mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-24 06:35:42 +00:00
2609 lines
88 KiB
C++
2609 lines
88 KiB
C++
#include "common_host_interface.h"
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#include "common/assert.h"
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#include "common/audio_stream.h"
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#include "common/byte_stream.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "controller_interface.h"
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#include "core/cdrom.h"
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#include "core/cheats.h"
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#include "core/cpu_code_cache.h"
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#include "core/dma.h"
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#include "core/gpu.h"
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#include "core/host_display.h"
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#include "core/mdec.h"
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#include "core/pgxp.h"
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#include "core/save_state_version.h"
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#include "core/spu.h"
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#include "core/system.h"
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#include "core/timers.h"
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#include "cubeb_audio_stream.h"
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#include "game_list.h"
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#include "icon.h"
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#include "imgui.h"
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#include "ini_settings_interface.h"
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#include "save_state_selector_ui.h"
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#include "scmversion/scmversion.h"
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#include <cmath>
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#include <cstdio>
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#include <cstring>
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#include <ctime>
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#ifdef WITH_SDL2
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#include "sdl_audio_stream.h"
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#endif
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#ifdef WITH_DISCORD_PRESENCE
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#include "discord_rpc.h"
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#endif
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#ifdef WIN32
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#include "common/windows_headers.h"
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#include <KnownFolders.h>
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#include <ShlObj.h>
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#include <mmsystem.h>
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#endif
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Log_SetChannel(CommonHostInterface);
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CommonHostInterface::CommonHostInterface() = default;
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CommonHostInterface::~CommonHostInterface() = default;
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bool CommonHostInterface::Initialize()
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{
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if (!HostInterface::Initialize())
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return false;
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SetUserDirectory();
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InitializeUserDirectory();
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// Change to the user directory so that all default/relative paths in the config are after this.
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if (!FileSystem::SetWorkingDirectory(m_user_directory.c_str()))
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Log_ErrorPrintf("Failed to set working directory to '%s'", m_user_directory.c_str());
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LoadSettings();
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UpdateLogSettings(g_settings.log_level, g_settings.log_filter.empty() ? nullptr : g_settings.log_filter.c_str(),
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g_settings.log_to_console, g_settings.log_to_debug, g_settings.log_to_window,
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g_settings.log_to_file);
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m_game_list = std::make_unique<GameList>();
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m_game_list->SetCacheFilename(GetUserDirectoryRelativePath("cache/gamelist.cache"));
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m_game_list->SetDatabaseFilename(GetUserDirectoryRelativePath("cache/redump.dat"));
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m_game_list->SetCompatibilityFilename(GetProgramDirectoryRelativePath("database/compatibility.xml"));
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m_game_list->SetGameSettingsFilename(GetProgramDirectoryRelativePath("database/gamesettings.ini"));
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m_game_list->SetUserGameSettingsFilename(GetUserDirectoryRelativePath("gamesettings.ini"));
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m_save_state_selector_ui = std::make_unique<FrontendCommon::SaveStateSelectorUI>(this);
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RegisterGeneralHotkeys();
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RegisterGraphicsHotkeys();
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RegisterSaveStateHotkeys();
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RegisterAudioHotkeys();
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UpdateControllerInterface();
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return true;
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}
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void CommonHostInterface::Shutdown()
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{
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HostInterface::Shutdown();
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#ifdef WITH_DISCORD_PRESENCE
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ShutdownDiscordPresence();
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#endif
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if (m_controller_interface)
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{
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m_controller_interface->Shutdown();
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m_controller_interface.reset();
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}
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}
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void CommonHostInterface::InitializeUserDirectory()
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{
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std::fprintf(stdout, "User directory: \"%s\"\n", m_user_directory.c_str());
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if (m_user_directory.empty())
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Panic("Cannot continue without user directory set.");
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if (!FileSystem::DirectoryExists(m_user_directory.c_str()))
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{
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std::fprintf(stderr, "User directory \"%s\" does not exist, creating.\n", m_user_directory.c_str());
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if (!FileSystem::CreateDirectory(m_user_directory.c_str(), true))
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std::fprintf(stderr, "Failed to create user directory \"%s\".\n", m_user_directory.c_str());
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}
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bool result = true;
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("bios").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cache").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cheats").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("covers").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump/audio").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("inputprofiles").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("savestates").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("screenshots").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("shaders").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("memcards").c_str(), false);
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if (!result)
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ReportError("Failed to create one or more user directories. This may cause issues at runtime.");
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}
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bool CommonHostInterface::BootSystem(const SystemBootParameters& parameters)
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{
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if (!HostInterface::BootSystem(parameters))
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{
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// if in batch mode, exit immediately if booting failed
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if (m_batch_mode)
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RequestExit();
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return false;
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}
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// enter fullscreen if requested in the parameters
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if (!g_settings.start_paused && ((parameters.override_fullscreen.has_value() && *parameters.override_fullscreen) ||
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(!parameters.override_fullscreen.has_value() && g_settings.start_fullscreen)))
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{
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SetFullscreen(true);
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}
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if (g_settings.audio_dump_on_boot)
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StartDumpingAudio();
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UpdateSpeedLimiterState();
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return true;
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}
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void CommonHostInterface::PauseSystem(bool paused)
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{
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if (paused == System::IsPaused() || System::IsShutdown())
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return;
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System::SetState(paused ? System::State::Paused : System::State::Running);
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if (!paused)
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m_audio_stream->EmptyBuffers();
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m_audio_stream->PauseOutput(paused);
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OnSystemPaused(paused);
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UpdateSpeedLimiterState();
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if (!paused)
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System::ResetPerformanceCounters();
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}
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void CommonHostInterface::DestroySystem()
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{
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SetTimerResolutionIncreased(false);
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m_save_state_selector_ui->Close();
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m_display->SetPostProcessingChain({});
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HostInterface::DestroySystem();
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}
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void CommonHostInterface::PowerOffSystem()
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{
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if (System::IsShutdown())
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return;
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if (g_settings.save_state_on_exit)
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SaveResumeSaveState();
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HostInterface::PowerOffSystem();
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if (m_batch_mode)
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RequestExit();
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}
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static void PrintCommandLineVersion(const char* frontend_name)
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{
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const bool was_console_enabled = Log::IsConsoleOutputEnabled();
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if (!was_console_enabled)
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Log::SetConsoleOutputParams(true);
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std::fprintf(stderr, "%s Version %s (%s)\n", frontend_name, g_scm_tag_str, g_scm_branch_str);
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std::fprintf(stderr, "https://github.com/stenzek/duckstation\n");
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std::fprintf(stderr, "\n");
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if (!was_console_enabled)
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Log::SetConsoleOutputParams(false);
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}
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static void PrintCommandLineHelp(const char* progname, const char* frontend_name)
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{
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const bool was_console_enabled = Log::IsConsoleOutputEnabled();
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if (!was_console_enabled)
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Log::SetConsoleOutputParams(true);
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PrintCommandLineVersion(frontend_name);
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std::fprintf(stderr, "Usage: %s [parameters] [--] [boot filename]\n", progname);
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std::fprintf(stderr, "\n");
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std::fprintf(stderr, " -help: Displays this information and exits.\n");
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std::fprintf(stderr, " -version: Displays version information and exits.\n");
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std::fprintf(stderr, " -batch: Enables batch mode (exits after powering off).\n");
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std::fprintf(stderr, " -fastboot: Force fast boot for provided filename.\n");
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std::fprintf(stderr, " -slowboot: Force slow boot for provided filename.\n");
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std::fprintf(stderr, " -resume: Load resume save state. If a boot filename is provided,\n"
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" that game's resume state will be loaded, otherwise the most\n"
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" recent resume save state will be loaded.\n");
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std::fprintf(stderr, " -state <index>: Loads specified save state by index. If a boot\n"
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" filename is provided, a per-game state will be loaded, otherwise\n"
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" a global state will be loaded.\n");
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std::fprintf(stderr, " -statefile <filename>: Loads state from the specified filename.\n"
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" No boot filename is required with this option.\n");
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std::fprintf(stderr, " -fullscreen: Enters fullscreen mode immediately after starting.\n");
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std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
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std::fprintf(stderr, " -portable: Forces \"portable mode\", data in same directory.\n");
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std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
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" parameters make up the filename. Use when the filename contains\n"
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" spaces or starts with a dash.\n");
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std::fprintf(stderr, "\n");
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if (!was_console_enabled)
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Log::SetConsoleOutputParams(false);
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}
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bool CommonHostInterface::ParseCommandLineParameters(int argc, char* argv[],
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std::unique_ptr<SystemBootParameters>* out_boot_params)
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{
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std::optional<bool> force_fast_boot;
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std::optional<bool> force_fullscreen;
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std::optional<s32> state_index;
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std::string state_filename;
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std::string boot_filename;
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bool no_more_args = false;
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for (int i = 1; i < argc; i++)
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{
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if (!no_more_args)
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{
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#define CHECK_ARG(str) !std::strcmp(argv[i], str)
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#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
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if (CHECK_ARG("-help"))
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{
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PrintCommandLineHelp(argv[0], GetFrontendName());
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return false;
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}
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else if (CHECK_ARG("-version"))
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{
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PrintCommandLineVersion(GetFrontendName());
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return false;
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}
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else if (CHECK_ARG("-batch"))
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{
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Log_InfoPrintf("Enabling batch mode.");
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m_batch_mode = true;
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continue;
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}
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else if (CHECK_ARG("-fastboot"))
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{
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Log_InfoPrintf("Forcing fast boot.");
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force_fast_boot = true;
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continue;
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}
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else if (CHECK_ARG("-slowboot"))
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{
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Log_InfoPrintf("Forcing slow boot.");
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force_fast_boot = false;
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continue;
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}
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else if (CHECK_ARG("-resume"))
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{
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state_index = -1;
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continue;
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}
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else if (CHECK_ARG_PARAM("-state"))
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{
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state_index = std::atoi(argv[++i]);
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continue;
