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556 lines
23 KiB
C++
556 lines
23 KiB
C++
// Copyright 2017, VIXL authors
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of ARM Limited nor the names of its contributors may be
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// used to endorse or promote products derived from this software without
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// specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
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// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef VIXL_POOL_MANAGER_H_
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#define VIXL_POOL_MANAGER_H_
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#include <stdint.h>
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#include <cstddef>
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#include <limits>
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#include <map>
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#include <vector>
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#include "globals-vixl.h"
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#include "macro-assembler-interface.h"
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#include "utils-vixl.h"
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namespace vixl {
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class TestPoolManager;
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// There are four classes declared in this header file:
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// PoolManager, PoolObject, ForwardReference and LocationBase.
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// The PoolManager manages both literal and veneer pools, and is designed to be
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// shared between AArch32 and AArch64. A pool is represented as an abstract
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// collection of references to objects. The manager does not need to know
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// architecture-specific details about literals and veneers; the actual
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// emission of the pool objects is delegated.
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//
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// Literal and Label will derive from LocationBase. The MacroAssembler will
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// create these objects as instructions that reference pool objects are
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// encountered, and ask the PoolManager to track them. The PoolManager will
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// create an internal PoolObject object for each object derived from
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// LocationBase. Some of these PoolObject objects will be deleted when placed
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// (e.g. the ones corresponding to Literals), whereas others will be updated
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// with a new range when placed (e.g. Veneers) and deleted when Bind() is
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// called on the PoolManager with their corresponding object as a parameter.
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//
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// A ForwardReference represents a reference to a PoolObject that will be
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// placed later in the instruction stream. Each ForwardReference may only refer
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// to one PoolObject, but many ForwardReferences may refer to the same
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// object.
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//
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// A PoolObject represents an object that has not yet been placed. The final
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// location of a PoolObject (and hence the LocationBase object to which it
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// corresponds) is constrained mostly by the instructions that refer to it, but
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// PoolObjects can also have inherent constraints, such as alignment.
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//
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// LocationBase objects, unlike PoolObject objects, can be used outside of the
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// pool manager (e.g. as manually placed literals, which may still have
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// forward references that need to be resolved).
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//
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// At the moment, each LocationBase will have at most one PoolObject that keeps
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// the relevant information for placing this object in the pool. When that
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// object is placed, all forward references of the object are resolved. For
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// that reason, we do not need to keep track of the ForwardReference objects in
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// the PoolObject.
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// T is an integral type used for representing locations. For a 32-bit
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// architecture it will typically be int32_t, whereas for a 64-bit
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// architecture it will be int64_t.
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template <typename T>
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class ForwardReference;
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template <typename T>
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class PoolObject;
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template <typename T>
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class PoolManager;
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// Represents an object that has a size and alignment, and either has a known
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// location or has not been placed yet. An object of a subclass of LocationBase
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// will typically keep track of a number of ForwardReferences when it has not
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// yet been placed, but LocationBase does not assume or implement that
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// functionality. LocationBase provides virtual methods for emitting the
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// object, updating all the forward references, and giving the PoolManager
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// information on the lifetime of this object and the corresponding PoolObject.
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template <typename T>
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class LocationBase {
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public:
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// The size of a LocationBase object is restricted to 4KB, in order to avoid
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// situations where the size of the pool becomes larger than the range of
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// an unconditional branch. This cannot happen without having large objects,
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// as typically the range of an unconditional branch is the larger range
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// an instruction supports.
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// TODO: This would ideally be an architecture-specific value, perhaps
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// another template parameter.
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static const int kMaxObjectSize = 4 * KBytes;
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// By default, LocationBase objects are aligned naturally to their size.
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LocationBase(uint32_t type, int size)
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: pool_object_size_(size),
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pool_object_alignment_(size),
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pool_object_type_(type),
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is_bound_(false),
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location_(0) {
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VIXL_ASSERT(size > 0);
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VIXL_ASSERT(size <= kMaxObjectSize);
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VIXL_ASSERT(IsPowerOf2(size));
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}
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// Allow alignment to be specified, as long as it is smaller than the size.
