mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 01:25:51 +00:00
599 lines
16 KiB
C++
599 lines
16 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "core/achievements.h"
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#include "core/game_list.h"
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#include "core/gpu.h"
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#include "core/host.h"
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#include "core/system.h"
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#include "scmversion/scmversion.h"
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#include "util/gpu_device.h"
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#include "util/imgui_manager.h"
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#include "util/input_manager.h"
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#include "util/platform_misc.h"
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#include "common/assert.h"
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#include "common/crash_handler.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/memory_settings_interface.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include <csignal>
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#include <cstdio>
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Log_SetChannel(RegTestHost);
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namespace RegTestHost {
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static bool ParseCommandLineParameters(int argc, char* argv[], std::optional<SystemBootParameters>& autoboot);
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static void PrintCommandLineVersion();
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static void PrintCommandLineHelp(const char* progname);
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static bool InitializeConfig();
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static void InitializeEarlyConsole();
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static void HookSignals();
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static bool SetFolders();
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static std::string GetFrameDumpFilename(u32 frame);
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} // namespace RegTestHost
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static std::unique_ptr<MemorySettingsInterface> s_base_settings_interface;
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static u32 s_frames_to_run = 60 * 60;
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static u32 s_frame_dump_interval = 0;
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static std::string s_dump_base_directory;
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static std::string s_dump_game_directory;
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bool RegTestHost::SetFolders()
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{
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std::string program_path(FileSystem::GetProgramPath());
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Log_InfoPrintf("Program Path: %s", program_path.c_str());
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EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
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EmuFolders::DataRoot = EmuFolders::AppRoot;
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#ifndef __APPLE__
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// On Windows/Linux, these are in the binary directory.
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EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, "resources");
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#else
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// On macOS, this is in the bundle resources directory.
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EmuFolders::Resources = Path::Canonicalize(Path::Combine(EmuFolders::AppRoot, "../Resources"));
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#endif
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Log_DevPrintf("AppRoot Directory: %s", EmuFolders::AppRoot.c_str());
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Log_DevPrintf("DataRoot Directory: %s", EmuFolders::DataRoot.c_str());
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Log_DevPrintf("Resources Directory: %s", EmuFolders::Resources.c_str());
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// Write crash dumps to the data directory, since that'll be accessible for certain.
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CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
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// the resources directory should exist, bail out if not
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if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
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{
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Log_ErrorPrintf("Error", "Resources directory is missing, your installation is incomplete.");
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return false;
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}
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return true;
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}
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bool RegTestHost::InitializeConfig()
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{
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SetFolders();
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s_base_settings_interface = std::make_unique<MemorySettingsInterface>();
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Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
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// default settings for runner
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SettingsInterface& si = *s_base_settings_interface.get();
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g_settings.Save(si);
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si.SetStringValue("GPU", "Renderer", Settings::GetRendererName(GPURenderer::Software));
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si.SetBoolValue("GPU", "DisableShaderCache", true);
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si.SetStringValue("Pad1", "Type", Settings::GetControllerTypeName(ControllerType::AnalogController));
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si.SetStringValue("Pad2", "Type", Settings::GetControllerTypeName(ControllerType::None));
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si.SetStringValue("MemoryCards", "Card1Type", Settings::GetMemoryCardTypeName(MemoryCardType::NonPersistent));
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si.SetStringValue("MemoryCards", "Card2Type", Settings::GetMemoryCardTypeName(MemoryCardType::None));
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si.SetStringValue("ControllerPorts", "MultitapMode", Settings::GetMultitapModeName(MultitapMode::Disabled));
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si.SetStringValue("Audio", "Backend", Settings::GetAudioBackendName(AudioBackend::Null));
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si.SetBoolValue("Logging", "LogToConsole", true);
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si.SetBoolValue("Main", "ApplyGameSettings", false); // don't want game settings interfering
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si.SetBoolValue("BIOS", "PatchFastBoot", true); // no point validating the bios intro..