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}
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else if (CHECK_ARG_PARAM("-statefile"))
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{
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state_filename = argv[++i];
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continue;
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}
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else if (CHECK_ARG("-fullscreen"))
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{
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Log_InfoPrintf("Going fullscreen after booting.");
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force_fullscreen = true;
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continue;
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}
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else if (CHECK_ARG("-nofullscreen"))
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{
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Log_InfoPrintf("Preventing fullscreen after booting.");
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force_fullscreen = false;
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continue;
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}
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else if (CHECK_ARG("-portable"))
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{
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Log_InfoPrintf("Using portable mode.");
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SetUserDirectoryToProgramDirectory();
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continue;
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}
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else if (CHECK_ARG_PARAM("-resume"))
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{
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state_index = -1;
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continue;
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}
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else if (CHECK_ARG("--"))
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{
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no_more_args = true;
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continue;
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}
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else if (argv[i][0] == '-')
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{
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Log_ErrorPrintf("Unknown parameter: '%s'", argv[i]);
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return false;
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}
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#undef CHECK_ARG
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#undef CHECK_ARG_PARAM
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}
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if (!boot_filename.empty())
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boot_filename += ' ';
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boot_filename += argv[i];
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}
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if (state_index.has_value() || !boot_filename.empty() || !state_filename.empty())
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{
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// init user directory early since we need it for save states
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SetUserDirectory();
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if (state_index.has_value() && state_filename.empty())
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{
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// if a save state is provided, whether a boot filename was provided determines per-game/local
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if (boot_filename.empty())
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{
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// loading a global state. if this is -1, we're loading the most recent resume state
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if (*state_index < 0)
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state_filename = GetMostRecentResumeSaveStatePath();
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else
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state_filename = GetGlobalSaveStateFileName(*state_index);
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if (state_filename.empty() || !FileSystem::FileExists(state_filename.c_str()))
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{
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Log_ErrorPrintf("Could not find file for global save state %d", *state_index);
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return false;
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}
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}
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else
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{
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// find the game id, and get its save state path
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std::string game_code = System::GetGameCodeForPath(boot_filename.c_str());
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if (game_code.empty())
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{
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Log_WarningPrintf("Could not identify game code for '%s', cannot load save state %d.", boot_filename.c_str(),
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*state_index);
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}
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else
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{
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state_filename = GetGameSaveStateFileName(game_code.c_str(), *state_index);
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if (state_filename.empty() || !FileSystem::FileExists(state_filename.c_str()))
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{
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if (state_index >= 0) // Do not exit if -resume is specified, but resume save state does not exist
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{
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Log_ErrorPrintf("Could not find file for game '%s' save state %d", game_code.c_str(), *state_index);
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return false;
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}
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else
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{
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state_filename.clear();
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}
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}
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}
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}
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}
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std::unique_ptr<SystemBootParameters> boot_params = std::make_unique<SystemBootParameters>();
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boot_params->filename = std::move(boot_filename);
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boot_params->override_fast_boot = std::move(force_fast_boot);
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boot_params->override_fullscreen = std::move(force_fullscreen);
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if (!state_filename.empty())
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{
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std::unique_ptr<ByteStream> state_stream =
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FileSystem::OpenFile(state_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
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if (!state_stream)
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{
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Log_ErrorPrintf("Failed to open save state file '%s'", state_filename.c_str());
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return false;
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}
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boot_params->state_stream = std::move(state_stream);
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}
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*out_boot_params = std::move(boot_params);
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}
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return true;
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}
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void CommonHostInterface::PollAndUpdate()
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{
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#ifdef WITH_DISCORD_PRESENCE
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PollDiscordPresence();
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#endif
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}
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bool CommonHostInterface::IsFullscreen() const
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{
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return false;
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}
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bool CommonHostInterface::SetFullscreen(bool enabled)
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{
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return false;
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}
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bool CommonHostInterface::CreateHostDisplayResources()
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{
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m_logo_texture =
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m_display->CreateTexture(APP_ICON_WIDTH, APP_ICON_HEIGHT, APP_ICON_DATA, sizeof(u32) * APP_ICON_WIDTH, false);
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if (!m_logo_texture)
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Log_WarningPrintf("Failed to create logo texture");
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return true;
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}
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void CommonHostInterface::ReleaseHostDisplayResources()
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{
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m_logo_texture.reset();
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}
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std::unique_ptr<AudioStream> CommonHostInterface::CreateAudioStream(AudioBackend backend)
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{
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switch (backend)
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{
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case AudioBackend::Null:
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return AudioStream::CreateNullAudioStream();
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case AudioBackend::Cubeb:
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return CubebAudioStream::Create();
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#ifdef WITH_SDL2
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case AudioBackend::SDL:
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return SDLAudioStream::Create();
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#endif
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default:
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return nullptr;
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}
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}
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void CommonHostInterface::UpdateControllerInterface()
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{
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const std::string backend_str = GetStringSettingValue(
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"Main", "ControllerBackend", ControllerInterface::GetBackendName(ControllerInterface::GetDefaultBackend()));
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const std::optional<ControllerInterface::Backend> new_backend =
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ControllerInterface::ParseBackendName(backend_str.c_str());
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const ControllerInterface::Backend current_backend =
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(m_controller_interface ? m_controller_interface->GetBackend() : ControllerInterface::Backend::None);
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if (new_backend == current_backend)
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return;
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if (m_controller_interface)
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{
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ClearInputMap();
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m_controller_interface->Shutdown();
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m_controller_interface.reset();
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}
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if (!new_backend.has_value())
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{
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Log_ErrorPrintf("Invalid controller interface type: '%s'", backend_str.c_str());
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return;
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}
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if (new_backend == ControllerInterface::Backend::None)
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{
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Log_WarningPrintf("No controller interface created, controller bindings are not possible.");
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return;
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}
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m_controller_interface = ControllerInterface::Create(new_backend.value());
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if (!m_controller_interface || !m_controller_interface->Initialize(this))
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{
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Log_WarningPrintf("Failed to initialize controller interface, bindings are not possible.");
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if (m_controller_interface)
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{
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m_controller_interface->Shutdown();
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m_controller_interface.reset();
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}
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}
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}
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|
|
bool CommonHostInterface::LoadState(bool global, s32 slot)
|
|
{
|
|
if (!global && (System::IsShutdown() || System::GetRunningCode().empty()))
|
|
{
|
|
ReportFormattedError("Can't save per-game state without a running game code.");
|
|
return false;
|
|
}
|
|
|
|
std::string save_path =
|
|
global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(System::GetRunningCode().c_str(), slot);
|
|
return LoadState(save_path.c_str());
|
|
}
|
|
|
|
bool CommonHostInterface::SaveState(bool global, s32 slot)
|
|
{
|
|
const std::string& code = System::GetRunningCode();
|
|
if (!global && code.empty())
|
|
{
|
|
ReportFormattedError("Can't save per-game state without a running game code.");
|
|
return false;
|
|
}
|
|
|
|
std::string save_path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(code.c_str(), slot);
|
|
if (!SaveState(save_path.c_str()))
|
|
return false;
|
|
|
|
OnSystemStateSaved(global, slot);
|
|
return true;
|
|
}
|
|
|
|
bool CommonHostInterface::ResumeSystemFromState(const char* filename, bool boot_on_failure)
|
|
{
|
|
SystemBootParameters boot_params;
|
|
boot_params.filename = filename;
|
|
if (!BootSystem(boot_params))
|
|
return false;
|
|
|
|
const bool global = System::GetRunningCode().empty();
|
|
if (global)
|
|
{
|
|
ReportFormattedError("Cannot resume system with undetectable game code from '%s'.", filename);
|
|
if (!boot_on_failure)
|
|
{
|
|
DestroySystem();
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const std::string path = GetGameSaveStateFileName(System::GetRunningCode().c_str(), -1);
|
|
if (FileSystem::FileExists(path.c_str()))
|
|
{
|
|
if (!LoadState(path.c_str()) && !boot_on_failure)
|
|
{
|
|
DestroySystem();
|
|
return false;
|
|
}
|
|
}
|
|
else if (!boot_on_failure)
|
|
{
|
|
ReportFormattedError("Resume save state not found for '%s' ('%s').", System::GetRunningCode().c_str(),
|
|
System::GetRunningTitle().c_str());
|
|
DestroySystem();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CommonHostInterface::ResumeSystemFromMostRecentState()
|
|
{
|
|
const std::string path = GetMostRecentResumeSaveStatePath();
|
|
if (path.empty())
|
|
{
|
|
ReportError("No resume save state found.");
|
|
return false;
|
|
}
|
|
|
|
return LoadState(path.c_str());
|
|
}
|
|
|
|
void CommonHostInterface::UpdateSpeedLimiterState()
|
|
{
|
|
const float target_speed = m_fast_forward_enabled ? g_settings.fast_forward_speed : g_settings.emulation_speed;
|
|
m_speed_limiter_enabled = (target_speed != 0.0f);
|
|
|
|
const bool is_non_standard_speed = (std::abs(target_speed - 1.0f) > 0.05f);
|
|
const bool audio_sync_enabled =
|
|
!System::IsRunning() || (m_speed_limiter_enabled && g_settings.audio_sync_enabled && !is_non_standard_speed);
|
|
const bool video_sync_enabled =
|
|
!System::IsRunning() || (m_speed_limiter_enabled && g_settings.video_sync_enabled && !is_non_standard_speed);
|
|
const float max_display_fps = m_speed_limiter_enabled ? 0.0f : g_settings.display_max_fps;
|
|
Log_InfoPrintf("Syncing to %s%s", audio_sync_enabled ? "audio" : "",
|
|
(audio_sync_enabled && video_sync_enabled) ? " and video" : (video_sync_enabled ? "video" : ""));
|
|
Log_InfoPrintf("Max display fps: %f", max_display_fps);
|
|
|
|
if (m_audio_stream)
|
|
{
|
|
m_audio_stream->SetSync(audio_sync_enabled);
|
|
if (audio_sync_enabled)
|
|
m_audio_stream->EmptyBuffers();
|
|
}
|
|
|
|
if (m_display)
|
|
{
|
|
m_display->SetDisplayMaxFPS(max_display_fps);
|
|
m_display->SetVSync(video_sync_enabled);
|
|
}
|
|
|
|
if (g_settings.increase_timer_resolution)
|
|
SetTimerResolutionIncreased(m_speed_limiter_enabled);
|
|
|
|
if (System::IsValid())
|
|
{
|
|
System::SetTargetSpeed(m_speed_limiter_enabled ? target_speed : 1.0f);
|
|
System::ResetPerformanceCounters();
|
|
}
|
|
}
|
|
|
|
void CommonHostInterface::RecreateSystem()
|
|
{
|
|
const bool was_paused = System::IsPaused();
|
|
HostInterface::RecreateSystem();
|
|
if (was_paused)
|
|
PauseSystem(true);
|
|
}
|
|
|
|
void CommonHostInterface::UpdateLogSettings(LOGLEVEL level, const char* filter, bool log_to_console, bool log_to_debug,
|
|
bool log_to_window, bool log_to_file)
|
|
{
|
|
Log::SetFilterLevel(level);
|
|
Log::SetConsoleOutputParams(g_settings.log_to_console, filter, level);
|
|
Log::SetDebugOutputParams(g_settings.log_to_debug, filter, level);
|
|
|
|
if (log_to_file)
|
|
{
|
|
Log::SetFileOutputParams(g_settings.log_to_file, GetUserDirectoryRelativePath("duckstation.log").c_str(), true,
|
|
filter, level);
|
|
}
|
|
else
|
|
{
|
|
Log::SetFileOutputParams(false, nullptr);
|
|
}
|
|
}
|
|
|
|
void CommonHostInterface::SetUserDirectory()
|
|
{
|
|
if (!m_user_directory.empty())
|
|
return;
|
|
|
|
std::fprintf(stdout, "Program directory \"%s\"\n", m_program_directory.c_str());
|
|
|
|
if (FileSystem::FileExists(
|
|
StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", m_program_directory.c_str(), "portable.txt")
|
|
.c_str()) ||
|
|
FileSystem::FileExists(
|
|
StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", m_program_directory.c_str(), "settings.ini")
|
|
.c_str()))
|
|
{
|
|
std::fprintf(stdout, "portable.txt or old settings.ini found, using program directory as user directory.\n");
|
|
m_user_directory = m_program_directory;
|
|
}
|
|
else
|
|
{
|
|
#ifdef WIN32
|
|
// On Windows, use My Documents\DuckStation.
|
|
PWSTR documents_directory;
|
|
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
|
|
{
|
|
const std::string documents_directory_str(StringUtil::WideStringToUTF8String(documents_directory));
|
|
if (!documents_directory_str.empty())
|
|
{
|
|
m_user_directory = StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s",
|
|
documents_directory_str.c_str(), "DuckStation");
|
|
}
|
|
CoTaskMemFree(documents_directory);
|
|
}
|
|
#elif __linux__
|
|
// On Linux, use .local/share/duckstation as a user directory by default.
|
|
const char* xdg_data_home = getenv("XDG_DATA_HOME");
|
|
if (xdg_data_home && xdg_data_home[0] == '/')
|
|
{
|
|
m_user_directory = StringUtil::StdStringFromFormat("%s/duckstation", xdg_data_home);
|
|
}
|
|
else
|
|
{
|
|
const char* home_path = getenv("HOME");
|
|
if (home_path)
|
|
m_user_directory = StringUtil::StdStringFromFormat("%s/.local/share/duckstation", home_path);
|
|
}
|
|
#elif __APPLE__
|
|
// On macOS, default to ~/Library/Application Support/DuckStation.