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LocationBase(uint32_t type, int size, int alignment)
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: pool_object_size_(size),
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pool_object_alignment_(alignment),
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pool_object_type_(type),
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is_bound_(false),
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location_(0) {
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VIXL_ASSERT(size > 0);
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VIXL_ASSERT(size <= kMaxObjectSize);
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VIXL_ASSERT(IsPowerOf2(alignment));
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VIXL_ASSERT(alignment <= size);
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}
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// Constructor for locations that are already bound.
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explicit LocationBase(T location)
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: pool_object_size_(-1),
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pool_object_alignment_(-1),
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pool_object_type_(0),
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is_bound_(true),
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location_(location) {}
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virtual ~LocationBase() {}
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// The PoolManager should assume ownership of some objects, and delete them
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// after they have been placed. This can happen for example for literals that
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// are created internally to the MacroAssembler and the user doesn't get a
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// handle to. By default, the PoolManager will not do this.
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virtual bool ShouldBeDeletedOnPlacementByPoolManager() const { return false; }
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// The PoolManager should assume ownership of some objects, and delete them
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// when it is destroyed. By default, the PoolManager will not do this.
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virtual bool ShouldBeDeletedOnPoolManagerDestruction() const { return false; }
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// Emit the PoolObject. Derived classes will implement this method to emit
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// the necessary data and/or code (for example, to emit a literal or a
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// veneer). This should not add padding, as it is added explicitly by the pool
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// manager.
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virtual void EmitPoolObject(MacroAssemblerInterface* masm) = 0;
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// Resolve the references to this object. Will encode the necessary offset
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// in the instruction corresponding to each reference and then delete it.
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// TODO: An alternative here would be to provide a ResolveReference()
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// method that only asks the LocationBase to resolve a specific reference
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// (thus allowing the pool manager to resolve some of the references only).
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// This would mean we need to have some kind of API to get all the references
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// to a LabelObject.
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virtual void ResolveReferences(internal::AssemblerBase* assembler) = 0;
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// Returns true when the PoolObject corresponding to this LocationBase object
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// needs to be removed from the pool once placed, and false if it needs to
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// be updated instead (in which case UpdatePoolObject will be called).
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virtual bool ShouldDeletePoolObjectOnPlacement() const { return true; }
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// Update the PoolObject after placing it, if necessary. This will happen for
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// example in the case of a placed veneer, where we need to use a new updated
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// range and a new reference (from the newly added branch instruction).
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// By default, this does nothing, to avoid forcing objects that will not need
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// this to have an empty implementation.
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virtual void UpdatePoolObject(PoolObject<T>*) {}
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// Implement heuristics for emitting this object. If a margin is to be used
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// as a hint during pool emission, we will try not to emit the object if we
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// are further away from the maximum reachable location by more than the
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// margin.
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virtual bool UsePoolObjectEmissionMargin() const { return false; }
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virtual T GetPoolObjectEmissionMargin() const {
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VIXL_ASSERT(UsePoolObjectEmissionMargin() == false);
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return 0;
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}
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int GetPoolObjectSizeInBytes() const { return pool_object_size_; }
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int GetPoolObjectAlignment() const { return pool_object_alignment_; }
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uint32_t GetPoolObjectType() const { return pool_object_type_; }
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bool IsBound() const { return is_bound_; }
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T GetLocation() const { return location_; }
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// This function can be called multiple times before the object is marked as
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// bound with MarkBound() below. This is because some objects (e.g. the ones
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// used to represent labels) can have veneers; every time we place a veneer
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// we need to keep track of the location in order to resolve the references
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// to the object. Reusing the location_ field for this is convenient.
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void SetLocation(internal::AssemblerBase* assembler, T location) {
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VIXL_ASSERT(!is_bound_);
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location_ = location;
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ResolveReferences(assembler);
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}
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void MarkBound() {
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VIXL_ASSERT(!is_bound_);
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is_bound_ = true;
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}
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// The following two functions are used when an object is bound by a call to
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// PoolManager<T>::Bind().
