Duckstation/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts
2020-09-24 07:23:59 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="zh_CN">
<context>
<name>AboutDialog</name>
<message>
<location filename="../aboutdialog.ui" line="14"/>
<source>About DuckStation</source>
<translation>关于Duckstation</translation>
</message>
<message>
<location filename="../aboutdialog.ui" line="101"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="14"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="29"/>
<source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
<translation>DuckStation是索尼PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt;主机的免费开源仿真器/模拟器, 注重可玩性、速度和长期可维护性。</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="32"/>
<source>Authors</source>
<translation>作者</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="33"/>
<source>Icon by</source>
<translation>图标制作</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="34"/>
<source>License</source>
<translation>License</translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../advancedsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="32"/>
<source>Logging</source>
<translation>日志</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="40"/>
<source>Log Level:</source>
<translation>日志级别:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="50"/>
<source>Log Filters:</source>
<translation>日志筛选器:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="64"/>
<source>Log To System Console</source>
<translation>记录系统控制台</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="71"/>
<source>Log To Window</source>
<translation>记录窗口</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="78"/>
<source>Log To Debug Console</source>
<translation>记录调试控制台</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="85"/>
<source>Log To File</source>
<translation>记录文件</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="97"/>
<source>Tweaks/Hacks</source>
<translation>Tweaks/Hacks</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="141"/>
<source>Option</source>
<translation>选项</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="146"/>
<source>Value</source>
<translation>数值</translation>
</message>
<message>
<source>These options are tweakable to improve performance/game compatibility. Use at your own risk, modified values will not be supported.</source>
<translation>这些选项可以调整以提高性能/游戏兼容性。使用风险自负, 将不支持修改后的值。</translation>
</message>
<message>
<source>DMA Max Slice Ticks:</source>
<translation>DMA 最大 Slice Ticks:</translation>
</message>
<message>
<source>DMA Halt Ticks:</source>
<translation>DMA Halt Ticks:</translation>
</message>
<message>
<source>GPU FIFO Size:</source>
<translation>GPU FIFO 大小:</translation>
</message>
<message>
<source>GPU Max Run-Ahead:</source>
<translation>GPU 最大前进速度:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="84"/>
<source>PGXP Vertex Cache</source>
<translation>PGXP 顶点缓存</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="86"/>
<source>PGXP CPU Mode</source>
<translation>PGXP CPU 模式</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="90"/>
<source>Enable Recompiler ICache</source>
<translation>启用重新编译I缓存</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="93"/>
<source>DMA Max Slice Ticks</source>
<translation>DMA 最大 Slice Ticks</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="95"/>
<source>DMA Halt Ticks</source>
<translation>DMA Halt Ticks</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="97"/>
<source>GPU FIFO Size</source>
<translation>GPU FIFO 大小</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="99"/>
<source>GPU Max Run-Ahead</source>
<translation>GPU 最大前进速度</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="190"/>
<source>Reset To Default</source>
<translation>重置为默认值</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="197"/>
<source>Enable Recompiler Memory Exceptions</source>
<translation>启用重新编译内存异常</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="207"/>
<source>System Settings</source>
<translation>系统设置</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="103"/>
<source>Show Debug Menu</source>
<translation>显示调试菜单</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="101"/>
<source>Use Debug Host GPU Device</source>
<translation>使用调试主机GPU设备</translation>
</message>
<message>
<source>Unchecked</source>
<translation>不勾选</translation>
</message>
<message>
<source>Enables the usage of debug devices and shaders for rendering APIs which support them. Should only be used when debugging the emulator.</source>
<translation>允许使用调试设备和着色器渲染支持它们的API。只应在调试模拟器时使用。</translation>
</message>
<message>
<source>Determines whether the CPU&apos;s instruction cache is simulated in the recompiler. Improves accuracy at a small cost to performance. If games are running too fast, try enabling this option.</source>
<translation>确定是否在重新编译程序中模拟CPU的指令缓存。以较小的性能代价提高准确性。如果游戏运行太快, 请尝试启用此选项。</translation>
</message>
</context>
<context>
<name>AnalogController</name>
<message>
<location filename="../../core/analog_controller.cpp" line="59"/>
<location filename="../../core/analog_controller.cpp" line="169"/>
<source>Controller %u switched to analog mode.</source>
<translation>控制器%u切换为模拟模式。</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="60"/>
<location filename="../../core/analog_controller.cpp" line="170"/>
<source>Controller %u switched to digital mode.</source>
<translation>控制器%u切换为数字模式。</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="104"/>
<source>Controller %u is locked to analog mode by the game.</source>
<translation>控制器%u被游戏锁定为模拟模式。</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="106"/>
<source>Controller %u is locked to digital mode by the game.</source>
<translation>控制器%u被游戏锁定为数字模式。</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="469"/>
<source>LeftX</source>
<translation>左摇杆X轴</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="470"/>
<source>LeftY</source>
<translation>左摇杆Y轴</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="471"/>
<source>RightX</source>
<translation>右摇杆X轴</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="472"/>
<source>RightY</source>
<translation>右摇杆Y轴</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="477"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="478"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="479"/>
<source>Left</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="480"/>
<source>Right</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="481"/>
<source>Select</source>
<translation>选择</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="482"/>
<source>Start</source>
<translation>开始</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="483"/>
<source>Triangle</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="484"/>
<source>Cross</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="485"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="486"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="487"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="488"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="489"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="490"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="491"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="492"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="493"/>
<source>Analog</source>
<translation>Analog</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="504"/>
<source>Enable Analog Mode on Reset</source>
<translation>重启时启用模拟模式</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="505"/>
<source>Automatically enables analog mode when the console is reset/powered on.</source>
<translation>当主机复位/开机时,自动启用模拟模式。</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="507"/>
<source>Analog Axis Scale</source>
<translation>摇杆轴灵敏度</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="507"/>
<source>Vibration Bias</source>
<translation>震动力</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="508"/>
<source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>设置模拟摇杆轴灵敏度。使用最新的控制器 (如DualShock 4、Xbox One控制器) 时建议使用1.30到1.40之间的值。</translation>
</message>
</context>
<context>
<name>AudioBackend</name>
<message>
<location filename="../../core/settings.cpp" line="507"/>
<source>Null (No Output)</source>
<translation>无 (无输出)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="508"/>
<source>Cubeb</source>
<translation>Cubed</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="509"/>
<source>SDL</source>
<translation></translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../audiosettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="32"/>
<source>Configuration</source>
<translation>设置</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="38"/>
<source>Backend:</source>
<translation>后端:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="48"/>
<source>Buffer Size:</source>
<translation>缓存大小:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="93"/>
<source>Maximum latency: 0 frames (0.00ms)</source>
<translation>最大延迟: 0帧 (0.00ms)</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="103"/>
<location filename="../audiosettingswidget.cpp" line="47"/>
<source>Sync To Output</source>
<translation>同步到输出</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="110"/>
<location filename="../audiosettingswidget.cpp" line="52"/>
<source>Start Dumping On Boot</source>
<translation>启动时开始转储</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="120"/>
<source>Controls</source>
<translation>控制</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="126"/>
<source>Volume:</source>
<translation>音量:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="152"/>
<location filename="../audiosettingswidget.cpp" line="53"/>
<source>Mute</source>
<translation>静音</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="159"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="34"/>
<source>Audio Backend</source>
<translation>音频后端</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="35"/>
<source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
<translation>音频后端决定如何将模拟器生成的帧提交到主机。Cubeb提供了最低的延迟, 如果遇到问题, 请尝试SDL后端。空后端禁用所有主机音频输出。</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="39"/>
<source>Buffer Size</source>
<translation>缓存大小</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="40"/>
<source>The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.</source>
<translation>缓冲区大小决定主机将要拉入的音频块的大小。较小的值可减少输出延迟, 但如果模拟速度不一致, 则可能会导致挂起。请注意, Cubeb后端使用更小的块, 而不管这个值如何, 因此在这里使用较低的值可能不会显著改变延迟。</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="45"/>
<source>Checked</source>
<translation>勾选</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="46"/>
<source>Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed.</source>
<translation>根据音频后端拉取音频帧来限制模拟速度。如果模拟速度过快, 这有助于消除噪音或爆音。如果没有以100%的速度运行, 同步将自动禁用。</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="49"/>
<location filename="../audiosettingswidget.cpp" line="53"/>
<source>Unchecked</source>
<translation>不勾选</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="50"/>
<source>Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option.</source>
<translation>一旦模拟器启动, 就开始将音频转储到文件中。主要用作调试选项。</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="51"/>
<source>Volume</source>
<translation>音量</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="52"/>
<source>Controls the volume of the audio played on the host. Values are in percentage.</source>
<translation>控制主机上播放的音频的音量。值以百分比表示。</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="54"/>
<source>Prevents the emulator from producing any audible sound.</source>
<translation>防止模拟器产生任何可听见的声音。</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="64"/>
<source>Maximum latency: %1 frames (%2ms)</source>
<translation>最大延迟: %1帧 (%2ms)</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="69"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../autoupdaterdialog.ui" line="17"/>
<location filename="../autoupdaterdialog.cpp" line="147"/>
<location filename="../autoupdaterdialog.cpp" line="234"/>
<source>Automatic Updater</source>
<translation>自动更新程序</translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="33"/>
<source>Update Available</source>
<translation>可用更新</translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="40"/>
<source>Current Version: </source>
<translation>当前版本: </translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="47"/>
<source>New Version: </source>
<translation>新版本: </translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="54"/>
<source>Update Notes:</source>
<translation>更新内容:</translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="83"/>
<source>Download and Install...</source>
<translation>下载并安装</translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="90"/>
<source>Skip This Update</source>
<translation>跳过这个更新</translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="97"/>
<source>Remind Me Later</source>
<translation>稍后提醒我</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="81"/>
<source>Updater Error</source>
<translation>更新错误</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="148"/>
<source>No updates are currently available. Please try again later.</source>
<translation>当前没有可用的更新。请稍后再试。</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="199"/>
<source>Current Version: %1 (%2)</source>
<translation>当前版本: %1 (%2)</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="201"/>
<source>New Version: %1 (%2)</source>
<translation>新版本: %1 (%2)</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="203"/>
<source>Loading...</source>
<translation>读取中...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="233"/>
<source>Downloading %1...</source>
<translation>下载中 %1...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="233"/>
<source>Cancel</source>
<translation>取消</translation>
</message>
</context>
<context>
<name>CPUExecutionMode</name>
<message>
