mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 23:55:40 +00:00
1363 lines
44 KiB
C++
1363 lines
44 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "postprocessing_shader_fx.h"
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#include "input_manager.h"
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#include "shadergen.h"
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// TODO: Remove me
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#include "core/host.h"
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#include "core/settings.h"
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#include "common/assert.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/image.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include "effect_codegen.hpp"
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#include "effect_parser.hpp"
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#include "effect_preprocessor.hpp"
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#include "fmt/format.h"
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#include <bitset>
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#include <cctype>
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#include <cmath>
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#include <cstring>
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#include <sstream>
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Log_SetChannel(ReShadeFXShader);
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static constexpr s32 DEFAULT_BUFFER_WIDTH = 3840;
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static constexpr s32 DEFAULT_BUFFER_HEIGHT = 2160;
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static RenderAPI GetRenderAPI()
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{
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return g_gpu_device ? g_gpu_device->GetRenderAPI() : RenderAPI::D3D11;
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}
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static std::unique_ptr<reshadefx::codegen> CreateRFXCodegen()
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{
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const bool debug_info = g_gpu_device ? g_gpu_device->IsDebugDevice() : false;
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const bool uniforms_to_spec_constants = false;
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const RenderAPI rapi = GetRenderAPI();
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switch (rapi)
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{
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case RenderAPI::None:
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case RenderAPI::D3D11:
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case RenderAPI::D3D12:
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{
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return std::unique_ptr<reshadefx::codegen>(
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reshadefx::create_codegen_hlsl(50, debug_info, uniforms_to_spec_constants));
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}
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case RenderAPI::Vulkan:
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case RenderAPI::Metal:
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{
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return std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_glsl(
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true, debug_info, uniforms_to_spec_constants, false, (rapi == RenderAPI::Vulkan)));
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}
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case RenderAPI::OpenGL:
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case RenderAPI::OpenGLES:
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default:
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{
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return std::unique_ptr<reshadefx::codegen>(
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reshadefx::create_codegen_glsl(false, debug_info, uniforms_to_spec_constants, false, true));
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}
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}
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}
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static GPUTexture::Format MapTextureFormat(reshadefx::texture_format format)
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{
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static constexpr GPUTexture::Format s_mapping[] = {
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GPUTexture::Format::Unknown, // unknown
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GPUTexture::Format::R8, // r8
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GPUTexture::Format::R16, // r16
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GPUTexture::Format::R16F, // r16f
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GPUTexture::Format::R32I, // r32i
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GPUTexture::Format::R32U, // r32u
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GPUTexture::Format::R32F, // r32f
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GPUTexture::Format::RG8, // rg8
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GPUTexture::Format::RG16, // rg16
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GPUTexture::Format::RG16F, // rg16f
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GPUTexture::Format::RG32F, // rg32f
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GPUTexture::Format::RGBA8, // rgba8
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GPUTexture::Format::RGBA16, // rgba16
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GPUTexture::Format::RGBA16F, // rgba16f
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GPUTexture::Format::RGBA32F, // rgba32f
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GPUTexture::Format::RGB10A2, // rgb10a2
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};
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DebugAssert(static_cast<u32>(format) < std::size(s_mapping));
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return s_mapping[static_cast<u32>(format)];
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}
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static GPUSampler::Config MapSampler(const reshadefx::sampler_info& si)
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{
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GPUSampler::Config config = GPUSampler::GetNearestConfig();
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switch (si.filter)
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{
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case reshadefx::filter_mode::min_mag_mip_point:
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config.min_filter = GPUSampler::Filter::Nearest;
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config.mag_filter = GPUSampler::Filter::Nearest;
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config.mip_filter = GPUSampler::Filter::Nearest;
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break;
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case reshadefx::filter_mode::min_mag_point_mip_linear:
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config.min_filter = GPUSampler::Filter::Nearest;
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config.mag_filter = GPUSampler::Filter::Nearest;
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config.mip_filter = GPUSampler::Filter::Linear;
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break;
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case reshadefx::filter_mode::min_point_mag_linear_mip_point:
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config.min_filter = GPUSampler::Filter::Linear;
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config.mag_filter = GPUSampler::Filter::Linear;
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config.mip_filter = GPUSampler::Filter::Nearest;
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break;
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case reshadefx::filter_mode::min_point_mag_mip_linear:
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config.min_filter = GPUSampler::Filter::Nearest;
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config.mag_filter = GPUSampler::Filter::Linear;
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config.mip_filter = GPUSampler::Filter::Linear;
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break;
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case reshadefx::filter_mode::min_linear_mag_mip_point:
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config.min_filter = GPUSampler::Filter::Linear;
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config.mag_filter = GPUSampler::Filter::Nearest;
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config.mip_filter = GPUSampler::Filter::Nearest;
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break;
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case reshadefx::filter_mode::min_linear_mag_point_mip_linear:
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config.min_filter = GPUSampler::Filter::Linear;
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config.mag_filter = GPUSampler::Filter::Nearest;
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config.mip_filter = GPUSampler::Filter::Linear;
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break;
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case reshadefx::filter_mode::min_mag_linear_mip_point:
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config.min_filter = GPUSampler::Filter::Linear;
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config.mag_filter = GPUSampler::Filter::Linear;
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config.mip_filter = GPUSampler::Filter::Nearest;
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break;
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case reshadefx::filter_mode::min_mag_mip_linear:
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config.min_filter = GPUSampler::Filter::Linear;
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config.mag_filter = GPUSampler::Filter::Linear;
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config.mip_filter = GPUSampler::Filter::Linear;
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break;
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default:
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break;
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}
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static constexpr auto map_address_mode = [](const reshadefx::texture_address_mode m) {
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switch (m)
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{
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case reshadefx::texture_address_mode::wrap:
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return GPUSampler::AddressMode::Repeat;
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case reshadefx::texture_address_mode::mirror:
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Panic("Not implemented");
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case reshadefx::texture_address_mode::clamp:
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return GPUSampler::AddressMode::ClampToEdge;
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case reshadefx::texture_address_mode::border:
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default:
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return GPUSampler::AddressMode::ClampToBorder;
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}
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};
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config.address_u = map_address_mode(si.address_u);