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virtual int GetMaxAlignment() const {
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VIXL_ASSERT(!ShouldDeletePoolObjectOnPlacement());
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return 1;
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}
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virtual T GetMinLocation() const {
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VIXL_ASSERT(!ShouldDeletePoolObjectOnPlacement());
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return 0;
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}
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private:
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// The size of the corresponding PoolObject, in bytes.
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int pool_object_size_;
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// The alignment of the corresponding PoolObject; this must be a power of two.
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int pool_object_alignment_;
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// Different derived classes should have different type values. This can be
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// used internally by the PoolManager for grouping of objects.
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uint32_t pool_object_type_;
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// Has the object been bound to a location yet?
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bool is_bound_;
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protected:
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// See comment on SetLocation() for the use of this field.
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T location_;
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};
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template <typename T>
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class PoolObject {
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public:
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// By default, PoolObjects have no inherent position constraints.
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explicit PoolObject(LocationBase<T>* parent)
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: label_base_(parent),
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min_location_(0),
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max_location_(std::numeric_limits<T>::max()),
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alignment_(parent->GetPoolObjectAlignment()),
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skip_until_location_hint_(0),
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type_(parent->GetPoolObjectType()) {
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VIXL_ASSERT(IsPowerOf2(alignment_));
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UpdateLocationHint();
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}
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// Reset the minimum and maximum location and the alignment of the object.
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// This function is public in order to allow the LocationBase corresponding to
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// this PoolObject to update the PoolObject when placed, e.g. in the case of
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// veneers. The size and type of the object cannot be modified.
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void Update(T min, T max, int alignment) {
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// We don't use RestrictRange here as the new range is independent of the
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// old range (and the maximum location is typically larger).
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min_location_ = min;
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max_location_ = max;
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RestrictAlignment(alignment);
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UpdateLocationHint();
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}
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private:
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void RestrictRange(T min, T max) {
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VIXL_ASSERT(min <= max_location_);
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VIXL_ASSERT(max >= min_location_);
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min_location_ = std::max(min_location_, min);
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max_location_ = std::min(max_location_, max);
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UpdateLocationHint();
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}
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void RestrictAlignment(int alignment) {
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VIXL_ASSERT(IsPowerOf2(alignment));
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VIXL_ASSERT(IsPowerOf2(alignment_));
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alignment_ = std::max(alignment_, alignment);
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}
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void UpdateLocationHint() {
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if (label_base_->UsePoolObjectEmissionMargin()) {
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skip_until_location_hint_ =
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max_location_ - label_base_->GetPoolObjectEmissionMargin();
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}
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}
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// The LocationBase that this pool object represents.
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LocationBase<T>* label_base_;
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// Hard, precise location constraints for the start location of the object.
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// They are both inclusive, that is the start location of the object can be
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// at any location between min_location_ and max_location_, themselves
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// included.
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T min_location_;
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T max_location_;
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// The alignment must be a power of two.
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int alignment_;
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// Avoid generating this object until skip_until_location_hint_. This
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// supports cases where placing the object in the pool has an inherent cost
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// that could be avoided in some other way. Veneers are a typical example; we
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// would prefer to branch directly (over a pool) rather than use veneers, so
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// this value can be set using some heuristic to leave them in the pool.
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// This value is only a hint, which will be ignored if it has to in order to
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// meet the hard constraints we have.
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T skip_until_location_hint_;
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// Used only to group objects of similar type together. The PoolManager does
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// not know what the types represent.
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uint32_t type_;
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friend class PoolManager<T>;
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};
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// Class that represents a forward reference. It is the responsibility of
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// LocationBase objects to keep track of forward references and patch them when
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// an object is placed - this class is only used by the PoolManager in order to
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// restrict the requirements on PoolObjects it is tracking.
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template <typename T>
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class ForwardReference {
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public:
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ForwardReference(T location,
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int size,
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T min_object_location,
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T max_object_location,
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int object_alignment = 1)
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: location_(location),
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size_(size),
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object_alignment_(object_alignment),
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min_object_location_(min_object_location),
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max_object_location_(max_object_location) {
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VIXL_ASSERT(AlignDown(max_object_location, object_alignment) >=
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min_object_location);
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}
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bool LocationIsEncodable(T location) const {
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return location >= min_object_location_ &&
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location <= max_object_location_ &&
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IsAligned(location, object_alignment_);
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}
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T GetLocation() const { return location_; }
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T GetMinLocation() const { return min_object_location_; }
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T GetMaxLocation() const { return max_object_location_; }
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int GetAlignment() const { return object_alignment_; }
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// Needed for InvalSet.
