mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 22:25:42 +00:00
fe25f005c2
Fixes missing objects in Skullmonkeys (again).
812 lines
26 KiB
C++
812 lines
26 KiB
C++
#pragma once
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#include "common/bitfield.h"
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#include "common/fifo_queue.h"
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#include "common/rectangle.h"
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#include "timers.h"
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#include "types.h"
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#include <algorithm>
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#include <array>
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#include <deque>
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#include <memory>
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#include <tuple>
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#include <vector>
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class StateWrapper;
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class HostDisplay;
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class TimingEvent;
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class Timers;
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class GPU
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{
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public:
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enum class BlitterState : u8
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{
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Idle,
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ReadingVRAM,
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WritingVRAM,
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DrawingPolyLine
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};
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enum class DMADirection : u32
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{
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Off = 0,
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FIFO = 1,
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CPUtoGP0 = 2,
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GPUREADtoCPU = 3
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};
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enum class Primitive : u8
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{
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Reserved = 0,
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Polygon = 1,
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Line = 2,
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Rectangle = 3
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};
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enum class DrawRectangleSize : u8
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{
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Variable = 0,
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R1x1 = 1,
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R8x8 = 2,
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R16x16 = 3
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};
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enum class TextureMode : u8
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{
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Palette4Bit = 0,
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Palette8Bit = 1,
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Direct16Bit = 2,
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Reserved_Direct16Bit = 3,
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// Not register values.
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RawTextureBit = 4,
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RawPalette4Bit = RawTextureBit | Palette4Bit,
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RawPalette8Bit = RawTextureBit | Palette8Bit,
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RawDirect16Bit = RawTextureBit | Direct16Bit,
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Reserved_RawDirect16Bit = RawTextureBit | Reserved_Direct16Bit,
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Disabled = 8 // Not a register value
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};
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enum class TransparencyMode : u8
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{
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HalfBackgroundPlusHalfForeground = 0,
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BackgroundPlusForeground = 1,
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BackgroundMinusForeground = 2,
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BackgroundPlusQuarterForeground = 3,
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Disabled = 4 // Not a register value
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};
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enum : u32
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{
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VRAM_WIDTH = 1024,
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VRAM_HEIGHT = 512,
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VRAM_SIZE = VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16),
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VRAM_WIDTH_MASK = VRAM_WIDTH - 1,
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VRAM_HEIGHT_MASK = VRAM_HEIGHT - 1,
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VRAM_COORD_MASK = 0x3FF,
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MAX_FIFO_SIZE = 4096,
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TEXTURE_PAGE_WIDTH = 256,
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TEXTURE_PAGE_HEIGHT = 256,
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MAX_PRIMITIVE_WIDTH = 1024,
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MAX_PRIMITIVE_HEIGHT = 512,
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DOT_TIMER_INDEX = 0,
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HBLANK_TIMER_INDEX = 1,
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MAX_RESOLUTION_SCALE = 16,
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DITHER_MATRIX_SIZE = 4
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};
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enum : u16
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{
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NTSC_TICKS_PER_LINE = 3413,
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NTSC_HSYNC_TICKS = 200,
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NTSC_TOTAL_LINES = 263,
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PAL_TICKS_PER_LINE = 3406,
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PAL_HSYNC_TICKS = 200, // actually one more on odd lines
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PAL_TOTAL_LINES = 314,
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};
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// 4x4 dither matrix.
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static constexpr s32 DITHER_MATRIX[DITHER_MATRIX_SIZE][DITHER_MATRIX_SIZE] = {{-4, +0, -3, +1}, // row 0
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{+2, -2, +3, -1}, // row 1
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{-3, +1, -4, +0}, // row 2
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{+4, -1, +2, -2}}; // row 3
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// Base class constructor.
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GPU();
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virtual ~GPU();
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virtual bool IsHardwareRenderer() const = 0;
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virtual bool Initialize(HostDisplay* host_display);
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virtual void Reset();
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virtual bool DoState(StateWrapper& sw);
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// Graphics API state reset/restore - call when drawing the UI etc.
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virtual void ResetGraphicsAPIState();
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virtual void RestoreGraphicsAPIState();
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// Render statistics debug window.