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si.SetFloatValue("Main", "EmulationSpeed", 0.0f);
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// disable all sources
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for (u32 i = 0; i < static_cast<u32>(InputSourceType::Count); i++)
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si.SetBoolValue("InputSources", InputManager::InputSourceToString(static_cast<InputSourceType>(i)), false);
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EmuFolders::LoadConfig(*s_base_settings_interface.get());
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EmuFolders::EnsureFoldersExist();
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return true;
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}
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void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
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{
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if (!title.empty() && !message.empty())
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{
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Log_ErrorPrintf("ReportErrorAsync: %.*s: %.*s", static_cast<int>(title.size()), title.data(),
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static_cast<int>(message.size()), message.data());
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}
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else if (!message.empty())
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{
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Log_ErrorPrintf("ReportErrorAsync: %.*s", static_cast<int>(message.size()), message.data());
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}
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}
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bool Host::ConfirmMessage(const std::string_view& title, const std::string_view& message)
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{
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if (!title.empty() && !message.empty())
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{
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Log_ErrorPrintf("ConfirmMessage: %.*s: %.*s", static_cast<int>(title.size()), title.data(),
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static_cast<int>(message.size()), message.data());
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}
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else if (!message.empty())
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{
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Log_ErrorPrintf("ConfirmMessage: %.*s", static_cast<int>(message.size()), message.data());
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}
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return true;
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}
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void Host::ReportDebuggerMessage(const std::string_view& message)
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{
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Log_ErrorPrintf("ReportDebuggerMessage: %.*s", static_cast<int>(message.size()), message.data());
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}
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s32 Host::Internal::GetTranslatedStringImpl(const std::string_view& context, const std::string_view& msg, char* tbuf,
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size_t tbuf_space)
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{
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if (msg.size() > tbuf_space)
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return -1;
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else if (msg.empty())
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return 0;
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std::memcpy(tbuf, msg.data(), msg.size());
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return static_cast<s32>(msg.size());
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}
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void Host::LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
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{
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}
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void Host::CheckForSettingsChanges(const Settings& old_settings)
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{
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}
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void Host::CommitBaseSettingChanges()
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{
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// noop, in memory
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}
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std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
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{
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const std::string path(Path::Combine(EmuFolders::Resources, filename));
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std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
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if (!ret.has_value())
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Log_ErrorPrintf("Failed to read resource file '%s'", filename);
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return ret;
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}
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std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
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{
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const std::string path(Path::Combine(EmuFolders::Resources, filename));
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std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
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if (!ret.has_value())
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Log_ErrorPrintf("Failed to read resource file to string '%s'", filename);
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return ret;
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}
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std::optional<std::time_t> Host::GetResourceFileTimestamp(const char* filename)
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{
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const std::string path(Path::Combine(EmuFolders::Resources, filename));
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FILESYSTEM_STAT_DATA sd;
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if (!FileSystem::StatFile(path.c_str(), &sd))
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{
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Log_ErrorPrintf("Failed to stat resource file '%s'", filename);
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return std::nullopt;
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}
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return sd.ModificationTime;
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}
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void Host::OnSystemStarting()
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{
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//
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}
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void Host::OnSystemStarted()
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{
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//
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}
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void Host::OnSystemDestroyed()
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{
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//
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}
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void Host::OnSystemPaused()
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{
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//
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}
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void Host::OnSystemResumed()
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{
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//
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}
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void Host::OnPerformanceCountersUpdated()
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{
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//
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}
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void Host::OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name)
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{
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Log_InfoPrintf("Disc Path: %s", disc_path.c_str());
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Log_InfoPrintf("Game Serial: %s", game_serial.c_str());
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Log_InfoPrintf("Game Name: %s", game_name.c_str());
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if (!s_dump_base_directory.empty())
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{
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s_dump_game_directory = Path::Combine(s_dump_base_directory, game_name);
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if (!FileSystem::DirectoryExists(s_dump_game_directory.c_str()))
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{
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Log_InfoPrintf("Creating directory '%s'...", s_dump_game_directory.c_str());
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if (!FileSystem::CreateDirectory(s_dump_game_directory.c_str(), false))
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Panic("Failed to create dump directory.");
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}
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Log_InfoPrintf("Dumping frames to '%s'...", s_dump_game_directory.c_str());
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}
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}
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void Host::PumpMessagesOnCPUThread()
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{
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s_frames_to_run--;
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if (s_frames_to_run == 0)
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System::ShutdownSystem(false);
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}
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void Host::RunOnCPUThread(std::function<void()> function, bool block /* = false */)
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{
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// only one thread in this version...