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void SetLocationToInvalidateOnly(T location) { location_ = location; }
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private:
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// The location of the thing that contains the reference. For example, this
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// can be the location of the branch or load instruction.
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T location_;
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// The size of the instruction that makes the reference, in bytes.
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int size_;
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// The alignment that the object must satisfy for this reference - must be a
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// power of two.
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int object_alignment_;
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// Specify the possible locations where the object could be stored. AArch32's
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// PC offset, and T32's PC alignment calculations should be applied by the
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// Assembler, not here. The PoolManager deals only with simple locationes.
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// Including min_object_adddress_ is necessary to handle AArch32 some
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// instructions which have a minimum offset of 0, but also have the implicit
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// PC offset.
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// Note that this structure cannot handle sparse ranges, such as A32's ADR,
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// but doing so is costly and probably not useful in practice. The min and
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// and max object location both refer to the beginning of the object, are
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// inclusive and are not affected by the object size. E.g. if
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// max_object_location_ is equal to X, we can place the object at location X
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// regardless of its size.
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T min_object_location_;
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T max_object_location_;
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friend class PoolManager<T>;
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};
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template <typename T>
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class PoolManager {
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public:
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PoolManager(int header_size, int alignment, int buffer_alignment)
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: header_size_(header_size),
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alignment_(alignment),
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buffer_alignment_(buffer_alignment),
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checkpoint_(std::numeric_limits<T>::max()),
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max_pool_size_(0),
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monitor_(0) {}
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~PoolManager();
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// Check if we will need to emit the pool at location 'pc', when planning to
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// generate a certain number of bytes. This optionally takes a
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// ForwardReference we are about to generate, in which case the size of the
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// reference must be included in 'num_bytes'.
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bool MustEmit(T pc,
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int num_bytes = 0,
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ForwardReference<T>* reference = NULL,
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LocationBase<T>* object = NULL) const;
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enum EmitOption { kBranchRequired, kNoBranchRequired };
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// Emit the pool at location 'pc', using 'masm' as the macroassembler.
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// The branch over the header can be optionally omitted using 'option'.
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// Returns the new PC after pool emission.
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// This expects a number of bytes that are about to be emitted, to be taken
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// into account in heuristics for pool object emission.
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// This also optionally takes a forward reference and an object as
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// parameters, to be used in the case where emission of the pool is triggered
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// by adding a new reference to the pool that does not fit. The pool manager
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// will need this information in order to apply its heuristics correctly.
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T Emit(MacroAssemblerInterface* masm,
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T pc,
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int num_bytes = 0,
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ForwardReference<T>* new_reference = NULL,
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LocationBase<T>* new_object = NULL,
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EmitOption option = kBranchRequired);
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// Add 'reference' to 'object'. Should not be preceded by a call to MustEmit()
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// that returned true, unless Emit() has been successfully afterwards.
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void AddObjectReference(const ForwardReference<T>* reference,
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LocationBase<T>* object);
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// This is to notify the pool that a LocationBase has been bound to a location
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// and does not need to be tracked anymore.
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// This will happen, for example, for Labels, which are manually bound by the
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// user.
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// This can potentially add some padding bytes in order to meet the object
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// requirements, and will return the new location.
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T Bind(MacroAssemblerInterface* masm, LocationBase<T>* object, T location);
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// Functions for blocking and releasing the pools.
