Duckstation/src/frontend-common/xinput_controller_interface.cpp
Silent 057bf986c4
Allow mapping half axes to buttons
This allows to bind pressure sensitive NeGcon buttons to keyboard,
mouse and controller buttons
2020-08-29 14:19:28 +02:00

330 lines
11 KiB
C++

#include "xinput_controller_interface.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/log.h"
#include "core/controller.h"
#include "core/host_interface.h"
#include "core/system.h"
#include <cmath>
Log_SetChannel(XInputControllerInterface);
XInputControllerInterface::XInputControllerInterface() = default;
XInputControllerInterface::~XInputControllerInterface()
{
if (m_xinput_module)
FreeLibrary(m_xinput_module);
}
ControllerInterface::Backend XInputControllerInterface::GetBackend() const
{
return ControllerInterface::Backend::XInput;
}
bool XInputControllerInterface::Initialize(CommonHostInterface* host_interface)
{
m_xinput_module = LoadLibraryW(L"xinput1_4");
if (!m_xinput_module)
{
m_xinput_module = LoadLibraryW(L"xinput1_3");
}
if (!m_xinput_module)
{
m_xinput_module = LoadLibraryW(L"xinput9_1_0");
}
if (!m_xinput_module)
{
Log_ErrorPrintf("Failed to load XInput module.");
return false;
}
// Try the hidden version of XInputGetState(), which lets us query the guide button.
m_xinput_get_state =
reinterpret_cast<decltype(m_xinput_get_state)>(GetProcAddress(m_xinput_module, reinterpret_cast<LPCSTR>(100)));
if (!m_xinput_get_state)
reinterpret_cast<decltype(m_xinput_get_state)>(GetProcAddress(m_xinput_module, "XInputGetState"));
m_xinput_set_state =
reinterpret_cast<decltype(m_xinput_set_state)>(GetProcAddress(m_xinput_module, "XInputSetState"));
if (!m_xinput_get_state || !m_xinput_set_state)
{
Log_ErrorPrintf("Failed to get XInput function pointers.");
return false;
}
if (!ControllerInterface::Initialize(host_interface))
return false;
return true;
}
void XInputControllerInterface::Shutdown()
{
ControllerInterface::Shutdown();
}
void XInputControllerInterface::PollEvents()
{
for (u32 i = 0; i < XUSER_MAX_COUNT; i++)
{
XINPUT_STATE new_state;
const DWORD result = m_xinput_get_state(i, &new_state);
ControllerData& cd = m_controllers[i];
if (result == ERROR_SUCCESS)
{
if (!cd.connected)
{
cd.connected = true;
OnControllerConnected(static_cast<int>(i));
}
CheckForStateChanges(i, new_state);
}
else
{
if (result != ERROR_DEVICE_NOT_CONNECTED)
Log_WarningPrintf("XInputGetState(%u) failed: 0x%08X / 0x%08X", i, result, GetLastError());
if (cd.connected)
{
cd.connected = false;
cd.last_state = {};
OnControllerDisconnected(static_cast<int>(i));
}
}
}
}
void XInputControllerInterface::CheckForStateChanges(u32 index, const XINPUT_STATE& new_state)
{
ControllerData& cd = m_controllers[index];
if (new_state.dwPacketNumber == cd.last_state.dwPacketNumber)
return;
cd.last_state.dwPacketNumber = new_state.dwPacketNumber;
XINPUT_GAMEPAD& ogp = cd.last_state.Gamepad;
const XINPUT_GAMEPAD& ngp = new_state.Gamepad;
if (ogp.sThumbLX != ngp.sThumbLX)
{
HandleAxisEvent(index, Axis::LeftX, ngp.sThumbLX);
ogp.sThumbLX = ngp.sThumbLX;
}
if (ogp.sThumbLY != ngp.sThumbLY)
{
HandleAxisEvent(index, Axis::LeftY, -ngp.sThumbLY);
ogp.sThumbLY = ngp.sThumbLY;
}
if (ogp.sThumbRX != ngp.sThumbRX)
{
HandleAxisEvent(index, Axis::RightX, ngp.sThumbRX);
ogp.sThumbRX = ngp.sThumbRX;
}
if (ogp.sThumbRY != ngp.sThumbRY)
{
HandleAxisEvent(index, Axis::RightY, -ngp.sThumbRY);