<location filename="../../core/settings.cpp" line="384"/>
<source>Intepreter (Slowest)</source>
<translation>解释器 (最慢)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="385"/>
<source>Cached Interpreter (Faster)</source>
<translation>缓存解释器 (较快)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="386"/>
<source>Recompiler (Fastest)</source>
<translation>重编译器 (最快)</translation>
</message>
</context>
<context>
<name>CommonHostInterface</name>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1307"/>
<source>Are you sure you want to stop emulation?</source>
<translation>确定要停止模拟吗?</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1312"/>
<source>The current state will be saved.</source>
<translation>将会保存当前的状态。</translation>
</message>
</context>
<context>
<name>ConsoleRegion</name>
<message>
<location filename="../../core/settings.cpp" line="326"/>
<source>Auto-Detect</source>
<translation>自动检测</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="326"/>
<source>NTSC-J (Japan)</source>
<translation>NTSC-J (日本)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="327"/>
<source>NTSC-U/C (US, Canada)</source>
<translation>NTSC-U (美国, 加拿大)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="327"/>
<source>PAL (Europe, Australia)</source>
<translation>PAL (欧洲, 澳大利亚)</translation>
</message>
</context>
<context>
<name>ConsoleSettingsWidget</name>
<message>
<location filename="../consolesettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="32"/>
<source>Console</source>
<translation>主机</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="38"/>
<source>Region:</source>
<translation>区域:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="74"/>
<source>...</source>
<translation>浏览...</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="86"/>
<source>CPU Emulation</source>
<translation>CPU模拟</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="92"/>
<source>Execution Mode:</source>
<translation>执行方式:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="105"/>
<source>CDROM Emulation</source>
<translation>光盘模拟</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="111"/>
<source>Use Read Thread (Asynchronous)</source>
<translation>使用读取线程 (异步)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="118"/>
<source>Enable Region Check</source>
<translation>启用区域检查</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="125"/>
<source>Preload Image To RAM</source>
<translation>将镜像预加载到内存</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="35"/>
<location filename="../consolesettingswidget.cpp" line="39"/>
<source>Unchecked</source>
<translation>不勾选</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="39"/>
<source>Preload Image to RAM</source>
<translation>将镜像预加载到内存</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="40"/>
<source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</source>
<translation>将游戏镜像加载到内存中。对于可能在游戏过程中变得不可靠的网络路径非常有用。在某些情况下, 当游戏开始播放音轨时也可以消除卡顿。</translation>
</message>
</context>
<context>
<name>ControllerInterface</name>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="84"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="86"/>
<source>SDL</source>
<translation>SDL</translation>
</message>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="89"/>
<source>XInput</source>
<translation>X-Input</translation>
</message>
</context>
<context>
<name>ControllerSettingsWidget</name>
<message>
<location filename="../controllersettingswidget.cpp" line="82"/>
<source>Controller Type:</source>
<translation>控制器类型:</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="113"/>
<source>Load Profile</source>
<translation>读取配置</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="117"/>
<source>Save Profile</source>
<translation>保存配置</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="123"/>
<source>Clear All</source>
<translation>清除全部</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="125"/>
<source>Clear Bindings</source>
<translation>清除绑定</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="126"/>
<source>Are you sure you want to clear all bound controls? This can not be reversed.</source>
<translation>确实要清除所有绑定控件吗?这是无法撤消的。</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="140"/>
<location filename="../controllersettingswidget.cpp" line="142"/>
<source>Rebind All</source>
<translation>全部重新绑定</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="143"/>
<source>Are you sure you want to rebind all controls? All currently-bound controls will be irreversibly cleared. Rebinding will begin after confirmation.</source>
<translation>是否确实要重新绑定所有控件?所有当前绑定的控件都将被不可逆转地清除。确认后将开始重新绑定。</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="167"/>
<source>Port %1</source>
<translation>接口%1</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="183"/>
<source>Button Bindings:</source>
<translation>按钮绑定:</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="220"/>
<source>Axis Bindings:</source>
<translation>轴绑定:</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="259"/>
<source>Rumble</source>
<translation>震动</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="345"/>
<location filename="../controllersettingswidget.cpp" line="394"/>
<location filename="../controllersettingswidget.cpp" line="435"/>
<source>Browse...</source>
<translation>浏览...</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="349"/>
<source>Select File</source>
<translation>选择文件</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="397"/>
<location filename="../controllersettingswidget.cpp" line="437"/>
<source>Select path to input profile ini</source>
<translation>选择输入配置文件ini的路径</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="421"/>
<source>New...</source>
<translation>新建...</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="423"/>
<location filename="../controllersettingswidget.cpp" line="424"/>
<source>Enter Input Profile Name</source>
<translation>输入输入配置文件名</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="427"/>
<location filename="../controllersettingswidget.cpp" line="441"/>
<source>Error</source>
<translation>错误</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="428"/>
<source>No name entered, input profile was not saved.</source>
<translation>未输入名称, 未保存输入配置文件。</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="442"/>
<source>No path selected, input profile was not saved.</source>
<translation>未选择路径, 未保存输入配置文件。</translation>
</message>
<message>
<source>Input Profiles (*.ini)</source>
<translation>输入配置文件 (*.ini)</translation>
</message>
</context>
<context>
<name>ControllerType</name>
<message>
<location filename="../../core/settings.cpp" line="538"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="538"/>
<source>Digital Controller</source>
<translation>数字控制器</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="539"/>
<source>Analog Controller (DualShock)</source>
<translation>模拟控制器 (DualShock)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="539"/>
<source>Namco GunCon</source>
<translation>Namco GunCon</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="540"/>
<source>PlayStation Mouse</source>
<translation>Playstation Mouse</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="540"/>
<source>NeGcon</source>
<translation>NeGcon</translation>
</message>
</context>
<context>
<name>DigitalController</name>
<message>
<location filename="../../core/digital_controller.cpp" line="159"/>
<source>Up</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="160"/>
<source>Down</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="161"/>
<source>Left</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="162"/>
<source>Right</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="163"/>
<source>Select</source>
<translation>选择</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="164"/>
<source>Start</source>
<translation>开始</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="165"/>
<source>Triangle</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="166"/>
<source>Cross</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="167"/>
<source>Circle</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="168"/>
<source>Square</source>
<translatorcomment></translatorcomment>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="169"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="170"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="171"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="172"/>
<source>R2</source>
<translation>R2</translation>
</message>
</context>
<context>
<name>DiscRegion</name>
<message>
<location filename="../../core/settings.cpp" line="355"/>
<source>NTSC-J (Japan)</source>
<translation>NTSC-J (日本)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="355"/>
<source>NTSC-U (US)</source>
<translation>NTSC-U (美国)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="356"/>
<source>PAL (Europe, Australia)</source>
<translation>PAL (欧洲, 澳大利亚)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="356"/>
<source>Other</source>
<translation>其他</translation>
</message>
</context>
<context>
<name>DisplayCropMode</name>
<message>
<location filename="../../core/settings.cpp" line="450"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="450"/>
<source>Only Overscan Area</source>
<translation>仅限过扫描区域</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="451"/>
<source>All Borders</source>
<translation>所有边界</translation>
</message>
</context>
<context>
<name>GPURenderer</name>
<message>
<location filename="../../core/settings.cpp" line="419"/>
<source>Hardware (D3D11)</source>
<translation>硬件 (D3D11)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="421"/>
<source>Hardware (Vulkan)</source>
<translation>硬件 (Vulkan)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="421"/>
<source>Hardware (OpenGL)</source>
<translation>硬件 (OpenGL)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="422"/>
<source>Software</source>
<translation>软件</translation>
</message>
</context>
<context>
<name>GPUSettingsWidget</name>
<message>
<location filename="../gpusettingswidget.cpp" line="178"/>
<source>3x (for 720p)</source>
<translation>3x (适合720p)</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="180"/>
<source>5x (for 1080p)</source>
<translation>5x (适合1080p)</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="181"/>
<source>6x (for 1440p)</source>
<translation>6x (适合1440p)</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="184"/>
<source>8x (for 4K)</source>
<translation>8x (适合4K)</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="194"/>
<source>Automatic based on window size</source>
<translation>自动根据窗口大小</translation>
</message>
</context>
<context>
<name>DisplaySettingsWidget</name>
<message>
<location filename="../gpusettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="47"/>
<source>Basic</source>
<translation>基本</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="53"/>
<source>Renderer:</source>
<translation>渲染器:</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="63"/>
<source>Adapter:</source>
<translation>适配器:</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="76"/>
<source>Screen Display</source>
<translation>屏幕显示</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="82"/>
<source>Aspect Ratio:</source>
<translation>纵横比:</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="92"/>
<source>Crop:</source>
<translation>裁剪:</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="102"/>
<location filename="../gpusettingswidget.cpp" line="88"/>
<source>Linear Upscaling</source>
<translation>线性放大</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="109"/>
<location filename="../gpusettingswidget.cpp" line="93"/>
<source>Integer Upscaling</source>
<translation>整数放大</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="116"/>
<location filename="../gpusettingswidget.cpp" line="97"/>
<source>VSync</source>
<translation>垂直同步</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="145"/>
<source>On-Screen Display</source>
<translation>屏幕显示</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="151"/>
<source>Show Messages</source>
<translation>显示消息</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="158"/>
<location filename="../generalsettingswidget.cpp" line="74"/>
<source>Show FPS</source>
<translation>显示FPS</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="165"/>
<source>Show Emulation Speed</source>
<translation>显示模拟速度</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="172"/>
<location filename="../generalsettingswidget.cpp" line="76"/>
<source>Show VPS</source>
<translation>显示VPS</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="186"/>
<source>Show Resolution</source>
<translation>显示分辨率</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="63"/>
<source>Renderer</source>
<translation>渲染器</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="64"/>
<source>Chooses the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
<translation>选择用于呈现主机/游戏视觉效果的后端。&lt;br&gt;根据您的系统和硬件, Direct3D 11和OpenGL硬件后端可能可用。&lt;br&gt;软件渲染器提供了最好的兼容性, 但速度最慢, 并且不提供任何增强功能。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="69"/>
<source>Adapter</source>
<translation>适配器</translation>
</message>
<message>
<source>If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. &lt;br&gt;This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device.</source>
<translation>如果系统包含多个GPU或适配器, 则可以选择要将哪个GPU用于硬件渲染器。&lt;br&gt;此选项仅在Direct3D和Vulkan中受支持, OpenGL将始终使用默认设备。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="84"/>
<location filename="../gpusettingswidget.cpp" line="94"/>
<location filename="../gpusettingswidget.cpp" line="107"/>
<location filename="../gpusettingswidget.cpp" line="118"/>
<location filename="../gpusettingswidget.cpp" line="124"/>
<location filename="../gpusettingswidget.cpp" line="128"/>
<location filename="../gpusettingswidget.cpp" line="133"/>
<location filename="../gpusettingswidget.cpp" line="142"/>