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void Block() { monitor_++; }
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void Release(T pc);
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bool IsBlocked() const { return monitor_ != 0; }
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private:
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typedef typename std::vector<PoolObject<T> >::iterator objects_iter;
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typedef
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typename std::vector<PoolObject<T> >::const_iterator const_objects_iter;
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PoolObject<T>* GetObjectIfTracked(LocationBase<T>* label) {
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return const_cast<PoolObject<T>*>(
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static_cast<const PoolManager<T>*>(this)->GetObjectIfTracked(label));
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}
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const PoolObject<T>* GetObjectIfTracked(LocationBase<T>* label) const {
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for (const_objects_iter iter = objects_.begin(); iter != objects_.end();
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++iter) {
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const PoolObject<T>& current = *iter;
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if (current.label_base_ == label) return ¤t;
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}
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return NULL;
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}
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// Helper function for calculating the checkpoint.
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enum SortOption { kSortRequired, kNoSortRequired };
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void RecalculateCheckpoint(SortOption sort_option = kSortRequired);
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// Comparison function for using std::sort() on objects_. PoolObject A is
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// ordered before PoolObject B when A should be emitted before B. The
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// comparison depends on the max_location_, size_, alignment_ and
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// min_location_.
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static bool PoolObjectLessThan(const PoolObject<T>& a,
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const PoolObject<T>& b);
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// Helper function used in the checkpoint calculation. 'checkpoint' is the
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// current checkpoint, which is modified to take 'object' into account. The
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// new checkpoint is returned.
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static T UpdateCheckpointForObject(T checkpoint, const PoolObject<T>* object);
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// Helper function to add a new object into a sorted objects_ array.
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void Insert(const PoolObject<T>& new_object);
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// Helper functions to remove an object from objects_ and delete the
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// corresponding LocationBase object, if necessary. This will be called
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// either after placing the object, or when Bind() is called.
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void RemoveAndDelete(PoolObject<T>* object);
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objects_iter RemoveAndDelete(objects_iter iter);
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// Helper function to check if we should skip emitting an object.
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bool ShouldSkipObject(PoolObject<T>* pool_object,
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T pc,
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int num_bytes,
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ForwardReference<T>* new_reference,
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LocationBase<T>* new_object,
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PoolObject<T>* existing_object) const;
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// Used only for debugging.
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void DumpCurrentState(T pc) const;
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// Methods used for testing only, via the test friend classes.
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bool PoolIsEmptyForTest() const { return objects_.empty(); }
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T GetCheckpointForTest() const { return checkpoint_; }
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int GetPoolSizeForTest() const;
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// The objects we are tracking references to. The objects_ vector is sorted
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// at all times between calls to the public members of the PoolManager. It
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// is sorted every time we add, delete or update a PoolObject.
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// TODO: Consider a more efficient data structure here, to allow us to delete
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// elements as we emit them.
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std::vector<PoolObject<T> > objects_;
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// Objects to be deleted on pool destruction.
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std::vector<LocationBase<T>*> delete_on_destruction_;
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// The header_size_ and alignment_ values are hardcoded for each instance of
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// PoolManager. The PoolManager does not know how to emit the header, and
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// relies on the EmitPoolHeader and EndPool methods of the
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// MacroAssemblerInterface for that. It will also emit padding if necessary,
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// both for the header and at the end of the pool, according to alignment_,
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// and using the EmitNopBytes and EmitPaddingBytes method of the
|
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// MacroAssemblerInterface.
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// The size of the header, in bytes.
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int header_size_;
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// The alignment of the header - must be a power of two.
|
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int alignment_;
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// The alignment of the buffer - we cannot guarantee any object alignment
|
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// larger than this alignment. When a buffer is grown, this alignment has
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// to be guaranteed.
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// TODO: Consider extending this to describe the guaranteed alignment as the
|
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// modulo of a known number.
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int buffer_alignment_;
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// The current checkpoint. This is the latest location at which the pool
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// *must* be emitted. This should not be visible outside the pool manager
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// and should only be updated in RecalculateCheckpoint.
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T checkpoint_;
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// Maximum size of the pool, assuming we need the maximum possible padding
|
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// for each object and for the header. It is only updated in
|
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// RecalculateCheckpoint.
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T max_pool_size_;
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// Indicates whether the emission of this pool is blocked.
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int monitor_;
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friend class vixl::TestPoolManager;
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};
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} // namespace vixl
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#endif // VIXL_POOL_MANAGER_H_
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