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71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
#include "achievementlogindialog.h"
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#include "frontend-common/cheevos.h"
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#include "qthostinterface.h"
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#include <QtWidgets/QMessageBox>
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AchievementLoginDialog::AchievementLoginDialog(QWidget* parent) : QDialog(parent)
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{
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m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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connectUi();
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}
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AchievementLoginDialog::~AchievementLoginDialog() = default;
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void AchievementLoginDialog::loginClicked()
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{
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const QString username(m_ui.userName->text());
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const QString password(m_ui.password->text());
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// TODO: Make cancellable.
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m_ui.status->setText(tr("Logging in..."));
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enableUI(false);
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QtHostInterface::GetInstance()->executeOnEmulationThread([this, username, password]() {
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const bool result = Cheevos::Login(username.toStdString().c_str(), password.toStdString().c_str());
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QMetaObject::invokeMethod(this, "processLoginResult", Qt::QueuedConnection, Q_ARG(bool, result));
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});
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}
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void AchievementLoginDialog::cancelClicked()
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{
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done(1);
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}
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void AchievementLoginDialog::processLoginResult(bool result)
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{
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if (!result)
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{
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QMessageBox::critical(this, tr("Login Error"),
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tr("Login failed. Please check your username and password, and try again."));
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m_ui.status->setText(tr("Login failed."));
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enableUI(true);
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return;
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}
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done(0);
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}
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void AchievementLoginDialog::connectUi()
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{
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connect(m_ui.login, &QPushButton::clicked, this, &AchievementLoginDialog::loginClicked);
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connect(m_ui.cancel, &QPushButton::clicked, this, &AchievementLoginDialog::cancelClicked);
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auto enableLoginButton = [this](const QString&) { m_ui.login->setEnabled(canEnableLoginButton()); };
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connect(m_ui.userName, &QLineEdit::textChanged, enableLoginButton);
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connect(m_ui.password, &QLineEdit::textChanged, enableLoginButton);
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}
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void AchievementLoginDialog::enableUI(bool enabled)
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{
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m_ui.userName->setEnabled(enabled);
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m_ui.password->setEnabled(enabled);
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m_ui.cancel->setEnabled(enabled);
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m_ui.login->setEnabled(enabled && canEnableLoginButton());
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}
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bool AchievementLoginDialog::canEnableLoginButton() const
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{
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return !m_ui.userName->text().isEmpty() && !m_ui.password->text().isEmpty();
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}
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