<location filename="../gpusettingswidget.cpp" line="146"/>
<source>Unchecked</source>
<translation>不勾选</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="73"/>
<source>Aspect Ratio</source>
<translation>高宽比</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="74"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is 4:3 which matches a typical TV of the era.</source>
<translation>更改用于在屏幕上显示控制台输出的纵横比。默认值是4:3, 与那个时代的典型电视相匹配。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="77"/>
<source>Crop Mode</source>
<translation>裁剪模式</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="77"/>
<source>Only Overscan Area</source>
<translation>仅限过扫描区域</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="78"/>
<source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. &lt;br&gt;Some games display content in the overscan area, or use it for screen effects. &lt;br&gt;May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
<translation>确定用户电视机上通常不可见的区域有多少要裁剪/隐藏。&lt;br&gt;有些游戏在“过扫描”区域显示内容, 或将其用于屏幕效果。&lt;br&gt;在“所有边框”设置下可能无法正确显示。只有过度扫描才能在稳定和隐藏黑边界之间提供一个很好的折衷方案。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="89"/>
<source>Uses bilinear texture filtering when displaying the console&apos;s framebuffer to the screen. &lt;br&gt;Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. &lt;br&gt;The option will be less noticable the higher the resolution scale.</source>
<translation>在将控制台帧缓冲区显示到屏幕时使用双线性纹理过滤。&lt;br&gt;禁用过滤将生成更清晰、更块状/像素化的图像。启用将使图像平滑。&lt;br&gt;分辨率越高越不明显。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="94"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. &lt;br&gt;May result in a sharper image in some 2D games.</source>
<translation>向显示区域添加填充, 以确保主机上的像素与控制台中的像素之间的比率为整数。&lt;br&gt;在一些2D游戏中可能会产生更清晰的图像。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="99"/>
<source>Enable this option to match DuckStation&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).</source>
<translation>启用此选项可使DuckStation的刷新率与当前监视器或屏幕匹配。当不可能时, 垂直同步将自动禁用(例如, 以非100%速度运行)。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="88"/>
<location filename="../gpusettingswidget.cpp" line="97"/>
<location filename="../gpusettingswidget.cpp" line="114"/>
<location filename="../gpusettingswidget.cpp" line="136"/>
<location filename="../gpusettingswidget.cpp" line="139"/>
<source>Checked</source>
<translation>勾选</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="71"/>
<source>Show OSD Messages</source>
<translation>显示屏幕消息</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="72"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>在发生事件(如正在创建/读取即时存档、正在抓取屏幕截图等)时显示屏幕显示消息。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="75"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation>在显示屏的右上角显示游戏的内部帧速率。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="77"/>
<source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation>在显示屏右上角显示系统每秒显示的帧数(或垂直同步)。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="80"/>
<source>Show Speed</source>
<translation>显示速度</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="81"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation>在显示屏右上角以百分比显示系统的当前模拟速度。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="70"/>
<location filename="../gpusettingswidget.cpp" line="231"/>
<source>(Default)</source>
<translation>(默认)</translation>
</message>
</context>
<context>
<name>EnhancementSettingsWidget</name>
<message>
<location filename="../gpusettingswidget.ui" line="126"/>
<source>Rendering Enhancements</source>
<translation>渲染增强</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="132"/>
<source>Internal Resolution Scale:</source>
<translation>内部分辨率缩放:</translation>
</message>
<message>
<source>Resolution Scale</source>
<translation>分辨率缩放</translation>
</message>
<message>
<source>Texture Filtering:</source>
<translation>纹理过滤器:</translation>
</message>
<message>
<source>Texture Filtering</source>
<translation>纹理过滤器</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="142"/>
<location filename="../gpusettingswidget.cpp" line="107"/>
<source>True Color Rendering (24-bit, disables dithering)</source>
<translation>真彩色渲染 (24位, 禁用色彩抖动)</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="149"/>
<location filename="../gpusettingswidget.cpp" line="114"/>
<source>Scaled Dithering (scale dither pattern to resolution)</source>
<translation>缩放色彩抖动 (按分辨率缩放模式)</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="132"/>
<source>Display Enhancements</source>
<translation>显示增强</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="156"/>
<location filename="../gpusettingswidget.cpp" line="83"/>
<source>Disable Interlacing (force progressive render/scan)</source>
<translation>禁用隔行扫描 (强制渐进式渲染/扫描)</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="163"/>
<location filename="../gpusettingswidget.cpp" line="118"/>
<source>Force NTSC Timings (60hz-on-PAL)</source>
<translation>强制NTSC制式 (60hz-PAL)</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="170"/>
<location filename="../gpusettingswidget.cpp" line="124"/>
<source>Bilinear Texture Filtering</source>
<translation>双线性纹理过滤</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="177"/>
<location filename="../gpusettingswidget.cpp" line="128"/>
<source>Widescreen Hack (render 3D in 16:9)</source>
<translation>宽屏补丁 (在16比9中渲染3D)</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="187"/>
<source>PGXP (Precision Geometry Transform Pipeline)</source>
<translation>PGXP (精确几何转换)</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="193"/>
<location filename="../gpusettingswidget.cpp" line="133"/>
<source>Geometry Correction</source>
<translation>几何校正</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="200"/>
<location filename="../gpusettingswidget.cpp" line="136"/>
<source>Culling Correction</source>
<translation>剔除校正</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="207"/>
<location filename="../gpusettingswidget.cpp" line="139"/>
<source>Texture Correction</source>
<translation>纹理校正</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="214"/>
<location filename="../gpusettingswidget.cpp" line="142"/>
<source>Vertex Cache</source>
<translation>顶点缓存</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="221"/>
<location filename="../gpusettingswidget.cpp" line="146"/>
<source>CPU Mode</source>
<translation>CPU 模式</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="103"/>
<source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
<translation>将此值设置为超过1x将增强渲染的3D多边形和线条的分辨率。仅适用于硬件后端。&lt;br&gt;这个选项通常是安全的, 大多数游戏在更高的分辨率下看起来很好。更高的分辨率需要更强大的GPU。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="115"/>
<source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. &lt;br&gt;Usually safe to enable, and only supported by the hardware renderers.</source>
<translation>将抖动模式缩放到模拟GPU的分辨率级别。这使得抖动模式在更高分辨率下变得不那么明显。&lt;br&gt;通常可以安全启用, 并且仅由硬件渲染器支持。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="125"/>
<source>Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
<translation>利用双线性过滤器消除三维物体上放大纹理的块状。&lt;br&gt;会对更高分辨率的尺度产生更大的影响。目前, 在许多游戏中, 这个选项会在对象周围产生瑕疵, 需要进一步的工作。仅适用于硬件渲染器。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="84"/>
<source>Forces the rendering and display of frames to progressive mode. &lt;br&gt;This removes the &quot;combing&quot; effect seen in 480i games by rendering them in 480p. Usually safe to enable.&lt;br&gt; &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>强制以渐进模式渲染和显示帧。&lt;br&gt;这将通过在480p中渲染480i游戏中的效果来移除它们。并非所有的游戏都与此选项兼容, 有些游戏需要隔行渲染或内部渲染。通常可以安全启用。&lt;br&gt; &lt;b&gt;&lt;u&gt;可能不兼容所有游戏。&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="119"/>
<source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. &lt;br&gt;For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. &lt;br&gt;For variable frame rate games, it may not affect the speed.</source>
<translation>当游戏机处于PAL模式时使用NTSC帧计时, 强制PAL游戏以60hz运行。&lt;br&gt;对于大多数速度与帧速率相关的游戏, 这将导致游戏运行速度大约快17%。&lt;br&gt;对于可变帧速率游戏, 它可能不会影响速度。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="129"/>
<source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>将屏幕空间中的顶点位置缩放到宽屏幕的纵横比, 基本上将3D游戏中的视野从4:3增加到16:9。&lt;br&gt;对于2D游戏, 或使用预渲染背景的游戏, 此增强将无法按预期工作。&lt;br&gt;&lt;b&gt;&lt;u&gt;可能不兼容所有游戏。&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="103"/>
<source>Enables the upscaling of 3D objects rendered to the console&apos;s framebuffer. Only applies to the hardware backends. This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
<translation>允许放大渲染到控制台帧缓冲区的三维对象。仅适用于硬件后端。这个选项通常是安全的, 大多数游戏在更高的分辨率下看起来很好。更高的分辨率需要更强大的GPU。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="108"/>
<source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled. Only applies to the hardware renderers.</source>
<translation>强制输出到主机的帧缓冲区的颜色精度使用每个通道的全部8位精度。这会产生更好看的渐变, 但代价是使某些颜色看起来稍有不同。禁用该选项也会启用色彩抖动, 这会通过在这些像素周围应用图案来减少颜色之间的过渡。大多数游戏都与此选项兼容, 但也有一部分游戏不支持此选项, 并且在启用该选项后会产生中断效果。仅适用于硬件渲染器。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="134"/>
<source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;br&gt;Only works with the hardware renderers. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>减少在PS1游戏中常见的&quot;抖动&quot;多边形和扭曲纹理。&lt;br&gt;仅适用于硬件渲染器。&lt;b&gt;&lt;u&gt;可能不兼容所有游戏。&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="137"/>
<source>Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</source>
<translation>提高多边形剔除的精度, 减少几何体中的孔数。需要启用几何校正。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="140"/>
<source>Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</source>
<translation>使用透视校正插值纹理坐标和颜色, 矫直扭曲的纹理。需要启用几何校正。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="143"/>
<source>Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.</source>
<translation>当通过内存跟踪顶点失败时, 使用屏幕坐标作为备用。可提高PGXP兼容性。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="147"/>
<source>Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very slow, and incompatible with the recompiler.</source>
<translation>尝试通过CPU跟踪顶点操作。有些游戏需要此选项才能使PGXP生效。非常慢, 与重新编译程序不兼容。</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="196"/>
<source>%1x%2</source>
<translation>%1x%2</translation>
</message>
<message>
<source>%1x (%2x%3 VRAM)</source>
<translation>%1x (%2x%3 VRAM)</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="70"/>
<location filename="../gpusettingswidget.cpp" line="231"/>
<source>(Default)</source>
<translation>(默认)</translation>
</message>
<message>
<source>Checked</source>
<translation>勾选</translation>
</message>
<message>
<source>Unchecked</source>
<translation>不勾选</translation>
</message>
</context>
<context>
<name>GameListCompatibilityRating</name>
<message>
<location filename="../../core/game_list.cpp" line="274"/>
<source>Unknown</source>
<translation>未知</translation>
</message>
<message>
<location filename="../../core/game_list.cpp" line="275"/>
<source>Doesn&apos;t Boot</source>
<translation>无法启动</translation>
</message>
<message>
<location filename="../../core/game_list.cpp" line="276"/>
<source>Crashes In Intro</source>
<translation>简介崩溃</translation>
</message>
<message>
<location filename="../../core/game_list.cpp" line="277"/>
<source>Crashes In-Game</source>
<translation>游戏中崩溃</translation>
</message>
<message>
<location filename="../../core/game_list.cpp" line="278"/>
<source>Graphical/Audio Issues</source>
<translation>图像/声音错误</translation>
</message>
<message>
<location filename="../../core/game_list.cpp" line="279"/>
<source>No Issues</source>
<translation>无错误</translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../gamelistmodel.cpp" line="289"/>
<source>Type</source>
<translation>类型</translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="290"/>
<source>Code</source>
<translation>编号</translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="291"/>
<source>Title</source>
<translation>标题</translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="292"/>
<source>File Title</source>
<translation>文件标题</translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="293"/>
<source>Size</source>
<translation>大小</translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="294"/>
<source>Region</source>
<translation>区域</translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="295"/>
<source>Compatibility</source>
<translation>兼容性</translation>
</message>
</context>
<context>
<name>GameListSearchDirectoriesModel</name>
<message>
<location filename="../gamelistsearchdirectoriesmodel.cpp" line="29"/>
<source>Path</source>
<translation>路径</translation>
</message>
<message>
<location filename="../gamelistsearchdirectoriesmodel.cpp" line="31"/>
<source>Recursive</source>
<translation>深度搜索</translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../gamelistsettingswidget.ui" line="14"/>
<source>Form</source>
<translation>Form</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="34"/>
<source>Search Directories</source>
<translation>搜索目录</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="46"/>
<source>Add</source>
<translation>添加</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="57"/>
<location filename="../gamelistsettingswidget.cpp" line="85"/>
<source>Remove</source>
<translation>移除</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="81"/>
<source>Scan New</source>
<translation>搜索新的</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="92"/>
<source>Rescan All</source>
<translation>全部重新搜索</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="103"/>
<source>Update Redump Database</source>
<translation>更新Redump数据库</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="87"/>
<source>Open Directory...</source>
<translation>打开目录...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="95"/>
<source>Select Search Directory</source>
<translation>选择搜索目录</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="101"/>
<source>Scan Recursively?</source>
<translation>深度扫描?</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="102"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation>是否要深度扫描 &quot;%1&quot; 目录?
