mirror of
https://github.com/RetroDECK/Duckstation.git
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130 lines
3.8 KiB
C++
130 lines
3.8 KiB
C++
#include "texture.h"
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#include "../log.h"
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Log_SetChannel(D3D11);
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namespace D3D11 {
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Texture::Texture() : m_width(0), m_height(0) {}
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Texture::Texture(ComPtr<ID3D11Texture2D> texture, ComPtr<ID3D11ShaderResourceView> srv,
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ComPtr<ID3D11RenderTargetView> rtv)
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: m_texture(std::move(texture)), m_srv(std::move(srv)), m_rtv(std::move(rtv))
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{
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const D3D11_TEXTURE2D_DESC desc = GetDesc();
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m_width = desc.Width;
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m_height = desc.Height;
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}
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Texture::~Texture()
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{
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Destroy();
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}
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D3D11_TEXTURE2D_DESC Texture::GetDesc() const
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{
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D3D11_TEXTURE2D_DESC desc;
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m_texture->GetDesc(&desc);
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return desc;
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}
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bool Texture::Create(ID3D11Device* device, u32 width, u32 height, DXGI_FORMAT format, bool shader_resource,
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bool render_target, const void* initial_data, u32 initial_data_stride)
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{
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CD3D11_TEXTURE2D_DESC desc(format, width, height, 1, 1, 0, D3D11_USAGE_DEFAULT, 0, 1, 0, 0);
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if (shader_resource)
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desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
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if (render_target)
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desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
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D3D11_SUBRESOURCE_DATA srd;
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srd.pSysMem = initial_data;
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srd.SysMemPitch = initial_data_stride;
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srd.SysMemSlicePitch = initial_data_stride * height;
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ComPtr<ID3D11Texture2D> texture;
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const HRESULT tex_hr = device->CreateTexture2D(&desc, initial_data ? &srd : nullptr, texture.GetAddressOf());
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if (FAILED(tex_hr))
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{
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Log_ErrorPrintf("Create texture failed: 0x%08X", tex_hr);
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return false;
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}
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ComPtr<ID3D11ShaderResourceView> srv;
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if (shader_resource)
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{
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const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(D3D11_SRV_DIMENSION_TEXTURE2D, desc.Format, 0, desc.MipLevels, 0,
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desc.ArraySize);
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const HRESULT hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Create SRV for adopted texture failed: 0x%08X", hr);
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return false;
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}
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}
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ComPtr<ID3D11RenderTargetView> rtv;
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if (render_target)
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{
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const CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D, desc.Format, 0, 0, desc.ArraySize);
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const HRESULT hr = device->CreateRenderTargetView(texture.Get(), &rtv_desc, rtv.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Create RTV for adopted texture failed: 0x%08X", hr);
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return false;
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}
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}
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m_texture = std::move(texture);
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m_srv = std::move(srv);
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m_rtv = std::move(rtv);
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m_width = desc.Width;
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m_height = desc.Height;
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return true;
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}
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bool Texture::Adopt(ID3D11Device* device, ComPtr<ID3D11Texture2D> texture)
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{
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D3D11_TEXTURE2D_DESC desc;
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texture->GetDesc(&desc);
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ComPtr<ID3D11ShaderResourceView> srv;
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if (desc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
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{
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const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(D3D11_SRV_DIMENSION_TEXTURE2D, desc.Format, 0, desc.MipLevels, 0,
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desc.ArraySize);
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const HRESULT hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Create SRV for adopted texture failed: 0x%08X", hr);
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return false;
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}
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}
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ComPtr<ID3D11RenderTargetView> rtv;
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if (desc.BindFlags & D3D11_BIND_RENDER_TARGET)
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{
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const CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D, desc.Format, 0, 0, desc.ArraySize);
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const HRESULT hr = device->CreateRenderTargetView(texture.Get(), &rtv_desc, rtv.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Create RTV for adopted texture failed: 0x%08X", hr);
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return false;
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}
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}
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m_texture = std::move(texture);
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m_srv = std::move(srv);
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m_rtv = std::move(rtv);
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m_width = desc.Width;
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m_height = desc.Height;
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return true;
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}
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void Texture::Destroy()
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{
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m_rtv.Reset();
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m_srv.Reset();
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m_texture.Reset();
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}
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} // namespace D3D11
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