mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-12-04 19:45:41 +00:00
86 lines
3.6 KiB
C++
86 lines
3.6 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
|
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <optional>
|
|
#include <string_view>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
#include "common/small_string.h"
|
|
#include "common/types.h"
|
|
#include "input_manager.h"
|
|
|
|
class SettingsInterface;
|
|
|
|
class InputSource
|
|
{
|
|
public:
|
|
InputSource();
|
|
virtual ~InputSource();
|
|
|
|
virtual bool Initialize(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) = 0;
|
|
virtual void UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) = 0;
|
|
virtual bool ReloadDevices() = 0;
|
|
virtual void Shutdown() = 0;
|
|
|
|
virtual void PollEvents() = 0;
|
|
|
|
virtual std::optional<InputBindingKey> ParseKeyString(const std::string_view& device,
|
|
const std::string_view& binding) = 0;
|
|
virtual TinyString ConvertKeyToString(InputBindingKey key) = 0;
|
|
virtual TinyString ConvertKeyToIcon(InputBindingKey key) = 0;
|
|
|
|
/// Enumerates available devices. Returns a pair of the prefix (e.g. SDL-0) and the device name.
|
|
virtual std::vector<std::pair<std::string, std::string>> EnumerateDevices() = 0;
|
|
|
|
/// Enumerates available vibration motors at the time of call.
|
|
virtual std::vector<InputBindingKey> EnumerateMotors() = 0;
|
|
|
|
/// Retrieves bindings that match the generic bindings for the specified device.
|
|
/// Returns false if it's not one of our devices.
|
|
virtual bool GetGenericBindingMapping(const std::string_view& device, GenericInputBindingMapping* mapping) = 0;
|
|
|
|
/// Informs the source of a new vibration motor state. Changes may not take effect until the next PollEvents() call.
|
|
virtual void UpdateMotorState(InputBindingKey key, float intensity) = 0;
|
|
|
|
/// Concurrently update both motors where possible, to avoid redundant packets.
|
|
virtual void UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity,
|
|
float small_intensity);
|
|
|
|
/// Creates a key for a generic controller axis event.
|
|
static InputBindingKey MakeGenericControllerAxisKey(InputSourceType clazz, u32 controller_index, s32 axis_index);
|
|
|
|
/// Creates a key for a generic controller button event.
|
|
static InputBindingKey MakeGenericControllerButtonKey(InputSourceType clazz, u32 controller_index, s32 button_index);
|
|
|
|
/// Creates a key for a generic controller hat event.
|
|
static InputBindingKey MakeGenericControllerHatKey(InputSourceType clazz, u32 controller_index, s32 hat_index,
|
|
u8 hat_direction, u32 num_directions);
|
|
|
|
/// Creates a key for a generic controller motor event.
|
|
static InputBindingKey MakeGenericControllerMotorKey(InputSourceType clazz, u32 controller_index, s32 motor_index);
|
|
|
|
/// Parses a generic controller key string.
|
|
static std::optional<InputBindingKey> ParseGenericControllerKey(InputSourceType clazz, const std::string_view& source,
|
|
const std::string_view& sub_binding);
|
|
|
|
/// Converts a generic controller key to a string.
|
|
static std::string ConvertGenericControllerKeyToString(InputBindingKey key);
|
|
|
|
#ifdef _WIN32
|
|
static std::unique_ptr<InputSource> CreateDInputSource();
|
|
static std::unique_ptr<InputSource> CreateXInputSource();
|
|
static std::unique_ptr<InputSource> CreateWin32RawInputSource();
|
|
#endif
|
|
#ifdef ENABLE_SDL2
|
|
static std::unique_ptr<InputSource> CreateSDLSource();
|
|
#endif
|
|
#ifdef __ANDROID__
|
|
static std::unique_ptr<InputSource> CreateAndroidSource();
|
|
#endif
|
|
};
|