深度扫描需要更多时间, 但会识别子目录中的文件。</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="140"/>
<source>Download database from redump.org?</source>
<translation>从redump.org下载数据库?</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="141"/>
<source>Do you wish to download the disc database from redump.org?
This will download approximately 4 megabytes over your current internet connection.</source>
<translation>您想从redump.org下载光盘数据库吗?
这将通过您当前的网络连接下载大约4MB。</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="248"/>
<source>Downloading %1...</source>
<translation>下载中 %1...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="248"/>
<source>Cancel</source>
<translation>取消</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="259"/>
<source>Download failed</source>
<translation>下载失败</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="266"/>
<source>Extracting...</source>
<translation>解压中...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="272"/>
<source>Extract failed</source>
<translation>解压失败</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="272"/>
<source>Extracting game database failed.</source>
<translation>解压游戏数据库失败。</translation>
</message>
</context>
<context>
<name>GamePropertiesDialog</name>
<message>
<location filename="../gamepropertiesdialog.ui" line="14"/>
<source>Dialog</source>
<translation>Dialog</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="28"/>
<source>Properties</source>
<translation>属性</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="24"/>
<source>Image Path:</source>
<translation>文件路径:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="38"/>
<source>Game Code:</source>
<translation>游戏编号:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="52"/>
<source>Title:</source>
<translation>标题:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="66"/>
<source>Region:</source>
<translation>区域:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="80"/>
<source>Compatibility:</source>
<translation>兼容性:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="90"/>
<source>Upscaling Issues:</source>
<translation>放大错误:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="100"/>
<source>Comments:</source>
<translation>备注:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="110"/>
<source>Version Tested:</source>
<translation>已测试版本:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="122"/>
<source>Set to Current</source>
<translation>设置为当前</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="131"/>
<source>Tracks:</source>
<translation>轨道:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="148"/>
<source>#</source>
<translation>#</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="153"/>
<source>Mode</source>
<translation>模式</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="158"/>
<source>Start</source>
<translation>开始</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="163"/>
<source>Length</source>
<translation>长度</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="168"/>
<source>Hash</source>
<translation>哈希</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="187"/>
<source>User Settings</source>
<translation>用户设置</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="193"/>
<source>GPU Screen Display</source>
<translation>GPU屏幕显示</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="209"/>
<source>Aspect Ratio:</source>
<translation>高宽比:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="199"/>
<source>Crop Mode:</source>
<translation>裁剪模式:</translation>
</message>
<message>
<source>Linear Upscaling</source>
<translation>线性放大</translation>
</message>
<message>
<source>Integer Upscaling</source>
<translation>整数放大</translation>
</message>
<message>
<source>GPU Enhancements</source>
<translation>GPU增强</translation>
</message>
<message>
<source>Resolution Scale:</source>
<translation>分辨率缩放:</translation>
</message>
<message>
<source>Texture Filtering:</source>
<translation>纹理过滤器:</translation>
</message>
<message>
<source>True Color Rendering (24-bit, disables dithering)</source>
<translation>真彩色渲染 (24位, 禁用色彩抖动)</translation>
</message>
<message>
<source>Scaled Dithering (scale dither pattern to resolution)</source>
<translation>缩放色彩抖动 (按分辨率缩放模式)</translation>
</message>
<message>
<source>Force NTSC Timings (60hz-on-PAL)</source>
<translation>强制NTSC制式 (60hz-PAL)</translation>
</message>
<message>
<source>Bilinear Texture Filtering</source>
<translation>双线性纹理过滤</translation>
</message>
<message>
<source>Widescreen Hack</source>
<translation>宽屏补丁</translation>
</message>
<message>
<source>PGXP Geometry Correction</source>
<translation>PGXP 几何校正</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="232"/>
<source>Controller Settings</source>
<translation>控制器设置</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="238"/>
<source>Controller 1 Type:</source>
<translation>控制器1类型:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="248"/>
<source>Controller 2 Type:</source>
<translation>控制器2类型:</translation>
</message>
<message>
<source>Memory Card Settings</source>
<translation>记忆卡设置</translation>
</message>
<message>
<source>Memory Card 1 Type:</source>
<translation>记忆卡1类型:</translation>
</message>
<message>
<source>Memory Card 1 Shared Path:</source>
<translation>共用记忆卡1路径:</translation>
</message>
<message>
<source>Memory Card 2 Type:</source>
<translation>记忆卡2类型:</translation>
</message>
<message>
<source>Memory Card 2 Shared Path:</source>
<translation>共用记忆卡2路径:</translation>
</message>
<message>
<source>Browse...</source>
<translation>浏览...</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="275"/>
<source>Compatibility Settings</source>
<translation>兼容性设置</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="281"/>
<source>Traits</source>
<translation>特征</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="288"/>
<source>Overrides</source>
<translation>覆盖</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="294"/>
<source>Display Active Offset:</source>
<translation>显示活动偏移:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="191"/>
<source>Compute Hashes</source>
<translation>计算哈希</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="198"/>
<source>Verify Dump</source>
<translation>验证转储</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="205"/>
<source>Export Compatibility Info</source>
<translation>导出兼容性信息</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="212"/>
<source>Close</source>
<translation>关闭</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="53"/>
<source>Game Properties - %1</source>
<translation>游戏属性 - %1</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="150"/>
<source>%1</source>
<translation>%1</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="116"/>
<location filename="../gamepropertiesdialog.cpp" line="123"/>
<location filename="../gamepropertiesdialog.cpp" line="130"/>
<location filename="../gamepropertiesdialog.cpp" line="137"/>
<source>(unchanged)</source>
<translation>(不勾选)</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="154"/>
<source>&lt;not computed&gt;</source>
<translation>&lt;不兼容&gt;</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="244"/>
<source>Not yet implemented</source>
<translation>尚未实施</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="258"/>
<source>Compatibility Info Export</source>
<translation>兼容性信息导出</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="258"/>
<source>Press OK to copy to clipboard.</source>
<translation>按“确定”复制到剪贴板。</translation>
</message>
</context>
<context>
<name>GameSettingsTrait</name>
<message>
<location filename="../../core/game_settings.cpp" line="22"/>
<source>Force Interpreter</source>
<translation>强制解释器</translation>
</message>
<message>
<location filename="../../core/game_settings.cpp" line="23"/>
<source>Force Software Renderer</source>
<translation>强制软件渲染</translation>
</message>
<message>
<source>Force Interlacing</source>
<translation>强制交错</translation>
</message>
<message>
<location filename="../../core/game_settings.cpp" line="24"/>
<source>Enable Interlacing</source>
<translation>启用交错</translation>
</message>
<message>
<location filename="../../core/game_settings.cpp" line="25"/>
<source>Disable True Color</source>
<translation>禁用真彩色</translation>
</message>
<message>
<location filename="../../core/game_settings.cpp" line="26"/>
<source>Disable Upscaling</source>
<translation>禁用放大</translation>
</message>
<message>
<location filename="../../core/game_settings.cpp" line="27"/>
<source>Disable Scaled Dithering</source>
<translation>禁用缩放抖动</translation>
</message>
<message>
<source>Disallow Forcing NTSC Timings</source>
<translation>不允许强制NTSC计时</translation>
</message>
<message>
<location filename="../../core/game_settings.cpp" line="28"/>
<source>Disable Widescreen</source>
<translation>禁用宽屏</translation>
</message>
<message>
<location filename="../../core/game_settings.cpp" line="29"/>
<source>Disable PGXP</source>
<translation>禁用 PGXP</translation>
</message>
<message>
<location filename="../../core/game_settings.cpp" line="30"/>
<source>Disable PGXP Culling</source>
<translation>禁用 PGXP 剔除</translation>
</message>
<message>
<source>Disable PGXP Texture Correction</source>
<translation>禁用 PGXP 纹理校正</translation>
</message>
<message>
<source>Force PGXP Vertex Cache</source>
<translation>强制 PGXP 顶点缓存</translation>
</message>
<message>
<source>Force PGXP CPU Mode</source>
<translation>强制 PGXP CPU 模式</translation>
</message>
<message>
<source>Force Digital Controller</source>
<translation>强制数字控制器</translation>
</message>
<message>
<source>Force Recompiler Memory Exceptions</source>
<translation>强制重新编译内存异常</translation>
</message>
<message>
<source>Force Recompiler ICache</source>
<translation>强制重新编译I缓存</translation>
</message>
</context>
<context>
<name>GeneralSettingsWidget</name>
<message>
<location filename="../generalsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="32"/>
<source>Behaviour</source>
<translation>行为</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="38"/>
<location filename="../generalsettingswidget.cpp" line="52"/>
<source>Pause On Start</source>
<translation>开始时暂停</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="45"/>
<location filename="../generalsettingswidget.cpp" line="40"/>
<source>Confirm Power Off</source>
<translation>确认关机</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="52"/>
<location filename="../generalsettingswidget.cpp" line="43"/>
<source>Save State On Exit</source>
<translation>退出时保存即时存档</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="59"/>
<location filename="../generalsettingswidget.cpp" line="55"/>
<source>Load Devices From Save States</source>
<translation>从即时存档读取设备</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="66"/>
<location filename="../generalsettingswidget.cpp" line="46"/>
<source>Start Fullscreen</source>
<translation>全屏启动</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="73"/>
<location filename="../generalsettingswidget.cpp" line="49"/>
<source>Render To Main Window</source>
<translation>渲染到主窗口</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="80"/>
<location filename="../generalsettingswidget.cpp" line="74"/>
<source>Apply Per-Game Settings</source>
<translation>每个游戏单独应用设置</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="87"/>
<source>Automatically Load Cheats</source>
<translation>自动载入金手指</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="83"/>
<location filename="../generalsettingswidget.cpp" line="68"/>
<source>Emulation Speed</source>
<translation>模拟速度</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="119"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="128"/>
<location filename="../generalsettingswidget.cpp" line="60"/>
<source>Enable Speed Limiter</source>
<translation>启用限速</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="135"/>
<location filename="../generalsettingswidget.cpp" line="64"/>
<source>Increase Timer Resolution</source>
<translation>提高计时器分辨率</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="196"/>
<source>Miscellaneous</source>
<translation>其他</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="204"/>
<source>Controller Backend:</source>
<translation>控制器后端:</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="40"/>
<location filename="../generalsettingswidget.cpp" line="43"/>
<location filename="../generalsettingswidget.cpp" line="49"/>
