mirror of
https://github.com/RetroDECK/Duckstation.git
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09e7a5843f
Currently only Bilinear (Sharp).
72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "gpu.h"
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#include "gpu_sw_backend.h"
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#include "util/gpu_device.h"
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#include "common/heap_array.h"
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#include <array>
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#include <memory>
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#include <vector>
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namespace Threading {
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class Thread;
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}
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class GPUTexture;
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class GPU_SW final : public GPU
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{
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public:
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GPU_SW();
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~GPU_SW() override;
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ALWAYS_INLINE const GPU_SW_Backend& GetBackend() const { return m_backend; }
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const Threading::Thread* GetSWThread() const override;
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bool IsHardwareRenderer() const override;
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bool Initialize() override;
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bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display) override;
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void Reset(bool clear_vram) override;
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void UpdateSettings(const Settings& old_settings) override;
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protected:
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void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
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void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
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void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask) override;
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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template<GPUTexture::Format display_format>
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void CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field, bool interlaced, bool interleaved);
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void CopyOut15Bit(GPUTexture::Format display_format, u32 src_x, u32 src_y, u32 width, u32 height, u32 field,
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bool interlaced, bool interleaved);
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template<GPUTexture::Format display_format>
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void CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 field, bool interlaced,
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bool interleaved);
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void CopyOut24Bit(GPUTexture::Format display_format, u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height,
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u32 field, bool interlaced, bool interleaved);
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void ClearDisplay() override;
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void UpdateDisplay() override;
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void DispatchRenderCommand() override;
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void FillBackendCommandParameters(GPUBackendCommand* cmd) const;
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void FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) const;
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GPUTexture* GetDisplayTexture(u32 width, u32 height, GPUTexture::Format format);
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FixedHeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
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GPUTexture::Format m_16bit_display_format = GPUTexture::Format::RGB565;
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GPUTexture::Format m_24bit_display_format = GPUTexture::Format::RGBA8;
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std::unique_ptr<GPUTexture> m_private_display_texture; // TODO: Move to base.
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GPU_SW_Backend m_backend;
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};
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