mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 08:05:41 +00:00
467 lines
13 KiB
C++
467 lines
13 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
|
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
|
|
|
#include "displaywidget.h"
|
|
#include "mainwindow.h"
|
|
#include "qthost.h"
|
|
#include "qtutils.h"
|
|
|
|
#include "core/fullscreen_ui.h"
|
|
|
|
#include "util/imgui_manager.h"
|
|
|
|
#include "common/assert.h"
|
|
#include "common/bitutils.h"
|
|
#include "common/log.h"
|
|
|
|
#include <QtCore/QDebug>
|
|
#include <QtGui/QGuiApplication>
|
|
#include <QtGui/QKeyEvent>
|
|
#include <QtGui/QScreen>
|
|
#include <QtGui/QWindow>
|
|
#include <QtGui/QWindowStateChangeEvent>
|
|
#include <cmath>
|
|
|
|
#if !defined(_WIN32) && !defined(APPLE)
|
|
#include <qpa/qplatformnativeinterface.h>
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
#include "common/windows_headers.h"
|
|
#endif
|
|
|
|
Log_SetChannel(DisplayWidget);
|
|
|
|
DisplayWidget::DisplayWidget(QWidget* parent) : QWidget(parent)
|
|
{
|
|
// We want a native window for both D3D and OpenGL.
|
|
setAutoFillBackground(false);
|
|
setAttribute(Qt::WA_NativeWindow, true);
|
|
setAttribute(Qt::WA_NoSystemBackground, true);
|
|
setAttribute(Qt::WA_PaintOnScreen, true);
|
|
setAttribute(Qt::WA_KeyCompression, false);
|
|
setFocusPolicy(Qt::StrongFocus);
|
|
setMouseTracking(true);
|
|
}
|
|
|
|
DisplayWidget::~DisplayWidget()
|
|
{
|
|
#ifdef _WIN32
|
|
if (m_clip_mouse_enabled)
|
|
ClipCursor(nullptr);
|
|
#endif
|
|
}
|
|
|
|
int DisplayWidget::scaledWindowWidth() const
|
|
{
|
|
return std::max(
|
|
static_cast<int>(std::ceil(static_cast<qreal>(width()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1);
|
|
}
|
|
|
|
int DisplayWidget::scaledWindowHeight() const
|
|
{
|
|
return std::max(
|
|
static_cast<int>(std::ceil(static_cast<qreal>(height()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1);
|
|
}
|
|
|
|
std::optional<WindowInfo> DisplayWidget::getWindowInfo()
|
|
{
|
|
std::optional<WindowInfo> ret(QtUtils::GetWindowInfoForWidget(this));
|
|
if (ret.has_value())
|
|
{
|
|
m_last_window_width = ret->surface_width;
|
|
m_last_window_height = ret->surface_height;
|
|
m_last_window_scale = ret->surface_scale;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void DisplayWidget::updateRelativeMode(bool enabled)
|
|
{
|
|
#ifdef _WIN32
|
|
// prefer ClipCursor() over warping movement when we're using raw input
|
|
bool clip_cursor = enabled && InputManager::IsUsingRawInput();
|
|
if (m_relative_mouse_enabled == enabled && m_clip_mouse_enabled == clip_cursor)
|
|
return;
|
|
|
|
Log_InfoPrintf("updateRelativeMode(): relative=%s, clip=%s", enabled ? "yes" : "no", clip_cursor ? "yes" : "no");
|
|
|
|
if (!clip_cursor && m_clip_mouse_enabled)
|
|
{
|
|
m_clip_mouse_enabled = false;
|
|
ClipCursor(nullptr);
|
|
}
|
|
#else
|
|
if (m_relative_mouse_enabled == enabled)
|
|
return;
|
|
|
|
Log_InfoPrintf("updateRelativeMode(): relative=%s", enabled ? "yes" : "no");
|
|
#endif
|
|
|
|
if (enabled)
|
|
{
|
|
#ifdef _WIN32
|
|
m_relative_mouse_enabled = !clip_cursor;
|
|
m_clip_mouse_enabled = clip_cursor;
|
|
#else
|
|
m_relative_mouse_enabled = true;
|
|
#endif
|
|
m_relative_mouse_start_pos = QCursor::pos();
|
|
updateCenterPos();
|
|
grabMouse();
|
|
}
|
|
else if (m_relative_mouse_enabled)
|
|
{
|
|
m_relative_mouse_enabled = false;
|
|
QCursor::setPos(m_relative_mouse_start_pos);
|
|
releaseMouse();
|
|
}
|
|
}
|
|
|
|
void DisplayWidget::updateCursor(bool hidden)
|
|
{
|
|
if (m_cursor_hidden == hidden)
|
|
return;
|
|
|
|
m_cursor_hidden = hidden;
|
|
if (hidden)
|
|
{
|
|
Log_DevPrintf("updateCursor(): Cursor is now hidden");
|
|
setCursor(Qt::BlankCursor);
|
|
}
|
|
else
|
|
{
|
|
Log_DevPrintf("updateCursor(): Cursor is now shown");
|
|
unsetCursor();
|
|
}
|
|
}
|
|
|
|
void DisplayWidget::handleCloseEvent(QCloseEvent* event)
|
|
{
|
|
// Closing the separate widget will either cancel the close, or trigger shutdown.