<location filename="../generalsettingswidget.cpp" line="60"/>
<location filename="../generalsettingswidget.cpp" line="64"/>
<location filename="../generalsettingswidget.cpp" line="71"/>
<location filename="../generalsettingswidget.cpp" line="101"/>
<source>Checked</source>
<translation>勾选</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="41"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
<translation>确定按下热键时是否显示确认关闭模拟器/游戏的提示。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="44"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation>关闭或退出时自动保存模拟器状态。然后你可以直接从你下次离开的地方继续。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="46"/>
<location filename="../generalsettingswidget.cpp" line="52"/>
<location filename="../generalsettingswidget.cpp" line="55"/>
<location filename="../generalsettingswidget.cpp" line="74"/>
<location filename="../generalsettingswidget.cpp" line="76"/>
<location filename="../generalsettingswidget.cpp" line="80"/>
<location filename="../generalsettingswidget.cpp" line="91"/>
<source>Unchecked</source>
<translation>不勾选</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="47"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation>游戏开始时自动切换到全屏模式。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="50"/>
<source>Renders the display of the simulated console to the main window of the application, over the game list. If unchecked, the display will render in a separate window.</source>
<translation>将模拟控制台的显示渲染到应用程序的主窗口, 显示在游戏列表上。如果未选中, 则显示将在单独的窗口中渲染。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="53"/>
<source>Pauses the emulator when a game is started.</source>
<translation>游戏开始时暂停模拟器。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="56"/>
<source>When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled.</source>
<translation>启用后, 记忆卡和控制器将在加载即时存档时被覆盖。这可能导致保存丢失, 以及控制器类型不匹配。对于确定性保存状态, 请启用此选项, 否则保持禁用状态。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="75"/>
<source>When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games.</source>
<translation>启用后, 每个游戏将会使用单独的设置, 并禁用不兼容的增强功能。您应该保持此选项处于启用状态, 除非要测试游戏不兼容的增强功能。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="61"/>
<source>Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable.</source>
<translation>将模拟速度调节到上述选定速度。如果未选中, 模拟器将以最快的速度运行, 这可能无法播放。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="65"/>
<source>Increases the system timer resolution when emulation is started to provide more accurate frame pacing. May increase battery usage on laptops.</source>
<translation>在开始模拟时增加系统计时器分辨率, 以提供更精确的帧间距。可能会增加笔记本电脑的电池使用量。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="69"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation>设置目标模拟速度。不能保证达到这个速度, 如果不能, 模拟器将以它能管理的速度运行。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="100"/>
<source>Controller Backend</source>
<translation>控制器后端</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="103"/>
<source>Determines the backend which is used for controller input. Windows users may prefer to use XInput over SDL2 for compatibility.</source>
<translation>确定用于后端的输入。为了兼容性, Windows用户可能更喜欢使用XInput而不是SDL2。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="87"/>
<location filename="../generalsettingswidget.cpp" line="91"/>
<source>Enable Discord Presence</source>
<translation>启用Discord Presence</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="92"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation>在Discord中显示您当前正在玩的游戏。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="97"/>
<location filename="../generalsettingswidget.cpp" line="101"/>
<source>Enable Automatic Update Check</source>
<translation>启用自动更新检查</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="102"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation>启动时自动检查程序的更新, 可以选择稍后更新或完全跳过。</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="116"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
</context>
<context>
<name>Hotkeys</name>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1269"/>
<source>Fast Forward</source>
<translation>加速</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1276"/>
<source>Toggle Fast Forward</source>
<translation>切换加速</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1289"/>
<source>Toggle Fullscreen</source>
<translation>切换全屏</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1295"/>
<source>Toggle Pause</source>
<translation>切换暂停</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1301"/>
<source>Power Off System</source>
<translation>关机</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1327"/>
<source>Save Screenshot</source>
<translation>保存截图</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1333"/>
<source>Frame Step</source>
<translation>帧步进</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1344"/>
<source>Toggle Software Rendering</source>
<translation>切换软件渲染</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1350"/>
<source>Toggle PGXP</source>
<translation>切换 PGXP</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1368"/>
<source>Increase Resolution Scale</source>
<translation>提高分辨率比例</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1374"/>
<source>Decrease Resolution Scale</source>
<translation>降低分辨率比例</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1450"/>
<source>Toggle Post-Processing</source>
<translation>切换后处理</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1456"/>
<source>Reload Post Processing Shaders</source>
<translation>重新加载后处理着色器</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1383"/>
<source>Load From Selected Slot</source>
<translation>从所选插槽读取</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1388"/>
<source>Save To Selected Slot</source>
<translation>保存到所选插槽</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1393"/>
<source>Select Previous Save Slot</source>
<translation>选择上一个保存槽</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1398"/>
<source>Select Next Save Slot</source>
<translation>选择下一个保存槽</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1406"/>
<source>Load Game State %u</source>
<translation>读取游戏状态 %u</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1412"/>
<source>Save Game State %u</source>
<translation>保存游戏状态 %u</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1422"/>
<source>Load Global State %u</source>
<translation>读取全局状态 %u</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1428"/>
<source>Save Global State %u</source>
<translation>保存全局状态 %u</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1439"/>
<source>Toggle Mute</source>
<translation>静音</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1452"/>
<source>Volume Up</source>
<translation>音量+</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1463"/>
<source>Volume Down</source>
<translation>音量-</translation>
</message>
</context>
<context>
<name>InputBindingDialog</name>
<message>
<location filename="../inputbindingdialog.ui" line="17"/>
<source>Edit Bindings</source>
<translation>编辑绑定</translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="26"/>
<source>Bindings for Controller0/ButtonCircle</source>
<translation>控制器0/按钮圈绑定</translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="45"/>
<source>Add Binding</source>
<translation>添加绑定</translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="52"/>
<source>Remove Binding</source>
<translation>移除绑定</translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="59"/>
<source>Clear Bindings</source>
<translation>清除绑定</translation>
</message>
<message>
<location filename="../inputbindingdialog.cpp" line="21"/>
<source>Bindings for %1 %2</source>
<translation>为%1 %2绑定</translation>
</message>
<message>
<location filename="../inputbindingdialog.cpp" line="57"/>
<location filename="../inputbindingdialog.cpp" line="69"/>
<source>Push Button/Axis... [%1]</source>
<translation>按钮/轴... [%1]</translation>
</message>
</context>
<context>
<name>InputBindingWidget</name>
<message>
<location filename="../inputbindingwidgets.cpp" line="38"/>
<source>%1 bindings</source>
<translation>%1 绑定</translation>
</message>
<message>
<location filename="../inputbindingwidgets.cpp" line="140"/>
<location filename="../inputbindingwidgets.cpp" line="152"/>
<source>Push Button/Axis... [%1]</source>
<translation>按钮/轴... [%1]</translation>
</message>
</context>
<context>
<name>LogLevel</name>
<message>
<location filename="../../core/settings.cpp" line="295"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="295"/>
<source>Error</source>
<translation>错误</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="295"/>
<source>Warning</source>
<translation>警告</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="296"/>
<source>Performance</source>
<translation>性能</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="296"/>
<source>Success</source>
<translation>成功</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="297"/>
<source>Information</source>
<translation>信息</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="297"/>
<source>Developer</source>
<translation>开发者</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="297"/>
<source>Profile</source>
<translation>简介</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="298"/>
<source>Debug</source>
<translation>调试</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="298"/>
<source>Trace</source>
<translation>跟踪</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../mainwindow.ui" line="14"/>
<location filename="../mainwindow.cpp" line="60"/>
<location filename="../mainwindow.cpp" line="71"/>
<location filename="../mainwindow.cpp" line="482"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="38"/>
<source>System</source>
<translation>系统</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="42"/>
<location filename="../mainwindow.cpp" line="403"/>
<source>Change Disc</source>
<translation>换碟</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="50"/>
<source>From Playlist...</source>
<translation>从播放列表...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="60"/>
<source>Cheats</source>
<translation>金手指</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="54"/>
<source>Load State</source>
<translation>即时读档</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="63"/>
<source>Save State</source>
<translation>即时存档</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="86"/>
<source>S&amp;ettings</source>
<translation>设置(&amp;E)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="90"/>
<source>Theme</source>
<translation>主题</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="95"/>
<source>Language</source>
<translation>语言</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="119"/>
<source>&amp;Help</source>
<translation>帮助(&amp;H)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="131"/>
<source>&amp;Debug</source>
<translation>调试(&amp;D)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="135"/>
<source>Switch GPU Renderer</source>
<translation>切换到GPU渲染器</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="140"/>
<source>Switch CPU Emulation Mode</source>
<translation>切换到CPU模拟模式</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="166"/>
<source>&amp;View</source>
<translation>查看(&amp;V)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="164"/>
<source>toolBar</source>
<translation>工具栏</translation>
</message>
<message>
<source>&amp;Tools</source>
<translation>工具(&amp;T)</translation>
</message>
<message>
<source>Memory &amp;Card Editor</source>
<translation>记忆卡管理器(&amp;C)</translation>
</message>
<message>
<source>Open Data Directory...</source>
<translation>打开模拟器数据目录...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="203"/>
<source>Start &amp;Disc...</source>
<translation>启动光盘(&amp;D)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="212"/>
<source>Start &amp;BIOS</source>
<translation>启动BIOS(&amp;B)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="221"/>
<source>&amp;Scan For New Games</source>
<translation>扫描新游戏(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="230"/>
<source>&amp;Rescan All Games</source>
<translation>重新扫描所有游戏(&amp;R)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="239"/>
<source>Power &amp;Off</source>
<translation>关机(&amp;O)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="248"/>
<source>&amp;Reset</source>
<translation>重启(&amp;R)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="260"/>
<source>&amp;Pause</source>
