Duckstation/src/duckstation-qt/displaywidget.cpp

467 lines
13 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "displaywidget.h"
#include "mainwindow.h"
#include "qthost.h"
#include "qtutils.h"
#include "core/fullscreen_ui.h"
#include "util/imgui_manager.h"
#include "common/assert.h"
#include "common/bitutils.h"
#include "common/log.h"
#include <QtCore/QDebug>
#include <QtGui/QGuiApplication>
#include <QtGui/QKeyEvent>
#include <QtGui/QScreen>
#include <QtGui/QWindow>
#include <QtGui/QWindowStateChangeEvent>
#include <cmath>
#if !defined(_WIN32) && !defined(APPLE)
#include <qpa/qplatformnativeinterface.h>
#endif
#ifdef _WIN32
#include "common/windows_headers.h"
#endif
Log_SetChannel(DisplayWidget);
DisplayWidget::DisplayWidget(QWidget* parent) : QWidget(parent)
{
// We want a native window for both D3D and OpenGL.
setAutoFillBackground(false);
setAttribute(Qt::WA_NativeWindow, true);
setAttribute(Qt::WA_NoSystemBackground, true);
setAttribute(Qt::WA_PaintOnScreen, true);
setAttribute(Qt::WA_KeyCompression, false);
setFocusPolicy(Qt::StrongFocus);
setMouseTracking(true);
}
DisplayWidget::~DisplayWidget()
{
#ifdef _WIN32
if (m_clip_mouse_enabled)
ClipCursor(nullptr);
#endif
}
int DisplayWidget::scaledWindowWidth() const
{
return std::max(
static_cast<int>(std::ceil(static_cast<qreal>(width()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1);
}
int DisplayWidget::scaledWindowHeight() const
{
return std::max(
static_cast<int>(std::ceil(static_cast<qreal>(height()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1);
}
std::optional<WindowInfo> DisplayWidget::getWindowInfo()
{
std::optional<WindowInfo> ret(QtUtils::GetWindowInfoForWidget(this));
if (ret.has_value())
{
m_last_window_width = ret->surface_width;
m_last_window_height = ret->surface_height;
m_last_window_scale = ret->surface_scale;
}
return ret;
}
void DisplayWidget::updateRelativeMode(bool enabled)
{
#ifdef _WIN32
// prefer ClipCursor() over warping movement when we're using raw input
bool clip_cursor = enabled && InputManager::IsUsingRawInput();
if (m_relative_mouse_enabled == enabled && m_clip_mouse_enabled == clip_cursor)
return;
Log_InfoPrintf("updateRelativeMode(): relative=%s, clip=%s", enabled ? "yes" : "no", clip_cursor ? "yes" : "no");
if (!clip_cursor && m_clip_mouse_enabled)
{
m_clip_mouse_enabled = false;
ClipCursor(nullptr);
}
#else
if (m_relative_mouse_enabled == enabled)
return;
Log_InfoPrintf("updateRelativeMode(): relative=%s", enabled ? "yes" : "no");
#endif
if (enabled)
{
#ifdef _WIN32
m_relative_mouse_enabled = !clip_cursor;
m_clip_mouse_enabled = clip_cursor;
#else
m_relative_mouse_enabled = true;
#endif
m_relative_mouse_start_pos = QCursor::pos();
updateCenterPos();
grabMouse();
}
else if (m_relative_mouse_enabled)
{
m_relative_mouse_enabled = false;
QCursor::setPos(m_relative_mouse_start_pos);
releaseMouse();
}
}
void DisplayWidget::updateCursor(bool hidden)
{
if (m_cursor_hidden == hidden)
return;
m_cursor_hidden = hidden;
if (hidden)
{
Log_DevPrintf("updateCursor(): Cursor is now hidden");
setCursor(Qt::BlankCursor);
}
else
{
Log_DevPrintf("updateCursor(): Cursor is now shown");
unsetCursor();
}
}
void DisplayWidget::handleCloseEvent(QCloseEvent* event)
{
// Closing the separate widget will either cancel the close, or trigger shutdown.
// In the latter case, it's going to destroy us, so don't let Qt do it first.
