Duckstation/src/util/postprocessing_shadergen.h
2023-08-16 01:13:00 +10:00

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C++

// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "util/shadergen.h"
#include "postprocessing_shader.h"
#include <sstream>
namespace FrontendCommon {
class PostProcessingShaderGen : public ShaderGen
{
public:
PostProcessingShaderGen(RenderAPI render_api, bool supports_dual_source_blend);
~PostProcessingShaderGen();
std::string GeneratePostProcessingVertexShader(const PostProcessingShader& shader);
std::string GeneratePostProcessingFragmentShader(const PostProcessingShader& shader);
private:
void WriteUniformBuffer(std::stringstream& ss, const PostProcessingShader& shader, bool use_push_constants);
};
} // namespace FrontendCommon