<translation>暂停(&amp;P)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="269"/>
<source>&amp;Load State</source>
<translation>即时读档(&amp;L)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="278"/>
<source>&amp;Save State</source>
<translation>即时存档(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="283"/>
<source>E&amp;xit</source>
<translation>退出(&amp;X)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="292"/>
<source>C&amp;onsole Settings...</source>
<translation>主机设置(&amp;O)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="301"/>
<source>&amp;Controller Settings...</source>
<translation>控制器设置(&amp;C)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="310"/>
<source>&amp;Hotkey Settings...</source>
<translation>快捷键设置(&amp;H)...</translation>
</message>
<message>
<source>&amp;GPU Settings...</source>
<translation type="vanished">GPU设置</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="319"/>
<source>&amp;Display Settings...</source>
<translation>显示设置(&amp;D)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="360"/>
<source>&amp;Enhancement Settings...</source>
<translation>增强设置(&amp;E)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="369"/>
<source>&amp;Post-Processing Settings...</source>
<translation>后处理设置(&amp;P)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="328"/>
<source>Fullscreen</source>
<translation>全屏</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="333"/>
<source>Resolution Scale</source>
<translation>分辨率缩放</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="338"/>
<source>&amp;GitHub Repository...</source>
<translation>GitHub库(&amp;G)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="343"/>
<source>&amp;Issue Tracker...</source>
<translation>问题反馈(&amp;I)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="348"/>
<source>&amp;Discord Server...</source>
<translation>Discord服务器(&amp;D)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="353"/>
<source>Check for &amp;Updates...</source>
<translation>检查更新(&amp;U)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="358"/>
<source>&amp;About...</source>
<translation>关于(&amp;A)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="367"/>
<source>Change Disc...</source>
<translation>换碟...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="406"/>
<source>Cheats...</source>
<translation>金手指...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="376"/>
<source>Audio Settings...</source>
<translation>音频设置...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="385"/>
<source>Game List Settings...</source>
<translation>游戏列表设置...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="394"/>
<source>General Settings...</source>
<translation>常规设置...</translation>
</message>
<message>
<source>B&amp;IOS Settings...</source>
<translation>BIOS设置(&amp;I)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="403"/>
<source>Advanced Settings...</source>
<translation>高级设置...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="412"/>
<source>Add Game Directory...</source>
<translation>添加游戏路径...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="421"/>
<source>&amp;Settings...</source>
<translation>设置(&amp;S)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="426"/>
<source>From File...</source>
<translation>从文件...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="431"/>
<source>From Game List...</source>
<translation>从列表...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="436"/>
<source>Remove Disc</source>
<translation>取出光盘</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="441"/>
<source>Resume State</source>
<translation>恢复状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="446"/>
<source>Global State</source>
<translation>全局状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="454"/>
<source>Show VRAM</source>
<translation>显示显存</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="462"/>
<source>Dump CPU to VRAM Copies</source>
<translation>将CPU转存到显存拷贝</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="470"/>
<source>Dump VRAM to CPU Copies</source>
<translation>将显存转存到CPU拷贝</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="478"/>
<source>Dump Audio</source>
<translation>导出音频</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="501"/>
<source>Dump RAM...</source>
<translation>导出内存...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="486"/>
<source>Show GPU State</source>
<translation>显示GPU状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="494"/>
<source>Show CDROM State</source>
<translation>显示光盘状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="502"/>
<source>Show SPU State</source>
<translation>显示SPU状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="510"/>
<source>Show Timers State</source>
<translation>显示计时器状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="518"/>
<source>Show MDEC State</source>
<translation>显示MDEC状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="527"/>
<source>&amp;Screenshot</source>
<translation>截图(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="536"/>
<source>&amp;Memory Card Settings...</source>
<translation>记忆卡设置(&amp;M)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="545"/>
<source>Resume</source>
<translation>恢复</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="548"/>
<source>Resumes the last save state created.</source>
<translation>恢复上次创建的保存状态。</translation>
</message>
<message>
<source>&amp;Toolbar</source>
<translation>工具栏(&amp;T)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="593"/>
<source>&amp;Status Bar</source>
<translation>状态栏(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="598"/>
<source>Game &amp;List</source>
<translation>游戏列表(&amp;L)</translation>
</message>
<message>
<source>Game &amp;Grid</source>
<translation>游戏方格(&amp;G)</translation>
</message>
<message>
<source>Show Titles (Grid View)</source>
<translation>显示标题 (方格样式)</translation>
</message>
<message>
<source>Zoom &amp;Out (Grid View)</source>
<translation>缩小 (方格样式)</translation>
</message>
<message>
<source>Zoom &amp;In (Grid View)</source>
<translation>放大 (方格样式)</translation>
</message>
<message>
<source>Refresh &amp;Covers (Grid View)</source>
<translation>刷新 (方格样式)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="606"/>
<source>System &amp;Display</source>
<translation>系统显示(&amp;D)</translation>
</message>
<message>
<source>Failed to get window info from widget</source>
<translation>从小部件获取窗口信息失败</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="118"/>
<source>Failed to create host display device context.</source>
<translation>创建主机显示设备上下文失败。</translation>
</message>
<message>
<source>Failed to get new window info from widget</source>
<translation>从小部件获取新窗口信息失败</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="30"/>
<source>All File Types (*.bin *.img *.cue *.chd *.exe *.psexe *.psf);;Single-Track Raw Images (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u)</source>
<translation>所有文件类型 (*.bin *.img *.cue *.chd *.exe *.psexe *.psf);;单轨原始镜像 (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD 镜像 (*.chd);;PlayStation 可执行程序 (*.exe *.psexe);;便携音频格式文件 (*.psf);;播放列表 (*.m3u)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="266"/>
<location filename="../mainwindow.cpp" line="284"/>
<source>Select Disc Image</source>
<translation>选择光盘镜像</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="368"/>
<source>Properties...</source>
<translation>属性...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="371"/>
<source>Open Containing Directory...</source>
<translation>打开所在目录...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="386"/>
<source>Default Boot</source>
<translation>默认启动</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="389"/>
<source>Fast Boot</source>
<translation>快速启动</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="395"/>
<source>Full Boot</source>
<translation>完全启动</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="413"/>
<source>Add Search Directory...</source>
<translation>添加搜索目录...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="483"/>
<source>Language changed. Please restart the application to apply.</source>
<translation>语言已更改, 请重新启动应用程序以应用。</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="710"/>
<source>Destination File</source>
<translation>目标文件</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="660"/>
<source>Default</source>
<translation>默认</translation>
</message>
<message>
<source>Fusion</source>
<translation>Fusion</translation>
</message>
<message>
<source>Dark Fusion (Gray)</source>
<translation>Dark Fusion (灰色)</translation>
</message>
<message>
<source>Dark Fusion (Blue)</source>
<translation>Dark Fusion (蓝色)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="661"/>
<source>DarkFusion</source>
<translation>黑色</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="662"/>
<source>QDarkStyle</source>
<translation>深色</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="835"/>
<source>Updater Error</source>
<translation>更新程序错误</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="841"/>
<source>&lt;p&gt;Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please follow the instructions under &quot;Downloading and Running&quot; at the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;&lt;/p&gt;</source>
<translation>&lt;p&gt;抱歉, 您正在尝试更新非GitHub官方版本的DuckStation版本。为防止不兼容, 自动更新程序仅在正式版本上启用。&lt;/p&gt;&lt;p&gt;要获取正式版本,请按照下面链接中的&quot;下载并运行&quot;下的说明进行操作:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;lt;/p&gt;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="847"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation>当前平台不支持自动更新。</translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../memorycardsettingswidget.cpp" line="14"/>
<source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
<translation>所有记忆卡类型 (*.mcd *.mcr *.mc)</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="37"/>
<source>Shared Settings</source>
<translation>共用设置</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="40"/>
<location filename="../memorycardsettingswidget.cpp" line="45"/>
<source>Use Single Card For Playlist</source>
<translation>为列表使用单个记忆卡</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="45"/>
<source>Checked</source>
<translation>勾选</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="46"/>
<source>When using a playlist (m3u) and per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc.</source>
<translation>当使用列表 (m3u) 并且每个游戏使用独立记忆卡 (标题) 存储卡时, 所有光盘都将使用单个记忆卡。如果未勾选, 则每个光盘将使用各自的记忆卡。</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="38"/>
<source>If one of the &quot;separate card per game&quot; memory card modes is chosen, these memory cards will be saved to the memcards directory.</source>
<translation>如果选择了&quot;每个游戏独立记忆卡&quot;的存储卡模式, 这些存储卡将保存到memcards目录中。</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="44"/>
<source>Open...</source>
<translation>打开...</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="57"/>
<source>Memory Card %1</source>
<translation>记忆卡%1</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="71"/>
<source>Memory Card Type:</source>
<translation>记忆卡类型:</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="80"/>
<source>Browse...</source>
<translation>浏览...</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="84"/>
<source>Shared Memory Card Path:</source>
<translation>共用记忆卡路径:</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="93"/>
<source>Select path to memory card image</source>
<translation>选择记忆卡文件的路径</translation>
</message>
</context>
<context>
<name>MemoryCardType</name>
<message>
<location filename="../../core/settings.cpp" line="568"/>
<source>No Memory Card</source>
<translation>无记忆卡</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="568"/>
<source>Shared Between All Games</source>
<translation>在所有游戏中共用</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="569"/>
<source>Separate Card Per Game (Game Code)</source>
<translation>每个游戏使用独立记忆卡 (游戏编码)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="570"/>
<source>Separate Card Per Game (Game Title)</source>
<translation>每个游戏使用独立记忆卡 (游戏标题)</translation>
</message>
</context>
<context>
<name>NamcoGunCon</name>
<message>
<location filename="../../core/namco_guncon.cpp" line="212"/>
<source>Trigger</source>
<translation>扳机</translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="213"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="214"/>