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config.address_v = map_address_mode(si.address_v);
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config.address_w = map_address_mode(si.address_w);
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return config;
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}
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static GPUPipeline::BlendState MapBlendState(const reshadefx::pass_info& pi)
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{
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static constexpr auto map_blend_op = [](const reshadefx::pass_blend_op o) {
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switch (o)
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{
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case reshadefx::pass_blend_op::add:
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return GPUPipeline::BlendOp::Add;
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case reshadefx::pass_blend_op::subtract:
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return GPUPipeline::BlendOp::Subtract;
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case reshadefx::pass_blend_op::reverse_subtract:
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return GPUPipeline::BlendOp::ReverseSubtract;
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case reshadefx::pass_blend_op::min:
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return GPUPipeline::BlendOp::Min;
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case reshadefx::pass_blend_op::max:
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default:
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return GPUPipeline::BlendOp::Max;
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}
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};
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static constexpr auto map_blend_factor = [](const reshadefx::pass_blend_factor f) {
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switch (f)
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{
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case reshadefx::pass_blend_factor::zero:
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return GPUPipeline::BlendFunc::Zero;
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case reshadefx::pass_blend_factor::one:
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return GPUPipeline::BlendFunc::One;
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case reshadefx::pass_blend_factor::source_color:
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return GPUPipeline::BlendFunc::SrcColor;
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case reshadefx::pass_blend_factor::one_minus_source_color:
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return GPUPipeline::BlendFunc::InvSrcColor;
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case reshadefx::pass_blend_factor::dest_color:
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return GPUPipeline::BlendFunc::DstColor;
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case reshadefx::pass_blend_factor::one_minus_dest_color:
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return GPUPipeline::BlendFunc::InvDstColor;
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case reshadefx::pass_blend_factor::source_alpha:
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return GPUPipeline::BlendFunc::SrcAlpha;
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case reshadefx::pass_blend_factor::one_minus_source_alpha:
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return GPUPipeline::BlendFunc::InvSrcAlpha;
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case reshadefx::pass_blend_factor::dest_alpha:
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default:
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return GPUPipeline::BlendFunc::DstAlpha;
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}
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};
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GPUPipeline::BlendState bs = GPUPipeline::BlendState::GetNoBlendingState();
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bs.enable = (pi.blend_enable[0] != 0);
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bs.blend_op = map_blend_op(pi.blend_op[0]);
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bs.src_blend = map_blend_factor(pi.src_blend[0]);
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bs.dst_blend = map_blend_factor(pi.dest_blend[0]);
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bs.alpha_blend_op = map_blend_op(pi.blend_op_alpha[0]);
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bs.src_alpha_blend = map_blend_factor(pi.src_blend_alpha[0]);
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bs.dst_alpha_blend = map_blend_factor(pi.dest_blend_alpha[0]);
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bs.write_mask = pi.color_write_mask[0];
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return bs;
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}
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static GPUPipeline::Primitive MapPrimitive(reshadefx::primitive_topology topology)
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{
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switch (topology)
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{
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case reshadefx::primitive_topology::point_list:
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return GPUPipeline::Primitive::Points;
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case reshadefx::primitive_topology::line_list:
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return GPUPipeline::Primitive::Lines;
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case reshadefx::primitive_topology::line_strip:
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Panic("Unhandled line strip");
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case reshadefx::primitive_topology::triangle_list:
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return GPUPipeline::Primitive::Triangles;
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case reshadefx::primitive_topology::triangle_strip:
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default:
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return GPUPipeline::Primitive::TriangleStrips;
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}
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}
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PostProcessing::ReShadeFXShader::ReShadeFXShader() = default;
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PostProcessing::ReShadeFXShader::~ReShadeFXShader() = default;
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bool PostProcessing::ReShadeFXShader::LoadFromFile(std::string name, const char* filename, bool only_config,
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Error* error)
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{
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DebugAssert(only_config || g_gpu_device);
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m_filename = filename;
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m_name = std::move(name);
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reshadefx::module temp_module;
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if (!CreateModule(only_config ? DEFAULT_BUFFER_WIDTH : g_gpu_device->GetWindowWidth(),
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only_config ? DEFAULT_BUFFER_HEIGHT : g_gpu_device->GetWindowHeight(), &temp_module, error))
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return false;
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if (!CreateOptions(temp_module, error))
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return false;
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if (!temp_module.techniques.empty())
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{
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u32 max_rt = 0;
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bool has_passes = false;
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for (const reshadefx::technique_info& tech : temp_module.techniques)
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{
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for (const reshadefx::pass_info& pi : tech.passes)
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{
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has_passes = true;
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for (u32 i = 0; i < std::size(pi.render_target_names); i++)
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{
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if (pi.render_target_names[i].empty())
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break;
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max_rt = std::max(max_rt, i);
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}
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if (pi.samplers.size() > GPUDevice::MAX_TEXTURE_SAMPLERS)
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{
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Error::SetString(error, fmt::format("Too many samplers ({}) in pass {}, only {} are supported.",
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pi.samplers.size(), pi.name, GPUDevice::MAX_TEXTURE_SAMPLERS));
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return false;
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}
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}
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}
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if (!has_passes)
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{
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Error::SetString(error, "No passes defined in file.");
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return false;
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}
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else if (max_rt > 0)
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{
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Error::SetString(error, "Shaders with multiple render targets are currently not supported.");
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return false;
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}
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}
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// Might go invalid when creating pipelines.
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m_valid = true;
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return true;
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}
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bool PostProcessing::ReShadeFXShader::IsValid() const
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{
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return m_valid;
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}
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bool PostProcessing::ReShadeFXShader::CreateModule(s32 buffer_width, s32 buffer_height, reshadefx::module* mod,
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Error* error)
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{
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reshadefx::preprocessor pp;
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pp.add_include_path(std::filesystem::path(Path::GetDirectory(m_filename)));
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pp.add_include_path(std::filesystem::path(Path::Combine(
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EmuFolders::Resources, "shaders" FS_OSPATH_SEPARATOR_STR "reshade" FS_OSPATH_SEPARATOR_STR "Shaders")));
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pp.add_macro_definition("__RESHADE__", "50901");
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pp.add_macro_definition("BUFFER_WIDTH", std::to_string(buffer_width)); // TODO: can we make these uniforms?