|
|
const char* home_path = getenv("HOME");
|
|
if (home_path)
|
|
m_user_directory = StringUtil::StdStringFromFormat("%s/Library/Application Support/DuckStation", home_path);
|
|
#endif
|
|
|
|
if (m_user_directory.empty())
|
|
{
|
|
std::fprintf(stderr, "User directory path could not be determined, falling back to program directory.");
|
|
m_user_directory = m_program_directory;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CommonHostInterface::OnSystemCreated()
|
|
{
|
|
HostInterface::OnSystemCreated();
|
|
|
|
if (g_settings.display_post_processing && !m_display->SetPostProcessingChain(g_settings.display_post_process_chain))
|
|
AddOSDMessage(TranslateStdString("OSDMessage", "Failed to load post processing shader chain."), 20.0f);
|
|
}
|
|
|
|
void CommonHostInterface::OnSystemPaused(bool paused)
|
|
{
|
|
ReportFormattedMessage("System %s.", paused ? "paused" : "resumed");
|
|
|
|
if (paused)
|
|
{
|
|
if (IsFullscreen())
|
|
SetFullscreen(false);
|
|
|
|
StopControllerRumble();
|
|
}
|
|
|
|
m_audio_stream->PauseOutput(paused);
|
|
}
|
|
|
|
void CommonHostInterface::OnSystemDestroyed()
|
|
{
|
|
HostInterface::OnSystemDestroyed();
|
|
|
|
StopControllerRumble();
|
|
}
|
|
|
|
void CommonHostInterface::OnRunningGameChanged()
|
|
{
|
|
HostInterface::OnRunningGameChanged();
|
|
|
|
if (!System::IsShutdown())
|
|
{
|
|
System::SetCheatList(nullptr);
|
|
if (g_settings.auto_load_cheats)
|
|
LoadCheatListFromGameTitle();
|
|
}
|
|
|
|
#ifdef WITH_DISCORD_PRESENCE
|
|
UpdateDiscordPresence();
|
|
#endif
|
|
}
|
|
|
|
void CommonHostInterface::OnControllerTypeChanged(u32 slot)
|
|
{
|
|
HostInterface::OnControllerTypeChanged(slot);
|
|
|
|
UpdateInputMap();
|
|
}
|
|
|
|
void CommonHostInterface::DrawImGuiWindows()
|
|
{
|
|
if (System::IsValid())
|
|
{
|
|
DrawDebugWindows();
|
|
DrawFPSWindow();
|
|
}
|
|
|
|
DrawOSDMessages();
|
|
|
|
if (m_save_state_selector_ui->IsOpen())
|
|
m_save_state_selector_ui->Draw();
|
|
}
|
|
|
|
void CommonHostInterface::DrawFPSWindow()
|
|
{
|
|
if (!(g_settings.display_show_fps | g_settings.display_show_vps | g_settings.display_show_speed |
|
|
g_settings.display_show_resolution))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const ImVec2 window_size =
|
|
ImVec2(175.0f * ImGui::GetIO().DisplayFramebufferScale.x, 48.0f * ImGui::GetIO().DisplayFramebufferScale.y);
|
|
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - window_size.x, 0.0f), ImGuiCond_Always);
|
|
ImGui::SetNextWindowSize(window_size);
|
|
|
|
if (!ImGui::Begin("FPSWindow", nullptr,
|
|
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse |
|
|
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMouseInputs |
|
|
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNav))
|
|
{
|
|
ImGui::End();
|
|
return;
|
|
}
|
|
|
|
bool first = true;
|
|
if (g_settings.display_show_fps)
|
|
{
|
|
ImGui::Text("%.2f", System::GetFPS());
|
|
first = false;
|
|
}
|
|
if (g_settings.display_show_vps)
|
|
{
|
|
if (first)
|
|
{
|
|
first = false;
|
|
}
|
|
else
|
|
{
|
|
ImGui::SameLine();
|
|
ImGui::Text("/");
|
|
ImGui::SameLine();
|
|
}
|
|
|
|
ImGui::Text("%.2f", System::GetVPS());
|
|
}
|
|
if (g_settings.display_show_speed)
|
|
{
|
|
if (first)
|
|
{
|
|
first = false;
|
|
}
|
|
else
|
|
{
|
|
ImGui::SameLine();
|
|
ImGui::Text("/");
|
|
ImGui::SameLine();
|
|
}
|
|
|
|
const float speed = System::GetEmulationSpeed();
|
|
const u32 rounded_speed = static_cast<u32>(std::round(speed));
|
|
if (speed < 90.0f)
|
|
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
|
|
else if (speed < 110.0f)
|
|
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
|
|
else
|
|
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
|
|
}
|
|
|
|
if (g_settings.display_show_resolution)
|
|
{
|
|
const auto [effective_width, effective_height] = g_gpu->GetEffectiveDisplayResolution();
|
|
const bool interlaced = g_gpu->IsInterlacedDisplayEnabled();
|
|
ImGui::Text("%ux%u (%s)", effective_width, effective_height, interlaced ? "interlaced" : "progressive");
|
|
}
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
void CommonHostInterface::AddOSDMessage(std::string message, float duration /*= 2.0f*/)
|
|
{
|
|
OSDMessage msg;
|
|
msg.text = std::move(message);
|
|
msg.duration = duration;
|
|
|
|
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
|
|
m_osd_messages.push_back(std::move(msg));
|
|
}
|
|
|
|
void CommonHostInterface::ClearOSDMessages()
|
|
{
|
|
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
|
|
m_osd_messages.clear();
|
|
}
|
|
|
|
void CommonHostInterface::DrawOSDMessages()
|
|
{
|
|
constexpr ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
|
|
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
|
|
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
|
|
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
|
|
|
|
std::unique_lock<std::mutex> lock(m_osd_messages_lock);
|
|
if (m_osd_messages.empty())
|
|
return;
|
|
|
|
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
|
|
|
|
auto iter = m_osd_messages.begin();
|
|
float position_x = 10.0f * scale;
|
|
float position_y = (10.0f + (static_cast<float>(m_display->GetDisplayTopMargin()))) * scale;
|
|
u32 index = 0;
|
|
while (iter != m_osd_messages.end())
|
|
{
|
|
const OSDMessage& msg = *iter;
|
|
const double time = msg.time.GetTimeSeconds();
|
|
const float time_remaining = static_cast<float>(msg.duration - time);
|
|
if (time_remaining <= 0.0f)
|
|
{
|
|
iter = m_osd_messages.erase(iter);
|
|
continue;
|
|
}
|
|
|
|
if (!g_settings.display_show_osd_messages)
|
|
{
|
|
++iter;
|
|
continue;
|
|
}
|
|
|
|
const float opacity = std::min(time_remaining, 1.0f);
|
|
ImGui::SetNextWindowPos(ImVec2(position_x, position_y));
|
|
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, opacity);
|
|
|
|
char buf[64];
|
|
std::snprintf(buf, sizeof(buf), "osd_%u", index++);
|
|
|
|
if (ImGui::Begin(buf, nullptr, window_flags))
|
|
{
|
|
ImGui::TextUnformatted(msg.text.c_str());
|
|
position_y += ImGui::GetWindowSize().y + (4.0f * scale);
|
|
}
|
|
|
|
ImGui::End();
|
|
ImGui::PopStyleVar();
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void CommonHostInterface::DrawDebugWindows()
|
|
{
|
|
if (g_settings.debugging.show_gpu_state)
|
|
g_gpu->DrawDebugStateWindow();
|
|
if (g_settings.debugging.show_cdrom_state)
|
|
g_cdrom.DrawDebugWindow();
|
|
if (g_settings.debugging.show_timers_state)
|
|
g_timers.DrawDebugStateWindow();
|
|
if (g_settings.debugging.show_spu_state)
|
|
g_spu.DrawDebugStateWindow();
|
|
if (g_settings.debugging.show_mdec_state)
|
|
g_mdec.DrawDebugStateWindow();
|
|
if (g_settings.debugging.show_dma_state)
|
|
g_dma.DrawDebugStateWindow();
|
|
}
|
|
|
|
void CommonHostInterface::DoFrameStep()
|
|
{
|
|
if (System::IsShutdown())
|
|
return;
|
|
|
|
m_frame_step_request = true;
|
|
PauseSystem(false);
|
|
}
|
|
|
|
std::optional<CommonHostInterface::HostKeyCode>
|
|
CommonHostInterface::GetHostKeyCode(const std::string_view key_code) const
|
|
{
|
|
return std::nullopt;
|
|
}
|
|
|
|
void CommonHostInterface::RegisterHotkey(String category, String name, String display_name, InputButtonHandler handler)
|
|
{
|
|
m_hotkeys.push_back(HotkeyInfo{std::move(category), std::move(name), std::move(display_name), std::move(handler)});
|
|
}
|
|
|
|
bool CommonHostInterface::HandleHostKeyEvent(HostKeyCode key, bool pressed)
|
|
{
|
|
const auto iter = m_keyboard_input_handlers.find(key);
|
|
if (iter == m_keyboard_input_handlers.end())
|
|
return false;
|
|
|
|
iter->second(pressed);
|
|
return true;
|
|
}
|
|
|
|
bool CommonHostInterface::HandleHostMouseEvent(HostMouseButton button, bool pressed)
|
|
{
|
|
const auto iter = m_mouse_input_handlers.find(button);
|
|
if (iter == m_mouse_input_handlers.end())
|
|
return false;
|
|
|
|
iter->second(pressed);
|
|
return true;
|
|
}
|
|
|
|
void CommonHostInterface::UpdateInputMap(SettingsInterface& si)
|
|
{
|
|
ClearInputMap();
|
|
|
|
if (!UpdateControllerInputMapFromGameSettings())
|
|
UpdateControllerInputMap(si);
|
|
|
|
UpdateHotkeyInputMap(si);
|
|
}
|
|
|
|
void CommonHostInterface::ClearInputMap()
|
|
{
|
|
m_keyboard_input_handlers.clear();
|
|
m_mouse_input_handlers.clear();
|
|
m_controller_vibration_motors.clear();
|
|
if (m_controller_interface)
|
|
m_controller_interface->ClearBindings();
|
|
}
|
|
|
|
void CommonHostInterface::AddControllerRumble(u32 controller_index, u32 num_motors, ControllerRumbleCallback callback)
|
|
{
|
|
ControllerRumbleState rumble;
|
|
rumble.controller_index = 0;
|
|
rumble.num_motors = std::min<u32>(num_motors, ControllerRumbleState::MAX_MOTORS);
|
|
rumble.last_strength.fill(0.0f);
|
|
rumble.update_callback = std::move(callback);
|
|
m_controller_vibration_motors.push_back(std::move(rumble));
|
|
}
|
|
|
|
void CommonHostInterface::UpdateControllerRumble()
|
|
{
|
|
for (ControllerRumbleState& rumble : m_controller_vibration_motors)
|
|
{
|
|
Controller* controller = System::GetController(rumble.controller_index);
|
|
if (!controller)
|
|
continue;
|
|
|
|
bool changed = false;
|
|
for (u32 i = 0; i < rumble.num_motors; i++)
|
|
{
|
|
const float strength = controller->GetVibrationMotorStrength(i);
|
|
changed |= (strength != rumble.last_strength[i]);
|
|
rumble.last_strength[i] = strength;
|
|
}
|
|
|
|
if (changed)
|
|
rumble.update_callback(rumble.last_strength.data(), rumble.num_motors);
|
|
}
|
|
}
|
|
|
|
void CommonHostInterface::StopControllerRumble()
|
|
{
|
|
for (ControllerRumbleState& rumble : m_controller_vibration_motors)
|
|
{
|
|
bool changed = false;
|
|
for (u32 i = 0; i < rumble.num_motors; i++)
|
|
{
|
|
changed |= (rumble.last_strength[i] != 0.0f);
|
|
rumble.last_strength[i] = 0.0f;
|
|
}
|
|
|
|
if (changed)
|
|
rumble.update_callback(rumble.last_strength.data(), rumble.num_motors);
|
|
}
|
|
}
|
|
|
|
static bool SplitBinding(const std::string& binding, std::string_view* device, std::string_view* sub_binding)
|
|
{
|
|
const std::string::size_type slash_pos = binding.find('/');
|
|
if (slash_pos == std::string::npos)
|
|
{
|
|
Log_WarningPrintf("Malformed binding: '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
*device = std::string_view(binding).substr(0, slash_pos);
|
|
*sub_binding = std::string_view(binding).substr(slash_pos + 1);
|
|
return true;
|
|
}
|
|
|
|
void CommonHostInterface::UpdateControllerInputMap(SettingsInterface& si)
|
|
{
|
|
StopControllerRumble();
|
|
m_controller_vibration_motors.clear();
|
|
|
|
for (u32 controller_index = 0; controller_index < 2; controller_index++)
|
|
{
|
|
const ControllerType ctype = g_settings.controller_types[controller_index];
|
|
if (ctype == ControllerType::None)
|
|
continue;
|
|
|
|
const auto category = TinyString::FromFormat("Controller%u", controller_index + 1);
|
|
const auto button_names = Controller::GetButtonNames(ctype);
|
|
for (const auto& it : button_names)
|
|
{
|
|
const std::string& button_name = it.first;
|
|
const s32 button_code = it.second;
|
|
|
|
const std::vector<std::string> bindings =
|
|
si.GetStringList(category, TinyString::FromFormat("Button%s", button_name.c_str()));
|
|
for (const std::string& binding : bindings)
|
|
{
|
|
std::string_view device, button;
|
|
if (!SplitBinding(binding, &device, &button))
|
|
continue;
|
|
|
|
AddButtonToInputMap(binding, device, button, [controller_index, button_code](bool pressed) {
|
|
if (System::IsShutdown())
|
|
return;
|
|
|
|
Controller* controller = System::GetController(controller_index);
