Duckstation/src/duckstation-qt/CMakeLists.txt
Stenzek ac825855f7
Qt: Change settings dialogs to widgets/windows
Stops them breaking in Qt 6.6.
2023-11-06 23:17:58 +10:00

242 lines
7.9 KiB
CMake

include(CopyBaseTranslations)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
set(SRCS
resources/resources.qrc
aboutdialog.cpp
aboutdialog.h
aboutdialog.ui
achievementlogindialog.cpp
achievementlogindialog.h
achievementlogindialog.ui
achievementsettingswidget.cpp
achievementsettingswidget.h
achievementsettingswidget.ui
advancedsettingswidget.cpp
advancedsettingswidget.h
advancedsettingswidget.ui
audiosettingswidget.cpp
audiosettingswidget.h
audiosettingswidget.ui
autoupdaterdialog.cpp
autoupdaterdialog.h
autoupdaterdialog.ui
biossettingswidget.cpp
biossettingswidget.h
biossettingswidget.ui
cheatcodeeditordialog.cpp
cheatcodeeditordialog.h
cheatcodeeditordialog.ui
cheatmanagerdialog.cpp
cheatmanagerdialog.h
cheatmanagerdialog.ui
collapsiblewidget.cpp
collapsiblewidget.h
colorpickerbutton.cpp
colorpickerbutton.h
consolesettingswidget.cpp
consolesettingswidget.h
consolesettingswidget.ui
controllerbindingwidget_analog_controller.ui
controllerbindingwidget_analog_joystick.ui
controllerbindingwidget_digital_controller.ui
controllerbindingwidget_guncon.ui
controllerbindingwidget_mouse.ui
controllerbindingwidget_negcon.ui
controllerbindingwidgets.cpp
controllerbindingwidgets.h
controllerbindingwidget.ui
controllerglobalsettingswidget.cpp
controllerglobalsettingswidget.h
controllerglobalsettingswidget.ui
controllerledsettingsdialog.ui
controllermacroeditwidget.ui
controllermacrowidget.ui
controllersettingswindow.cpp
controllersettingswindow.h
controllersettingswindow.ui
controllersettingwidgetbinder.h
coverdownloaddialog.cpp
coverdownloaddialog.h
coverdownloaddialog.ui
debuggermodels.cpp
debuggermodels.h
debuggerwindow.cpp
debuggerwindow.h
debuggerwindow.ui
displaysettingswidget.cpp
displaysettingswidget.h
displaysettingswidget.ui
displaywidget.cpp
displaywidget.h
emptygamelistwidget.ui
emulationsettingswidget.cpp
emulationsettingswidget.h
emulationsettingswidget.ui
enhancementsettingswidget.cpp
enhancementsettingswidget.h
enhancementsettingswidget.ui
foldersettingswidget.cpp
foldersettingswidget.h
foldersettingswidget.ui
gamelistmodel.cpp
gamelistmodel.h
gamelistrefreshthread.cpp
gamelistrefreshthread.h
gamelistsearchdirectoriesmodel.cpp
gamelistsearchdirectoriesmodel.h
gamelistsettingswidget.cpp
gamelistsettingswidget.h
gamelistsettingswidget.ui
gamelistwidget.cpp
gamelistwidget.h
gamelistwidget.ui
gamesummarywidget.cpp
gamesummarywidget.h
gamesummarywidget.ui
gdbconnection.cpp
gdbconnection.h
gdbserver.cpp
gdbserver.h
generalsettingswidget.cpp
generalsettingswidget.h
generalsettingswidget.ui
hotkeysettingswidget.cpp
hotkeysettingswidget.h
inputbindingdialog.cpp
inputbindingdialog.h
inputbindingdialog.ui
inputbindingwidgets.cpp
inputbindingwidgets.h
logwindow.cpp
logwindow.h
mainwindow.cpp
mainwindow.h
mainwindow.ui
memorycardeditordialog.cpp
memorycardeditordialog.h
memorycardeditordialog.ui
memorycardsettingswidget.cpp
memorycardsettingswidget.h
memoryviewwidget.cpp
memoryviewwidget.h
postprocessingsettingswidget.cpp
postprocessingsettingswidget.h
postprocessingsettingswidget.ui
qthost.cpp
qthost.h
qtkeycodes.cpp
qtprogresscallback.cpp
qtprogresscallback.h
qttranslations.cpp
qtutils.cpp
qtutils.h
resource.h
settingswindow.cpp
settingswindow.h
settingswindow.ui
settingwidgetbinder.h
setupwizarddialog.cpp
setupwizarddialog.h
setupwizarddialog.ui
)
set(TS_FILES
translations/duckstation-qt_de.ts
translations/duckstation-qt_en.ts
translations/duckstation-qt_es.ts
translations/duckstation-qt_es-ES.ts
translations/duckstation-qt_fr.ts
translations/duckstation-qt_he.ts
translations/duckstation-qt_it.ts
translations/duckstation-qt_ja.ts
translations/duckstation-qt_ko.ts
translations/duckstation-qt_nl.ts
translations/duckstation-qt_pl.ts
translations/duckstation-qt_pt-BR.ts
translations/duckstation-qt_pt-PT.ts
translations/duckstation-qt_ru.ts
translations/duckstation-qt_tr.ts
translations/duckstation-qt_zh-CN.ts
)
add_executable(duckstation-qt ${SRCS} ${QM_FILES})
target_precompile_headers(duckstation-qt PRIVATE "pch.h")
target_include_directories(duckstation-qt PRIVATE "${Qt6Gui_PRIVATE_INCLUDE_DIRS}" "${CMAKE_CURRENT_SOURCE_DIR}")
target_link_libraries(duckstation-qt PRIVATE core common imgui minizip scmversion Qt6::Core Qt6::Gui Qt6::Widgets Qt6::Network)