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pp.add_macro_definition("BUFFER_HEIGHT", std::to_string(buffer_height));
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pp.add_macro_definition("BUFFER_RCP_WIDTH", std::to_string(1.0f / static_cast<float>(buffer_width)));
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pp.add_macro_definition("BUFFER_RCP_HEIGHT", std::to_string(1.0f / static_cast<float>(buffer_height)));
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pp.add_macro_definition("BUFFER_COLOR_BIT_DEPTH", "32");
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switch (GetRenderAPI())
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{
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case RenderAPI::D3D11:
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case RenderAPI::D3D12:
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pp.add_macro_definition("__RENDERER__", "0x0B000");
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break;
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case RenderAPI::OpenGL:
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case RenderAPI::OpenGLES:
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case RenderAPI::Vulkan:
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case RenderAPI::Metal:
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pp.add_macro_definition("__RENDERER__", "0x14300");
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break;
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default:
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UnreachableCode();
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break;
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}
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if (!pp.append_file(std::filesystem::path(m_filename)))
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{
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Error::SetString(error, fmt::format("Failed to preprocess:\n{}", pp.errors()));
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return false;
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}
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std::unique_ptr<reshadefx::codegen> cg = CreateRFXCodegen();
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if (!cg)
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return false;
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reshadefx::parser parser;
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if (!parser.parse(pp.output(), cg.get()))
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{
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Error::SetString(error, fmt::format("Failed to parse:\n{}", parser.errors()));
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return false;
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}
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cg->write_result(*mod);
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// FileSystem::WriteBinaryFile("D:\\out.txt", mod->code.data(), mod->code.size());
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return true;
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}
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static std::string_view GetStringAnnotationValue(const std::vector<reshadefx::annotation>& annotations,
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const std::string_view& annotation_name,
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const std::string_view& default_value)
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{
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for (const reshadefx::annotation& an : annotations)
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{
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if (an.name != annotation_name)
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continue;
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if (an.type.base != reshadefx::type::t_string)
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continue;
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return an.value.string_data;
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}
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return default_value;
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}
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static bool GetBooleanAnnotationValue(const std::vector<reshadefx::annotation>& annotations,
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const std::string_view& annotation_name, bool default_value)
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{
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for (const reshadefx::annotation& an : annotations)
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{
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if (an.name != annotation_name)
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continue;
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if (an.type.base != reshadefx::type::t_bool)
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continue;
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return (an.value.as_int[0] != 0);
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}
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return default_value;
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}
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static PostProcessing::ShaderOption::ValueVector
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GetVectorAnnotationValue(const reshadefx::uniform_info& uniform, const std::string_view& annotation_name,
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const PostProcessing::ShaderOption::ValueVector& default_value)
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{
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PostProcessing::ShaderOption::ValueVector vv = default_value;
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for (const reshadefx::annotation& an : uniform.annotations)
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{
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if (an.name != annotation_name)
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continue;
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const u32 components = std::min<u32>(an.type.components(), PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS);
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if (an.type.base == uniform.type.base)
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{
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if (components > 0)
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std::memcpy(&vv[0].float_value, &an.value.as_float[0], sizeof(float) * components);
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break;
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}
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else if (an.type.base == reshadefx::type::t_string)
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{
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// Convert from string.
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if (uniform.type.base == reshadefx::type::t_float)
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{
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if (an.value.string_data == "BUFFER_WIDTH")
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vv[0].float_value = DEFAULT_BUFFER_WIDTH;
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else if (an.value.string_data == "BUFFER_HEIGHT")
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vv[0].float_value = DEFAULT_BUFFER_HEIGHT;
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else
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vv[0].float_value = StringUtil::FromChars<float>(an.value.string_data).value_or(1000.0f);
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}
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else if (uniform.type.base == reshadefx::type::t_int)
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{
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if (an.value.string_data == "BUFFER_WIDTH")
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vv[0].int_value = DEFAULT_BUFFER_WIDTH;
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else if (an.value.string_data == "BUFFER_HEIGHT")
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vv[0].int_value = DEFAULT_BUFFER_HEIGHT;
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else
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vv[0].int_value = StringUtil::FromChars<s32>(an.value.string_data).value_or(1000);