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void DrawDebugStateWindow();
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void CPUClockChanged();
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// MMIO access
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u32 ReadRegister(u32 offset);
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void WriteRegister(u32 offset, u32 value);
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// DMA access
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void DMARead(u32* words, u32 word_count);
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ALWAYS_INLINE bool BeginDMAWrite() const { return (m_GPUSTAT.dma_direction == DMADirection::CPUtoGP0); }
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ALWAYS_INLINE void DMAWrite(u32 address, u32 value)
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{
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m_fifo.Push((ZeroExtend64(address) << 32) | ZeroExtend64(value));
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}
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void EndDMAWrite();
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/// Returns false if the DAC is loading any data from VRAM.
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ALWAYS_INLINE bool IsDisplayDisabled() const
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{
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return m_GPUSTAT.display_disable || m_crtc_state.display_vram_width == 0 || m_crtc_state.display_vram_height == 0;
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}
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/// Returns true if scanout should be interlaced.
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ALWAYS_INLINE bool IsInterlacedDisplayEnabled() const
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{
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return (!m_force_progressive_scan) & m_GPUSTAT.vertical_interlace;
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}
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/// Returns true if interlaced rendering is enabled and force progressive scan is disabled.
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ALWAYS_INLINE bool IsInterlacedRenderingEnabled() const
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{
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return (!m_force_progressive_scan) & m_GPUSTAT.SkipDrawingToActiveField();
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}
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/// Returns the number of pending GPU ticks.
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TickCount GetPendingCRTCTicks() const;
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TickCount GetPendingCommandTicks() const;
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/// Returns true if enough ticks have passed for the raster to be on the next line.
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bool IsCRTCScanlinePending() const;
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/// Returns true if a raster scanline or command execution is pending.
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bool IsCommandCompletionPending() const;
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/// Synchronizes the CRTC, updating the hblank timer.
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void SynchronizeCRTC();
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/// Recompile shaders/recreate framebuffers when needed.
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virtual void UpdateSettings();
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/// Updates the resolution scale when it's set to automatic.
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virtual void UpdateResolutionScale();
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/// Returns the effective display resolution of the GPU.
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virtual std::tuple<u32, u32> GetEffectiveDisplayResolution();
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// gpu_hw_d3d11.cpp
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static std::unique_ptr<GPU> CreateHardwareD3D11Renderer();
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// gpu_hw_opengl.cpp
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static std::unique_ptr<GPU> CreateHardwareOpenGLRenderer();
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// gpu_hw_vulkan.cpp
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static std::unique_ptr<GPU> CreateHardwareVulkanRenderer();
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// gpu_sw.cpp
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static std::unique_ptr<GPU> CreateSoftwareRenderer();
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// Converts window coordinates into horizontal ticks and scanlines. Returns false if out of range. Used for lightguns.
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bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, u32* out_tick, u32* out_line) const;
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// Returns the video clock frequency.
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TickCount GetCRTCFrequency() const;
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protected:
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TickCount CRTCTicksToSystemTicks(TickCount crtc_ticks, TickCount fractional_ticks) const;
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TickCount SystemTicksToCRTCTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const;
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// The GPU internally appears to run at 2x the system clock.
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ALWAYS_INLINE static constexpr TickCount GPUTicksToSystemTicks(TickCount gpu_ticks)
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{
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return std::max<TickCount>(gpu_ticks >> 1, 1);
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}
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ALWAYS_INLINE static constexpr TickCount SystemTicksToGPUTicks(TickCount sysclk_ticks) { return sysclk_ticks << 1; }
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// Helper/format conversion functions.
