Duckstation/src/frontend-common
2021-07-10 21:45:10 +10:00
..
cheevos.cpp Add support for measured achievements 2021-06-22 21:45:07 +10:00
cheevos.h Add support for measured achievements 2021-06-22 21:45:07 +10:00
CMakeLists.txt GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
common_host_interface.cpp Qt: Add option to reset to defaults 2021-07-09 13:07:41 +10:00
common_host_interface.h Qt: Add option to reset to defaults 2021-07-09 13:07:41 +10:00
controller_interface.cpp WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
controller_interface.h WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
cubeb_audio_stream.cpp WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
cubeb_audio_stream.h WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
d3d11_host_display.cpp Build: Unify MSBuild options in props files 2021-07-10 21:45:10 +10:00
d3d11_host_display.h FrontendCommon: Mark host display files as final 2021-05-23 16:18:15 +10:00
d3d12_host_display.cpp GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
d3d12_host_display.h GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
dinput_controller_interface.cpp DInputControllerInterface: Support half axis bindings 2021-07-03 15:03:21 +10:00
dinput_controller_interface.h DInputControllerInterface: Support diagonals in hat 2021-03-25 13:50:13 +10:00
display_ps.hlsl D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
display_ps.hlsl.h D3D11HostDisplay: Make screenshots/display rendering opaque 2021-04-28 02:51:44 +10:00
display_ps_alpha.hlsl.h D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
evdev_controller_interface.cpp EvdevInputControllerInterface: Support half axis bindings 2021-07-03 15:03:36 +10:00
evdev_controller_interface.h EvdevControllerInterface: Implement axes 2021-05-25 13:20:15 +10:00
font_roboto_regular.inl Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
frontend-common.props Build: Unify MSBuild options in props files 2021-07-10 21:45:10 +10:00
frontend-common.vcxproj GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
frontend-common.vcxproj.filters GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
fullscreen_ui.cpp Warning fixes 2021-07-07 19:54:13 +10:00
fullscreen_ui.h CommonHostInterface: Remove system paused/resumed message 2021-07-04 16:02:16 +10:00
fullscreen_ui_progress_callback.cpp Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
fullscreen_ui_progress_callback.h Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
game_database.cpp GameDatabase: Fix incorrect entries returned from short serials 2021-04-22 13:40:48 +10:00
game_database.h Add JSON game database to replace dat parsing 2021-04-17 17:04:23 +10:00
game_list.cpp GameList: Add ability to exclude/filter paths 2021-07-02 12:24:27 +10:00
game_list.h GameList: Add ability to exclude/filter paths 2021-07-02 12:24:27 +10:00
game_settings.cpp WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
game_settings.h GameSettings: Add CD-ROM seek speedup 2021-05-23 16:18:34 +10:00
http_downloader.cpp HTTPDownloader: Fix user agent sending on Windows/Android 2021-04-04 12:55:03 +10:00
http_downloader.h HTTPDownloader: Drop user agent from base class 2021-04-04 13:30:28 +10:00
http_downloader_curl.cpp HTTPDownloaderCurl: Set CURL_NOSIGNAL and block SIGPIPE 2021-04-20 12:25:28 +10:00
http_downloader_curl.h HTTPDownloader: Fix user agent sending on Windows/Android 2021-04-04 12:55:03 +10:00
http_downloader_winhttp.cpp HTTPDownloader: Drop user agent from base class 2021-04-04 13:30:28 +10:00
http_downloader_winhttp.h HTTPDownloader: Fix user agent sending on Windows/Android 2021-04-04 12:55:03 +10:00
icon.cpp FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
icon.h FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
IconsFontAwesome5.h Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
imgui_fullscreen.cpp Warning fixes 2021-07-07 19:54:13 +10:00
imgui_fullscreen.h FullscreenUI: Redesign settings window 2021-06-30 19:12:56 +10:00
imgui_impl_dx11.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_dx11.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_dx12.cpp GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
imgui_impl_dx12.h GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
imgui_impl_opengl3.cpp ImGui: Use safe strcat/scanf on MSVC 2021-02-06 19:16:39 +10:00
imgui_impl_opengl3.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_vulkan.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_vulkan.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_styles.cpp ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
imgui_styles.h ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
inhibit_screensaver.cpp FrontendCommon: Add option to inhibit screensaver 2021-06-20 15:50:59 +10:00
inhibit_screensaver.h FrontendCommon: Add option to inhibit screensaver 2021-06-20 15:50:59 +10:00
ini_settings_interface.cpp CommonHostInterface: Fully clear controller section before loading profile 2020-12-22 03:24:51 +10:00
ini_settings_interface.h WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
input_overlay_ui.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
input_overlay_ui.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
make_d3d_display_shader_bytecode.bat D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
opengl_host_display.cpp OpenGLHostDisplay: Disable PBOs for streaming on Broadcom GPUs 2021-06-21 22:16:33 +10:00
opengl_host_display.h FrontendCommon: Mark host display files as final 2021-05-23 16:18:15 +10:00
postprocessing_chain.cpp Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
postprocessing_chain.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
postprocessing_shader.cpp PostProcessingShader: Fix a compile warning 2020-09-23 20:19:38 +10:00
postprocessing_shader.h PostProcessing: Use ints-for-bools CPU-side as well 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.cpp PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
save_state_selector_ui.cpp Hide "Load" from the save state UI legend in Hardcore mode 2021-06-08 18:38:51 +02:00
save_state_selector_ui.h Save State UI: Cache legend strings 2021-02-22 19:34:51 +01:00
sdl_audio_stream.cpp SDLAudioStream: Fix volume not applying 2020-12-12 11:50:48 +10:00
sdl_audio_stream.h AudioStream: Replace buffer queue with ring buffer 2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp SDLControllerInterface: Support half axis bindings 2021-07-03 15:04:14 +10:00
sdl_controller_interface.h ControllerInterface: Move axes/constants to derived class 2021-05-08 03:24:18 +10:00
sdl_initializer.cpp FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
sdl_initializer.h FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp Android: Handle some possible surface loss cases 2021-06-07 18:40:32 +10:00
vulkan_host_display.h FrontendCommon: Mark host display files as final 2021-05-23 16:18:15 +10:00
xaudio2_audio_stream.cpp FrontendCommon: Add XAudio2 audio backend 2021-06-30 15:15:49 +10:00
xaudio2_audio_stream.h FrontendCommon: Add XAudio2 audio backend 2021-06-30 15:15:49 +10:00
xinput_controller_interface.cpp XInputControllerInterface: Support half axis bindings 2021-07-03 15:04:02 +10:00
xinput_controller_interface.h ControllerInterface: Move axes/constants to derived class 2021-05-08 03:24:18 +10:00