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}
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else
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{
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Log_ErrorFmt("Unhandled string value for '{}' (annotation type: {}, uniform type {})", uniform.name,
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an.type.description(), uniform.type.description());
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}
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break;
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}
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else if (an.type.base == reshadefx::type::t_int)
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{
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// Convert from int.
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if (uniform.type.base == reshadefx::type::t_float)
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{
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for (u32 i = 0; i < components; i++)
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vv[i].float_value = static_cast<float>(an.value.as_int[i]);
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}
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else if (uniform.type.base == reshadefx::type::t_bool)
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{
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for (u32 i = 0; i < components; i++)
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vv[i].int_value = (an.value.as_int[i] != 0) ? 1 : 0;
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}
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}
|
|
else if (an.type.base == reshadefx::type::t_float)
|
|
{
|
|
// Convert from float.
|
|
if (uniform.type.base == reshadefx::type::t_int)
|
|
{
|
|
for (u32 i = 0; i < components; i++)
|
|
vv[i].int_value = static_cast<int>(an.value.as_float[i]);
|
|
}
|
|
else if (uniform.type.base == reshadefx::type::t_bool)
|
|
{
|
|
for (u32 i = 0; i < components; i++)
|
|
vv[i].int_value = (an.value.as_float[i] != 0.0f) ? 1 : 0;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
return vv;
|
|
}
|
|
|
|
bool PostProcessing::ReShadeFXShader::CreateOptions(const reshadefx::module& mod, Error* error)
|
|
{
|
|
for (const reshadefx::uniform_info& ui : mod.uniforms)
|
|
{
|
|
SourceOptionType so;
|
|
if (!GetSourceOption(ui, &so, error))
|
|
return false;
|
|
if (so != SourceOptionType::None)
|
|
{
|
|
Log_DevFmt("Add source based option {} at offset {} ({})", static_cast<u32>(so), ui.offset, ui.name);
|
|
|
|
SourceOption sopt;
|
|
sopt.source = so;
|
|
sopt.offset = ui.offset;
|
|
|
|
const ShaderOption::ValueVector min =
|
|
GetVectorAnnotationValue(ui, "min", ShaderOption::MakeFloatVector(0, 0, 0, 0));
|
|
const ShaderOption::ValueVector max =
|
|
GetVectorAnnotationValue(ui, "max", ShaderOption::MakeFloatVector(1, 1, 1, 1));
|
|
const ShaderOption::ValueVector smoothing =
|
|
GetVectorAnnotationValue(ui, "smoothing", ShaderOption::MakeFloatVector(0));
|
|
const ShaderOption::ValueVector step =
|
|
GetVectorAnnotationValue(ui, "step", ShaderOption::MakeFloatVector(0, 1, 0, 0));
|
|
|
|
sopt.min = min[0].float_value;
|
|
sopt.max = max[0].float_value;
|
|
sopt.smoothing = smoothing[0].float_value;
|
|
std::memcpy(&sopt.step[0], &step[0].float_value, sizeof(sopt.value));
|
|
std::memcpy(&sopt.value[0], &ui.initializer_value.as_float[0], sizeof(sopt.value));
|
|
|
|
m_source_options.push_back(std::move(sopt));
|
|
continue;
|
|
}
|
|
|
|
ShaderOption opt;
|
|
opt.name = ui.name;
|
|
|
|
if (!GetBooleanAnnotationValue(ui.annotations, "hidden", false))
|
|
{
|
|
opt.ui_name = GetStringAnnotationValue(ui.annotations, "ui_label", std::string_view());
|
|
if (opt.ui_name.empty())
|
|
opt.ui_name = ui.name;
|
|
}
|
|
|
|
// const std::string_view ui_type = GetStringAnnotationValue(ui.annotations, "ui_type", std::string_view();
|
|
|
|
switch (ui.type.base)
|
|
{
|
|
case reshadefx::type::t_float:
|
|
opt.type = ShaderOption::Type::Float;
|
|
break;
|
|
|
|
case reshadefx::type::t_int:
|
|
case reshadefx::type::t_uint:
|
|
opt.type = ShaderOption::Type::Int;
|
|
break;
|
|
|
|
case reshadefx::type::t_bool:
|
|
opt.type = ShaderOption::Type::Bool;
|
|
break;
|
|
|
|
default:
|
|
Error::SetString(error, fmt::format("Unhandled uniform type {} ({})", static_cast<u32>(ui.type.base), ui.name));
|
|
return false;
|
|
}
|
|
|
|
opt.buffer_offset = ui.offset;
|
|
opt.buffer_size = ui.size;
|
|
opt.vector_size = ui.type.components();
|
|
if (opt.vector_size == 0 || opt.vector_size > ShaderOption::MAX_VECTOR_COMPONENTS)
|
|
{
|
|
Error::SetString(error,
|
|
fmt::format("Unhandled vector size {} ({})", static_cast<u32>(ui.type.components()), ui.name));
|
|
return false;
|
|
}
|
|
|
|
opt.min_value = GetVectorAnnotationValue(ui, "ui_min", {});
|
|
opt.max_value = GetVectorAnnotationValue(ui, "ui_max", {});
|
|
ShaderOption::ValueVector default_step = {};
|
|
switch (opt.type)
|
|
{
|
|
case ShaderOption::Type::Float:
|
|
{
|
|
for (u32 i = 0; i < opt.vector_size; i++)
|
|
{
|
|
const float range = opt.max_value[i].float_value - opt.min_value[i].float_value;
|
|
default_step[i].float_value = range / 100.0f;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ShaderOption::Type::Int:
|
|
{
|
|
for (u32 i = 0; i < opt.vector_size; i++)
|
|
{
|
|
const s32 range = opt.max_value[i].int_value - opt.min_value[i].int_value;
|
|
default_step[i].int_value = std::max(range / 100, 1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
opt.step_value = GetVectorAnnotationValue(ui, "ui_step", default_step);
|
|
|
|
if (ui.has_initializer_value)
|
|
{
|
|
std::memcpy(&opt.default_value[0].float_value, &ui.initializer_value.as_float[0],
|
|
sizeof(float) * opt.vector_size);
|
|
}
|
|
else
|
|
{
|
|
opt.default_value = {};
|
|
}
|
|
|
|
// Assume default if user doesn't set it.
|
|
opt.value = opt.default_value;
|
|
|
|
m_options.push_back(std::move(opt));
|
|
}
|
|
|
|
m_uniforms_size = mod.total_uniform_size;
|
|
Log_DevFmt("{}: {} options", m_filename, m_options.size());
|
|
return true;
|
|
}
|
|
|
|
bool PostProcessing::ReShadeFXShader::GetSourceOption(const reshadefx::uniform_info& ui, SourceOptionType* si,
|
|
Error* error)
|
|
{
|
|
const std::string_view source = GetStringAnnotationValue(ui.annotations, "source", {});
|
|
if (!source.empty())
|
|
{
|
|
if (source == "timer")
|
|
{
|
|
if (ui.type.base != reshadefx::type::t_float || ui.type.components() > 1)
|
|
{
|
|
Error::SetString(
|
|
error, fmt::format("Unexpected type '{}' for timer source in uniform '{}'", ui.type.description(), ui.name));
|
|
return false;
|
|
}
|
|
|
|
*si = SourceOptionType::Timer;
|
|
return true;
|
|
}
|
|
else if (source == "framecount")
|
|
{
|
|
if ((!ui.type.is_integral() && !ui.type.is_floating_point()) || ui.type.components() > 1)
|
|
{
|
|
Error::SetString(
|
|
error, fmt::format("Unexpected type '{}' for timer source in uniform '{}'", ui.type.description(), ui.name));
|
|
return false;
|
|
}
|
|
|
|
*si = (ui.type.base == reshadefx::type::t_float) ? SourceOptionType::FrameCountF : SourceOptionType::FrameCount;
|
|
return true;
|
|
}
|
|
else if (source == "frametime")
|
|
{
|
|
if (ui.type.base != reshadefx::type::t_float || ui.type.components() > 1)
|
|
{
|
|
Error::SetString(
|
|
error, fmt::format("Unexpected type '{}' for timer source in uniform '{}'", ui.type.description(), ui.name));
|
|
return false;
|
|
}
|
|
|
|
*si = SourceOptionType::FrameTime;
|
|
return true;
|
|
}
|
|
else if (source == "pingpong")
|
|
{
|
|
if (!ui.type.is_floating_point() || ui.type.components() < 2)
|
|
{
|
|
Error::SetString(error, fmt::format("Unexpected type '{}' for pingpong source in uniform '{}'",
|
|
ui.type.description(), ui.name));
|
|
return false;
|
|
}
|
|
|
|
*si = SourceOptionType::PingPong;
|
|
return true;
|
|
}
|
|
else if (source == "mousepoint")
|
|
{
|
|
if (!ui.type.is_floating_point() || ui.type.components() < 2)
|
|
{
|
|
Error::SetString(error, fmt::format("Unexpected type '{}' for mousepoint source in uniform '{}'",
|
|
ui.type.description(), ui.name));
|
|
return false;
|
|
}
|
|
|
|
*si = SourceOptionType::MousePoint;
|
|
return true;
|
|
}
|
|
else if (source == "random")
|
|
{
|
|
if ((!ui.type.is_floating_point() && !ui.type.is_integral()) || ui.type.components() != 1)
|
|
{
|
|
Error::SetString(error, fmt::format("Unexpected type '{}' ({} components) for random source in uniform '{}'",
|
|
ui.type.description(), ui.type.components(), ui.name));
|
|
return false;
|
|
}
|
|
|
|
// TODO: This is missing min/max handling.