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static constexpr u8 Convert5To8(u8 x5) { return (x5 << 3) | (x5 & 7); }
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static constexpr u8 Convert8To5(u8 x8) { return (x8 >> 3); }
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static constexpr u32 RGBA5551ToRGBA8888(u16 color)
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{
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u8 r = Truncate8(color & 31);
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u8 g = Truncate8((color >> 5) & 31);
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u8 b = Truncate8((color >> 10) & 31);
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u8 a = Truncate8((color >> 15) & 1);
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// 00012345 -> 1234545
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b = (b << 3) | (b & 0b111);
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g = (g << 3) | (g & 0b111);
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r = (r << 3) | (r & 0b111);
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a = a ? 255 : 0;
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return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
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}
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static constexpr u16 RGBA8888ToRGBA5551(u32 color)
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{
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const u16 r = Truncate16((color >> 3) & 0x1Fu);
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const u16 g = Truncate16((color >> 11) & 0x1Fu);
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const u16 b = Truncate16((color >> 19) & 0x1Fu);
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const u16 a = Truncate16((color >> 31) & 0x01u);
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return r | (g << 5) | (b << 10) | (a << 15);
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}
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static constexpr std::tuple<u8, u8> UnpackTexcoord(u16 texcoord)
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{
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return std::make_tuple(static_cast<u8>(texcoord), static_cast<u8>(texcoord >> 8));
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}
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static constexpr std::tuple<u8, u8, u8> UnpackColorRGB24(u32 rgb24)
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{
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return std::make_tuple(static_cast<u8>(rgb24), static_cast<u8>(rgb24 >> 8), static_cast<u8>(rgb24 >> 16));
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}
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static constexpr u32 PackColorRGB24(u8 r, u8 g, u8 b)
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{
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return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16);
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}
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static bool DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride, const void* buffer,
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bool remove_alpha);
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union RenderCommand
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{
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u32 bits;
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BitField<u32, u32, 0, 24> color_for_first_vertex;
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BitField<u32, bool, 24, 1> raw_texture_enable; // not valid for lines
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BitField<u32, bool, 25, 1> transparency_enable;
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BitField<u32, bool, 26, 1> texture_enable;
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BitField<u32, DrawRectangleSize, 27, 2> rectangle_size; // only for rectangles
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BitField<u32, bool, 27, 1> quad_polygon; // only for polygons
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BitField<u32, bool, 27, 1> polyline; // only for lines
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BitField<u32, bool, 28, 1> shading_enable; // 0 - flat, 1 = gouroud
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BitField<u32, Primitive, 29, 21> primitive;
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/// Returns true if texturing should be enabled. Depends on the primitive type.
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bool IsTexturingEnabled() const { return (primitive != Primitive::Line) ? texture_enable : false; }
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/// Returns true if dithering should be enabled. Depends on the primitive type.
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bool IsDitheringEnabled() const
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{
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switch (primitive)
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{
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case Primitive::Polygon:
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return shading_enable || (texture_enable && !raw_texture_enable);
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case Primitive::Line:
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return true;
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case Primitive::Rectangle:
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default:
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return false;
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}
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}
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};
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union VertexPosition
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{
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u32 bits;
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BitField<u32, s32, 0, 11> x;
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BitField<u32, s32, 16, 11> y;
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};
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// Sprites/rectangles should be clipped to 12 bits before drawing.
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static constexpr s32 TruncateVertexPosition(s32 x) { return SignExtendN<11, s32>(x); }
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struct NativeVertex
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{
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s16 x;
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s16 y;
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u32 color;
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u16 texcoord;
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};
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union VRAMPixel
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{
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u16 bits;
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BitField<u16, u8, 0, 5> r;
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BitField<u16, u8, 5, 5> g;
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BitField<u16, u8, 10, 5> b;
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BitField<u16, bool, 15, 1> c;
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u8 GetR8() const { return Convert5To8(r); }
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u8 GetG8() const { return Convert5To8(g); }
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u8 GetB8() const { return Convert5To8(b); }
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void Set(u8 r_, u8 g_, u8 b_, bool c_ = false)
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{
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bits = (ZeroExtend16(r_)) | (ZeroExtend16(g_) << 5) | (ZeroExtend16(b_) << 10) | (static_cast<u16>(c_) << 15);
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}
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void ClampAndSet(u8 r_, u8 g_, u8 b_, bool c_ = false)
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{
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Set(std::min<u8>(r_, 0x1F), std::min<u8>(g_, 0x1F), std::min<u8>(b_, 0x1F), c_);
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}
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void SetRGB24(u32 rgb24, bool c_ = false)
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{
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bits = Truncate16(((rgb24 >> 3) & 0x1F) | (((rgb24 >> 11) & 0x1F) << 5) | (((rgb24 >> 19) & 0x1F) << 10)) |
