Duckstation/src/util/platform_misc.h
2023-08-24 18:01:32 +10:00

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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "window_info.h"
#include <optional>
namespace PlatformMisc {
void SuspendScreensaver();
void ResumeScreensaver();
/// Abstracts platform-specific code for asynchronously playing a sound.
/// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound.
bool PlaySoundAsync(const char* path);
} // namespace PlatformMisc
namespace Host {
/// Return the current window handle. Needed for DInput.
std::optional<WindowInfo> GetTopLevelWindowInfo();
} // namespace Host