|
|
*si = (ui.type.base == reshadefx::type::t_float) ? SourceOptionType::RandomF : SourceOptionType::Random;
|
|
return true;
|
|
}
|
|
else if (source == "overlay_active" || source == "has_depth")
|
|
{
|
|
*si = SourceOptionType::Zero;
|
|
return true;
|
|
}
|
|
else if (source == "bufferwidth")
|
|
{
|
|
*si = (ui.type.base == reshadefx::type::t_float) ? SourceOptionType::BufferWidthF : SourceOptionType::BufferWidth;
|
|
return true;
|
|
}
|
|
else if (source == "bufferheight")
|
|
{
|
|
*si =
|
|
(ui.type.base == reshadefx::type::t_float) ? SourceOptionType::BufferHeightF : SourceOptionType::BufferHeight;
|
|
return true;
|
|
}
|
|
else if (source == "internalwidth")
|
|
{
|
|
*si =
|
|
(ui.type.base == reshadefx::type::t_float) ? SourceOptionType::InternalWidthF : SourceOptionType::InternalWidth;
|
|
return true;
|
|
}
|
|
else if (source == "internalheight")
|
|
{
|
|
*si = (ui.type.base == reshadefx::type::t_float) ? SourceOptionType::InternalHeightF :
|
|
SourceOptionType::InternalHeight;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
Error::SetString(error, fmt::format("Unknown source '{}' in uniform '{}'", source, ui.name));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (ui.has_initializer_value)
|
|
{
|
|
if (ui.initializer_value.string_data == "BUFFER_WIDTH")
|
|
{
|
|
*si = (ui.type.base == reshadefx::type::t_float) ? SourceOptionType::BufferWidthF : SourceOptionType::BufferWidth;
|
|
return true;
|
|
}
|
|
else if (ui.initializer_value.string_data == "BUFFER_HEIGHT")
|
|
{
|
|
*si =
|
|
(ui.type.base == reshadefx::type::t_float) ? SourceOptionType::BufferHeightF : SourceOptionType::BufferHeight;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
*si = SourceOptionType::None;
|
|
return true;
|
|
}
|
|
|
|
bool PostProcessing::ReShadeFXShader::CreatePasses(GPUTexture::Format backbuffer_format, reshadefx::module& mod,
|
|
Error* error)
|
|
{
|
|
u32 total_passes = 0;
|
|
for (const reshadefx::technique_info& tech : mod.techniques)
|
|
total_passes += static_cast<u32>(tech.passes.size());
|
|
if (total_passes == 0)
|
|
{
|
|
Error::SetString(error, "No passes defined.");
|
|
return false;
|
|
}
|
|
|
|
m_passes.reserve(total_passes);
|
|
|
|
// Named render targets.
|
|
for (const reshadefx::texture_info& ti : mod.textures)
|
|
{
|
|
Texture tex;
|
|
|
|
if (!ti.semantic.empty())
|
|
{
|
|
Log_DevFmt("Ignoring semantic {} texture {}", ti.semantic, ti.unique_name);
|
|
continue;
|
|
}
|
|
if (ti.render_target)
|
|
{
|
|
tex.rt_scale = 1.0f;
|
|
tex.format = MapTextureFormat(ti.format);
|
|
Log_DevFmt("Creating render target '{}' {}", ti.unique_name, GPUTexture::GetFormatName(tex.format));
|
|
}
|
|
else
|
|
{
|
|
const std::string_view source = GetStringAnnotationValue(ti.annotations, "source", {});
|
|
if (source.empty())
|
|
{
|
|
Error::SetString(error, fmt::format("Non-render target texture '{}' is missing source.", ti.unique_name));
|
|
return false;
|
|
}
|
|
|
|
Common::RGBA8Image image;
|
|
if (const std::string image_path =
|
|
Path::Combine(EmuFolders::Shaders, Path::Combine("reshade" FS_OSPATH_SEPARATOR_STR "Textures", source));
|
|
!image.LoadFromFile(image_path.c_str()))
|
|
{
|
|
// Might be a base file/resource instead.
|
|
const std::string resource_name = Path::Combine("shaders/reshade/Textures", source);
|
|
if (std::optional<std::vector<u8>> resdata = Host::ReadResourceFile(resource_name.c_str());
|
|
!resdata.has_value() || !image.LoadFromBuffer(resource_name.c_str(), resdata->data(), resdata->size()))
|
|
{
|
|
Error::SetString(error, fmt::format("Failed to load image '{}' (from '{}')", source, image_path).c_str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
tex.rt_scale = 0.0f;
|
|
tex.texture = g_gpu_device->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
|
|
GPUTexture::Format::RGBA8, image.GetPixels(), image.GetPitch());
|
|
if (!tex.texture)
|
|
{
|
|
Error::SetString(
|
|
error, fmt::format("Failed to create {}x{} texture ({})", image.GetWidth(), image.GetHeight(), source));
|
|
return false;
|
|
}
|
|
|
|
Log_DevFmt("Loaded {}x{} texture ({})", image.GetWidth(), image.GetHeight(), source);
|
|
}
|
|
|
|
tex.reshade_name = ti.unique_name;
|
|
m_textures.push_back(std::move(tex));
|
|
}
|
|
|
|
for (reshadefx::technique_info& tech : mod.techniques)
|
|
{
|
|
for (reshadefx::pass_info& pi : tech.passes)
|
|
{
|
|
const bool is_final = (&tech == &mod.techniques.back() && &pi == &tech.passes.back());
|
|
|
|
Pass pass;
|
|
pass.num_vertices = pi.num_vertices;
|
|
|
|
if (is_final)
|
|
{
|
|
pass.render_target = OUTPUT_COLOR_TEXTURE;
|
|
}
|
|
else if (!pi.render_target_names[0].empty())
|
|
{
|
|
pass.render_target = static_cast<TextureID>(m_textures.size());
|
|
for (u32 i = 0; i < static_cast<u32>(m_textures.size()); i++)
|
|
{
|
|
if (m_textures[i].reshade_name == pi.render_target_names[0])
|
|
{
|
|
pass.render_target = static_cast<TextureID>(i);
|
|
break;
|
|
}
|
|
}
|
|
if (pass.render_target == static_cast<TextureID>(m_textures.size()))
|
|
{
|
|
Error::SetString(error, fmt::format("Unknown texture '{}' used as render target in pass '{}'",
|
|