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(static_cast<u16>(c_) << 15);
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}
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void SetRGB24(u8 r8, u8 g8, u8 b8, bool c_ = false)
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{
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bits = (ZeroExtend16(r8 >> 3)) | (ZeroExtend16(g8 >> 3) << 5) | (ZeroExtend16(b8 >> 3) << 10) |
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(static_cast<u16>(c_) << 15);
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}
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void SetRGB24Dithered(u32 x, u32 y, u8 r8, u8 g8, u8 b8, bool c_ = false)
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{
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const s32 offset = DITHER_MATRIX[y & 3][x & 3];
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r8 = static_cast<u8>(std::clamp<s32>(static_cast<s32>(ZeroExtend32(r8)) + offset, 0, 255));
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g8 = static_cast<u8>(std::clamp<s32>(static_cast<s32>(ZeroExtend32(g8)) + offset, 0, 255));
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b8 = static_cast<u8>(std::clamp<s32>(static_cast<s32>(ZeroExtend32(b8)) + offset, 0, 255));
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SetRGB24(r8, g8, b8, c_);
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}
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u32 ToRGB24() const
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{
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const u32 r_ = ZeroExtend32(r.GetValue());
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const u32 g_ = ZeroExtend32(g.GetValue());
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const u32 b_ = ZeroExtend32(b.GetValue());
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return ((r_ << 3) | (r_ & 7)) | (((g_ << 3) | (g_ & 7)) << 8) | (((b_ << 3) | (b_ & 7)) << 16);
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}
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};
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void SoftReset();
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// Sets dots per scanline
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float ComputeHorizontalFrequency() const;
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float ComputeVerticalFrequency() const;
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float GetDisplayAspectRatio() const;
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void UpdateCRTCConfig();
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void UpdateCRTCDisplayParameters();
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// Update ticks for this execution slice
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void UpdateCRTCTickEvent();
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void UpdateCommandTickEvent();
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// Updates dynamic bits in GPUSTAT (ready to send VRAM/ready to receive DMA)
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void UpdateDMARequest();
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void UpdateGPUIdle();
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// Ticks for hblank/vblank.
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void CRTCTickEvent(TickCount ticks);
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void CommandTickEvent(TickCount ticks);
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/// Returns 0 if the currently-displayed field is on odd lines (1,3,5,...) or 1 if even (2,4,6,...).
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ALWAYS_INLINE u32 GetInterlacedDisplayField() const { return ZeroExtend32(m_crtc_state.interlaced_field); }
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/// Returns 0 if the currently-displayed field is on an even line in VRAM, otherwise 1.
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ALWAYS_INLINE u32 GetActiveLineLSB() const { return ZeroExtend32(m_crtc_state.active_line_lsb); }
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/// Sets/decodes GP0(E1h) (set draw mode).
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void SetDrawMode(u16 bits);
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/// Sets/decodes polygon/rectangle texture palette value.
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void SetTexturePalette(u16 bits);
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/// Sets/decodes texture window bits.
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void SetTextureWindow(u32 value);
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u32 ReadGPUREAD();
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void FinishVRAMWrite();
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/// Returns the number of vertices in the buffered poly-line.
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ALWAYS_INLINE u32 GetPolyLineVertexCount() const
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{
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return (static_cast<u32>(m_blit_buffer.size()) + BoolToUInt32(m_render_command.shading_enable)) >>
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BoolToUInt8(m_render_command.shading_enable);
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}
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/// Returns true if the drawing area is valid (i.e. left <= right, top <= bottom).
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ALWAYS_INLINE bool IsDrawingAreaIsValid() const { return m_drawing_area.Valid(); }
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/// Clamps the specified coordinates to the drawing area.
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ALWAYS_INLINE void ClampCoordinatesToDrawingArea(s32* x, s32* y)
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{
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const s32 x_value = *x;
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if (x_value < static_cast<s32>(m_drawing_area.left))
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*x = m_drawing_area.left;
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else if (x_value >= static_cast<s32>(m_drawing_area.right))
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*x = m_drawing_area.right - 1;
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const s32 y_value = *y;
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if (y_value < static_cast<s32>(m_drawing_area.top))
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*y = m_drawing_area.top;
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else if (y_value >= static_cast<s32>(m_drawing_area.bottom))
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*y = m_drawing_area.bottom - 1;
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}
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void AddCommandTicks(TickCount ticks);
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void WriteGP1(u32 value);
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void EndCommand();
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void ExecuteCommands();
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void HandleGetGPUInfoCommand(u32 value);
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// Rendering in the backend
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virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height);
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virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
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virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
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virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
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virtual void DispatchRenderCommand();
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virtual void FlushRender();
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virtual void ClearDisplay();
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virtual void UpdateDisplay();
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virtual void DrawRendererStats(bool is_idle_frame);
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ALWAYS_INLINE void AddDrawTriangleTicks(s32 x1, s32 y1, s32 x2, s32 y2, s32 x3, s32 y3, bool shaded, bool textured,
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bool semitransparent)
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{
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// This will not produce the correct results for triangles which are partially outside the clip area.