<source>B</source>
<translation>B</translation>
</message>
</context>
<context>
<name>OSDMessage</name>
<message>
<location filename="../../core/host_interface.cpp" line="117"/>
<source>System reset.</source>
<translation>系统重启。</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="287"/>
<source>Loading state from &apos;%s&apos;...</source>
<translation>&apos;%s&apos;读取即使存档...</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="293"/>
<source>Loading state from &apos;%s&apos; failed. Resetting.</source>
<translation>&apos;%s&apos;读取即使存档失败, 重启中。</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="321"/>
<source>Saving state to &apos;%s&apos; failed.</source>
<translation>保存&apos;%s&apos;即时存档失败。</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="326"/>
<source>State saved to &apos;%s&apos;.</source>
<translation>保存&apos;%s&apos;即时存档。</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="455"/>
<source>PGXP is incompatible with the software renderer, disabling PGXP.</source>
<translation>PGXP与软件呈现程序不兼容, 禁用PGXP。</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="464"/>
<source>PGXP CPU mode is incompatible with the recompiler, using Cached Interpreter instead.</source>
<translation>PGXP CPU模式与重新编译器不兼容, 改为使用缓存解释器。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="698"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1989"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2306"/>
<source>Failed to load post processing shader chain.</source>
<translation>加载后处理着色器链失败。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1282"/>
<source>Speed limiter enabled.</source>
<translation>限速器启用。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1283"/>
<source>Speed limiter disabled.</source>
<translation>限速器禁用。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1446"/>
<source>Volume: Muted</source>
<translation>音量: 静音</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1448"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1458"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="1469"/>
<source>Volume: %d%%</source>
<translation>音量: %d%%</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1606"/>
<source>Loaded input profile from &apos;%s&apos;</source>
<translation>&apos;%s&apos;读取输入配置</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2075"/>
<source>Failed to save screenshot to &apos;%s&apos;</source>
<translation>保存截图到&apos;%s&apos;失败</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2079"/>
<source>Screenshot saved to &apos;%s&apos;.</source>
<translation>截图已保存到&apos;%s&apos;.</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2207"/>
<source>Failed to load cheats from &apos;%s&apos;.</source>
<translation>无法加载&apos;%s&apos;金手指。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2211"/>
<source>Loaded %u cheats from list. %u cheats are enabled.</source>
<translation>从列表加载%u金手指, 金手指%u已启用。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2234"/>
<source>Saved %u cheats to &apos;%s&apos;.</source>
<translation>保存%u金手指到&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2256"/>
<source>Cheat &apos;%s&apos; enabled.</source>
<translation>金手指&apos;%s&apos;已启用。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2260"/>
<source>Cheat &apos;%s&apos; disabled.</source>
<translation>金手指&apos;%s&apos;已禁用。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2270"/>
<source>Failed to save cheat list to &apos;%s&apos;</source>
<translation>无法保存金手指列表到&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2286"/>
<source>Applied cheat &apos;%s&apos;.</source>
<translation>应用金手指&apos;%s&apos;</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2290"/>
<source>Cheat &apos;%s&apos; is already enabled.</source>
<translation>金手指&apos;%s&apos;已启用。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2303"/>
<source>Post-processing is now enabled.</source>
<translation>后处理现在已启用。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2310"/>
<source>Post-processing is now disabled.</source>
<translation>后处理现在已禁用。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2321"/>
<source>Failed to load post-processing shader chain.</source>
<translation>无法加载后处理链。</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2323"/>
<source>Post-processing shaders reloaded.</source>
<translation>重新加载后处理着色器。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="438"/>
<source>CPU interpreter forced by game settings.</source>
<translation>根据游戏设置强制CPU解释器。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="449"/>
<source>Software renderer forced by game settings.</source>
<translation>根据游戏设置强制软件渲染器。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="460"/>
<source>Interlacing forced by game settings.</source>
<translation>根据游戏设置强制隔行扫描。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="471"/>
<source>True color disabled by game settings.</source>
<translation>根据游戏设置禁用真彩色。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="482"/>
<source>Upscaling disabled by game settings.</source>
<translation>根据游戏设置禁用放大。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="493"/>
<source>Scaled dithering disabled by game settings.</source>
<translation>根据游戏设置禁用缩放着色器。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="506"/>
<source>Widescreen disabled by game settings.</source>
<translation>根据游戏设置禁用宽屏。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="518"/>
<source>Forcing NTSC Timings disallowed by game settings.</source>
<translation>根据游戏设置不允许强制NTSC计时器。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="530"/>
<source>PGXP geometry correction disabled by game settings.</source>
<translation>根据游戏设置禁用PGXP几何校正。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="542"/>
<source>PGXP culling disabled by game settings.</source>
<translation>根据游戏设置禁用PGXP剔除。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="553"/>
<source>PGXP texture correction disabled by game settings.</source>
<translation>根据游戏设置禁用纹理校正。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="565"/>
<source>PGXP vertex cache forced by game settings.</source>
<translation>根据游戏设置强制PGXP顶点缓存。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="576"/>
<source>PGXP CPU mode forced by game settings.</source>
<translation>根据游戏设置强制PGXP CPU模式。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="593"/>
<source>Controller %u changed to digital by game settings.</source>
<translation>根据游戏设置控制%u改为数字模式。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="608"/>
<source>Recompiler memory exceptions forced by game settings.</source>
<translation>根据游戏设置强制重编译内存异常。</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="621"/>
<source>Recompiler ICache forced by game settings.</source>
<translation>根据游戏设置强制重编译I缓存。</translation>
</message>
</context>
<context>
<name>PostProcessingChainConfigWidget</name>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="20"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="50"/>
<source>Add</source>
<translation>添加</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="70"/>
<source>Remove</source>
<translation>移除</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="90"/>
<source>Clear</source>
<translation>清空</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="110"/>
<source>Move Up</source>
<translation>上移</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="130"/>
<source>Move Down</source>
<translation>下移</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="150"/>
<source>Options...</source>
<translation>选项...</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="115"/>
<source>No Shaders Available</source>
<translation>无可用着色器</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="127"/>
<source>Error</source>
<translation>错误</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="127"/>
<source>Failed to add shader. The log may contain more information.</source>
<translation>无法添加着色器, 日志中可能包含更多信息。</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="159"/>
<source>Question</source>
<translation>提问</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="159"/>
<source>Are you sure you want to clear all shader stages?</source>
<translation>确定要清空着色器吗?</translation>
</message>
</context>
<context>
<name>PostProcessingSettingsWidget</name>
<message>
<location filename="../postprocessingsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="34"/>
<source>Enable Post Processing</source>
<translation>启用后处理</translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="54"/>
<source>&amp;Reload Shaders</source>
<translation>重新载入着色器(&amp;R)</translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="65"/>
<source>Load Preset</source>
<translation>载入预置</translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="76"/>
<source>Save Preset</source>
<translation>保存预置</translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="89"/>
<source>Post Processing Chain</source>
<translation>后处理链</translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.cpp" line="26"/>
<source>Error</source>
<translation>错误</translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.cpp" line="27"/>
<source>The current post-processing chain is invalid, it has been reset. Any changes made will overwrite the existing config.</source>
<translation>当前后处理链无效, 已重置。任何修改将会覆写已存在的配置。</translation>
</message>
</context>
<context>
<name>PostProcessingShaderConfigDialog</name>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="147"/>
<source>%1 Shader Options</source>
<translation>%1着色器选项</translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="157"/>
<source>Close</source>
<translation>关闭</translation>
</message>
</context>
<context>
<name>PostProcessingShaderConfigWidget</name>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Red</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Green</source>
<translation>绿</translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Blue</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Alpha</source>
<translation>Alpha</translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="56"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="132"/>
<source>Reset to Defaults</source>
<translation>重置为默认</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../main.cpp" line="32"/>
<source>DuckStation Error</source>
<translation>DuckStation错误</translation>
</message>
<message>
<location filename="../main.cpp" line="33"/>
<source>Failed to initialize host interface. Cannot continue.</source>
<translation>初始化主机接口失败, 无法继续。</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="628"/>
<source>Failed to open URL</source>
<translation>无法打开URL</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="629"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation>无法打开URL, URL: %1</translation>
</message>
</context>
<context>
<name>QtHostInterface</name>
<message>
<location filename="../qthostinterface.cpp" line="869"/>
<source>Game Save %1 (%2)</source>
<translation>游戏存档 %1 (%2)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="869"/>
<source>Game Save %1 (Empty)</source>
<translation>游戏存档 %1 (空)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="876"/>
<source>Global Save %1 (%2)</source>
<translation>全局存档 %1 (%2)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="876"/>
<source>Global Save %1 (Empty)</source>
<translation>全局存档 %1 (空)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="856"/>
<source>Resume</source>
<translation>恢复</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="859"/>
<source>Load State</source>
<translation>即时读档</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="877"/>
<source>Resume (%1)</source>
<translation>恢复(%1)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="884"/>
<source>%1 Save %2 (%3)</source>
<translation>%1保存%2 (%3)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="884"/>
<source>Game</source>
<translation>游戏</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="891"/>
<source>Delete Save States...</source>
<translation>删除即时存档...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="898"/>
<source>Confirm Save State Deletion</source>
<translation>确认删除即时存档</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="899"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation>确定要删除%1的所有即时存档吗即时存档将无法恢复。</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="960"/>
<source>&amp;Load Cheats...</source>
