mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 14:25:37 +00:00
90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
#pragma once
|
|
#include "common/hash_combine.h"
|
|
#include "common/image.h"
|
|
#include "types.h"
|
|
#include <string>
|
|
#include <tuple>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
struct TextureReplacementHash
|
|
{
|
|
u64 low;
|
|
u64 high;
|
|
|
|
std::string ToString() const;
|
|
bool ParseString(const std::string_view& sv);
|
|
|
|
bool operator<(const TextureReplacementHash& rhs) const { return std::tie(low, high) < std::tie(rhs.low, rhs.high); }
|
|
bool operator==(const TextureReplacementHash& rhs) const { return low == rhs.low && high == rhs.high; }
|
|
bool operator!=(const TextureReplacementHash& rhs) const { return low != rhs.low || high != rhs.high; }
|
|
};
|
|
|
|
namespace std {
|
|
template<>
|
|
struct hash<TextureReplacementHash>
|
|
{
|
|
size_t operator()(const TextureReplacementHash& h) const
|
|
{
|
|
size_t hash_hash = std::hash<u64>{}(h.low);
|
|
hash_combine(hash_hash, h.high);
|
|
return hash_hash;
|
|
}
|
|
};
|
|
} // namespace std
|
|
|
|
using TextureReplacementTexture = Common::RGBA8Image;
|
|
|
|
class TextureReplacements
|
|
{
|
|
public:
|
|
enum class ReplacmentType
|
|
{
|
|
VRAMWrite
|
|
};
|
|
|
|
TextureReplacements();
|
|
~TextureReplacements();
|
|
|
|
const std::string GetGameID() const { return m_game_id; }
|
|
void SetGameID(std::string game_id);
|
|
|
|
void Reload();
|
|
|
|
const TextureReplacementTexture* GetVRAMWriteReplacement(u32 width, u32 height, const void* pixels);
|
|
void DumpVRAMWrite(u32 width, u32 height, const void* pixels);
|
|
|
|
void Shutdown();
|
|
|
|
private:
|
|
struct ReplacementHashMapHash
|
|
{
|
|
size_t operator()(const TextureReplacementHash& hash);
|
|
};
|
|
|
|
using VRAMWriteReplacementMap = std::unordered_map<TextureReplacementHash, std::string>;
|
|
using TextureCache = std::unordered_map<std::string, TextureReplacementTexture>;
|
|
|
|
static bool ParseReplacementFilename(const std::string& filename, TextureReplacementHash* replacement_hash,
|
|
ReplacmentType* replacement_type);
|
|
|
|
std::string GetSourceDirectory() const;
|
|
std::string GetDumpDirectory() const;
|
|
|
|
TextureReplacementHash GetVRAMWriteHash(u32 width, u32 height, const void* pixels) const;
|
|
std::string GetVRAMWriteDumpFilename(u32 width, u32 height, const void* pixels) const;
|
|
|
|
void FindTextures(const std::string& dir);
|
|
|
|
const TextureReplacementTexture* LoadTexture(const std::string& filename);
|
|
void PreloadTextures();
|
|
void PurgeUnreferencedTexturesFromCache();
|
|
|
|
std::string m_game_id;
|
|
|
|
TextureCache m_texture_cache;
|
|
|
|
VRAMWriteReplacementMap m_vram_write_replacements;
|
|
};
|
|
|
|
extern TextureReplacements g_texture_replacements; |