|
|
if (controller)
|
|
controller->SetButtonState(button_code, pressed);
|
|
});
|
|
}
|
|
}
|
|
|
|
const auto axis_names = Controller::GetAxisNames(ctype);
|
|
for (const auto& it : axis_names)
|
|
{
|
|
const std::string& axis_name = std::get<std::string>(it);
|
|
const s32 axis_code = std::get<s32>(it);
|
|
const auto axis_type = std::get<Controller::AxisType>(it);
|
|
|
|
const std::vector<std::string> bindings =
|
|
si.GetStringList(category, TinyString::FromFormat("Axis%s", axis_name.c_str()));
|
|
for (const std::string& binding : bindings)
|
|
{
|
|
std::string_view device, axis;
|
|
if (!SplitBinding(binding, &device, &axis))
|
|
continue;
|
|
|
|
AddAxisToInputMap(binding, device, axis, axis_type, [controller_index, axis_code](float value) {
|
|
if (System::IsShutdown())
|
|
return;
|
|
|
|
Controller* controller = System::GetController(controller_index);
|
|
if (controller)
|
|
controller->SetAxisState(axis_code, value);
|
|
});
|
|
}
|
|
}
|
|
|
|
const u32 num_motors = Controller::GetVibrationMotorCount(ctype);
|
|
if (num_motors > 0)
|
|
{
|
|
const std::vector<std::string> bindings = si.GetStringList(category, TinyString::FromFormat("Rumble"));
|
|
for (const std::string& binding : bindings)
|
|
AddRumbleToInputMap(binding, controller_index, num_motors);
|
|
}
|
|
|
|
if (m_controller_interface)
|
|
{
|
|
const float deadzone_size = si.GetFloatValue(category, "Deadzone", 0.25f);
|
|
m_controller_interface->SetControllerDeadzone(controller_index, deadzone_size);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CommonHostInterface::UpdateHotkeyInputMap(SettingsInterface& si)
|
|
{
|
|
for (const HotkeyInfo& hi : m_hotkeys)
|
|
{
|
|
const std::vector<std::string> bindings = si.GetStringList("Hotkeys", hi.name);
|
|
for (const std::string& binding : bindings)
|
|
{
|
|
std::string_view device, button;
|
|
if (!SplitBinding(binding, &device, &button))
|
|
continue;
|
|
|
|
AddButtonToInputMap(binding, device, button, hi.handler);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CommonHostInterface::AddButtonToInputMap(const std::string& binding, const std::string_view& device,
|
|
const std::string_view& button, InputButtonHandler handler)
|
|
{
|
|
if (device == "Keyboard")
|
|
{
|
|
std::optional<int> key_id = GetHostKeyCode(button);
|
|
if (!key_id.has_value())
|
|
{
|
|
Log_WarningPrintf("Unknown keyboard key in binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
m_keyboard_input_handlers.emplace(key_id.value(), std::move(handler));
|
|
return true;
|
|
}
|
|
|
|
if (device == "Mouse")
|
|
{
|
|
if (StringUtil::StartsWith(button, "Button"))
|
|
{
|
|
const std::optional<s32> button_index = StringUtil::FromChars<s32>(button.substr(6));
|
|
if (!button_index.has_value())
|
|
{
|
|
Log_WarningPrintf("Invalid button in mouse binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
m_mouse_input_handlers.emplace(static_cast<HostMouseButton>(button_index.value()), std::move(handler));
|
|
return true;
|
|
}
|
|
|
|
Log_WarningPrintf("Malformed mouse binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (StringUtil::StartsWith(device, "Controller"))
|
|
{
|
|
if (!m_controller_interface)
|
|
{
|
|
Log_ErrorPrintf("No controller interface set, cannot bind '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
const std::optional<int> controller_index = StringUtil::FromChars<int>(device.substr(10));
|
|
if (!controller_index || *controller_index < 0)
|
|
{
|
|
Log_WarningPrintf("Invalid controller index in button binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (StringUtil::StartsWith(button, "Button"))
|
|
{
|
|
const std::optional<int> button_index = StringUtil::FromChars<int>(button.substr(6));
|
|
if (!button_index ||
|
|
!m_controller_interface->BindControllerButton(*controller_index, *button_index, std::move(handler)))
|
|
{
|
|
Log_WarningPrintf("Failed to bind controller button '%s' to button", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if (StringUtil::StartsWith(button, "+Axis") || StringUtil::StartsWith(button, "-Axis"))
|
|
{
|
|
const std::optional<int> axis_index = StringUtil::FromChars<int>(button.substr(5));
|
|
const bool positive = (button[0] == '+');
|
|
if (!axis_index || !m_controller_interface->BindControllerAxisToButton(*controller_index, *axis_index, positive,
|
|
std::move(handler)))
|
|
{
|
|
Log_WarningPrintf("Failed to bind controller axis '%s' to button", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
Log_WarningPrintf("Unknown input device in button binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
bool CommonHostInterface::AddAxisToInputMap(const std::string& binding, const std::string_view& device,
|
|
const std::string_view& axis, Controller::AxisType axis_type,
|
|
InputAxisHandler handler)
|
|
{
|
|
if (axis_type == Controller::AxisType::Half)
|
|
{
|
|
if (device == "Keyboard")
|
|
{
|
|
std::optional<int> key_id = GetHostKeyCode(axis);
|
|
if (!key_id.has_value())
|
|
{
|
|
Log_WarningPrintf("Unknown keyboard key in binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
m_keyboard_input_handlers.emplace(key_id.value(), std::move(handler));
|
|
return true;
|
|
}
|
|
|
|
if (device == "Mouse")
|
|
{
|
|
if (StringUtil::StartsWith(axis, "Button"))
|
|
{
|
|
const std::optional<s32> button_index = StringUtil::FromChars<s32>(axis.substr(6));
|
|
if (!button_index.has_value())
|
|
{
|
|
Log_WarningPrintf("Invalid button in mouse binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
m_mouse_input_handlers.emplace(static_cast<HostMouseButton>(button_index.value()), std::move(handler));
|
|
return true;
|
|
}
|
|
|
|
Log_WarningPrintf("Malformed mouse binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (StringUtil::StartsWith(device, "Controller"))
|
|
{
|
|
if (!m_controller_interface)
|
|
{
|
|
Log_ErrorPrintf("No controller interface set, cannot bind '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
const std::optional<int> controller_index = StringUtil::FromChars<int>(device.substr(10));
|
|
if (!controller_index || *controller_index < 0)
|
|
{
|
|
Log_WarningPrintf("Invalid controller index in axis binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (StringUtil::StartsWith(axis, "Axis"))
|
|
{
|
|
const std::optional<int> axis_index = StringUtil::FromChars<int>(axis.substr(4));
|
|
if (!axis_index ||
|
|
!m_controller_interface->BindControllerAxis(*controller_index, *axis_index, std::move(handler)))
|
|
{
|
|
Log_WarningPrintf("Failed to bind controller axis '%s' to axis", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if (StringUtil::StartsWith(axis, "Button") && axis_type == Controller::AxisType::Half)
|
|
{
|
|
const std::optional<int> button_index = StringUtil::FromChars<int>(axis.substr(6));
|
|
if (!button_index ||
|
|
!m_controller_interface->BindControllerButtonToAxis(*controller_index, *button_index, std::move(handler)))
|
|
{
|
|
Log_WarningPrintf("Failed to bind controller button '%s' to axis", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
Log_WarningPrintf("Unknown input device in axis binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
bool CommonHostInterface::AddRumbleToInputMap(const std::string& binding, u32 controller_index, u32 num_motors)
|
|
{
|
|
if (StringUtil::StartsWith(binding, "Controller"))
|
|
{
|
|
if (!m_controller_interface)
|
|
{
|
|
Log_ErrorPrintf("No controller interface set, cannot bind '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
const std::optional<int> host_controller_index = StringUtil::FromChars<int>(binding.substr(10));
|
|
if (!host_controller_index || *host_controller_index < 0)
|
|
{
|
|
Log_WarningPrintf("Invalid controller index in rumble binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
AddControllerRumble(controller_index, num_motors,
|
|
std::bind(&ControllerInterface::SetControllerRumbleStrength, m_controller_interface.get(),
|
|
host_controller_index.value(), std::placeholders::_1, std::placeholders::_2));
|
|
|
|
return true;
|
|
}
|
|
|
|
Log_WarningPrintf("Unknown input device in rumble binding '%s'", binding.c_str());
|
|
return false;
|
|
}
|
|
|
|
void CommonHostInterface::RegisterGeneralHotkeys()
|
|
{
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("FastForward"),
|
|
TRANSLATABLE("Hotkeys", "Fast Forward"), [this](bool pressed) {
|
|
m_fast_forward_enabled = pressed;
|
|
UpdateSpeedLimiterState();
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("ToggleFastForward"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Toggle Fast Forward")), [this](bool pressed) {
|
|
if (pressed)
|
|
{
|
|
m_fast_forward_enabled = !m_fast_forward_enabled;
|
|
UpdateSpeedLimiterState();
|
|
AddOSDMessage(m_fast_forward_enabled ?
|
|
TranslateStdString("OSDMessage", "Fast forwarding...") :
|
|
TranslateStdString("OSDMessage", "Stopped fast forwarding."),
|
|
2.0f);
|
|
}
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("ToggleFullscreen"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Toggle Fullscreen")), [this](bool pressed) {
|
|
if (pressed)
|
|
SetFullscreen(!IsFullscreen());
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("TogglePause"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Toggle Pause")), [this](bool pressed) {
|
|
if (pressed && System::IsValid())
|
|
PauseSystem(!System::IsPaused());
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("PowerOff"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Power Off System")), [this](bool pressed) {
|
|
if (pressed && System::IsValid())
|
|
{
|
|
if (g_settings.confim_power_off && !m_batch_mode)
|
|
{
|
|
SmallString confirmation_message(
|
|
TranslateString("CommonHostInterface", "Are you sure you want to stop emulation?"));
|
|
if (g_settings.save_state_on_exit)
|
|
{
|
|
confirmation_message.AppendString("\n\n");
|
|
confirmation_message.AppendString(
|
|
TranslateString("CommonHostInterface", "The current state will be saved."));
|
|
}
|
|
|
|
if (!ConfirmMessage(confirmation_message))
|
|
{
|
|
System::ResetPerformanceCounters();
|
|
return;
|
|
}
|
|
}
|
|
|
|
PowerOffSystem();
|
|
}
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("Reset"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Reset System")), [this](bool pressed) {
|
|
if (pressed && System::IsValid())
|
|
ResetSystem();
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("Screenshot"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Save Screenshot")), [this](bool pressed) {
|
|
if (pressed && System::IsValid())
|
|
SaveScreenshot();
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "General")), StaticString("FrameStep"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Frame Step")), [this](bool pressed) {
|
|
if (pressed)
|
|
{
|
|
DoFrameStep();
|
|
}
|
|
});
|
|
}
|
|
|
|
void CommonHostInterface::RegisterGraphicsHotkeys()
|
|
{
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Graphics")), StaticString("ToggleSoftwareRendering"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Toggle Software Rendering")), [this](bool pressed) {
|
|
if (pressed)
|
|
ToggleSoftwareRendering();
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Graphics")), StaticString("TogglePGXP"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Toggle PGXP")), [this](bool pressed) {
|
|
if (pressed)
|
|
{
|
|
g_settings.gpu_pgxp_enable = !g_settings.gpu_pgxp_enable;
|
|
g_gpu->UpdateSettings();
|
|
AddOSDMessage(g_settings.gpu_pgxp_enable ?