<translation>载入金手指(&amp;C)...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="962"/>
<location filename="../qthostinterface.cpp" line="971"/>
<source>Select Cheat File</source>
<translation>选择金手指文件</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="963"/>
<location filename="../qthostinterface.cpp" line="972"/>
<source>PCSXR/Libretro Cheat Files (*.cht);;All Files (*.*)</source>
<translation>PCSXR/Libretro金手指文件 (*.cht);;所有文件 (*.*)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="968"/>
<source>&amp;Save Cheats...</source>
<translation>保存金手指(&amp;S)...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="977"/>
<source>&amp;Enabled Cheats</source>
<translation>启用金手指(&amp;H)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="979"/>
<source>&amp;Apply Cheats</source>
<translation>应用金手指(&amp;A)</translation>
</message>
</context>
<context>
<name>QtProgressCallback</name>
<message>
<location filename="../qtprogresscallback.cpp" line="10"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="29"/>
<source>Cancel</source>
<translation>取消</translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="82"/>
<source>Error</source>
<translation>错误</translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="87"/>
<source>Question</source>
<translation>问题</translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="93"/>
<source>Information</source>
<translation>信息</translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../settingsdialog.ui" line="23"/>
<source>DuckStation Settings</source>
<translation>DuckStation设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="63"/>
<source>General Settings</source>
<translation>常规设置</translation>
</message>
<message>
<source>BIOS Settings</source>
<translation>BIOS设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="72"/>
<source>Console Settings</source>
<translation>主机设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="81"/>
<source>Game List Settings</source>
<translation>游戏列表设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="90"/>
<source>Hotkey Settings</source>
<translation>快捷键设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="99"/>
<source>Controller Settings</source>
<translation>控制器设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="108"/>
<source>Memory Card Settings</source>
<translation>记忆卡设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="117"/>
<source>Display Settings</source>
<translation>显示设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="126"/>
<source>Enhancement Settings</source>
<translation>增强设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="135"/>
<source>Post-Processing Settings</source>
<translation>后处理设置</translation>
</message>
<message>
<source>GPU Settings</source>
<translation type="vanished">GPU设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="135"/>
<source>Audio Settings</source>
<translation>音频设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="135"/>
<source>Advanced Settings</source>
<translation>高级设置</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="54"/>
<source>&lt;strong&gt;General Settings&lt;/strong&gt;&lt;hr&gt;These options control how the emulator looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;常规设置&lt;/strong&gt;&lt;hr&gt;这些选项控制模拟器的外观和行为。&lt;br&gt;&lt;br&gt;将鼠标悬停在某个选项上以获取其他信息。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="58"/>
<source>&lt;strong&gt;Console Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;主机设置&lt;/strong&gt;&lt;hr&gt;这些选项决定了模拟主机的配置。&lt;br&gt;&lt;br&gt;将鼠标悬停在某个选项上以获取其他信息。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="61"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs themselves do not provide title information.</source>
<translation>&lt;strong&gt;游戏列表设置&lt;/strong&gt;&lt;hr&gt;上面的列表显示了由DuckStation搜索以添加游戏列表的目录, 可以添加、删除搜索目录, 并将其切换到深度搜索/非深度搜索目录。此外redump.org网站可以下载或更新数据库以提供光盘的标题, 因为光盘本身不提供标题信息。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="66"/>
<source>&lt;strong&gt;Hotkey Settings&lt;/strong&gt;&lt;hr&gt;Binding a hotkey allows you to trigger events such as a resetting or taking screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
<translation>&lt;strong&gt;快捷键设置&lt;/strong&gt;&lt;hr&gt;绑定热键可以触发事件, 例如按下键/控制器按钮时重置或截屏。热键标题是不言而喻的。单击绑定将开始倒计时, 在这种情况下, 您应该按要绑定的键或控制器按钮/轴。如果没有按下任何按键并且计时器超时, 绑定将保持不变。要清除绑定, 请右键单击该按钮。若要绑定多个按钮, 请按住Shift键并单击该按钮。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="72"/>
<source>&lt;strong&gt;Controller Settings&lt;/strong&gt;&lt;hr&gt;This page lets you choose the type of controller you wish to simulate for the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
<translation>&lt;strong&gt;控制器设置&lt;/strong&gt;&lt;hr&gt;此页允许您选择要为控制台模拟的控制器类型, 并将按键或主机游戏控制器按钮重新绑定到您选择的位置。单击绑定将开始倒计时, 在这种情况下, 您应该按要绑定的键或控制器按钮/轴。(关于震动开关, 请按控制器上的任意按键/摇杆来绑定震动开关。)如果没有按下任何按键并且计时器超时, 绑定将保持不变。要清除绑定, 请右键单击该按键。若要绑定多个按键, 请按住Shift键并单击该按键。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="80"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.</source>
<translation>&lt;strong&gt;记忆卡设置&lt;/strong&gt;&lt;hr&gt;此页允许您控制记忆卡的工作模式, 以及这些记忆卡的文件将存储在磁盘上的位置。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="83"/>
<source>&lt;strong&gt;Display Settings&lt;/strong&gt;&lt;hr&gt;These options control the how the frames generated by the console are displayed on the screen.</source>
<translation>&lt;strong&gt;显示设置&lt;/strong&gt;&lt;hr&gt;这些选项控制主机在屏幕上生成帧的显示方式。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="83"/>
<source>&lt;strong&gt;Enhancement Settings&lt;/strong&gt;&lt;hr&gt;These options control enhancements which can improve visuals compared to the original console. Mouse over each option for additional information.</source>
<translation>&lt;strong&gt;增强设置&lt;/strong&gt;&lt;hr&gt;这些选项控制增强功能, 与原来的控制台相比, 这些功能可以改善视觉效果。将鼠标悬停在每个选项上以获取其他信息。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="95"/>
<source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.</source>
<translation>&lt;strong&gt;后处理设置&lt;/strong&gt;&lt;hr&gt;后处理允许您使用各种过滤器改变屏幕上显示的图像的外观。着色器将按顺序执行。</translation>
</message>
<message>
<source>&lt;strong&gt;GPU Settings&lt;/strong&gt;&lt;hr&gt;These options control the simulation of the GPU in the console. Various enhancements are available, mouse over each for additional information.</source>
<translation type="vanished">&lt;strong&gt;GPU设置&lt;/strong&gt;&lt;hr&gt;这些选项控制控制台中GPU的模拟。提供了各种增强功能, 将鼠标悬停在每个功能上可获得更多信息。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="86"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;音频设置&lt;/strong&gt;&lt;hr&gt;这些选项控制主机的音频输出。将鼠标悬停在某个选项上以获取其他信息。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="88"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These options control logging and internal behavior of the emulator. Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;高级设置&lt;/strong&gt;&lt;hr&gt;这些选项控制模拟器的日志记录和内部行为。将鼠标悬停在某个选项上以获取其他信息。</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="115"/>
<source>Recommended Value</source>
<translation>推荐</translation>
</message>
</context>
<context>
<name>System</name>
<message>
<location filename="../../core/system.cpp" line="651"/>
<source>Save state is incompatible: expecting version %u but state is version %u.</source>
<translation>保存状态不兼容: 要求版本%u, 但状态为版本%u。</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="675"/>
<source>Failed to open CD image from save state: &apos;%s&apos;.</source>
<translation>无法从保存状态打开CD镜像: &apos;%s&apos;.</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1178"/>
<source>Per-game memory card cannot be used for slot %u as the running game has no code. Using shared card instead.</source>
<translation>游戏没有编码,插槽%u无法使用独立记忆卡的, 改用共用记忆卡。</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1202"/>
<source>Per-game memory card cannot be used for slot %u as the running game has no title. Using shared card instead.</source>
<translation>游戏没有标题,插槽%u无法使用独立记忆卡的, 改用共用记忆卡。</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1221"/>
<source>Memory card path for slot %u is missing, using default.</source>
<translation>插槽%u的记忆卡路径丢失, 使用默认值。</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1266"/>
<source>Game changed, reloading memory cards.</source>
<translation>游戏已改变, 重新加载存储卡。</translation>
</message>
</context>
<context>
<name>MemoryCardEditorDialog</name>
<message>
<source>Memory Card Editor</source>
<translation>记忆卡管理器</translation>
</message>
<message>
<source>Title</source>
<translation>标题</translation>
</message>
<message>
<source>File Name</source>
<translation>文件名</translation>
</message>
<message>
<source>Blocks</source>
<translation></translation>
</message>
<message>
<source>Memory Card:</source>
<translation>记忆卡:</translation>
</message>
<message>
<source>Browse...</source>
<translation>浏览...</translation>
</message>
<message>
<source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
<translation>所有记忆卡类型 (*.mcd *.mcr *.mc)</translation>
</message>
<message>
<source>New...</source>
<translation>新建...</translation>
</message>
<message>
<source>0 blocks used</source>
<translation>已使用0格</translation>
</message>
<message>
<source>%1 blocks free%2</source>
<translation>剩余%1格%2</translation>
</message>
<message>
<source>Import File...</source>
<translation>导入文件...</translation>
</message>
<message>
<source>Import Card...</source>
<translation>导入记忆卡...</translation>
</message>
<message>
<source>Save</source>
<translation>保存</translation>
</message>
<message>
<source>Delete File</source>
<translation>删除文件</translation>
</message>
<message>
<source>Export File</source>
<translation>导出文件</translation>
</message>
<message>
<source>&lt;&lt;</source>
<translation>&lt;&lt;复制</translation>
</message>
<message>
<source>&gt;&gt;</source>
<translation>复制&gt;&gt;</translation>
</message>
<message>
<source>Select Memory Card</source>
<translation>选择记忆卡</translation>
</message>
<message>
<source>Failed to load memory card image.</source>
<translation>无法读取记忆卡文件。</translation>
</message>
<message>
<source>Memory card '%1' is not saved, do you want to save before closing?</source>
<translation>记忆卡'%1'未保存, 在关闭前要保存吗?</translation>
</message>
<message>
<source>Save memory card?</source>
<translation>保存记忆卡?</translation>
</message>
<message>
<source>Failed to write card to '%1'</source>
<translation>无法将记忆卡写入到'%1'</translation>
</message>
<message>
<source>Failed to write file %1</source>
<translation>无法将文件写入到'%1'</translation>
</message>
<message>
<source>Insufficient blocks, this file needs %1 but only %2 are available.</source>
<translation>空间不足, 此文件需要%1格, 但只有%2格可用。</translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<source>BIOS Selection</source>
<translation>BIOS选择</translation>
</message>
<message>
<source>Auto-Detect</source>
<translation>自动检测</translation>
</message>
<message>
<source>Unknown</source>
<translation>未知</translation>
</message>
<message>
<source>NTSC-J (Japan):</source>
<translation>NTSC-J (日本):</translation>
</message>
<message>
<source>NTSC-U/C (US/Canada):</source>
<translation>NTSC-U/C (美国/加拿大):</translation>
</message>
<message>
<source>PAL (Europe, Australia):</source>
<translation>PAL (欧洲, 澳大利亚):</translation>
</message>
<message>
<source>Open in Explorer...</source>
<translation>打开所在目录</translation>
</message>
<message>
<source>Refresh List</source>
<translation>刷新列表</translation>
</message>
<message>
<source>BIOS Directory</source>
<translation>BIOS路径</translation>
</message>
<message>
<source>DuckStation will search for BIOS images in this directory.</source>
<translation>DuckStation将在此目录中搜索BIOS文件。</translation>
</message>
<message>
<source>Browse...</source>
<translation>浏览...</translation>
</message>
<message>
<source>Options and Patches</source>
<translation>选项和补丁</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="55"/>
<location filename="../consolesettingswidget.cpp" line="35"/>
<source>Fast Boot</source>
<translation>快速启动</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="62"/>
<source>Enable TTY Output</source>
<translation>启用TTY输出</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="74"/>
<source>...</source>
<translation>浏览...</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="36"/>
<source>Patches the BIOS to skip the console&apos;s boot animation. Does not work with all games, but usually safe to enabled.</source>
<translation>对BIOS应用补丁以跳过主机的启动动画, 不适用于所有游戏, 但通常可以安全启用。</translation>
</message>
<message>
<source>Unchecked</source>
<translation>不勾选</translation>
</message>
</context>
</TS>