ogp.sThumbRY = ngp.sThumbRY;
}
if (ogp.bLeftTrigger != ngp.bLeftTrigger)
{
HandleAxisEvent(index, Axis::LeftTrigger, static_cast<s32>(ZeroExtend32(ngp.bLeftTrigger) << 8));
ogp.bLeftTrigger = ngp.bLeftTrigger;
}
if (ogp.bRightTrigger != ngp.bRightTrigger)
{
HandleAxisEvent(index, Axis::RightTrigger, static_cast<s32>(ZeroExtend32(ngp.bRightTrigger) << 8));
ogp.bRightTrigger = ngp.bRightTrigger;
}
static constexpr std::array<u16, NUM_BUTTONS> button_masks = {
{XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y, XINPUT_GAMEPAD_BACK,
0x400 /* XINPUT_GAMEPAD_GUIDE */, XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN,
XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT}};
const u16 old_button_bits = ogp.wButtons;
const u16 new_button_bits = ngp.wButtons;
if (old_button_bits != new_button_bits)
{
for (u32 button = 0; button < static_cast<u32>(button_masks.size()); button++)
{
const u16 button_mask = button_masks[button];
if ((old_button_bits & button_mask) != (new_button_bits & button_mask))
HandleButtonEvent(index, button, (new_button_bits & button_mask) != 0);
}
ogp.wButtons = ngp.wButtons;
}
}
void XInputControllerInterface::ClearBindings()
{
for (auto& it : m_controllers)
{
for (AxisCallback& ac : it.axis_mapping)
ac = {};
for (ButtonCallback& bc : it.button_mapping)
bc = {};
}
}
bool XInputControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisCallback callback)
{
if (static_cast<u32>(controller_index) >= m_controllers.size() || !m_controllers[controller_index].connected)
return false;
if (axis_number < 0 || axis_number >= NUM_AXISES)
return false;
m_controllers[controller_index].axis_mapping[axis_number] = std::move(callback);
return true;
}
bool XInputControllerInterface::BindControllerButton(int controller_index, int button_number, ButtonCallback callback)
{
if (static_cast<u32>(controller_index) >= m_controllers.size() || !m_controllers[controller_index].connected)
return false;
if (button_number < 0 || button_number >= NUM_BUTTONS)
return false;
m_controllers[controller_index].button_mapping[button_number] = std::move(callback);
return true;
}
bool XInputControllerInterface::BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback)
{
if (static_cast<u32>(controller_index) >= m_controllers.size() || !m_controllers[controller_index].connected)
return false;
if (axis_number < 0 || axis_number >= MAX_NUM_AXISES)
return false;
m_controllers[controller_index].axis_button_mapping[axis_number][BoolToUInt8(direction)] = std::move(callback);
return true;
}
bool XInputControllerInterface::BindControllerButtonToAxis(int controller_index, int button_number,
AxisCallback callback)
{
if (static_cast<u32>(controller_index) >= m_controllers.size() || !m_controllers[controller_index].connected)
return false;
if (button_number < 0 || button_number >= MAX_NUM_BUTTONS)
return false;
m_controllers[controller_index].button_axis_mapping[button_number] = std::move(callback);
return true;
}
bool XInputControllerInterface::HandleAxisEvent(u32 index, Axis axis, s32 value)
{
const float f_value = static_cast<float>(value) / (value < 0 ? 32768.0f : 32767.0f);
Log_DevPrintf("controller %u axis %u %d %f", index, static_cast<u32>(axis), value, f_value);
DebugAssert(index < XUSER_MAX_COUNT);
if (DoEventHook(Hook::Type::Axis, index, static_cast<u32>(axis), f_value))