pi.render_target_names[0], pi.name));
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Texture new_rt;
|
|
new_rt.rt_scale = 1.0f;
|
|
new_rt.format = backbuffer_format;
|
|
pass.render_target = static_cast<TextureID>(m_textures.size());
|
|
m_textures.push_back(std::move(new_rt));
|
|
}
|
|
|
|
u32 texture_slot = 0;
|
|
for (const reshadefx::sampler_info& si : pi.samplers)
|
|
{
|
|
Sampler sampler;
|
|
sampler.slot = texture_slot++;
|
|
sampler.reshade_name = si.unique_name;
|
|
|
|
sampler.texture_id = static_cast<TextureID>(m_textures.size());
|
|
for (const reshadefx::texture_info& ti : mod.textures)
|
|
{
|
|
if (ti.unique_name == si.texture_name)
|
|
{
|
|
// found the texture, now look for our side of it
|
|
if (ti.semantic == "COLOR")
|
|
{
|
|
sampler.texture_id = INPUT_COLOR_TEXTURE;
|
|
break;
|
|
}
|
|
else if (ti.semantic == "DEPTH")
|
|
{
|
|
Log_WarningFmt("Shader '{}' uses input depth as '{}' which is not supported.", m_name, si.texture_name);
|
|
sampler.texture_id = INPUT_DEPTH_TEXTURE;
|
|
break;
|
|
}
|
|
else if (!ti.semantic.empty())
|
|
{
|
|
Error::SetString(error, fmt::format("Unknown semantic {} in texture {}", ti.semantic, ti.name));
|
|
return false;
|
|
}
|
|
|
|
// must be a render target, or another texture
|
|
for (u32 i = 0; i < static_cast<u32>(m_textures.size()); i++)
|
|
{
|
|
if (m_textures[i].reshade_name == si.texture_name)
|
|
{
|
|
// hook it up
|
|
sampler.texture_id = static_cast<TextureID>(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
if (sampler.texture_id == static_cast<TextureID>(m_textures.size()))
|
|
{
|
|
Error::SetString(
|
|
error, fmt::format("Unknown texture {} (sampler {}) in pass {}", si.texture_name, si.name, pi.name));
|
|
return false;
|
|
}
|
|
|
|
Log_DevFmt("Pass {} Texture {} => {}", pi.name, si.texture_name, sampler.texture_id);
|
|
|
|
sampler.sampler = GetSampler(MapSampler(si));
|
|
if (!sampler.sampler)
|
|
{
|
|
Error::SetString(error, "Failed to create sampler.");
|
|
return false;
|
|
}
|
|
|
|
pass.samplers.push_back(std::move(sampler));
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
pass.name = std::move(pi.name);
|
|
#endif
|
|
m_passes.push_back(std::move(pass));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
const char* PostProcessing::ReShadeFXShader::GetTextureNameForID(TextureID id) const
|
|
{
|
|
if (id == INPUT_COLOR_TEXTURE)
|
|
return "Input Color Texture / Backbuffer";
|
|
else if (id == INPUT_DEPTH_TEXTURE)
|
|
return "Input Depth Texture";
|
|
else if (id == OUTPUT_COLOR_TEXTURE)
|
|
return "Output Color Texture";
|
|
else if (id < 0 || static_cast<size_t>(id) >= m_textures.size())
|
|
return "UNKNOWN";
|
|
else
|
|
return m_textures[static_cast<size_t>(id)].reshade_name.c_str();
|
|
}
|
|
|
|
GPUTexture* PostProcessing::ReShadeFXShader::GetTextureByID(TextureID id, GPUTexture* input,
|
|
GPUFramebuffer* final_target) const
|
|
{
|
|
if (id < 0)
|
|
{
|
|
if (id == INPUT_COLOR_TEXTURE)
|
|
{
|
|
return input;
|
|
}
|
|
else if (id == INPUT_DEPTH_TEXTURE)
|
|
{
|
|
return PostProcessing::GetDummyTexture();
|
|
}
|
|
else if (id == OUTPUT_COLOR_TEXTURE)
|
|
{
|
|
Panic("Wrong state for final target");
|
|
return nullptr;
|
|
}
|
|
else
|
|
{
|
|
Panic("Unexpected reserved texture ID");
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
if (static_cast<size_t>(id) >= m_textures.size())
|
|
Panic("Unexpected texture ID");
|
|
|
|
return m_textures[static_cast<size_t>(id)].texture.get();
|
|
}
|
|
|
|
GPUFramebuffer* PostProcessing::ReShadeFXShader::GetFramebufferByID(TextureID id, GPUTexture* input,
|
|
GPUFramebuffer* final_target) const
|
|
{
|
|
if (id < 0)
|
|
{
|
|
if (id == OUTPUT_COLOR_TEXTURE)
|
|
{
|
|
return final_target;
|
|
}
|
|
else
|
|
{
|
|
Panic("Unexpected reserved texture ID");
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
if (static_cast<size_t>(id) >= m_textures.size())
|
|
Panic("Unexpected texture ID");
|
|
|
|
const Texture& tex = m_textures[static_cast<size_t>(id)];
|
|
Assert(tex.framebuffer);
|
|
return tex.framebuffer.get();
|
|
}
|
|
|
|
bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height)
|
|
{
|
|
const RenderAPI api = g_gpu_device->GetRenderAPI();
|
|
const bool needs_main_defn = (api != RenderAPI::D3D11 && api != RenderAPI::D3D12);
|
|
|
|
m_valid = false;
|
|
m_textures.clear();
|
|
m_passes.clear();
|
|
|
|
Error error;
|
|
reshadefx::module mod;
|
|
if (!CreateModule(width, height, &mod, &error))
|
|
{
|
|
Log_ErrorPrintf("Failed to create module for '%s': %s", m_name.c_str(), error.GetDescription().c_str());
|
|
return false;
|
|
}
|
|
|
|
DebugAssert(!mod.techniques.empty());
|
|
|
|
if (!CreatePasses(format, mod, &error))
|
|
{
|
|
Log_ErrorPrintf("Failed to create passes for '%s': %s", m_name.c_str(), error.GetDescription().c_str());
|
|
return false;
|
|
}
|
|
|
|
const std::string_view code(mod.code.data(), mod.code.size());
|
|
|
|
auto get_shader = [needs_main_defn, &code](const std::string& name, const std::vector<Sampler>& samplers,
|
|
GPUShaderStage stage) {
|
|
std::string real_code;
|
|
if (needs_main_defn)
|
|
{
|
|
// dFdx/dFdy are not defined in the vertex shader.