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// However, usually it'll undershoot not overshoot. If we wanted to make this more accurate, we'd need to intersect
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// the edges with the clip rectangle.
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ClampCoordinatesToDrawingArea(&x1, &y1);
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ClampCoordinatesToDrawingArea(&x2, &y2);
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ClampCoordinatesToDrawingArea(&x3, &y3);
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TickCount pixels = std::abs((x1 * y2 + x2 * y3 + x3 * y1 - x1 * y3 - x2 * y1 - x3 * y2) / 2);
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if (textured)
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pixels += pixels;
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if (semitransparent || m_GPUSTAT.check_mask_before_draw)
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pixels += (pixels + 1) / 2;
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if (m_GPUSTAT.SkipDrawingToActiveField())
|
|
pixels /= 2;
|
|
|
|
AddCommandTicks(pixels);
|
|
}
|
|
ALWAYS_INLINE void AddDrawRectangleTicks(u32 width, u32 height, bool textured, bool semitransparent)
|
|
{
|
|
u32 ticks_per_row = width;
|
|
if (textured)
|
|
ticks_per_row += width;
|
|
if (semitransparent || m_GPUSTAT.check_mask_before_draw)
|
|
ticks_per_row += (width + 1u) / 2u;
|
|
if (m_GPUSTAT.SkipDrawingToActiveField())
|
|
height = std::max<u32>(height / 2, 1u);
|
|
|
|
AddCommandTicks(ticks_per_row * height);
|
|
}
|
|
ALWAYS_INLINE void AddDrawLineTicks(u32 width, u32 height, bool shaded)
|
|
{
|
|
if (m_GPUSTAT.SkipDrawingToActiveField())
|
|
height = std::max<u32>(height / 2, 1u);
|
|
|
|
AddCommandTicks(std::max(width, height));
|
|
}
|
|
|
|
HostDisplay* m_host_display = nullptr;
|
|
|
|
std::unique_ptr<TimingEvent> m_crtc_tick_event;
|
|
std::unique_ptr<TimingEvent> m_command_tick_event;
|
|
|
|
// Pointer to VRAM, used for reads/writes. In the hardware backends, this is the shadow buffer.
|
|
u16* m_vram_ptr = nullptr;
|
|
|
|
union GPUSTAT
|
|
{
|
|
u32 bits;
|
|
BitField<u32, u8, 0, 4> texture_page_x_base;
|
|
BitField<u32, u8, 4, 1> texture_page_y_base;
|
|
BitField<u32, TransparencyMode, 5, 2> semi_transparency_mode;
|
|
BitField<u32, TextureMode, 7, 2> texture_color_mode;
|
|
BitField<u32, bool, 9, 1> dither_enable;
|
|
BitField<u32, bool, 10, 1> draw_to_displayed_field;
|
|
BitField<u32, bool, 11, 1> set_mask_while_drawing;
|
|
BitField<u32, bool, 12, 1> check_mask_before_draw;
|
|
BitField<u32, u8, 13, 1> interlaced_field;
|
|
BitField<u32, bool, 14, 1> reverse_flag;
|
|
BitField<u32, bool, 15, 1> texture_disable;
|
|
BitField<u32, u8, 16, 1> horizontal_resolution_2;
|
|
BitField<u32, u8, 17, 2> horizontal_resolution_1;
|
|
BitField<u32, bool, 19, 1> vertical_resolution;
|
|
BitField<u32, bool, 20, 1> pal_mode;
|
|
BitField<u32, bool, 21, 1> display_area_color_depth_24;
|
|
BitField<u32, bool, 22, 1> vertical_interlace;
|
|
BitField<u32, bool, 23, 1> display_disable;
|
|
BitField<u32, bool, 24, 1> interrupt_request;
|
|
BitField<u32, bool, 25, 1> dma_data_request;
|
|
BitField<u32, bool, 26, 1> gpu_idle;
|
|