|
|
// In the latter case, it's going to destroy us, so don't let Qt do it first.
|
|
// Treat a close event while fullscreen as an exit, that way ALT+F4 closes DuckStation,
|
|
// rather than just the game.
|
|
if (QtHost::IsSystemValid() && !isActuallyFullscreen())
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Q_ARG(bool, true), Q_ARG(bool, true),
|
|
Q_ARG(bool, false));
|
|
}
|
|
else
|
|
{
|
|
QMetaObject::invokeMethod(g_main_window, "requestExit");
|
|
}
|
|
|
|
event->ignore();
|
|
}
|
|
|
|
void DisplayWidget::destroy()
|
|
{
|
|
m_destroying = true;
|
|
|
|
#ifdef __APPLE__
|
|
// See Qt documentation, entire application is in full screen state, and the main
|
|
// window will get reopened fullscreen instead of windowed if we don't close the
|
|
// fullscreen window first.
|
|
if (isActuallyFullscreen())
|
|
close();
|
|
#endif
|
|
deleteLater();
|
|
}
|
|
|
|
bool DisplayWidget::isActuallyFullscreen() const
|
|
{
|
|
// I hate you QtWayland... have to check the parent, not ourselves.
|
|
QWidget* container = qobject_cast<QWidget*>(parent());
|
|
return container ? container->isFullScreen() : isFullScreen();
|
|
}
|
|
|
|
void DisplayWidget::updateCenterPos()
|
|
{
|
|
#ifdef _WIN32
|
|
if (m_clip_mouse_enabled)
|
|
{
|
|
RECT rc;
|
|
if (GetWindowRect(reinterpret_cast<HWND>(winId()), &rc))
|
|
ClipCursor(&rc);
|
|
}
|
|
else if (m_relative_mouse_enabled)
|
|
{
|
|
RECT rc;
|
|
if (GetWindowRect(reinterpret_cast<HWND>(winId()), &rc))
|
|
{
|
|
m_relative_mouse_center_pos.setX(((rc.right - rc.left) / 2) + rc.left);
|
|
m_relative_mouse_center_pos.setY(((rc.bottom - rc.top) / 2) + rc.top);
|
|
SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y());
|
|
}
|
|
}
|
|
#else
|
|
if (m_relative_mouse_enabled)
|
|
{
|
|
// we do a round trip here because these coordinates are dpi-unscaled
|
|
m_relative_mouse_center_pos = mapToGlobal(QPoint((width() + 1) / 2, (height() + 1) / 2));
|
|
QCursor::setPos(m_relative_mouse_center_pos);
|
|
m_relative_mouse_center_pos = QCursor::pos();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
QPaintEngine* DisplayWidget::paintEngine() const
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
bool DisplayWidget::event(QEvent* event)
|
|
{
|
|
switch (event->type())
|
|
{
|
|
case QEvent::KeyPress:
|
|
case QEvent::KeyRelease:
|
|
{
|
|
const QKeyEvent* key_event = static_cast<QKeyEvent*>(event);
|
|
|
|
if (ImGuiManager::WantsTextInput() && key_event->type() == QEvent::KeyPress)
|
|
{
|
|
// Don't forward backspace characters. We send the backspace as a normal key event,
|
|
// so if we send the character too, it double-deletes.
|
|
QString text(key_event->text());
|
|
text.remove(QChar('\b'));
|
|
if (!text.isEmpty())
|
|
emit windowTextEntered(text);
|
|
}
|
|
|
|
if (key_event->isAutoRepeat())
|
|
return true;
|
|
|
|
// For some reason, Windows sends "fake" key events.