return true;
const AxisCallback& cb = m_controllers[index].axis_mapping[static_cast<u32>(axis)];
if (cb)
{
// Apply axis scaling only when controller axis is mapped to an axis
cb(std::clamp(m_controllers[index].axis_scale * f_value, -1.0f, 1.0f));
return true;
}
// set the other direction to false so large movements don't leave the opposite on
const bool outside_deadzone = (std::abs(f_value) >= m_controllers[index].deadzone);
const bool positive = (f_value >= 0.0f);
const ButtonCallback& other_button_cb =
m_controllers[index].axis_button_mapping[static_cast<u32>(axis)][BoolToUInt8(!positive)];
const ButtonCallback& button_cb =
m_controllers[index].axis_button_mapping[static_cast<u32>(axis)][BoolToUInt8(positive)];
if (button_cb)
{
button_cb(outside_deadzone);
if (other_button_cb)
other_button_cb(false);
return true;
}
else if (other_button_cb)
{
other_button_cb(false);
return true;
}
else
{
return false;
}
}
bool XInputControllerInterface::HandleButtonEvent(u32 index, u32 button, bool pressed)
{
Log_DevPrintf("controller %u button %u %s", index, button, pressed ? "pressed" : "released");
DebugAssert(index < XUSER_MAX_COUNT);
if (DoEventHook(Hook::Type::Button, index, button, pressed ? 1.0f : 0.0f))
return true;
const ButtonCallback& cb = m_controllers[index].button_mapping[button];
if (cb)
{
cb(pressed);
return true;
}
// Assume a half-axis, i.e. in 0..1 range
const AxisCallback& axis_cb = m_controllers[index].button_axis_mapping[button];
if (axis_cb)
{
axis_cb(pressed ? 1.0f : 0.0f);
}
return true;
}
u32 XInputControllerInterface::GetControllerRumbleMotorCount(int controller_index)
{
if (static_cast<u32>(controller_index) >= XUSER_MAX_COUNT || !m_controllers[controller_index].connected)
return 0;
return NUM_RUMBLE_MOTORS;
}
void XInputControllerInterface::SetControllerRumbleStrength(int controller_index, const float* strengths,
u32 num_motors)
{
DebugAssert(static_cast<u32>(controller_index) < XUSER_MAX_COUNT);
// we'll update before this duration is elapsed
static constexpr float MIN_STRENGTH = 0.01f;
static constexpr u32 DURATION = 100000;
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = (strengths[0] >= MIN_STRENGTH) ? static_cast<u16>(strengths[0] * 65535.0f) : 0;
vib.wRightMotorSpeed = (strengths[1] >= MIN_STRENGTH) ? static_cast<u16>(strengths[1] * 65535.0f) : 0;
m_xinput_set_state(static_cast<u32>(controller_index), &vib);
}
bool XInputControllerInterface::SetControllerAxisScale(int controller_index, float scale /* = 1.00f */)
{
if (static_cast<u32>(controller_index) >= XUSER_MAX_COUNT || !m_controllers[controller_index].connected)
return false;
m_controllers[static_cast<u32>(controller_index)].axis_scale = std::clamp(std::abs(scale), 0.01f, 1.50f);
Log_InfoPrintf("Controller %d axis scale set to %f", controller_index,
m_controllers[static_cast<u32>(controller_index)].axis_scale);
return true;
}
bool XInputControllerInterface::SetControllerDeadzone(int controller_index, float size /* = 0.25f */)
{
if (static_cast<u32>(controller_index) >= XUSER_MAX_COUNT || !m_controllers[controller_index].connected)
return false;
m_controllers[static_cast<u32>(controller_index)].deadzone = std::clamp(std::abs(size), 0.01f, 0.99f);
Log_InfoPrintf("Controller %d deadzone size set to %f", controller_index,
m_controllers[static_cast<u32>(controller_index)].deadzone);
return true;
}