|
|
TranslateStdString("OSDMessage", "PGXP is now enabled.") :
|
|
TranslateStdString("OSDMessage", "PGXP is now disabled"),
|
|
5.0f);
|
|
|
|
if (g_settings.gpu_pgxp_enable)
|
|
PGXP::Initialize();
|
|
else
|
|
PGXP::Shutdown();
|
|
|
|
// we need to recompile all blocks if pgxp is toggled on/off
|
|
if (g_settings.IsUsingCodeCache())
|
|
CPU::CodeCache::Flush();
|
|
}
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Graphics")), StaticString("IncreaseResolutionScale"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Increase Resolution Scale")), [this](bool pressed) {
|
|
if (pressed)
|
|
ModifyResolutionScale(1);
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Graphics")), StaticString("DecreaseResolutionScale"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Decrease Resolution Scale")), [this](bool pressed) {
|
|
if (pressed)
|
|
ModifyResolutionScale(-1);
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Graphics")), StaticString("TogglePostProcessing"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Toggle Post-Processing")), [this](bool pressed) {
|
|
if (pressed)
|
|
TogglePostProcessing();
|
|
});
|
|
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Graphics")), StaticString("ReloadPostProcessingShaders"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Reload Post Processing Shaders")), [this](bool pressed) {
|
|
if (pressed)
|
|
ReloadPostProcessingShaders();
|
|
});
|
|
}
|
|
|
|
void CommonHostInterface::RegisterSaveStateHotkeys()
|
|
{
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")), StaticString("LoadSelectedSaveState"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Load From Selected Slot")), [this](bool pressed) {
|
|
if (pressed)
|
|
m_save_state_selector_ui->LoadCurrentSlot();
|
|
});
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")), StaticString("SaveSelectedSaveState"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Save To Selected Slot")), [this](bool pressed) {
|
|
if (pressed)
|
|
m_save_state_selector_ui->SaveCurrentSlot();
|
|
});
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")), StaticString("SelectPreviousSaveStateSlot"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Select Previous Save Slot")), [this](bool pressed) {
|
|
if (pressed)
|
|
m_save_state_selector_ui->SelectPreviousSlot();
|
|
});
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")), StaticString("SelectNextSaveStateSlot"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Select Next Save Slot")), [this](bool pressed) {
|
|
if (pressed)
|
|
m_save_state_selector_ui->SelectNextSlot();
|
|
});
|
|
|
|
for (u32 slot = 1; slot <= PER_GAME_SAVE_STATE_SLOTS; slot++)
|
|
{
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")),
|
|
TinyString::FromFormat("LoadGameState%u", slot), TinyString::FromFormat("Load Game State %u", slot),
|
|
[this, slot](bool pressed) {
|
|
if (pressed)
|
|
LoadState(false, slot);
|
|
});
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")),
|
|
TinyString::FromFormat("SaveGameState%u", slot), TinyString::FromFormat("Save Game State %u", slot),
|
|
[this, slot](bool pressed) {
|
|
if (pressed)
|
|
SaveState(false, slot);
|
|
});
|
|
}
|
|
|
|
for (u32 slot = 1; slot <= GLOBAL_SAVE_STATE_SLOTS; slot++)
|
|
{
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")),
|
|
TinyString::FromFormat("LoadGlobalState%u", slot),
|
|
TinyString::FromFormat("Load Global State %u", slot), [this, slot](bool pressed) {
|
|
if (pressed)
|
|
LoadState(true, slot);
|
|
});
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Save States")),
|
|
TinyString::FromFormat("SaveGlobalState%u", slot),
|
|
TinyString::FromFormat("Save Global State %u", slot), [this, slot](bool pressed) {
|
|
if (pressed)
|
|
SaveState(true, slot);
|
|
});
|
|
}
|
|
|
|
// Dummy strings for translation because we construct them in a loop.
|
|
(void)TRANSLATABLE("Hotkeys", "Load Game State 1");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Game State 2");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Game State 3");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Game State 4");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Game State 5");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Game State 6");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Game State 7");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Game State 8");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Game State 9");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Game State 10");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Game State 1");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Game State 2");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Game State 3");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Game State 4");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Game State 5");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Game State 6");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Game State 7");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Game State 8");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Game State 9");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Game State 10");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Global State 1");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Global State 2");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Global State 3");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Global State 4");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Global State 5");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Global State 6");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Global State 7");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Global State 8");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Global State 9");
|
|
(void)TRANSLATABLE("Hotkeys", "Load Global State 10");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Global State 1");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Global State 2");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Global State 3");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Global State 4");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Global State 5");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Global State 6");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Global State 7");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Global State 8");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Global State 9");
|
|
(void)TRANSLATABLE("Hotkeys", "Save Global State 10");
|
|
}
|
|
|
|
void CommonHostInterface::RegisterAudioHotkeys()
|
|
{
|
|
RegisterHotkey(
|
|
StaticString(TRANSLATABLE("Hotkeys", "Audio")), StaticString("AudioMute"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Toggle Mute")), [this](bool pressed) {
|
|
if (pressed && System::IsValid())
|
|
{
|
|
g_settings.audio_output_muted = !g_settings.audio_output_muted;
|
|
m_audio_stream->SetOutputVolume(g_settings.audio_output_muted ? 0 : g_settings.audio_output_volume);
|
|
if (g_settings.audio_output_muted)
|
|
AddOSDMessage(TranslateStdString("OSDMessage", "Volume: Muted"), 2.0f);
|
|
else
|
|
AddFormattedOSDMessage(2.0f, TranslateString("OSDMessage", "Volume: %d%%"), g_settings.audio_output_volume);
|
|
}
|
|
});
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Audio")), StaticString("AudioCDAudioMute"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Toggle CD Audio Mute")), [this](bool pressed) {
|
|
if (pressed && System::IsValid())
|
|
{
|
|
g_settings.cdrom_mute_cd_audio = !g_settings.cdrom_mute_cd_audio;
|
|
AddOSDMessage(g_settings.cdrom_mute_cd_audio ?
|
|
TranslateStdString("OSDMessage", "CD Audio Muted.") :
|
|
TranslateStdString("OSDMessage", "CD Audio Unmuted."),
|
|
2.0f);
|
|
}
|
|
});
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Audio")), StaticString("AudioVolumeUp"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Volume Up")), [this](bool pressed) {
|
|
if (pressed && System::IsValid())
|
|
{
|
|
g_settings.audio_output_volume = std::min<s32>(g_settings.audio_output_volume + 10, 100);
|
|
g_settings.audio_output_muted = false;
|
|
m_audio_stream->SetOutputVolume(g_settings.audio_output_volume);
|
|
AddFormattedOSDMessage(2.0f, TranslateString("OSDMessage", "Volume: %d%%"),
|
|
g_settings.audio_output_volume);
|
|
}
|
|
});
|
|
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Audio")), StaticString("AudioVolumeDown"),
|
|
StaticString(TRANSLATABLE("Hotkeys", "Volume Down")), [this](bool pressed) {
|
|
if (pressed && System::IsValid())
|
|
{
|
|
g_settings.audio_output_volume = std::max<s32>(g_settings.audio_output_volume - 10, 0);
|
|
g_settings.audio_output_muted = false;
|
|
m_audio_stream->SetOutputVolume(g_settings.audio_output_volume);
|
|
AddFormattedOSDMessage(2.0f, TranslateString("OSDMessage", "Volume: %d%%"),
|
|
g_settings.audio_output_volume);
|
|
}
|
|
});
|
|
}
|
|
|
|
std::string CommonHostInterface::GetSavePathForInputProfile(const char* name) const
|
|
{
|
|
return GetUserDirectoryRelativePath("inputprofiles/%s.ini", name);
|
|
}
|
|
|
|
CommonHostInterface::InputProfileList CommonHostInterface::GetInputProfileList() const
|
|
{
|
|
InputProfileList profiles;
|
|
|
|
const std::string user_dir(GetUserDirectoryRelativePath("inputprofiles"));
|
|
const std::string program_dir(GetProgramDirectoryRelativePath("inputprofiles"));
|
|
|
|
FindInputProfiles(user_dir, &profiles);
|
|
if (user_dir != program_dir)
|
|
FindInputProfiles(program_dir, &profiles);
|
|
|
|
return profiles;
|
|
}
|
|
|
|
void CommonHostInterface::FindInputProfiles(const std::string& base_path, InputProfileList* out_list) const
|
|
{
|
|
FileSystem::FindResultsArray results;
|
|
FileSystem::FindFiles(base_path.c_str(), "*.ini", FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RELATIVE_PATHS, &results);
|
|
|
|
out_list->reserve(out_list->size() + results.size());
|
|
for (auto& it : results)
|
|
{
|
|
if (it.FileName.size() < 4)
|
|
continue;
|
|
|
|
std::string name(it.FileName.substr(0, it.FileName.length() - 4));
|
|
|
|
// skip duplicates, we prefer the user directory
|
|
if (std::any_of(out_list->begin(), out_list->end(),
|
|
[&name](const InputProfileEntry& e) { return (e.name == name); }))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
std::string filename(
|
|
StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", base_path.c_str(), it.FileName.c_str()));