|
|
const char* defns = (stage == GPUShaderStage::Vertex) ? "#define dFdx(x) x\n#define dFdy(x) x\n" : "";
|
|
real_code = fmt::format("#version 460 core\n#define ENTRY_POINT_{}\n{}\n{}", name, defns, code);
|
|
|
|
for (const Sampler& sampler : samplers)
|
|
{
|
|
std::string decl = fmt::format("binding = /*SAMPLER:{}*/0", sampler.reshade_name);
|
|
std::string replacement = fmt::format("binding = {}", sampler.slot);
|
|
StringUtil::ReplaceAll(&real_code, decl, replacement);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
real_code = std::string(code);
|
|
|
|
for (const Sampler& sampler : samplers)
|
|
{
|
|
std::string decl = fmt::format("__{}_t : register( t0);", sampler.reshade_name);
|
|
std::string replacement =
|
|
fmt::format("__{}_t : register({}t{});", sampler.reshade_name, (sampler.slot < 10) ? " " : "", sampler.slot);
|
|
StringUtil::ReplaceAll(&real_code, decl, replacement);
|
|
|
|
decl = fmt::format("__{}_s : register( s0);", sampler.reshade_name);
|
|
replacement =
|
|
fmt::format("__{}_s : register({}s{});", sampler.reshade_name, (sampler.slot < 10) ? " " : "", sampler.slot);
|
|
StringUtil::ReplaceAll(&real_code, decl, replacement);
|
|
}
|
|
}
|
|
|
|
// FileSystem::WriteStringToFile("D:\\foo.txt", real_code);
|
|
|
|
std::unique_ptr<GPUShader> sshader =
|
|
g_gpu_device->CreateShader(stage, real_code, needs_main_defn ? "main" : name.c_str());
|
|
if (!sshader)
|
|
Log_ErrorPrintf("Failed to compile function '%s'", name.c_str());
|
|
|
|
return sshader;
|
|
};
|
|
|
|
GPUPipeline::GraphicsConfig plconfig;
|
|
plconfig.layout = GPUPipeline::Layout::MultiTextureAndUBO;
|
|
plconfig.primitive = GPUPipeline::Primitive::Triangles;
|
|
plconfig.depth_format = GPUTexture::Format::Unknown;
|
|
plconfig.rasterization = GPUPipeline::RasterizationState::GetNoCullState();
|
|
plconfig.depth = GPUPipeline::DepthState::GetNoTestsState();
|
|
plconfig.blend = GPUPipeline::BlendState::GetNoBlendingState();
|
|
plconfig.samples = 1;
|
|
plconfig.per_sample_shading = false;
|
|
|
|
u32 passnum = 0;
|
|
for (const reshadefx::technique_info& tech : mod.techniques)
|
|
{
|
|
for (const reshadefx::pass_info& info : tech.passes)
|
|
{
|
|
DebugAssert(passnum < m_passes.size());
|
|
Pass& pass = m_passes[passnum++];
|
|
|
|
auto vs = get_shader(info.vs_entry_point, pass.samplers, GPUShaderStage::Vertex);
|
|
auto fs = get_shader(info.ps_entry_point, pass.samplers, GPUShaderStage::Fragment);
|
|
if (!vs || !fs)
|
|
return false;
|
|
|
|
plconfig.color_format = (pass.render_target >= 0) ? m_textures[pass.render_target].format : format;
|
|
plconfig.blend = MapBlendState(info);
|
|
plconfig.primitive = MapPrimitive(info.topology);
|
|
plconfig.vertex_shader = vs.get();
|
|
plconfig.fragment_shader = fs.get();
|
|
plconfig.geometry_shader = nullptr;
|
|
if (!plconfig.vertex_shader || !plconfig.fragment_shader)
|
|
return false;
|
|
|
|
pass.pipeline = g_gpu_device->CreatePipeline(plconfig);
|
|
if (!pass.pipeline)
|
|
{
|
|
Log_ErrorPrintf("Failed to create pipeline for pass '%s'", info.name.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_valid = true;
|
|
return true;
|
|
}
|
|
|
|
bool PostProcessing::ReShadeFXShader::ResizeOutput(GPUTexture::Format format, u32 width, u32 height)
|
|
{
|
|
m_valid = false;
|
|
|
|
for (Texture& tex : m_textures)
|
|
{
|
|
if (tex.rt_scale == 0.0f)
|
|
continue;
|
|
|
|
tex.framebuffer.reset();
|
|
tex.texture.reset();
|
|
|
|
const u32 t_width = std::max(static_cast<u32>(static_cast<float>(width) * tex.rt_scale), 1u);
|
|
const u32 t_height = std::max(static_cast<u32>(static_cast<float>(height) * tex.rt_scale), 1u);
|
|
tex.texture = g_gpu_device->CreateTexture(t_width, t_height, 1, 1, 1, GPUTexture::Type::RenderTarget, tex.format);
|
|
if (!tex.texture)
|
|
{
|
|
Log_ErrorPrintf("Failed to create %ux%u texture", t_width, t_height);
|
|
return {};
|
|
}
|
|
|
|
tex.framebuffer = g_gpu_device->CreateFramebuffer(tex.texture.get());
|
|
if (!tex.framebuffer)
|
|
{
|
|
Log_ErrorPrintf("Failed to create %ux%u texture framebuffer", t_width, t_height);
|
|
return {};
|
|
}
|
|
}
|
|
|
|
m_valid = true;
|
|
return true;
|
|
}
|
|
|
|
bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUFramebuffer* final_target, s32 final_left,
|
|
s32 final_top, s32 final_width, s32 final_height, s32 orig_width,
|
|
s32 orig_height, u32 target_width, u32 target_height)
|
|
{
|
|
GL_PUSH_FMT("PostProcessingShaderFX {}", m_name);
|
|
|
|
m_frame_count++;
|
|
|
|
// Reshade always draws at full size.