BitField<u32, bool, 27, 1> ready_to_send_vram;
|
|
BitField<u32, bool, 28, 1> ready_to_recieve_dma;
|
|
BitField<u32, DMADirection, 29, 2> dma_direction;
|
|
BitField<u32, bool, 31, 1> display_line_lsb;
|
|
|
|
bool IsMaskingEnabled() const
|
|
{
|
|
static constexpr u32 MASK = ((1 << 11) | (1 << 12));
|
|
return ((bits & MASK) != 0);
|
|
}
|
|
bool SkipDrawingToActiveField() const
|
|
{
|
|
static constexpr u32 MASK = (1 << 19) | (1 << 22) | (1 << 10);
|
|
static constexpr u32 ACTIVE = (1 << 19) | (1 << 22);
|
|
return ((bits & MASK) == ACTIVE);
|
|
}
|
|
bool InInterleaved480iMode() const
|
|
{
|
|
static constexpr u32 ACTIVE = (1 << 19) | (1 << 22);
|
|
return ((bits & ACTIVE) == ACTIVE);
|
|
}
|
|
|
|
// During transfer/render operations, if ((dst_pixel & mask_and) == 0) { pixel = src_pixel | mask_or }
|
|
u16 GetMaskAND() const
|
|
{
|
|
// return check_mask_before_draw ? 0x8000 : 0x0000;
|
|
return Truncate16((bits << 3) & 0x8000);
|
|
}
|
|
u16 GetMaskOR() const
|
|
{
|
|
// return set_mask_while_drawing ? 0x8000 : 0x0000;
|
|
return Truncate16((bits << 4) & 0x8000);
|
|
}
|
|
} m_GPUSTAT = {};
|
|
|
|
struct DrawMode
|
|
{
|
|
static constexpr u16 PALETTE_MASK = UINT16_C(0b0111111111111111);
|
|
static constexpr u32 TEXTURE_WINDOW_MASK = UINT32_C(0b11111111111111111111);
|
|
|
|
// bits in GP0(E1h) or texpage part of polygon
|
|
union Reg
|
|
{
|
|
static constexpr u16 MASK = 0b1111111111111;
|
|
static constexpr u16 TEXTURE_PAGE_MASK = UINT16_C(0b0000000000011111);
|
|
|
|
// Polygon texpage commands only affect bits 0-8, 11
|
|
static constexpr u16 POLYGON_TEXPAGE_MASK = 0b0000100111111111;
|
|
|
|
// Bits 0..5 are returned in the GPU status register, latched at E1h/polygon draw time.
|
|
static constexpr u32 GPUSTAT_MASK = 0b11111111111;
|
|
|
|
u16 bits;
|
|
|
|
BitField<u16, u8, 0, 4> texture_page_x_base;
|
|
BitField<u16, u8, 4, 1> texture_page_y_base;
|
|
BitField<u16, TransparencyMode, 5, 2> transparency_mode;
|
|
BitField<u16, TextureMode, 7, 2> texture_mode;
|
|
BitField<u16, bool, 9, 1> dither_enable;
|
|
BitField<u16, bool, 10, 1> draw_to_displayed_field;
|
|
BitField<u16, bool, 11, 1> texture_disable;
|
|
BitField<u16, bool, 12, 1> texture_x_flip;
|
|
BitField<u16, bool, 13, 1> texture_y_flip;
|
|
|
|
u32 GetTexturePageXBase() const { return ZeroExtend32(texture_page_x_base.GetValue()) * 64; }
|
|
u32 GetTexturePageYBase() const { return ZeroExtend32(texture_page_y_base.GetValue()) * 256; }
|
|
};
|
|
|
|
// original values
|
|
Reg mode_reg;
|
|
u16 palette_reg; // from vertex
|
|
u32 texture_window_value;
|
|
|
|
// decoded values
|
|
u32 texture_page_x;
|
|
u32 texture_page_y;
|
|
u32 texture_palette_x;
|
|
u32 texture_palette_y;
|
|
u8 texture_window_and_x;
|
|
u8 texture_window_and_y;
|
|
u8 texture_window_or_x;
|
|
u8 texture_window_or_y;
|
|
bool texture_x_flip;
|
|
bool texture_y_flip;
|
|
bool texture_page_changed;
|
|
bool texture_window_changed;
|
|
|
|
/// Returns the texture/palette rendering mode.
|
|
TextureMode GetTextureMode() const { return mode_reg.texture_mode; }
|
|
|
|
/// Returns the semi-transparency mode when enabled.
|
|
TransparencyMode GetTransparencyMode() const { return mode_reg.transparency_mode; }
|
|
|
|
/// Returns true if the texture mode requires a palette.