|
|
// Scenario: Press shift, press F1, release shift, release F1.
|
|
// Events: Shift=Pressed, F1=Pressed, Shift=Released, **F1=Pressed**, F1=Released.
|
|
// To work around this, we keep track of keys pressed with modifiers in a list, and
|
|
// discard the press event when it's been previously activated. It's pretty gross,
|
|
// but I can't think of a better way of handling it, and there doesn't appear to be
|
|
// any window flag which changes this behavior that I can see.
|
|
|
|
const u32 key = QtUtils::KeyEventToCode(key_event);
|
|
const Qt::KeyboardModifiers modifiers = key_event->modifiers();
|
|
const bool pressed = (key_event->type() == QEvent::KeyPress);
|
|
const auto it = std::find(m_keys_pressed_with_modifiers.begin(), m_keys_pressed_with_modifiers.end(), key);
|
|
if (it != m_keys_pressed_with_modifiers.end())
|
|
{
|
|
if (pressed)
|
|
return true;
|
|
else
|
|
m_keys_pressed_with_modifiers.erase(it);
|
|
}
|
|
else if (modifiers != Qt::NoModifier && modifiers != Qt::KeypadModifier && pressed)
|
|
{
|
|
m_keys_pressed_with_modifiers.push_back(key);
|
|
}
|
|
|
|
emit windowKeyEvent(key, pressed);
|
|
return true;
|
|
}
|
|
|
|
case QEvent::MouseMove:
|
|
{
|
|
const QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
|
|
|
|
if (!m_relative_mouse_enabled)
|
|
{
|
|
const qreal dpr = QtUtils::GetDevicePixelRatioForWidget(this);
|
|
const QPoint mouse_pos = mouse_event->pos();
|
|
|
|
const float scaled_x = static_cast<float>(static_cast<qreal>(mouse_pos.x()) * dpr);
|
|
const float scaled_y = static_cast<float>(static_cast<qreal>(mouse_pos.y()) * dpr);
|
|
InputManager::UpdatePointerAbsolutePosition(0, scaled_x, scaled_y);
|
|
}
|
|
else
|
|
{
|
|
// On windows, we use winapi here. The reason being that the coordinates in QCursor
|
|
// are un-dpi-scaled, so we lose precision at higher desktop scalings.
|
|
float dx = 0.0f, dy = 0.0f;
|
|
|
|
#ifndef _WIN32
|
|
const QPoint mouse_pos = QCursor::pos();
|
|
if (mouse_pos != m_relative_mouse_center_pos)
|
|
{
|
|
dx = static_cast<float>(mouse_pos.x() - m_relative_mouse_center_pos.x());
|
|
dy = static_cast<float>(mouse_pos.y() - m_relative_mouse_center_pos.y());
|
|
QCursor::setPos(m_relative_mouse_center_pos);
|
|
}
|
|
#else
|
|
POINT mouse_pos;
|
|
if (GetCursorPos(&mouse_pos))
|
|
{
|
|
dx = static_cast<float>(mouse_pos.x - m_relative_mouse_center_pos.x());
|
|
dy = static_cast<float>(mouse_pos.y - m_relative_mouse_center_pos.y());
|
|
SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y());
|
|
}
|
|
#endif
|
|
|
|
if (dx != 0.0f)
|
|
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::X, dx);
|
|
if (dy != 0.0f)
|
|
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::Y, dy);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
case QEvent::MouseButtonPress:
|
|
case QEvent::MouseButtonDblClick:
|
|
case QEvent::MouseButtonRelease:
|
|
{
|
|
const u32 button_index = CountTrailingZeros(static_cast<u32>(static_cast<const QMouseEvent*>(event)->button()));
|
|
emit windowMouseButtonEvent(static_cast<int>(button_index), event->type() != QEvent::MouseButtonRelease);
|
|
|
|
// don't toggle fullscreen when we're bound.. that wouldn't end well.