|
|
out_list->push_back(InputProfileEntry{std::move(name), std::move(filename)});
|
|
}
|
|
}
|
|
|
|
std::string CommonHostInterface::GetInputProfilePath(const char* name) const
|
|
{
|
|
std::string path = GetUserDirectoryRelativePath("inputprofiles" FS_OSPATH_SEPARATOR_STR "%s.ini", name);
|
|
if (FileSystem::FileExists(path.c_str()))
|
|
return path;
|
|
|
|
path = GetProgramDirectoryRelativePath("inputprofiles" FS_OSPATH_SEPARATOR_STR "%s.ini", name);
|
|
if (FileSystem::FileExists(path.c_str()))
|
|
return path;
|
|
|
|
return {};
|
|
}
|
|
|
|
void CommonHostInterface::ClearAllControllerBindings(SettingsInterface& si)
|
|
{
|
|
for (u32 controller_index = 1; controller_index <= NUM_CONTROLLER_AND_CARD_PORTS; controller_index++)
|
|
{
|
|
const ControllerType ctype = g_settings.controller_types[controller_index - 1];
|
|
if (ctype == ControllerType::None)
|
|
continue;
|
|
|
|
const auto section_name = TinyString::FromFormat("Controller%u", controller_index);
|
|
|
|
si.DeleteValue(section_name, "Type");
|
|
|
|
for (const auto& button : Controller::GetButtonNames(ctype))
|
|
si.DeleteValue(section_name, button.first.c_str());
|
|
|
|
for (const auto& axis : Controller::GetAxisNames(ctype))
|
|
si.DeleteValue(section_name, std::get<std::string>(axis).c_str());
|
|
|
|
if (Controller::GetVibrationMotorCount(ctype) > 0)
|
|
si.DeleteValue(section_name, "Rumble");
|
|
}
|
|
}
|
|
|
|
void CommonHostInterface::ApplyInputProfile(const char* profile_path, SettingsInterface& si)
|
|
{
|
|
// clear bindings for all controllers
|
|
ClearAllControllerBindings(si);
|
|
|
|
INISettingsInterface profile(profile_path);
|
|
|
|
for (u32 controller_index = 1; controller_index <= NUM_CONTROLLER_AND_CARD_PORTS; controller_index++)
|
|
{
|
|
const auto section_name = TinyString::FromFormat("Controller%u", controller_index);
|
|
const std::string ctype_str = profile.GetStringValue(section_name, "Type");
|
|
if (ctype_str.empty())
|
|
continue;
|
|
|
|
std::optional<ControllerType> ctype = Settings::ParseControllerTypeName(ctype_str.c_str());
|
|
if (!ctype)
|
|
{
|
|
Log_ErrorPrintf("Invalid controller type in profile: '%s'", ctype_str.c_str());
|
|
return;
|
|
}
|
|
|
|
g_settings.controller_types[controller_index - 1] = *ctype;
|
|
HostInterface::OnControllerTypeChanged(controller_index - 1);
|
|
|
|
si.SetStringValue(section_name, "Type", Settings::GetControllerTypeName(*ctype));
|
|
|
|
for (const auto& button : Controller::GetButtonNames(*ctype))
|
|
{
|
|
const auto key_name = TinyString::FromFormat("Button%s", button.first.c_str());
|
|
si.DeleteValue(section_name, key_name);
|
|
const std::vector<std::string> bindings = profile.GetStringList(section_name, key_name);
|
|
for (const std::string& binding : bindings)
|
|
si.AddToStringList(section_name, key_name, binding.c_str());
|
|
}
|
|
|
|
for (const auto& axis : Controller::GetAxisNames(*ctype))
|
|
{
|
|
const auto key_name = TinyString::FromFormat("Axis%s", std::get<std::string>(axis).c_str());
|
|
si.DeleteValue(section_name, std::get<std::string>(axis).c_str());
|
|
const std::vector<std::string> bindings = profile.GetStringList(section_name, key_name);
|
|
for (const std::string& binding : bindings)
|
|
si.AddToStringList(section_name, key_name, binding.c_str());
|
|
}
|
|
|
|
si.DeleteValue(section_name, "Rumble");
|
|
const std::string rumble_value = profile.GetStringValue(section_name, "Rumble");
|
|
if (!rumble_value.empty())
|
|
si.SetStringValue(section_name, "Rumble", rumble_value.c_str());
|
|
|
|
Controller::SettingList settings = Controller::GetSettings(*ctype);
|
|
for (const SettingInfo& ssi : settings)
|
|
{
|
|
const std::string value = profile.GetStringValue(section_name, ssi.key, "");
|
|
if (!value.empty())
|
|
si.SetStringValue(section_name, ssi.key, value.c_str());
|
|
}
|
|
}
|
|
|
|
if (System::IsValid())
|
|
System::UpdateControllers();
|
|
|
|
UpdateInputMap(si);
|
|
|
|
ReportFormattedMessage(TranslateString("OSDMessage", "Loaded input profile from '%s'"), profile_path);
|
|
}
|
|
|
|
bool CommonHostInterface::SaveInputProfile(const char* profile_path, SettingsInterface& si)
|
|
{
|
|
if (FileSystem::FileExists(profile_path))
|
|
Log_WarningPrintf("Existing input profile at '%s' will be overwritten", profile_path);
|
|
else
|
|
Log_WarningPrintf("Input profile at '%s' does not exist, new input profile will be created", profile_path);
|
|
|
|
INISettingsInterface profile(profile_path);
|
|
profile.Clear();
|
|
|
|
for (u32 controller_index = 1; controller_index <= NUM_CONTROLLER_AND_CARD_PORTS; controller_index++)
|
|
{
|
|
const ControllerType ctype = g_settings.controller_types[controller_index - 1];
|
|
if (ctype == ControllerType::None)
|
|
continue;
|
|
|
|
const auto section_name = TinyString::FromFormat("Controller%u", controller_index);
|
|
|
|
profile.SetStringValue(section_name, "Type", Settings::GetControllerTypeName(ctype));
|
|
|
|
for (const auto& button : Controller::GetButtonNames(ctype))
|
|
{
|
|
const auto key_name = TinyString::FromFormat("Button%s", button.first.c_str());
|
|
const std::vector<std::string> bindings = si.GetStringList(section_name, key_name);
|
|
for (const std::string& binding : bindings)
|
|
profile.AddToStringList(section_name, key_name, binding.c_str());
|
|
}
|
|
|
|
for (const auto& axis : Controller::GetAxisNames(ctype))
|
|
{
|
|
const auto key_name = TinyString::FromFormat("Axis%s", std::get<std::string>(axis).c_str());
|
|
const std::vector<std::string> bindings = si.GetStringList(section_name, key_name);
|
|
for (const std::string& binding : bindings)
|
|
profile.AddToStringList(section_name, key_name, binding.c_str());
|
|
}
|
|
|
|
const std::string rumble_value = si.GetStringValue(section_name, "Rumble");
|
|
if (!rumble_value.empty())
|
|
profile.SetStringValue(section_name, "Rumble", rumble_value.c_str());
|
|
|
|
Controller::SettingList settings = Controller::GetSettings(ctype);
|
|
for (const SettingInfo& ssi : settings)
|
|
{
|
|
const std::string value = si.GetStringValue(section_name, ssi.key, "");
|
|
if (!value.empty())
|
|
profile.SetStringValue(section_name, ssi.key, value.c_str());
|
|
}
|
|
}
|
|
|
|
if (!profile.Save())
|
|
{
|
|
Log_ErrorPrintf("Failed to save input profile to '%s'", profile_path);
|
|
return false;
|
|
}
|
|
|
|
Log_SuccessPrintf("Input profile saved to '%s'", profile_path);
|
|
return true;
|
|
}
|
|
|
|
std::string CommonHostInterface::GetSettingsFileName() const
|
|
{
|
|
return GetUserDirectoryRelativePath("settings.ini");
|
|
}
|
|
|
|
std::string CommonHostInterface::GetGameSaveStateFileName(const char* game_code, s32 slot) const
|
|
{
|
|
if (slot < 0)
|
|
return GetUserDirectoryRelativePath("savestates" FS_OSPATH_SEPARATOR_STR "%s_resume.sav", game_code);
|
|
else
|
|
return GetUserDirectoryRelativePath("savestates" FS_OSPATH_SEPARATOR_STR "%s_%d.sav", game_code, slot);
|
|
}
|
|
|
|
std::string CommonHostInterface::GetGlobalSaveStateFileName(s32 slot) const
|
|
{
|
|
if (slot < 0)
|
|
return GetUserDirectoryRelativePath("savestates" FS_OSPATH_SEPARATOR_STR "resume.sav");
|
|
else
|
|
return GetUserDirectoryRelativePath("savestates" FS_OSPATH_SEPARATOR_STR "savestate_%d.sav", slot);
|
|
}
|
|
|
|
std::vector<CommonHostInterface::SaveStateInfo> CommonHostInterface::GetAvailableSaveStates(const char* game_code) const
|
|
{
|
|
std::vector<SaveStateInfo> si;
|
|
std::string path;
|
|
|
|
auto add_path = [&si](std::string path, s32 slot, bool global) {
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (!FileSystem::StatFile(path.c_str(), &sd))
|
|
return;
|
|
|
|
si.push_back(SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), static_cast<s32>(slot), global});
|
|
};
|
|
|
|
if (game_code && std::strlen(game_code) > 0)
|
|
{
|
|
add_path(GetGameSaveStateFileName(game_code, -1), -1, false);
|
|
for (s32 i = 1; i <= PER_GAME_SAVE_STATE_SLOTS; i++)
|
|
add_path(GetGameSaveStateFileName(game_code, i), i, false);
|
|
}
|
|
|
|
for (s32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++)
|
|
add_path(GetGlobalSaveStateFileName(i), i, true);
|
|
|
|
return si;
|
|
}
|
|
|
|
std::optional<CommonHostInterface::SaveStateInfo> CommonHostInterface::GetSaveStateInfo(const char* game_code, s32 slot)
|
|
{
|
|
const bool global = (!game_code || game_code[0] == 0);
|
|
std::string path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(game_code, slot);
|
|
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (!FileSystem::StatFile(path.c_str(), &sd))
|
|
return std::nullopt;
|
|
|
|
return SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), slot, global};
|
|
}
|
|
|
|
std::optional<CommonHostInterface::ExtendedSaveStateInfo>
|
|
CommonHostInterface::GetExtendedSaveStateInfo(const char* game_code, s32 slot)
|
|
{
|
|
const bool global = (!game_code || game_code[0] == 0);
|
|
std::string path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(game_code, slot);
|
|
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (!FileSystem::StatFile(path.c_str(), &sd))
|
|
return std::nullopt;
|
|
|
|
std::unique_ptr<ByteStream> stream =
|
|
FileSystem::OpenFile(path.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_SEEKABLE);
|
|
if (!stream)
|
|
return std::nullopt;
|
|
|
|
SAVE_STATE_HEADER header;
|
|
if (!stream->Read(&header, sizeof(header)) || header.magic != SAVE_STATE_MAGIC)
|
|
return std::nullopt;
|
|
|
|
ExtendedSaveStateInfo ssi;
|
|
ssi.path = std::move(path);
|
|
ssi.timestamp = sd.ModificationTime.AsUnixTimestamp();
|
|
ssi.slot = slot;
|
|
ssi.global = global;
|
|
|
|
if (header.version != SAVE_STATE_VERSION)
|
|
{
|
|
ssi.title = StringUtil::StdStringFromFormat("Invalid version %u (expected %u)", header.version, SAVE_STATE_VERSION);
|
|
return ssi;
|
|
}
|
|
|
|
header.title[sizeof(header.title) - 1] = 0;
|
|
ssi.title = header.title;
|
|
header.game_code[sizeof(header.game_code) - 1] = 0;
|
|
ssi.game_code = header.game_code;
|
|
|
|
if (header.screenshot_width > 0 && header.screenshot_height > 0 && header.screenshot_size > 0 &&
|
|
(static_cast<u64>(header.offset_to_screenshot) + static_cast<u64>(header.screenshot_size)) <= stream->GetSize())
|
|
{
|
|
stream->SeekAbsolute(header.offset_to_screenshot);
|
|
ssi.screenshot_data.resize((header.screenshot_size + 3u) / 4u);
|
|
if (stream->Read2(ssi.screenshot_data.data(), header.screenshot_size))
|
|
{
|
|
ssi.screenshot_width = header.screenshot_width;
|
|
ssi.screenshot_height = header.screenshot_height;
|
|
}
|
|