|
|
bool IsUsingPalette() const { return (mode_reg.bits & (2 << 7)) == 0; }
|
|
|
|
/// Returns a rectangle comprising the texture page area.
|
|
Common::Rectangle<u32> GetTexturePageRectangle() const
|
|
{
|
|
static constexpr std::array<u32, 4> texture_page_widths = {
|
|
{TEXTURE_PAGE_WIDTH / 4, TEXTURE_PAGE_WIDTH / 2, TEXTURE_PAGE_WIDTH, TEXTURE_PAGE_WIDTH}};
|
|
return Common::Rectangle<u32>::FromExtents(texture_page_x, texture_page_y,
|
|
texture_page_widths[static_cast<u8>(mode_reg.texture_mode.GetValue())],
|
|
TEXTURE_PAGE_HEIGHT);
|
|
}
|
|
|
|
/// Returns a rectangle comprising the texture palette area.
|
|
Common::Rectangle<u32> GetTexturePaletteRectangle() const
|
|
{
|
|
static constexpr std::array<u32, 4> palette_widths = {{16, 256, 0, 0}};
|
|
return Common::Rectangle<u32>::FromExtents(texture_palette_x, texture_palette_y,
|
|
palette_widths[static_cast<u8>(mode_reg.texture_mode.GetValue())], 1);
|
|
}
|
|
|
|
bool IsTexturePageChanged() const { return texture_page_changed; }
|
|
void SetTexturePageChanged() { texture_page_changed = true; }
|
|
void ClearTexturePageChangedFlag() { texture_page_changed = false; }
|
|
|
|
bool IsTextureWindowChanged() const { return texture_window_changed; }
|
|
void SetTextureWindowChanged() { texture_window_changed = true; }
|
|
void ClearTextureWindowChangedFlag() { texture_window_changed = false; }
|
|
} m_draw_mode = {};
|
|
|
|
Common::Rectangle<u32> m_drawing_area{0, 0, VRAM_WIDTH, VRAM_HEIGHT};
|
|
|
|
struct DrawingOffset
|
|
{
|
|
s32 x;
|
|
s32 y;
|
|
} m_drawing_offset = {};
|
|
|
|
bool m_console_is_pal = false;
|
|
bool m_set_texture_disable_mask = false;
|
|
bool m_drawing_area_changed = false;
|
|
bool m_force_progressive_scan = false;
|
|
bool m_force_ntsc_timings = false;
|
|
|
|
struct CRTCState
|
|
{
|
|
struct Regs
|
|
{
|
|
static constexpr u32 DISPLAY_ADDRESS_START_MASK = 0b111'11111111'11111110;
|
|
static constexpr u32 HORIZONTAL_DISPLAY_RANGE_MASK = 0b11111111'11111111'11111111;
|
|
static constexpr u32 VERTICAL_DISPLAY_RANGE_MASK = 0b1111'11111111'11111111;
|
|
|
|
union
|
|
{
|
|
u32 display_address_start;
|
|
BitField<u32, u16, 0, 10> X;
|
|
BitField<u32, u16, 10, 9> Y;
|
|
};
|
|
union
|
|
{
|
|
u32 horizontal_display_range;
|
|
BitField<u32, u16, 0, 12> X1;
|
|
BitField<u32, u16, 12, 12> X2;
|
|
};
|
|
|
|
union
|
|
{
|
|
u32 vertical_display_range;
|
|
BitField<u32, u16, 0, 10> Y1;
|
|
BitField<u32, u16, 10, 10> Y2;
|
|
};
|
|
} regs;
|
|
|
|
u16 dot_clock_divider;
|
|
|
|
// Size of the simulated screen in pixels. Depending on crop mode, this may include overscan area.
|
|
u16 display_width;
|
|
u16 display_height;
|
|
|
|
// Top-left corner where the VRAM is displayed. Depending on the CRTC config, this may indicate padding.
|
|
u16 display_origin_left;
|
|
u16 display_origin_top;
|
|
|
|
// Rectangle describing the displayed area of VRAM, in coordinates.