// Treat a close event while fullscreen as an exit, that way ALT+F4 closes DuckStation,
// rather than just the game.
if (QtHost::IsSystemValid() && !isActuallyFullscreen())
{
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Q_ARG(bool, true), Q_ARG(bool, true),
Q_ARG(bool, false));
}
else
{
QMetaObject::invokeMethod(g_main_window, "requestExit");
}
event->ignore();
}
void DisplayWidget::destroy()
{
m_destroying = true;
#ifdef __APPLE__
// See Qt documentation, entire application is in full screen state, and the main
// window will get reopened fullscreen instead of windowed if we don't close the
// fullscreen window first.
if (isActuallyFullscreen())
close();
#endif
deleteLater();
}
bool DisplayWidget::isActuallyFullscreen() const
{
// I hate you QtWayland... have to check the parent, not ourselves.
QWidget* container = qobject_cast<QWidget*>(parent());
return container ? container->isFullScreen() : isFullScreen();
}
void DisplayWidget::updateCenterPos()
{
#ifdef _WIN32
if (m_clip_mouse_enabled)
{
RECT rc;
if (GetWindowRect(reinterpret_cast<HWND>(winId()), &rc))
ClipCursor(&rc);
}
else if (m_relative_mouse_enabled)
{
RECT rc;
if (GetWindowRect(reinterpret_cast<HWND>(winId()), &rc))
{
m_relative_mouse_center_pos.setX(((rc.right - rc.left) / 2) + rc.left);
m_relative_mouse_center_pos.setY(((rc.bottom - rc.top) / 2) + rc.top);
SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y());
}
}
#else
if (m_relative_mouse_enabled)
{
// we do a round trip here because these coordinates are dpi-unscaled
m_relative_mouse_center_pos = mapToGlobal(QPoint((width() + 1) / 2, (height() + 1) / 2));
QCursor::setPos(m_relative_mouse_center_pos);
m_relative_mouse_center_pos = QCursor::pos();
}
#endif
}
QPaintEngine* DisplayWidget::paintEngine() const
{
return nullptr;
}
bool DisplayWidget::event(QEvent* event)
{
switch (event->type())
{
case QEvent::KeyPress:
case QEvent::KeyRelease:
{
const QKeyEvent* key_event = static_cast<QKeyEvent*>(event);
if (ImGuiManager::WantsTextInput() && key_event->type() == QEvent::KeyPress)
{
// Don't forward backspace characters. We send the backspace as a normal key event,
// so if we send the character too, it double-deletes.
QString text(key_event->text());
text.remove(QChar('\b'));
if (!text.isEmpty())
emit windowTextEntered(text);
}
if (key_event->isAutoRepeat())
return true;
// For some reason, Windows sends "fake" key events.
// Scenario: Press shift, press F1, release shift, release F1.
// Events: Shift=Pressed, F1=Pressed, Shift=Released, **F1=Pressed**, F1=Released.
// To work around this, we keep track of keys pressed with modifiers in a list, and
// discard the press event when it's been previously activated. It's pretty gross,
// but I can't think of a better way of handling it, and there doesn't appear to be
// any window flag which changes this behavior that I can see.
const u32 key = QtUtils::KeyEventToCode(key_event);
const Qt::KeyboardModifiers modifiers = key_event->modifiers();
const bool pressed = (key_event->type() == QEvent::KeyPress);
const auto it = std::find(m_keys_pressed_with_modifiers.begin(), m_keys_pressed_with_modifiers.end(), key);
if (it != m_keys_pressed_with_modifiers.end())
{
if (pressed)
return true;
else
m_keys_pressed_with_modifiers.erase(it);
}
else if (modifiers != Qt::NoModifier && modifiers != Qt::KeypadModifier && pressed)
{
m_keys_pressed_with_modifiers.push_back(key);
}
emit windowKeyEvent(key, pressed);
return true;
}
case QEvent::MouseMove:
{
const QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
if (!m_relative_mouse_enabled)
{
const qreal dpr = QtUtils::GetDevicePixelRatioForWidget(this);
const QPoint mouse_pos = mouse_event->pos();
const float scaled_x = static_cast<float>(static_cast<qreal>(mouse_pos.x()) * dpr);
const float scaled_y = static_cast<float>(static_cast<qreal>(mouse_pos.y()) * dpr);
InputManager::UpdatePointerAbsolutePosition(0, scaled_x, scaled_y);
}
else
{
// On windows, we use winapi here. The reason being that the coordinates in QCursor
// are un-dpi-scaled, so we lose precision at higher desktop scalings.
