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89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
#pragma once
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#include "common/hash_combine.h"
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#include "common/image.h"
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#include "types.h"
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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struct TextureReplacementHash
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{
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u64 low;
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u64 high;
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std::string ToString() const;
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bool ParseString(const std::string_view& sv);
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bool operator<(const TextureReplacementHash& rhs) const { return std::tie(low, high) < std::tie(rhs.low, rhs.high); }
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bool operator==(const TextureReplacementHash& rhs) const { return low == rhs.low && high == rhs.high; }
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bool operator!=(const TextureReplacementHash& rhs) const { return low != rhs.low || high != rhs.high; }
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};
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namespace std {
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template<>
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struct hash<TextureReplacementHash>
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{
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size_t operator()(const TextureReplacementHash& h) const
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{
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size_t hash_hash = std::hash<u64>{}(h.low);
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hash_combine(hash_hash, h.high);
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return hash_hash;
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}
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};
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} // namespace std
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using TextureReplacementTexture = Common::RGBA8Image;
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class TextureReplacements
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{
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public:
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enum class ReplacmentType
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{
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VRAMWrite
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};
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TextureReplacements();
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~TextureReplacements();
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const std::string GetGameID() const { return m_game_id; }
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void SetGameID(std::string game_id);
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void Reload();
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const TextureReplacementTexture* GetVRAMWriteReplacement(u32 width, u32 height, const void* pixels);
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void DumpVRAMWrite(u32 width, u32 height, const void* pixels);
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void Shutdown();
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private:
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struct ReplacementHashMapHash
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{
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size_t operator()(const TextureReplacementHash& hash);
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};
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using VRAMWriteReplacementMap = std::unordered_map<TextureReplacementHash, std::string>;
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using TextureCache = std::unordered_map<std::string, TextureReplacementTexture>;
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static bool ParseReplacementFilename(const std::string& filename, TextureReplacementHash* replacement_hash,
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ReplacmentType* replacement_type);
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std::string GetSourceDirectory() const;
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TextureReplacementHash GetVRAMWriteHash(u32 width, u32 height, const void* pixels) const;
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std::string GetVRAMWriteDumpFilename(u32 width, u32 height, const void* pixels) const;
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void FindTextures(const std::string& dir);
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const TextureReplacementTexture* LoadTexture(const std::string& filename);
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void PreloadTextures();
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void PurgeUnreferencedTexturesFromCache();
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std::string m_game_id;
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TextureCache m_texture_cache;
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VRAMWriteReplacementMap m_vram_write_replacements;
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};
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extern TextureReplacements g_texture_replacements; |