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82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "common/windows_headers.h"
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#include "input_source.h"
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#include <Xinput.h>
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#include <array>
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#include <functional>
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#include <mutex>
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#include <vector>
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class SettingsInterface;
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class XInputSource final : public InputSource
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{
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public:
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XInputSource();
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~XInputSource();
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bool Initialize(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) override;
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void UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) override;
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bool ReloadDevices() override;
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void Shutdown() override;
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void PollEvents() override;
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std::vector<std::pair<std::string, std::string>> EnumerateDevices() override;
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std::vector<InputBindingKey> EnumerateMotors() override;
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bool GetGenericBindingMapping(const std::string_view& device, GenericInputBindingMapping* mapping) override;
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void UpdateMotorState(InputBindingKey key, float intensity) override;
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void UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity,
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float small_intensity) override;
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std::optional<InputBindingKey> ParseKeyString(const std::string_view& device,
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const std::string_view& binding) override;
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std::string ConvertKeyToString(InputBindingKey key) override;
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private:
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enum : u32
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{
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NUM_CONTROLLERS = XUSER_MAX_COUNT, // 4
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NUM_BUTTONS = 15,
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};
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enum : u32
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{
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AXIS_LEFTX,
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AXIS_LEFTY,
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AXIS_RIGHTX,
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AXIS_RIGHTY,
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AXIS_LEFTTRIGGER,
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AXIS_RIGHTTRIGGER,
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NUM_AXES,
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};
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struct ControllerData
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{
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XINPUT_STATE last_state;
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XINPUT_VIBRATION last_vibration = {};
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bool connected = false;
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bool has_large_motor = false;
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bool has_small_motor = false;
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};
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using ControllerDataArray = std::array<ControllerData, NUM_CONTROLLERS>;
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void CheckForStateChanges(u32 index, const XINPUT_STATE& new_state);
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void HandleControllerConnection(u32 index);
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void HandleControllerDisconnection(u32 index);
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ControllerDataArray m_controllers;
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HMODULE m_xinput_module{};
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DWORD(WINAPI* m_xinput_get_state)(DWORD, XINPUT_STATE*) = nullptr;
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DWORD(WINAPI* m_xinput_set_state)(DWORD, XINPUT_VIBRATION*) = nullptr;
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DWORD(WINAPI* m_xinput_get_capabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*) = nullptr;
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static const char* s_axis_names[NUM_AXES];
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static const char* s_button_names[NUM_BUTTONS];
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static const u16 s_button_masks[NUM_BUTTONS];
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};
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