Duckstation/src/core
Connor McLaughlin dc1e1b5adf GPU/HW: Fix too-large polygon culling
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
..
analog_controller.cpp CommonHostInterface: Reimplement controller rumble support 2020-04-14 16:34:42 +10:00
analog_controller.h CommonHostInterface: Reimplement controller rumble support 2020-04-14 16:34:42 +10:00
bios.cpp BIOS: Make SCPH-3000 BIOS known 2020-04-07 11:54:24 +10:00
bios.h GameList: Support homebrew/psexe files 2019-12-04 21:12:50 +10:00
bus.cpp Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
bus.h Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
bus.inl Bus: Reduce RAM write delay 2019-11-27 00:01:47 +10:00
cdrom.cpp CDROM: Reduce speed change delay 2020-04-25 14:16:36 +10:00
cdrom.h CDROM: Add seek time when starting reading/playing without setloc 2020-04-25 14:16:20 +10:00
cdrom_async_reader.cpp CDROM: Implement asynchronous disc reading 2020-02-22 00:24:35 +09:00
cdrom_async_reader.h CDROM: Implement asynchronous disc reading 2020-02-22 00:24:35 +09:00
CMakeLists.txt Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
controller.cpp Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
controller.h Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
core.vcxproj Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
core.vcxproj.filters Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
cpu_code_cache.cpp CPU/CodeCache: Fix crash when BIOS is missing 2020-04-19 16:03:35 +10:00
cpu_code_cache.h CPU/CodeCache: Fix uninitialized pointers 2020-04-20 12:35:57 +10:00
cpu_core.cpp Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
cpu_core.h Implement event-based scheduler instead of lock-step components 2020-01-24 16:23:39 +10:00
cpu_core.inl Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
cpu_disasm.cpp CPU: Basic recompiler implementation for x64 (lui, ori, addiu) 2019-11-19 20:38:05 +10:00
cpu_disasm.h Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
cpu_recompiler_code_generator.cpp Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
cpu_recompiler_code_generator.h Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
cpu_recompiler_code_generator_aarch64.cpp Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
cpu_recompiler_code_generator_generic.cpp CPU/Recompiler: Reduced forced PC flushes 2019-12-28 14:04:15 +10:00
cpu_recompiler_code_generator_x64.cpp Core: Linux warning fixes 2020-01-09 08:46:52 +10:00
cpu_recompiler_register_cache.cpp Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
cpu_recompiler_register_cache.h Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
cpu_recompiler_thunks.cpp CPU/Recompiler: Reduced forced PC flushes 2019-12-28 14:04:15 +10:00
cpu_recompiler_thunks.h CPU/Recompiler: Reduced forced PC flushes 2019-12-28 14:04:15 +10:00
cpu_recompiler_types.h Add macOS to some Linux/Android-only-isms 2020-02-14 22:58:18 +09:00
cpu_types.cpp Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
cpu_types.h Compile fixes for Android 2019-11-28 01:55:33 +10:00
digital_controller.cpp DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
digital_controller.h DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
dma.cpp GPU: Implement FIFO and timings 2020-04-19 01:17:28 +10:00
dma.h DMA: Remove timing events 2020-03-29 01:12:44 +10:00
game_list.cpp GameList: Flush game list after re-scanning 2020-04-25 15:23:41 +10:00
game_list.h GameList: Flush game list after re-scanning 2020-04-25 15:23:41 +10:00
gpu.cpp GPU: Add method to convert from window coordinates to beam ticks/lines 2020-04-26 01:22:56 +10:00
gpu.h GPU: Add method to convert from window coordinates to beam ticks/lines 2020-04-26 01:22:56 +10:00