else
|
|
{
|
|
decltype(ssi.screenshot_data)().swap(ssi.screenshot_data);
|
|
}
|
|
}
|
|
|
|
return ssi;
|
|
}
|
|
|
|
void CommonHostInterface::DeleteSaveStates(const char* game_code, bool resume)
|
|
{
|
|
const std::vector<SaveStateInfo> states(GetAvailableSaveStates(game_code));
|
|
for (const SaveStateInfo& si : states)
|
|
{
|
|
if (si.global || (!resume && si.slot < 0))
|
|
continue;
|
|
|
|
Log_InfoPrintf("Removing save state at '%s'", si.path.c_str());
|
|
if (!FileSystem::DeleteFile(si.path.c_str()))
|
|
Log_ErrorPrintf("Failed to delete save state file '%s'", si.path.c_str());
|
|
}
|
|
}
|
|
|
|
std::string CommonHostInterface::GetMostRecentResumeSaveStatePath() const
|
|
{
|
|
std::vector<FILESYSTEM_FIND_DATA> files;
|
|
if (!FileSystem::FindFiles(GetUserDirectoryRelativePath("savestates").c_str(), "*resume.sav", FILESYSTEM_FIND_FILES,
|
|
&files) ||
|
|
files.empty())
|
|
{
|
|
return {};
|
|
}
|
|
|
|
FILESYSTEM_FIND_DATA* most_recent = &files[0];
|
|
for (FILESYSTEM_FIND_DATA& file : files)
|
|
{
|
|
if (file.ModificationTime > most_recent->ModificationTime)
|
|
most_recent = &file;
|
|
}
|
|
|
|
return std::move(most_recent->FileName);
|
|
}
|
|
|
|
bool CommonHostInterface::CheckSettings(SettingsInterface& si)
|
|
{
|
|
const int settings_version = si.GetIntValue("Main", "SettingsVersion", -1);
|
|
if (settings_version == SETTINGS_VERSION)
|
|
return true;
|
|
|
|
Log_ErrorPrintf("Settings version %d does not match expected version %d, resetting", settings_version,
|
|
SETTINGS_VERSION);
|
|
|
|
si.Clear();
|
|
si.SetIntValue("Main", "SettingsVersion", SETTINGS_VERSION);
|
|
SetDefaultSettings(si);
|
|
return false;
|
|
}
|
|
|
|
void CommonHostInterface::SetDefaultSettings(SettingsInterface& si)
|
|
{
|
|
HostInterface::SetDefaultSettings(si);
|
|
|
|
si.SetStringValue("Controller1", "ButtonUp", "Keyboard/W");
|
|
si.SetStringValue("Controller1", "ButtonDown", "Keyboard/S");
|
|
si.SetStringValue("Controller1", "ButtonLeft", "Keyboard/A");
|
|
si.SetStringValue("Controller1", "ButtonRight", "Keyboard/D");
|
|
si.SetStringValue("Controller1", "ButtonSelect", "Keyboard/Backspace");
|
|
si.SetStringValue("Controller1", "ButtonStart", "Keyboard/Return");
|
|
si.SetStringValue("Controller1", "ButtonTriangle", "Keyboard/Keypad+8");
|
|
si.SetStringValue("Controller1", "ButtonCross", "Keyboard/Keypad+2");
|
|
si.SetStringValue("Controller1", "ButtonSquare", "Keyboard/Keypad+4");
|
|
si.SetStringValue("Controller1", "ButtonCircle", "Keyboard/Keypad+6");
|
|
si.SetStringValue("Controller1", "ButtonL1", "Keyboard/Q");
|
|
si.SetStringValue("Controller1", "ButtonL2", "Keyboard/1");
|
|
si.SetStringValue("Controller1", "ButtonR1", "Keyboard/E");
|
|
si.SetStringValue("Controller1", "ButtonR2", "Keyboard/3");
|
|
si.SetStringValue("Hotkeys", "FastForward", "Keyboard/Tab");
|
|
si.SetStringValue("Hotkeys", "TogglePause", "Keyboard/Pause");
|
|
si.SetStringValue("Hotkeys", "ToggleFullscreen", "Keyboard/Alt+Return");
|
|
si.SetStringValue("Hotkeys", "PowerOff", "Keyboard/Escape");
|
|
si.SetStringValue("Hotkeys", "LoadSelectedSaveState", "Keyboard/F1");
|
|
si.SetStringValue("Hotkeys", "SaveSelectedSaveState", "Keyboard/F2");
|
|
si.SetStringValue("Hotkeys", "SelectPreviousSaveStateSlot", "Keyboard/F3");
|
|
si.SetStringValue("Hotkeys", "SelectNextSaveStateSlot", "Keyboard/F4");
|
|
si.SetStringValue("Hotkeys", "Screenshot", "Keyboard/F10");
|
|
si.SetStringValue("Hotkeys", "IncreaseResolutionScale", "Keyboard/PageUp");
|
|
si.SetStringValue("Hotkeys", "DecreaseResolutionScale", "Keyboard/PageDown");
|
|
si.SetStringValue("Hotkeys", "ToggleSoftwareRendering", "Keyboard/End");
|
|
|
|
si.SetStringValue("Main", "ControllerBackend",
|
|
ControllerInterface::GetBackendName(ControllerInterface::GetDefaultBackend()));
|
|
|
|
#ifdef WITH_DISCORD_PRESENCE
|
|
si.SetBoolValue("Main", "EnableDiscordPresence", false);
|
|
#endif
|
|
}
|
|
|
|
void CommonHostInterface::LoadSettings(SettingsInterface& si)
|
|
{
|
|
HostInterface::LoadSettings(si);
|
|
|
|
#ifdef WITH_DISCORD_PRESENCE
|
|
SetDiscordPresenceEnabled(si.GetBoolValue("Main", "EnableDiscordPresence", false));
|
|
#endif
|
|
}
|
|
|
|
void CommonHostInterface::SaveSettings(SettingsInterface& si)
|
|
{
|
|
HostInterface::SaveSettings(si);
|
|
}
|
|
|
|
void CommonHostInterface::CheckForSettingsChanges(const Settings& old_settings)
|
|
{
|
|
HostInterface::CheckForSettingsChanges(old_settings);
|
|
|
|
UpdateControllerInterface();
|
|
|
|
if (System::IsValid())
|
|
{
|
|
if (g_settings.audio_backend != old_settings.audio_backend ||
|
|
g_settings.audio_buffer_size != old_settings.audio_buffer_size ||
|
|
g_settings.video_sync_enabled != old_settings.video_sync_enabled ||
|
|
g_settings.audio_sync_enabled != old_settings.audio_sync_enabled ||
|
|
g_settings.increase_timer_resolution != old_settings.increase_timer_resolution ||
|
|
g_settings.emulation_speed != old_settings.emulation_speed ||
|
|
g_settings.fast_forward_speed != old_settings.fast_forward_speed ||
|
|
g_settings.display_max_fps != old_settings.display_max_fps)
|
|
{
|
|
UpdateSpeedLimiterState();
|
|
}
|
|
|
|
if (g_settings.display_post_processing != old_settings.display_post_processing ||
|
|
g_settings.display_post_process_chain != old_settings.display_post_process_chain)
|
|
{
|
|
if (g_settings.display_post_processing)
|
|
{
|
|
if (!m_display->SetPostProcessingChain(g_settings.display_post_process_chain))
|
|
AddOSDMessage(TranslateStdString("OSDMessage", "Failed to load post processing shader chain."), 20.0f);
|
|
}
|
|
else
|
|
{
|
|
m_display->SetPostProcessingChain({});
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_settings.log_level != old_settings.log_level || g_settings.log_filter != old_settings.log_filter ||
|
|
g_settings.log_to_console != old_settings.log_to_console ||
|
|
g_settings.log_to_window != old_settings.log_to_window || g_settings.log_to_file != old_settings.log_to_file)
|
|
{
|
|
UpdateLogSettings(g_settings.log_level, g_settings.log_filter.empty() ? nullptr : g_settings.log_filter.c_str(),
|
|
g_settings.log_to_console, g_settings.log_to_debug, g_settings.log_to_window,
|
|
g_settings.log_to_file);
|
|
}
|
|
|
|
UpdateInputMap();
|
|
}
|
|
|
|
void CommonHostInterface::SetTimerResolutionIncreased(bool enabled)
|
|
{
|
|
if (m_timer_resolution_increased == enabled)
|
|
return;
|
|
|
|
m_timer_resolution_increased = enabled;
|
|
|
|
#ifdef WIN32
|
|
if (enabled)
|
|
timeBeginPeriod(1);
|
|
else
|
|
timeEndPeriod(1);
|
|
#endif
|
|
}
|
|
|
|
void CommonHostInterface::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/,
|
|
int progress_max /*= -1*/, int progress_value /*= -1*/)
|
|
{
|
|
const auto& io = ImGui::GetIO();
|
|
const float scale = io.DisplayFramebufferScale.x;
|
|
const float width = (400.0f * scale);
|
|
const bool has_progress = (progress_min < progress_max);
|
|
|
|
// eat the last imgui frame, it might've been partially rendered by the caller.
|
|
// ImGui::EndFrame();
|
|
// ImGui::NewFrame();
|
|
|
|
const float logo_width = static_cast<float>(APP_ICON_WIDTH) * scale;
|
|
const float logo_height = static_cast<float>(APP_ICON_HEIGHT) * scale;
|
|
|
|
ImGui::SetNextWindowSize(ImVec2(logo_width, logo_height), ImGuiCond_Always);
|
|
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) - (50.0f * scale)),
|
|
ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
if (ImGui::Begin("LoadingScreenLogo", nullptr,
|
|
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
|
|
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
|
|
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing |
|
|
ImGuiWindowFlags_NoBackground))
|
|
{
|
|
if (m_logo_texture)
|
|
ImGui::Image(m_logo_texture->GetHandle(), ImVec2(logo_width, logo_height));
|
|
}
|
|
ImGui::End();
|
|
|
|
ImGui::SetNextWindowSize(ImVec2(width, (has_progress ? 50.0f : 30.0f) * scale), ImGuiCond_Always);
|
|
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) + (100.0f * scale)),
|
|
ImGuiCond_Always, ImVec2(0.5f, 0.0f));
|
|
if (ImGui::Begin("LoadingScreen", nullptr,
|
|
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
|
|
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
|
|
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
|
|
{
|
|
if (has_progress)
|
|
{
|
|
ImGui::Text("%s: %d/%d", message, progress_value, progress_max);
|
|
ImGui::ProgressBar(static_cast<float>(progress_value) / static_cast<float>(progress_max - progress_min),
|
|
ImVec2(-1.0f, 0.0f), "");
|
|
Log_InfoPrintf("%s: %d/%d", message, progress_value, progress_max);
|
|
}
|
|
else
|
|
{
|
|
const ImVec2 text_size(ImGui::CalcTextSize(message));
|
|
ImGui::SetCursorPosX((width - text_size.x) / 2.0f);
|
|
ImGui::TextUnformatted(message);
|
|
Log_InfoPrintf("%s", message);
|
|
}
|
|
}
|
|
ImGui::End();
|
|
|
|
m_display->Render();
|
|
ImGui::NewFrame();
|
|
}
|
|
|
|
void CommonHostInterface::GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title)
|
|
{
|
|
const GameListEntry* list_entry = m_game_list->GetEntryForPath(path);
|
|
if (list_entry)
|
|
{
|
|
*code = list_entry->code;
|
|
*title = list_entry->title;
|
|
}
|
|
else
|
|
{
|
|
if (image)
|
|
*code = System::GetGameCodeForImage(image);
|
|
|
|
const GameListDatabaseEntry* db_entry = (!code->empty()) ? m_game_list->GetDatabaseEntryForCode(*code) : nullptr;
|
|
if (db_entry)
|
|
*title = db_entry->title;
|
|
else
|
|
*title = System::GetTitleForPath(path);
|
|
}
|
|
}
|
|
|
|
bool CommonHostInterface::SaveResumeSaveState()
|
|
{
|
|
if (System::IsShutdown())
|
|
return false;
|
|
|
|
const bool global = System::GetRunningCode().empty();
|
|
return SaveState(global, -1);
|
|
}
|
|
|
|
bool CommonHostInterface::IsDumpingAudio() const
|
|
{
|
|
return g_spu.IsDumpingAudio();
|
|
}
|
|
|
|
bool CommonHostInterface::StartDumpingAudio(const char* filename)
|
|
{
|
|
if (System::IsShutdown())
|
|
return false;
|
|
|
|
std::string auto_filename;
|
|
if (!filename)
|
|
{
|
|
const auto& code = System::GetRunningCode();
|
|
if (code.empty())
|
|
{
|
|
auto_filename = GetUserDirectoryRelativePath("dump/audio/%s.wav", GetTimestampStringForFileName().GetCharArray());
|
|
}
|
|
else
|
|
{
|
|
auto_filename = GetUserDirectoryRelativePath("dump/audio/%s_%s.wav", code.c_str(),
|
|
GetTimestampStringForFileName().GetCharArray());
|
|
}
|
|
|
|
filename = auto_filename.c_str();
|
|
}
|
|
|
|
if (g_spu.StartDumpingAudio(filename))
|
|
{
|
|