|
|
g_gpu_device->SetViewportAndScissor(0, 0, target_width, target_height);
|
|
|
|
if (m_uniforms_size > 0)
|
|
{
|
|
GL_SCOPE_FMT("Uniforms: {} bytes", m_uniforms_size);
|
|
|
|
u8* uniforms = static_cast<u8*>(g_gpu_device->MapUniformBuffer(m_uniforms_size));
|
|
for (const ShaderOption& opt : m_options)
|
|
{
|
|
DebugAssert((opt.buffer_offset + opt.buffer_size) <= m_uniforms_size);
|
|
std::memcpy(uniforms + opt.buffer_offset, &opt.value[0].float_value, opt.buffer_size);
|
|
}
|
|
for (const SourceOption& so : m_source_options)
|
|
{
|
|
u8* dst = uniforms + so.offset;
|
|
switch (so.source)
|
|
{
|
|
case SourceOptionType::Zero:
|
|
{
|
|
const u32 value = 0;
|
|
std::memcpy(dst, &value, sizeof(value));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::Timer:
|
|
{
|
|
const float value = static_cast<float>(PostProcessing::GetTimer().GetTimeMilliseconds());
|
|
std::memcpy(dst, &value, sizeof(value));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::FrameTime:
|
|
{
|
|
const float value = static_cast<float>(m_frame_timer.GetTimeMilliseconds());
|
|
std::memcpy(dst, &value, sizeof(value));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::FrameCount:
|
|
{
|
|
std::memcpy(dst, &m_frame_count, sizeof(m_frame_count));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::FrameCountF:
|
|
{
|
|
const float value = static_cast<float>(m_frame_count);
|
|
std::memcpy(dst, &value, sizeof(value));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::PingPong:
|
|
{
|
|
float increment = so.step[1] == 0 ?
|
|
so.step[0] :
|
|
(so.step[0] + std::fmod(static_cast<float>(std::rand()), so.step[1] - so.step[0] + 1));
|
|
|
|
std::array<float, 2> value = {so.value[0].float_value, so.value[1].float_value};
|
|
if (value[1] >= 0)
|
|
{
|
|
increment = std::max(increment - std::max(0.0f, so.smoothing - (so.max - value[0])), 0.05f);
|
|
increment *= static_cast<float>(m_frame_timer.GetTimeMilliseconds() * 1e-9);
|
|
|
|
if ((value[0] += increment) >= so.max)
|
|
{
|
|
value[0] = so.max;
|
|
value[1] = -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
increment = std::max(increment - std::max(0.0f, so.smoothing - (value[0] - so.min)), 0.05f);
|
|
increment *= static_cast<float>(m_frame_timer.GetTimeMilliseconds() * 1e-9);
|
|
|
|
if ((value[0] -= increment) <= so.min)
|
|
{
|
|
value[0] = so.min;
|
|
value[1] = +1;
|
|
}
|
|
}
|
|
|
|
std::memcpy(dst, value.data(), sizeof(value));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::MousePoint:
|
|
{
|
|
const std::pair<float, float> mpos = InputManager::GetPointerAbsolutePosition(0);
|
|
std::memcpy(dst, &mpos.first, sizeof(float));
|
|
std::memcpy(dst + sizeof(float), &mpos.second, sizeof(float));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::Random:
|
|
{
|
|
const s32 rv = m_random() % 32767; // reshade uses rand(), which on some platforms has a 0x7fff maximum.
|
|
std::memcpy(dst, &rv, sizeof(rv));
|
|
}
|
|
break;
|
|
case SourceOptionType::RandomF:
|
|
{
|
|
const float rv = (m_random() - m_random.min()) / static_cast<float>(m_random.max() - m_random.min());
|
|
std::memcpy(dst, &rv, sizeof(rv));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::BufferWidth:
|
|
case SourceOptionType::BufferHeight:
|
|
{
|
|
const s32 value = (so.source == SourceOptionType::BufferWidth) ? static_cast<s32>(target_width) :
|
|
static_cast<s32>(target_height);
|
|
std::memcpy(dst, &value, sizeof(value));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::BufferWidthF:
|
|
case SourceOptionType::BufferHeightF:
|
|
{
|
|
const float value = (so.source == SourceOptionType::BufferWidthF) ? static_cast<float>(target_width) :
|
|
static_cast<float>(target_height);
|
|
std::memcpy(dst, &value, sizeof(value));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::InternalWidth:
|
|
case SourceOptionType::InternalHeight:
|
|
{
|
|
const s32 value =
|
|
(so.source == SourceOptionType::BufferWidth) ? static_cast<s32>(orig_width) : static_cast<s32>(orig_height);
|
|
std::memcpy(dst, &value, sizeof(value));
|
|
}
|
|
break;
|
|
|
|
case SourceOptionType::InternalWidthF:
|
|
case SourceOptionType::InternalHeightF:
|
|
{
|
|
const float value = (so.source == SourceOptionType::BufferWidthF) ? static_cast<float>(orig_width) :
|
|
static_cast<float>(orig_height);
|
|
std::memcpy(dst, &value, sizeof(value));
|
|
}
|
|
break;
|
|
|
|
default:
|
|
UnreachableCode();
|
|
break;
|
|
}
|
|
}
|
|
g_gpu_device->UnmapUniformBuffer(m_uniforms_size);
|
|
}
|
|
|
|
for (const Pass& pass : m_passes)
|
|
{
|
|
GL_SCOPE_FMT("Draw pass {}", pass.name.c_str());
|
|
GL_INS_FMT("Render Target: ID {} [{}]", pass.render_target, GetTextureNameForID(pass.render_target));
|
|
GPUFramebuffer* output_fb = GetFramebufferByID(pass.render_target, input, final_target);
|
|
|
|
if (!output_fb)
|
|
{
|
|
// Drawing to final buffer.
|
|
if (!g_gpu_device->BeginPresent(false))
|
|
{
|
|
GL_POP();
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_gpu_device->SetFramebuffer(output_fb);
|
|
}
|
|
|
|
g_gpu_device->SetPipeline(pass.pipeline.get());
|
|
|
|
// Set all inputs first, before the render pass starts.
|
|
std::bitset<GPUDevice::MAX_TEXTURE_SAMPLERS> bound_textures = {};
|
|
for (const Sampler& sampler : pass.samplers)
|
|
{
|
|
GL_INS_FMT("Texture Sampler {}: ID {} [{}]", sampler.slot, sampler.texture_id,
|
|
GetTextureNameForID(sampler.texture_id));
|
|
g_gpu_device->SetTextureSampler(sampler.slot, GetTextureByID(sampler.texture_id, input, final_target),
|
|
sampler.sampler);
|
|
bound_textures[sampler.slot] = true;
|
|
}
|
|
|
|
// Ensure RT wasn't left bound as a previous output, it breaks VK/DX12.
|
|
// TODO: Maybe move this into the backend? Not sure...
|
|
for (u32 i = 0; i < GPUDevice::MAX_TEXTURE_SAMPLERS; i++)
|
|
{
|
|
if (!bound_textures[i])
|
|
g_gpu_device->SetTextureSampler(i, nullptr, nullptr);
|
|
}
|
|
|
|
g_gpu_device->Draw(pass.num_vertices, 0);
|
|
}
|
|
|
|
GL_POP();
|
|
m_frame_timer.Reset();
|
|
return true;
|
|
}
|