gpu_commands.cpp GPU: Don't wedge when other commands are in FIFO with polyline 2020-04-20 01:10:41 +10:00
gpu_hw.cpp GPU/HW: Fix too-large polygon culling 2020-04-26 21:43:28 +10:00
gpu_hw.h GPU/HW: Implement oversized copies on GPU 2020-04-19 22:30:55 +10:00
gpu_hw_d3d11.cpp GPU/HW: Fix display being cut off when cropping+upscaling 2020-04-25 14:37:56 +10:00
gpu_hw_d3d11.h GPU/HW: Implement oversized copies on GPU 2020-04-19 22:30:55 +10:00
gpu_hw_opengl.cpp GPU/HW: Fix display being cut off when cropping+upscaling 2020-04-25 14:37:56 +10:00
gpu_hw_opengl.h GPU/HW: Implement oversized copies on GPU 2020-04-19 22:30:55 +10:00
gpu_hw_shadergen.cpp GPU: Round texture coordinates instead of flooring 2020-04-26 19:15:50 +10:00
gpu_hw_shadergen.h GPU/HW: Implement oversized copies on GPU 2020-04-19 22:30:55 +10:00
gpu_sw.cpp GPU: Round texture coordinates instead of flooring 2020-04-26 19:15:50 +10:00
gpu_sw.h GPU: Implement FIFO and timings 2020-04-19 01:17:28 +10:00
gte.cpp GTE: Use intrinsic CountLeadingZeros() 2020-04-26 18:33:35 +10:00
gte.h CPU/Recompiler: Read GTE registers directly from struct 2019-12-11 22:33:54 +10:00
gte.inl GTE: Fix NCDT 2019-10-12 17:21:08 +10:00
gte_types.h CPU/Recompiler: Don't require fallback for GTE instructions 2019-12-11 21:54:08 +10:00
host_display.cpp GPU: Add method to convert from window coordinates to beam ticks/lines 2020-04-26 01:22:56 +10:00
host_display.h HostDisplay: Track mouse position 2020-04-26 17:36:49 +10:00
host_interface.cpp System: Support saving screenshots in save states 2020-04-21 02:50:45 +10:00
host_interface.h System: Support saving screenshots in save states 2020-04-21 02:50:45 +10:00
interrupt_controller.cpp Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
interrupt_controller.h System: Support changing BIOS path 2019-11-11 19:43:39 +10:00
mdec.cpp MDEC: Refactoring and fixes 2020-03-26 00:13:07 +10:00
mdec.h MDEC: Refactoring and fixes 2020-03-26 00:13:07 +10:00
memory_card.cpp MemoryCard: Last byte should not set /ACK 2020-04-26 01:23:08 +10:00
memory_card.h MemoryCard: Save FLAG to state 2020-04-25 15:00:14 +10:00
namco_guncon.cpp NamcoGunCon: Use mouse position from host display 2020-04-26 17:37:12 +10:00
namco_guncon.h Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
pad.cpp Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
pad.h Implement event-based scheduler instead of lock-step components 2020-01-24 16:23:39 +10:00
psf_loader.cpp System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
psf_loader.h System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
save_state_version.h DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
settings.cpp Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
settings.h GPU: Implement FIFO and timings 2020-04-19 01:17:28 +10:00
sio.cpp Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
sio.h Split MemoryCard and PadDevice (now Controller) 2019-12-09 00:52:00 +10:00
spu.cpp SPU: Port reverb algorithm from Mednafen-PSX 2020-04-25 00:37:02 +10:00
spu.h SPU: Port reverb algorithm from Mednafen-PSX 2020-04-25 00:37:02 +10:00
system.cpp Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
system.h System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
timers.cpp Timer: Don't let writes affect IRQ state 2020-04-25 14:17:44 +10:00
timers.h Linux build fix 2020-01-24 16:44:13 +10:00
timing_event.cpp GPU: Let the GPU drive DMA transfers for large time slices 2020-03-26 00:13:20 +10:00
timing_event.h TimingEvent: Fix events losing time when rescheduling outside handler 2020-03-24 00:20:45 +10:00
types.h Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00