# Our Qt builds may have exceptions on, so force them off.
target_compile_definitions(duckstation-qt PRIVATE QT_NO_EXCEPTIONS)
add_core_resources(duckstation-qt)
if(WIN32)
target_sources(duckstation-qt PRIVATE duckstation-qt.rc)
# We want a Windows subsystem application not console.
set_target_properties(duckstation-qt PROPERTIES
WIN32_EXECUTABLE TRUE
DEBUG_POSTFIX "-debug")
# Copy in Qt DLLs. Borrowed from Dolphin.
get_target_property(MOC_EXECUTABLE_LOCATION Qt6::moc IMPORTED_LOCATION)
get_filename_component(QT_BINARY_DIRECTORY "${MOC_EXECUTABLE_LOCATION}" DIRECTORY)
find_program(WINDEPLOYQT_EXE windeployqt HINTS "${QT_BINARY_DIRECTORY}")
add_custom_command(TARGET duckstation-qt POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E env PATH="${QT_BINARY_DIRECTORY}"
"${WINDEPLOYQT_EXE}" --libdir="${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
--plugindir="${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/QtPlugins"
$<IF:$<CONFIG:Debug>,--debug,--release>
--no-translations
--no-compiler-runtime
"$<TARGET_FILE:duckstation-qt>"
)
add_custom_command(TARGET duckstation-qt POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/qt.conf.win" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qt.conf"
)
#set_source_files_properties(${TS_FILES} PROPERTIES OUTPUT_LOCATION "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/translations")
elseif(APPLE)
# Don't generate a bundle for XCode, it makes code signing fail...
if(NOT CMAKE_GENERATOR MATCHES "Xcode")
set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/DuckStation.app)
set_target_properties(duckstation-qt PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
OUTPUT_NAME DuckStation
)
# Inject Qt Libraries into bundle.
if(NOT SKIP_POSTPROCESS_BUNDLE)
find_program(MACDEPLOYQT_EXE macdeployqt HINTS "${QT_BINARY_DIRECTORY}")
add_custom_target(duckstation-postprocess-bundle ALL
COMMAND "${MACDEPLOYQT_EXE}" "${BUNDLE_PATH}" -no-strip
)
add_dependencies(duckstation-postprocess-bundle duckstation-qt)
endif()
endif()
# Copy icon into the bundle
target_sources(duckstation-qt PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/DuckStation.icns")
set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/DuckStation.icns" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# Translation setup
qt_add_lrelease(duckstation-qt TS_FILES ${TS_FILES} QM_FILES_OUTPUT_VARIABLE QM_FILES)
foreach (QM_FILE IN LISTS QM_FILES)
target_sources(duckstation-qt PRIVATE ${QM_FILE})
set_source_files_properties(${QM_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/translations)
endforeach()
copy_base_translations(duckstation-qt)
else()
qt_add_lrelease(duckstation-qt TS_FILES ${TS_FILES} QM_FILES_OUTPUT_VARIABLE QM_FILES)
set(QM_OUTPUT_DIR "$<TARGET_FILE_DIR:duckstation-qt>/translations")
add_custom_command(TARGET duckstation-qt POST_BUILD COMMAND "${CMAKE_COMMAND}" -E make_directory "${QM_OUTPUT_DIR}")
foreach (QM_FILE IN LISTS QM_FILES)
get_filename_component(QM_FILE_NAME ${QM_FILE} NAME)
add_custom_command(TARGET duckstation-qt POST_BUILD COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${QM_FILE}" "${QM_OUTPUT_DIR}/${QM_FILE_NAME}")
endforeach()
copy_base_translations(duckstation-qt)
endif()