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Started dumping audio to '%s'."), filename);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Failed to start dumping audio to '%s'."), filename);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void CommonHostInterface::StopDumpingAudio()
|
|
{
|
|
if (System::IsShutdown() || !g_spu.StopDumpingAudio())
|
|
return;
|
|
|
|
AddOSDMessage(TranslateStdString("OSDMessage", "Stopped dumping audio."), 5.0f);
|
|
}
|
|
|
|
bool CommonHostInterface::SaveScreenshot(const char* filename /* = nullptr */, bool full_resolution /* = true */,
|
|
bool apply_aspect_ratio /* = true */)
|
|
{
|
|
if (System::IsShutdown())
|
|
return false;
|
|
|
|
std::string auto_filename;
|
|
if (!filename)
|
|
{
|
|
const auto& code = System::GetRunningCode();
|
|
const char* extension = "png";
|
|
if (code.empty())
|
|
{
|
|
auto_filename = GetUserDirectoryRelativePath("screenshots" FS_OSPATH_SEPARATOR_STR "%s.%s",
|
|
GetTimestampStringForFileName().GetCharArray(), extension);
|
|
}
|
|
else
|
|
{
|
|
auto_filename = GetUserDirectoryRelativePath("screenshots" FS_OSPATH_SEPARATOR_STR "%s_%s.%s", code.c_str(),
|
|
GetTimestampStringForFileName().GetCharArray(), extension);
|
|
}
|
|
|
|
filename = auto_filename.c_str();
|
|
}
|
|
|
|
const bool screenshot_saved = m_display->WriteDisplayTextureToFile(filename, full_resolution, apply_aspect_ratio);
|
|
if (!screenshot_saved)
|
|
{
|
|
AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Failed to save screenshot to '%s'"), filename);
|
|
return false;
|
|
}
|
|
|
|
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Screenshot saved to '%s'."), filename);
|
|
return true;
|
|
}
|
|
|
|
void CommonHostInterface::ApplyGameSettings(bool display_osd_messages)
|
|
{
|
|
// this gets called while booting, so can't use valid
|
|
if (System::IsShutdown() || System::GetRunningCode().empty() || !g_settings.apply_game_settings)
|
|
return;
|
|
|
|
const GameSettings::Entry* gs = m_game_list->GetGameSettings(System::GetRunningPath(), System::GetRunningCode());
|
|
if (gs)
|
|
gs->ApplySettings(display_osd_messages);
|
|
}
|
|
|
|
bool CommonHostInterface::UpdateControllerInputMapFromGameSettings()
|
|
{
|
|
// this gets called while booting, so can't use valid
|
|
if (System::IsShutdown() || System::GetRunningCode().empty() || !g_settings.apply_game_settings)
|
|
return false;
|
|
|
|
const GameSettings::Entry* gs = m_game_list->GetGameSettings(System::GetRunningPath(), System::GetRunningCode());
|
|
if (!gs || gs->input_profile_name.empty())
|
|
return false;
|
|
|
|
std::string path = GetInputProfilePath(gs->input_profile_name.c_str());
|
|
if (path.empty())
|
|
{
|
|
AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Input profile '%s' cannot be found."),
|
|
gs->input_profile_name.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (System::GetState() == System::State::Starting)
|
|
{
|
|
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Using input profile '%s'."),
|
|
gs->input_profile_name.c_str());
|
|
}
|
|
|
|
INISettingsInterface si(std::move(path));
|
|
UpdateControllerInputMap(si);
|
|
return true;
|
|
}
|
|
|
|
std::string CommonHostInterface::GetCheatFileName() const
|
|
{
|
|
const std::string& title = System::GetRunningTitle();
|
|
if (title.empty())
|
|
return {};
|
|
|
|
return GetUserDirectoryRelativePath("cheats/%s.cht", title.c_str());
|
|
}
|
|
|
|
bool CommonHostInterface::LoadCheatList(const char* filename)
|
|
{
|
|
if (System::IsShutdown())
|
|
return false;
|
|
|
|
std::unique_ptr<CheatList> cl = std::make_unique<CheatList>();
|
|
if (!cl->LoadFromFile(filename, CheatList::Format::Autodetect))
|
|
{
|
|
AddFormattedOSDMessage(15.0f, TranslateString("OSDMessage", "Failed to load cheats from '%s'."), filename);
|
|
return false;
|
|
}
|
|
|
|
AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Loaded %u cheats from list. %u cheats are enabled."),
|
|
cl->GetCodeCount(), cl->GetEnabledCodeCount());
|
|
System::SetCheatList(std::move(cl));
|
|
return true;
|
|
}
|
|
|
|
bool CommonHostInterface::LoadCheatListFromGameTitle()
|
|
{
|
|
const std::string filename(GetCheatFileName());
|
|
if (filename.empty() || !FileSystem::FileExists(filename.c_str()))
|
|
return false;
|
|
|
|
return LoadCheatList(filename.c_str());
|
|
}
|
|
|
|
bool CommonHostInterface::SaveCheatList()
|
|
{
|
|
if (!System::IsValid() || !System::HasCheatList())
|
|
return false;
|
|
|
|
const std::string filename(GetCheatFileName());
|
|
if (filename.empty())
|
|
return false;
|
|
|
|
if (!System::GetCheatList()->SaveToPCSXRFile(filename.c_str()))
|
|
{
|
|
AddFormattedOSDMessage(15.0f, TranslateString("OSDMessage", "Failed to save cheat list to '%s'"), filename.c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CommonHostInterface::SaveCheatList(const char* filename)
|
|
{
|
|
if (!System::IsValid() || !System::HasCheatList())
|
|
return false;
|
|
|
|
if (!System::GetCheatList()->SaveToPCSXRFile(filename))
|
|
return false;
|
|
|
|
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Saved %u cheats to '%s'."),
|
|
System::GetCheatList()->GetCodeCount(), filename);
|
|
return true;
|
|
}
|
|
|
|
void CommonHostInterface::SetCheatCodeState(u32 index, bool enabled, bool save_to_file)
|
|
{
|
|
if (!System::IsValid() || !System::HasCheatList())
|
|
return;
|
|
|
|
CheatList* cl = System::GetCheatList();
|
|
if (index >= cl->GetCodeCount())
|
|
return;
|
|
|
|
CheatCode& cc = cl->GetCode(index);
|
|
if (cc.enabled == enabled)
|
|
return;
|
|
|
|
cc.enabled = enabled;
|
|
|
|
if (enabled)
|
|
{
|
|
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Cheat '%s' enabled."), cc.description.c_str());
|
|
}
|
|
else
|
|
{
|
|
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Cheat '%s' disabled."), cc.description.c_str());
|
|
}
|
|
|
|
if (save_to_file)
|
|
SaveCheatList();
|
|
}
|
|
|
|
void CommonHostInterface::ApplyCheatCode(u32 index)
|
|
{
|
|
if (!System::HasCheatList() || index >= System::GetCheatList()->GetCodeCount())
|
|
return;
|
|
|
|
const CheatCode& cc = System::GetCheatList()->GetCode(index);
|
|
if (!cc.enabled)
|
|
{
|
|
cc.Apply();
|
|
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Applied cheat '%s'."), cc.description.c_str());
|
|
}
|
|
else
|
|
{
|
|
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Cheat '%s' is already enabled."),
|
|
cc.description.c_str());
|
|
}
|
|
}
|
|
|
|
void CommonHostInterface::TogglePostProcessing()
|
|
{
|
|
if (!m_display)
|
|
return;
|
|
|
|
g_settings.display_post_processing = !g_settings.display_post_processing;
|
|
if (g_settings.display_post_processing)
|
|
{
|
|
AddOSDMessage(TranslateStdString("OSDMessage", "Post-processing is now enabled."), 10.0f);
|
|
|
|
if (!m_display->SetPostProcessingChain(g_settings.display_post_process_chain))
|
|
AddOSDMessage(TranslateStdString("OSDMessage", "Failed to load post processing shader chain."), 20.0f);
|
|
}
|
|
else
|
|
{
|
|
AddOSDMessage(TranslateStdString("OSDMessage", "Post-processing is now disabled."), 10.0f);
|
|
m_display->SetPostProcessingChain({});
|
|
}
|
|
}
|
|
|
|
void CommonHostInterface::ReloadPostProcessingShaders()
|
|
{
|
|
if (!m_display || !g_settings.display_post_processing)
|
|
return;
|
|
|
|
if (!m_display->SetPostProcessingChain(g_settings.display_post_process_chain))
|
|
AddOSDMessage(TranslateStdString("OSDMessage", "Failed to load post-processing shader chain."), 20.0f);
|
|
else
|
|
AddOSDMessage(TranslateStdString("OSDMessage", "Post-processing shaders reloaded."), 10.0f);
|
|
}
|
|
|
|
bool CommonHostInterface::ParseFullscreenMode(const std::string_view& mode, u32* width, u32* height,
|
|
float* refresh_rate)
|
|
{
|
|
if (!mode.empty())
|
|
{
|
|
std::string_view::size_type sep1 = mode.find('x');
|
|
if (sep1 != std::string_view::npos)
|
|
{
|
|
std::optional<u32> owidth = StringUtil::FromChars<u32>(mode.substr(0, sep1));
|
|
sep1++;
|
|
|
|
while (sep1 < mode.length() && std::isspace(mode[sep1]))
|
|
sep1++;
|
|
|
|
if (owidth.has_value() && sep1 < mode.length())
|
|
{
|
|
std::string_view::size_type sep2 = mode.find('@', sep1);
|
|
if (sep2 != std::string_view::npos)
|
|
{
|
|
std::optional<u32> oheight = StringUtil::FromChars<u32>(mode.substr(sep1, sep2 - sep1));
|
|
sep2++;
|
|
|
|
while (sep2 < mode.length() && std::isspace(mode[sep2]))
|
|
sep2++;
|
|
|
|
if (oheight.has_value() && sep2 < mode.length())
|
|
{
|
|
std::optional<float> orefresh_rate = StringUtil::FromChars<float>(mode.substr(sep2));
|
|
if (orefresh_rate.has_value())
|
|
{
|
|
*width = owidth.value();
|
|
*height = oheight.value();
|
|
*refresh_rate = orefresh_rate.value();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
*width = 0;
|
|
*height = 0;
|
|
*refresh_rate = 0;
|
|
return false;
|
|
}
|
|
|
|
#ifdef WITH_DISCORD_PRESENCE
|
|
|
|
void CommonHostInterface::SetDiscordPresenceEnabled(bool enabled)
|
|
{
|
|
if (m_discord_presence_enabled == enabled)
|
|
return;
|
|
|
|
m_discord_presence_enabled = enabled;
|
|
if (enabled)
|
|
InitializeDiscordPresence();
|
|
else
|
|
ShutdownDiscordPresence();
|
|
}
|
|
|
|
void CommonHostInterface::InitializeDiscordPresence()
|
|
{
|
|
if (m_discord_presence_active)
|
|
return;
|
|
|
|
DiscordEventHandlers handlers = {};
|
|
Discord_Initialize("705325712680288296", &handlers, 0, nullptr);
|
|
m_discord_presence_active = true;
|
|
|
|
UpdateDiscordPresence();
|
|
}
|
|
|
|
void CommonHostInterface::ShutdownDiscordPresence()
|
|
{
|
|
if (!m_discord_presence_active)
|
|
return;
|
|
|
|
Discord_ClearPresence();
|
|
Discord_Shutdown();
|
|
m_discord_presence_active = false;
|
|
}
|
|
|
|
void CommonHostInterface::UpdateDiscordPresence()
|
|
{
|
|
if (!m_discord_presence_active)
|
|
return;
|
|
|
|
// https://discord.com/developers/docs/rich-presence/how-to#updating-presence-update-presence-payload-fields
|
|
DiscordRichPresence rp = {};
|
|
rp.largeImageKey = "duckstation_logo";
|
|
rp.largeImageText = "DuckStation PS1/PSX Emulator";
|
|
rp.startTimestamp = std::time(nullptr);
|
|
|
|
SmallString details_string;
|
|
if (!System::IsShutdown())
|
|
{
|
|
details_string.AppendFormattedString("%s (%s)", System::GetRunningTitle().c_str(),
|
|
System::GetRunningCode().c_str());
|
|
}
|
|
else
|
|
{
|
|
details_string.AppendString("No Game Running");
|
|
}
|
|
|
|
rp.details = details_string;
|
|
|
|
Discord_UpdatePresence(&rp);
|
|
}
|
|
|
|
void CommonHostInterface::PollDiscordPresence()
|
|
{
|
|
if (!m_discord_presence_active)
|
|
return;
|
|
|
|
Discord_RunCallbacks();
|
|
}
|
|
|
|
#endif
|