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function();
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}
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void Host::RequestResizeHostDisplay(s32 width, s32 height)
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{
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//
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}
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void Host::RequestExit(bool save_state_if_running)
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{
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//
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}
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void Host::RequestSystemShutdown(bool allow_confirm, bool save_state)
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{
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//
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}
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bool Host::IsFullscreen()
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{
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return false;
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}
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void Host::SetFullscreen(bool enabled)
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{
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//
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}
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std::optional<WindowInfo> Host::AcquireRenderWindow(bool recreate_window)
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{
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WindowInfo wi;
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wi.SetSurfaceless();
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return wi;
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}
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void Host::ReleaseRenderWindow()
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{
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//
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}
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void Host::BeginPresentFrame()
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{
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const u32 frame = System::GetFrameNumber();
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if (s_frame_dump_interval > 0 && (s_frame_dump_interval == 1 || (frame % s_frame_dump_interval) == 0))
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{
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std::string dump_filename(RegTestHost::GetFrameDumpFilename(frame));
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g_gpu->WriteDisplayTextureToFile(std::move(dump_filename));
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}
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}
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void Host::OpenURL(const std::string_view& url)
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{
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//
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}
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bool Host::CopyTextToClipboard(const std::string_view& text)
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{
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return false;
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}
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void Host::SetMouseMode(bool relative, bool hide_cursor)
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{
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//
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}
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void Host::OnAchievementsLoginRequested(Achievements::LoginRequestReason reason)
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{
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// noop
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}
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void Host::OnAchievementsLoginSuccess(const char* username, u32 points, u32 sc_points, u32 unread_messages)
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{
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// noop
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}
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void Host::OnAchievementsRefreshed()
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{
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// noop
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}
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void Host::OnAchievementsHardcoreModeChanged()
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{
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// noop
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}
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std::optional<u32> InputManager::ConvertHostKeyboardStringToCode(const std::string_view& str)
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{
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return std::nullopt;
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}
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std::optional<std::string> InputManager::ConvertHostKeyboardCodeToString(u32 code)
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{
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return std::nullopt;
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}
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void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
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{
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// noop
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}
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void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
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{
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// noop
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}
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std::optional<WindowInfo> Host::GetTopLevelWindowInfo()
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{
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return std::nullopt;
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}
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void Host::RefreshGameListAsync(bool invalidate_cache)
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{
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// noop
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}
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void Host::CancelGameListRefresh()
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{
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// noop
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}
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BEGIN_HOTKEY_LIST(g_host_hotkeys)
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END_HOTKEY_LIST()
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static void SignalHandler(int signal)
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{
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std::signal(signal, SIG_DFL);
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// MacOS is missing std::quick_exit() despite it being C++11...
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#ifndef __APPLE__
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std::quick_exit(1);
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#else
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_Exit(1);
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#endif
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}
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void RegTestHost::HookSignals()
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{
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std::signal(SIGINT, SignalHandler);
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std::signal(SIGTERM, SignalHandler);
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}
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void RegTestHost::InitializeEarlyConsole()
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{
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const bool was_console_enabled = Log::IsConsoleOutputEnabled();
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if (!was_console_enabled)
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Log::SetConsoleOutputParams(true);
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}
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void RegTestHost::PrintCommandLineVersion()
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{
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InitializeEarlyConsole();
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std::fprintf(stderr, "DuckStation Regression Test Runner Version %s (%s)\n", g_scm_tag_str, g_scm_branch_str);
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std::fprintf(stderr, "https://github.com/stenzek/duckstation\n");
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std::fprintf(stderr, "\n");
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}
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void RegTestHost::PrintCommandLineHelp(const char* progname)
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{
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InitializeEarlyConsole();
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PrintCommandLineVersion();