float dx = 0.0f, dy = 0.0f;
#ifndef _WIN32
const QPoint mouse_pos = QCursor::pos();
if (mouse_pos != m_relative_mouse_center_pos)
{
dx = static_cast<float>(mouse_pos.x() - m_relative_mouse_center_pos.x());
dy = static_cast<float>(mouse_pos.y() - m_relative_mouse_center_pos.y());
QCursor::setPos(m_relative_mouse_center_pos);
}
#else
POINT mouse_pos;
if (GetCursorPos(&mouse_pos))
{
dx = static_cast<float>(mouse_pos.x - m_relative_mouse_center_pos.x());
dy = static_cast<float>(mouse_pos.y - m_relative_mouse_center_pos.y());
SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y());
}
#endif
if (dx != 0.0f)
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::X, dx);
if (dy != 0.0f)
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::Y, dy);
}
return true;
}
case QEvent::MouseButtonPress:
case QEvent::MouseButtonDblClick:
case QEvent::MouseButtonRelease:
{
const u32 button_index = CountTrailingZeros(static_cast<u32>(static_cast<const QMouseEvent*>(event)->button()));
emit windowMouseButtonEvent(static_cast<int>(button_index), event->type() != QEvent::MouseButtonRelease);
// don't toggle fullscreen when we're bound.. that wouldn't end well.
if (event->type() == QEvent::MouseButtonDblClick &&
static_cast<const QMouseEvent*>(event)->button() == Qt::LeftButton && QtHost::IsSystemValid() &&
!FullscreenUI::HasActiveWindow() &&
((!QtHost::IsSystemPaused() &&
!InputManager::HasAnyBindingsForKey(InputManager::MakePointerButtonKey(0, 0))) ||
(QtHost::IsSystemPaused() && !ImGuiManager::WantsMouseInput())) &&
Host::GetBoolSettingValue("Main", "DoubleClickTogglesFullscreen", true))
{
g_emu_thread->toggleFullscreen();
}
return true;
}
case QEvent::Wheel:
{
const QWheelEvent* wheel_event = static_cast<QWheelEvent*>(event);
emit windowMouseWheelEvent(wheel_event->angleDelta());
return true;
}
// According to https://bugreports.qt.io/browse/QTBUG-95925 the recommended practice for handling DPI change is
// responding to paint events
case QEvent::Paint:
case QEvent::Resize:
{
QWidget::event(event);
const float dpr = QtUtils::GetDevicePixelRatioForWidget(this);
const u32 scaled_width =
static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * dpr)), 1));
const u32 scaled_height =
static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * dpr)), 1));
// avoid spamming resize events for paint events (sent on move on windows)
if (m_last_window_width != scaled_width || m_last_window_height != scaled_height || m_last_window_scale != dpr)
{
m_last_window_width = scaled_width;
m_last_window_height = scaled_height;
m_last_window_scale = dpr;
emit windowResizedEvent(scaled_width, scaled_height, dpr);
}
updateCenterPos();
return true;
}
case QEvent::Move:
{
updateCenterPos();
return true;
}
case QEvent::Close:
{
if (m_destroying)
return QWidget::event(event);
handleCloseEvent(static_cast<QCloseEvent*>(event));
return true;
}
case QEvent::WindowStateChange:
{
QWidget::event(event);
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
emit windowRestoredEvent();
return true;
}
default:
return QWidget::event(event);
}
}
DisplayContainer::DisplayContainer() : QStackedWidget(nullptr)
{
}
DisplayContainer::~DisplayContainer() = default;
bool DisplayContainer::isNeeded(bool fullscreen, bool render_to_main)
{
#if defined(_WIN32) || defined(__APPLE__)
return false;
#else
if (!isRunningOnWayland())
return false;
// We only need this on Wayland because of client-side decorations...
return (fullscreen || !render_to_main);
#endif
}
bool DisplayContainer::isRunningOnWayland()
{
#if defined(_WIN32) || defined(__APPLE__)
return false;
#else
const QString platform_name = QGuiApplication::platformName();
return (platform_name == QStringLiteral("wayland"));
#endif
}
void DisplayContainer::setDisplayWidget(DisplayWidget* widget)
{
Assert(!m_display_widget);
m_display_widget = widget;
addWidget(widget);
}
DisplayWidget* DisplayContainer::removeDisplayWidget()
{
DisplayWidget* widget = m_display_widget;
Assert(widget);
m_display_widget = nullptr;
removeWidget(widget);
return widget;
}
bool DisplayContainer::event(QEvent* event)
{
if (event->type() == QEvent::Close && m_display_widget)
{
m_display_widget->handleCloseEvent(static_cast<QCloseEvent*>(event));
return true;
}
const bool res = QStackedWidget::event(event);
if (!m_display_widget)
return res;
switch (event->type())
{
case QEvent::WindowStateChange:
{
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
emit m_display_widget->windowRestoredEvent();
}
break;
default:
break;
}
return res;
}