|
|
u16 display_vram_left;
|
|
u16 display_vram_top;
|
|
u16 display_vram_width;
|
|
u16 display_vram_height;
|
|
|
|
u16 horizontal_total;
|
|
u16 horizontal_sync_start; // <- not currently saved to state, so we don't have to bump the version
|
|
u16 horizontal_active_start;
|
|
u16 horizontal_active_end;
|
|
u16 horizontal_display_start;
|
|
u16 horizontal_display_end;
|
|
u16 vertical_total;
|
|
u16 vertical_active_start;
|
|
u16 vertical_active_end;
|
|
u16 vertical_display_start;
|
|
u16 vertical_display_end;
|
|
|
|
TickCount fractional_ticks;
|
|
TickCount current_tick_in_scanline;
|
|
u32 current_scanline;
|
|
|
|
bool in_hblank;
|
|
bool in_vblank;
|
|
|
|
u8 interlaced_field; // 0 = odd, 1 = even
|
|
u8 interlaced_display_field;
|
|
u8 active_line_lsb;
|
|
} m_crtc_state = {};
|
|
|
|
BlitterState m_blitter_state = BlitterState::Idle;
|
|
u32 m_command_total_words = 0;
|
|
TickCount m_pending_command_ticks = 0;
|
|
|
|
/// GPUREAD value for non-VRAM-reads.
|
|
u32 m_GPUREAD_latch = 0;
|
|
|
|
/// True if currently executing/syncing.
|
|
bool m_syncing = false;
|
|
bool m_fifo_pushed = false;
|
|
|
|
struct VRAMTransfer
|
|
{
|
|
u16 x;
|
|
u16 y;
|
|
u16 width;
|
|
u16 height;
|
|
u16 col;
|
|
u16 row;
|
|
} m_vram_transfer = {};
|
|
|
|
HeapFIFOQueue<u64, MAX_FIFO_SIZE> m_fifo;
|
|
std::vector<u32> m_blit_buffer;
|
|
u32 m_blit_remaining_words;
|
|
RenderCommand m_render_command{};
|
|
|
|
ALWAYS_INLINE u32 FifoPop() { return Truncate32(m_fifo.Pop()); }
|
|
ALWAYS_INLINE u32 FifoPeek() { return Truncate32(m_fifo.Peek()); }
|
|
ALWAYS_INLINE u32 FifoPeek(u32 i) { return Truncate32(m_fifo.Peek(i)); }
|
|
|
|
TickCount m_max_run_ahead = 128;
|
|
u32 m_fifo_size = 128;
|
|
|
|
struct Stats
|
|
{
|
|
u32 num_vram_reads;
|
|
u32 num_vram_fills;
|
|
u32 num_vram_writes;
|
|
u32 num_vram_copies;
|
|
u32 num_vertices;
|
|
u32 num_polygons;
|
|
};
|
|
Stats m_stats = {};
|
|
Stats m_last_stats = {};
|
|
|
|
private:
|
|
using GP0CommandHandler = bool (GPU::*)();
|
|
using GP0CommandHandlerTable = std::array<GP0CommandHandler, 256>;
|
|
static GP0CommandHandlerTable GenerateGP0CommandHandlerTable();
|
|
|
|
// Rendering commands, returns false if not enough data is provided
|
|
bool HandleUnknownGP0Command();
|
|
bool HandleNOPCommand();
|
|
bool HandleClearCacheCommand();
|
|
bool HandleInterruptRequestCommand();
|
|
bool HandleSetDrawModeCommand();
|
|
bool HandleSetTextureWindowCommand();
|
|
bool HandleSetDrawingAreaTopLeftCommand();
|
|
bool HandleSetDrawingAreaBottomRightCommand();
|
|
bool HandleSetDrawingOffsetCommand();
|
|
bool HandleSetMaskBitCommand();
|
|
bool HandleRenderPolygonCommand();
|
|
bool HandleRenderRectangleCommand();
|
|
bool HandleRenderLineCommand();
|
|
bool HandleRenderPolyLineCommand();
|
|
bool HandleFillRectangleCommand();
|
|
bool HandleCopyRectangleCPUToVRAMCommand();
|
|
bool HandleCopyRectangleVRAMToCPUCommand();
|
|
bool HandleCopyRectangleVRAMToVRAMCommand();
|
|
|
|
static const GP0CommandHandlerTable s_GP0_command_handler_table;
|
|
};
|
|
|
|
IMPLEMENT_ENUM_CLASS_BITWISE_OPERATORS(GPU::TextureMode);
|
|
|
|
extern std::unique_ptr<GPU> g_gpu;
|