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std::fprintf(stderr, "Usage: %s [parameters] [--] [boot filename]\n", progname);
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std::fprintf(stderr, "\n");
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std::fprintf(stderr, " -help: Displays this information and exits.\n");
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std::fprintf(stderr, " -version: Displays version information and exits.\n");
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std::fprintf(stderr, " -dumpdir: Set frame dump base directory (will be dumped to basedir/gametitle).\n");
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std::fprintf(stderr, " -dumpinterval: Dumps every N frames.\n");
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std::fprintf(stderr, " -frames: Sets the number of frames to execute.\n");
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std::fprintf(stderr, " -log <level>: Sets the log level. Defaults to verbose.\n");
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std::fprintf(stderr, " -renderer <renderer>: Sets the graphics renderer. Default to software.\n");
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std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
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" parameters make up the filename. Use when the filename contains\n"
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" spaces or starts with a dash.\n");
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std::fprintf(stderr, "\n");
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}
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static std::optional<SystemBootParameters>& AutoBoot(std::optional<SystemBootParameters>& autoboot)
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{
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if (!autoboot)
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autoboot.emplace();
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return autoboot;
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}
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bool RegTestHost::ParseCommandLineParameters(int argc, char* argv[], std::optional<SystemBootParameters>& autoboot)
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{
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bool no_more_args = false;
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for (int i = 1; i < argc; i++)
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{
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if (!no_more_args)
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{
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#define CHECK_ARG(str) !std::strcmp(argv[i], str)
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#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
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if (CHECK_ARG("-help"))
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{
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PrintCommandLineHelp(argv[0]);
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return false;
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}
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else if (CHECK_ARG("-version"))
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{
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PrintCommandLineVersion();
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return false;
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}
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else if (CHECK_ARG_PARAM("-dumpdir"))
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{
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s_dump_base_directory = argv[++i];
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if (s_dump_base_directory.empty())
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{
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Log_ErrorPrintf("Invalid dump directory specified.");
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return false;
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}
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continue;
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}
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else if (CHECK_ARG_PARAM("-dumpinterval"))
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{
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s_frame_dump_interval = StringUtil::FromChars<u32>(argv[++i]).value_or(0);
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if (s_frames_to_run <= 0)
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{
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Log_ErrorPrintf("Invalid dump interval specified: %s", argv[i]);
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return false;
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}
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continue;
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}
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else if (CHECK_ARG_PARAM("-frames"))
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{
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s_frames_to_run = StringUtil::FromChars<u32>(argv[++i]).value_or(0);
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if (s_frames_to_run == 0)
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{
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Log_ErrorPrintf("Invalid frame count specified: %s", argv[i]);
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return false;
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}
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continue;
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}
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else if (CHECK_ARG_PARAM("-log"))
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{
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std::optional<LOGLEVEL> level = Settings::ParseLogLevelName(argv[++i]);
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if (!level.has_value())
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{
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Log_ErrorPrintf("Invalid log level specified.");
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return false;
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}
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Log::SetConsoleOutputParams(true, nullptr, level.value());
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s_base_settings_interface->SetStringValue("Logging", "LogLevel", Settings::GetLogLevelName(level.value()));
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continue;
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}
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else if (CHECK_ARG_PARAM("-renderer"))
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{
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std::optional<GPURenderer> renderer = Settings::ParseRendererName(argv[++i]);
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if (!renderer.has_value())
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{
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Log_ErrorPrintf("Invalid renderer specified.");
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return false;
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}
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s_base_settings_interface->SetStringValue("GPU", "Renderer", Settings::GetRendererName(renderer.value()));
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continue;
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}
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else if (CHECK_ARG("--"))
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{
|
|
no_more_args = true;
|
|
continue;
|
|
}
|
|
else if (argv[i][0] == '-')
|
|
{
|
|
Log_ErrorPrintf("Unknown parameter: '%s'", argv[i]);
|
|
return false;
|
|
}
|
|
|
|
#undef CHECK_ARG
|
|
#undef CHECK_ARG_PARAM
|
|
}
|
|
|
|
if (autoboot && !autoboot->filename.empty())
|
|
autoboot->filename += ' ';
|
|
AutoBoot(autoboot)->filename += argv[i];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
std::string RegTestHost::GetFrameDumpFilename(u32 frame)
|
|
{
|
|
return Path::Combine(s_dump_game_directory, fmt::format("frame_{:05d}.png", frame));
|
|
}
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
RegTestHost::InitializeEarlyConsole();
|
|
|
|
if (!RegTestHost::InitializeConfig())
|
|
return EXIT_FAILURE;
|
|
|
|
std::optional<SystemBootParameters> autoboot;
|
|
if (!RegTestHost::ParseCommandLineParameters(argc, argv, autoboot))
|
|
return EXIT_FAILURE;
|
|
|
|
if (!autoboot || autoboot->filename.empty())
|
|
{
|
|
Log_ErrorPrintf("No boot path specified.");
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
RegTestHost::HookSignals();
|
|
|
|
int result = -1;
|
|
Log_InfoPrintf("Trying to boot '%s'...", autoboot->filename.c_str());
|
|
if (!System::BootSystem(std::move(autoboot.value())))
|
|
{
|
|
Log_ErrorPrintf("Failed to boot system.");
|
|
goto cleanup;
|
|
}
|
|
|
|
if (s_frame_dump_interval > 0)
|
|
{
|
|
if (s_dump_base_directory.empty())
|
|
{
|
|
Log_ErrorPrint("Dump directory not specified.");
|
|
goto cleanup;
|
|
}
|
|
|
|
Log_InfoPrintf("Dumping every %dth frame to '%s'.", s_frame_dump_interval, s_dump_base_directory.c_str());
|
|
}
|
|
|
|
Log_InfoPrintf("Running for %d frames...", s_frames_to_run);
|
|
System::Execute();
|
|
|
|
Log_InfoPrintf("Exiting with success.");
|
|
result = 0;
|
|
|
|
cleanup:
|
|
return result;
|
|
}
|