|
|
if (event->type() == QEvent::MouseButtonDblClick &&
|
|
static_cast<const QMouseEvent*>(event)->button() == Qt::LeftButton && QtHost::IsSystemValid() &&
|
|
!FullscreenUI::HasActiveWindow() &&
|
|
((!QtHost::IsSystemPaused() &&
|
|
!InputManager::HasAnyBindingsForKey(InputManager::MakePointerButtonKey(0, 0))) ||
|
|
(QtHost::IsSystemPaused() && !ImGuiManager::WantsMouseInput())) &&
|
|
Host::GetBoolSettingValue("Main", "DoubleClickTogglesFullscreen", true))
|
|
{
|
|
g_emu_thread->toggleFullscreen();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
case QEvent::Wheel:
|
|
{
|
|
const QWheelEvent* wheel_event = static_cast<QWheelEvent*>(event);
|
|
emit windowMouseWheelEvent(wheel_event->angleDelta());
|
|
return true;
|
|
}
|
|
|
|
// According to https://bugreports.qt.io/browse/QTBUG-95925 the recommended practice for handling DPI change is
|
|
// responding to paint events
|
|
case QEvent::Paint:
|
|
case QEvent::Resize:
|
|
{
|
|
QWidget::event(event);
|
|
|
|
const float dpr = QtUtils::GetDevicePixelRatioForWidget(this);
|
|
const u32 scaled_width =
|
|
static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * dpr)), 1));
|
|
const u32 scaled_height =
|
|
static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * dpr)), 1));
|
|
|
|
// avoid spamming resize events for paint events (sent on move on windows)
|
|
if (m_last_window_width != scaled_width || m_last_window_height != scaled_height || m_last_window_scale != dpr)
|
|
{
|
|
m_last_window_width = scaled_width;
|
|
m_last_window_height = scaled_height;
|
|
m_last_window_scale = dpr;
|
|
emit windowResizedEvent(scaled_width, scaled_height, dpr);
|
|
}
|
|
|
|
updateCenterPos();
|
|
return true;
|
|
}
|
|
|
|
case QEvent::Move:
|
|
{
|
|
updateCenterPos();
|
|
return true;
|
|
}
|
|
|
|
case QEvent::Close:
|
|
{
|
|
if (m_destroying)
|
|
return QWidget::event(event);
|
|
|
|
handleCloseEvent(static_cast<QCloseEvent*>(event));
|
|
return true;
|
|
}
|
|
|
|
case QEvent::WindowStateChange:
|
|
{
|
|
QWidget::event(event);
|
|
|
|
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
|
|
emit windowRestoredEvent();
|
|
|
|
return true;
|
|
}
|
|
|
|
default:
|
|
return QWidget::event(event);
|
|
}
|
|
}
|
|
|
|
DisplayContainer::DisplayContainer() : QStackedWidget(nullptr)
|
|
{
|
|
}
|
|
|
|
DisplayContainer::~DisplayContainer() = default;
|
|
|
|
bool DisplayContainer::isNeeded(bool fullscreen, bool render_to_main)
|
|
{
|
|
#if defined(_WIN32) || defined(__APPLE__)
|
|
return false;
|
|
#else
|
|
if (!isRunningOnWayland())
|
|
return false;
|
|
|
|
// We only need this on Wayland because of client-side decorations...
|
|
return (fullscreen || !render_to_main);
|
|
#endif
|
|
}
|
|
|
|
bool DisplayContainer::isRunningOnWayland()
|
|
{
|
|
#if defined(_WIN32) || defined(__APPLE__)
|
|
return false;
|
|
#else
|
|
const QString platform_name = QGuiApplication::platformName();
|
|
return (platform_name == QStringLiteral("wayland"));
|
|
#endif
|
|
}
|
|
|
|
void DisplayContainer::setDisplayWidget(DisplayWidget* widget)
|
|
{
|
|
Assert(!m_display_widget);
|
|
m_display_widget = widget;
|
|
addWidget(widget);
|
|
}
|
|
|
|
DisplayWidget* DisplayContainer::removeDisplayWidget()
|
|
{
|
|
DisplayWidget* widget = m_display_widget;
|
|
Assert(widget);
|
|
m_display_widget = nullptr;
|
|
removeWidget(widget);
|
|
return widget;
|
|
}
|
|
|
|
bool DisplayContainer::event(QEvent* event)
|
|
{
|
|
if (event->type() == QEvent::Close && m_display_widget)
|
|
{
|
|
m_display_widget->handleCloseEvent(static_cast<QCloseEvent*>(event));
|
|
return true;
|
|
}
|
|
|
|
const bool res = QStackedWidget::event(event);
|
|
if (!m_display_widget)
|
|
return res;
|
|
|
|
switch (event->type())
|
|
{
|
|
case QEvent::WindowStateChange:
|
|
{
|
|
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
|
|
emit m_display_widget->windowRestoredEvent();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return res;
|
|
}
|