler2D BLOOM_APPROX{Texture=tBLOOM_APPROX;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;};
|
|
#endif
|
|
|
|
#if (DEBUG_PASSES > 3)
|
|
// Need checking if it's really necessary to rendertarget.
|
|
texture2D tBLUR9FAST_VERTICAL{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16f;};
|
|
sampler2D BLUR9FAST_VERTICAL{Texture=tBLUR9FAST_VERTICAL;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;};
|
|
#endif
|
|
#if (DEBUG_PASSES > 4)
|
|
|
|
texture2D tHALATION_BLUR{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16f;};
|
|
sampler2D HALATION_BLUR{Texture=tHALATION_BLUR;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;};
|
|
#endif
|
|
#if (DEBUG_PASSES > 5)
|
|
|
|
texture2D tMASK_RESIZE_VERTICAL{Width=64.0;Height=BUFFER_HEIGHT*0.0625;Format=RGBA8;};
|
|
sampler2D MASK_RESIZE_VERTICAL{Texture=tMASK_RESIZE_VERTICAL;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=POINT;MinFilter=POINT;};
|
|
#endif
|
|
#if (DEBUG_PASSES > 6)
|
|
|
|
texture2D tMASK_RESIZE{Width=BUFFER_WIDTH*0.0625;Height=BUFFER_HEIGHT*0.0625;Format=RGBA8;};
|
|
sampler2D MASK_RESIZE{Texture=tMASK_RESIZE;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=POINT;MinFilter=POINT;};
|
|
#endif
|
|
#if (DEBUG_PASSES > 7)
|
|
|
|
texture2D tMASKED_SCANLINES{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16f;};
|
|
sampler2D MASKED_SCANLINES{Texture=tMASKED_SCANLINES;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;};
|
|
#endif
|
|
#if (DEBUG_PASSES > 8)
|
|
|
|
texture2D tBRIGHTPASS{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16f;};
|
|
sampler2D BRIGHTPASS{Texture=tBRIGHTPASS;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;};
|
|
#endif
|
|
|
|
#if (DEBUG_PASSES > 9)
|
|
texture2D tBLOOM_VERTICAL{Width=BUFFER_WIDTH;Height=BUFFER_HEIGHT;Format=RGBA16f;};
|
|
sampler2D BLOOM_VERTICAL{Texture=tBLOOM_VERTICAL;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;};
|
|
#endif
|
|
|
|
|
|
|
|
#include "crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.fxh"
|
|
|
|
#if (DEBUG_PASSES > 1)
|
|
#include "crt-royale/src/crt-royale-scanlines-vertical-interlacing.fxh"
|
|
#endif
|
|
#if (DEBUG_PASSES > 2)
|
|
#include "crt-royale/src/crt-royale-bloom-approx.fxh"
|
|
#endif
|
|
#if (DEBUG_PASSES > 3)
|
|
#include "crt-royale/src/blur9fast-vertical.fxh"
|
|
#endif
|
|
#if (DEBUG_PASSES > 4)
|
|
#include "crt-royale/src/blur9fast-horizontal.fxh"
|
|
#endif
|
|
#if (DEBUG_PASSES > 5)
|
|
#include "crt-royale/src/crt-royale-mask-resize-vertical.fxh"
|
|
#endif
|
|
#if (DEBUG_PASSES > 6)
|
|
#include "crt-royale/src/crt-royale-mask-resize-horizontal.fxh"
|
|
#endif
|
|
#if (DEBUG_PASSES > 7)
|
|
#include "crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.fxh"
|
|
#endif
|
|
#if (DEBUG_PASSES > 8)
|
|
#include "crt-royale/src/crt-royale-brightpass.fxh"
|
|
#endif
|
|
#if (DEBUG_PASSES > 9)
|
|
#include "crt-royale/src/crt-royale-bloom-vertical.fxh"
|
|
#endif
|
|
#if (DEBUG_PASSES > 10)
|
|
#include "crt-royale/src/crt-royale-bloom-horizontal-reconstitute.fxh"
|
|
#endif
|
|
|
|
|
|
technique CRT_Royale
|
|
{
|
|
pass
|
|
{
|
|
VertexShader = VS_Linearize;
|
|
PixelShader = PS_Linearize;
|
|
RenderTarget = tORIG_LINEARIZED;
|
|
}
|
|
#if (DEBUG_PASSES > 1)
|
|
pass
|
|
{
|
|
VertexShader = VS_Scanlines_Vertical_Interlacing;
|
|
PixelShader = PS_Scanlines_Vertical_Interlacing;
|
|
RenderTarget = tVERTICAL_SCANLINES;
|
|
}
|
|
#endif
|
|
#if (DEBUG_PASSES > 2)
|
|
pass
|
|
{
|
|
VertexShader = VS_Bloom_Approx;
|
|
PixelShader = PS_Bloom_Approx;
|
|
RenderTarget = tBLOOM_APPROX;
|
|
}
|
|
#endif
|
|
#if (DEBUG_PASSES > 3)
|
|
pass
|
|
{
|
|
VertexShader = VS_Blur9Fast_Vertical;
|
|
PixelShader = PS_Blur9Fast_Vertical;
|
|
RenderTarget = tBLUR9FAST_VERTICAL;
|
|
}
|
|
#endif
|
|
#if (DEBUG_PASSES > 4)
|
|
pass
|
|
{
|
|
VertexShader = VS_Blur9Fast_Horizontal;
|
|
PixelShader = PS_Blur9Fast_Horizontal;
|
|
RenderTarget = tHALATION_BLUR;
|
|
}
|
|
#endif
|
|
#if (DEBUG_PASSES > 5)
|
|
pass
|
|
{
|
|
VertexShader = VS_Mask_Resize_Vertical;
|
|
PixelShader = PS_Mask_Resize_Vertical;
|
|
RenderTarget = tMASK_RESIZE_VERTICAL;
|
|
}
|
|
#endif
|
|
#if (DEBUG_PASSES > 6)
|
|
pass
|
|
{
|
|
VertexShader = VS_Mask_Resize_Horizontal;
|
|
PixelShader = PS_Mask_Resize_Horizontal;
|
|
RenderTarget = tMASK_RESIZE;
|
|
}
|
|
#endif
|
|
#if (DEBUG_PASSES > 7)
|
|
pass
|
|
{
|
|
VertexShader = VS_Scanlines_Horizontal_Apply_Mask;
|
|
PixelShader = PS_Scanlines_Horizontal_Apply_Mask;
|
|
RenderTarget = tMASKED_SCANLINES;
|
|
}
|
|
#endif
|
|
#if (DEBUG_PASSES > 8)
|
|
pass
|
|
{
|
|
VertexShader = VS_Brightpass;
|
|
PixelShader = PS_Brightpass;
|
|
RenderTarget = tBRIGHTPASS;
|
|
}
|
|
#endif
|
|
#if (DEBUG_PASSES > 9)
|
|
pass
|
|
{
|
|
VertexShader = VS_Bloom_Vertical;
|
|
PixelShader = PS_Bloom_Vertical;
|
|
RenderTarget = tBLOOM_VERTICAL;
|
|
}
|
|
#endif
|
|
#if (DEBUG_PASSES > 10)
|
|
pass
|
|
{
|
|
VertexShader = VS_Bloom_Horizontal;
|
|
PixelShader = PS_Bloom_Horizontal;
|
|
}
|
|
#endif
|
|
}
|