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https://github.com/RetroDECK/Duckstation.git
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e3d9ba4c99
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
118 lines
4.2 KiB
C++
118 lines
4.2 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "vulkan_loader.h"
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#include "vulkan_texture.h"
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#include "window_info.h"
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#include "common/types.h"
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#include <memory>
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#include <optional>
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#include <vector>
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class VulkanSwapChain
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{
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public:
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~VulkanSwapChain();
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// Creates a vulkan-renderable surface for the specified window handle.
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static VkSurfaceKHR CreateVulkanSurface(VkInstance instance, VkPhysicalDevice physical_device, WindowInfo* wi);
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// Destroys a previously-created surface.
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static void DestroyVulkanSurface(VkInstance instance, WindowInfo* wi, VkSurfaceKHR surface);
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// Create a new swap chain from a pre-existing surface.
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static std::unique_ptr<VulkanSwapChain> Create(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync,
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std::optional<bool> exclusive_fullscreen_control);
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ALWAYS_INLINE VkSurfaceKHR GetSurface() const { return m_surface; }
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ALWAYS_INLINE VkSwapchainKHR GetSwapChain() const { return m_swap_chain; }
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ALWAYS_INLINE const VkSwapchainKHR* GetSwapChainPtr() const { return &m_swap_chain; }
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ALWAYS_INLINE const WindowInfo& GetWindowInfo() const { return m_window_info; }
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ALWAYS_INLINE u32 GetWidth() const { return m_window_info.surface_width; }
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ALWAYS_INLINE u32 GetHeight() const { return m_window_info.surface_height; }
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ALWAYS_INLINE float GetScale() const { return m_window_info.surface_scale; }
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ALWAYS_INLINE u32 GetCurrentImageIndex() const { return m_current_image; }
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ALWAYS_INLINE const u32* GetCurrentImageIndexPtr() const { return &m_current_image; }
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ALWAYS_INLINE u32 GetImageCount() const { return static_cast<u32>(m_images.size()); }
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ALWAYS_INLINE VkFormat GetImageFormat() const { return m_format; }
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ALWAYS_INLINE VkImage GetCurrentImage() const { return m_images[m_current_image].image; }
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ALWAYS_INLINE VkFramebuffer GetCurrentFramebuffer() const { return m_images[m_current_image].framebuffer; }
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ALWAYS_INLINE VkSemaphore GetImageAvailableSemaphore() const
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{
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return m_semaphores[m_current_semaphore].available_semaphore;
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}
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ALWAYS_INLINE const VkSemaphore* GetImageAvailableSemaphorePtr() const
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{
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return &m_semaphores[m_current_semaphore].available_semaphore;
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}
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ALWAYS_INLINE VkSemaphore GetRenderingFinishedSemaphore() const
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{
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return m_semaphores[m_current_semaphore].rendering_finished_semaphore;
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}
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ALWAYS_INLINE const VkSemaphore* GetRenderingFinishedSemaphorePtr() const
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{
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return &m_semaphores[m_current_semaphore].rendering_finished_semaphore;
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}
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// Returns true if the current present mode is synchronizing (adaptive or hard).
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ALWAYS_INLINE bool IsPresentModeSynchronizing() const { return (m_vsync_mode /*!= VsyncMode::Off*/); }
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VkRenderPass GetRenderPass(VkAttachmentLoadOp load_op) const;
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VkResult AcquireNextImage();
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void ReleaseCurrentImage();
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bool RecreateSurface(const WindowInfo& new_wi);
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bool ResizeSwapChain(u32 new_width = 0, u32 new_height = 0, float new_scale = 1.0f);
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// Change vsync enabled state. This may fail as it causes a swapchain recreation.
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bool SetVSync(bool mode);
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private:
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VulkanSwapChain(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync,
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std::optional<bool> exclusive_fullscreen_control);
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static std::optional<VkSurfaceFormatKHR> SelectSurfaceFormat(VkSurfaceKHR surface);
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static std::optional<VkPresentModeKHR> SelectPresentMode(VkSurfaceKHR surface, bool vsync);
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bool CreateSwapChain();
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void DestroySwapChain();
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bool SetupSwapChainImages();
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void DestroySwapChainImages();
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void DestroySurface();
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struct Image
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{
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VkImage image;
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VkImageView view;
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VkFramebuffer framebuffer;
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};
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struct ImageSemaphores
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{
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VkSemaphore available_semaphore;
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VkSemaphore rendering_finished_semaphore;
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};
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WindowInfo m_window_info;
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VkSurfaceKHR m_surface = VK_NULL_HANDLE;
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VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE;
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std::vector<Image> m_images;
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std::vector<ImageSemaphores> m_semaphores;
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VkFormat m_format = VK_FORMAT_UNDEFINED;
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bool m_vsync_mode = false;
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u32 m_current_image = 0;
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u32 m_current_semaphore = 0;
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std::optional<VkResult> m_image_acquire_result;
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std::optional<bool> m_exclusive_fullscreen_control;
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};
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